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Implant System

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Mon Sep 19, 2016 7:16 pm
KKG Implants Guide






In an attempt at attaining more power implants are made available to shinobi here on SFU to gain abilities and even Kekkei Genkai of another clansmen, as mighty as they are they do come with certain restrictions that limits any and everyone from receiving them so freely. Receiving a Kekkei Genkai requires implanting certain cells into the receivers body, but first one must acquire such cells utilizing a Container, this can be found in the Market Area of the Weapon's Creation. Only Shinobi with Iryo-Ninjutsu Skills may perform such feats. There are also different types of implants and each particular type will vary in application.

Iryo-Ninjutsu Skill | Medical-Ninjutsu Skill (This can be found on the Skills list as well)


  • Adept | You can perform surgery. When performing surgery you must use the diceroll, if you hit a 7 or lower then the patient will die.
  • Master | Your surgical risk has been reduced, if you roll a 4 or lower then your patient dies.
  • God |You've become a legendary surgeon, you have no need for a diceroll and each of your surgeries are a success.


As stated above certain restrictions have been placed upon Receiving Implants & Kekkei Genkai. Below is a basic requirement for when obtaining the different types of implants available.


KKG implants, from Kakashi's Sharingan to Yamato's awesome use of the Mokuton element from the clan Senju, are something that we fell in love with very quickly in the series. And we would be really robbing you if we did not allow that experience here! But anybody who has seen clips from the lab of Orochimaru knows that this is not a game without risks or without draw backs!

[u">Implants
So, if you would like a KKG, this is what you will need to have and what the rules are!

  • The heart, liver, or kidneys will contain KKG that contributes to physical stats, like the Lifeforce of the Uzumaki.
  • Vital organs like those listed above are also mandatory for clan specific advanced release, such as Wood from the Senju or Ice from the Yuki.
  • Chakra costs 1.5 to use your implanted KKG. This includes upkeep of eyes. This is not true for elements that already have higher chakra cost per Elemental Advantages System; you pay the same.
  • Cost to purchase techniques from an implant are double the ryo cost or wc to train. Custom limiteds cost the same.
  • The surgery requests a 2,000 word post from the surgeon.
  • The Medical Ninja will gain 500 EXP upon successful surgery.
  • Advanced Elements must still be purchased after the implant. 
  • There is a cap of three implanted KKG. Several Sharingan will not count as several implanted KKG.
  • Implanted KKG require a 2,000 word post to get used to the new feature of their body.
  • Physical stat boosts are 1/2 when gained from implants. Life force does not count; you gain 10% of someone's life force (if it is at least 125) when gaining their implant. This only counts for clans that naturally have Life forces of that amount; not implantees whose life force has been increased through implants.
  • Anything that wipes out KKG is not bypassed by implants. This is subject to situations.
  • Dojutsu implants on the forehead give 1/4 the boost of said eye, and follow other eye implant rules. Eye implants anywhere else do NOT give boosts in speed. A forehead dojutu gives 1/5 the added gen points to the user of the inserted eye.



OOTSUTSUKI CLAN
IMPLANT RULES:

UCHIHA CLAN
IMPLANT RULES:

KYOTO CLAN
IMPLANT RULES:

TERUMI CLAN
IMPLANT RULES:

SENJU CLAN
IMPLANT RULES:


UZUMAKI
IMPLANT RULES:


EXCEPTIONS/SPECIAL CASES
Chimera - A person with Cihmera may absorb up to two extra KKG/implants via the technique itself above the amount they have. They may also bypass strict methods of implant rules by absorbing an entire person; i.e. do not need to gain just the organs etc.

Edo - Edos may be upgraded or "added to" via implants but they must follow the same rules and are unable to gain greater life force. All implants must be registered.

Aeriopax Quintessance - Due to nature of KKG, can sometimes bypass how KKG is obtained i.e. not needing to implant kidneys per say if user has cells within a person already.



***More clans will be added as time goes on and as is necessary. Any needed additions to the Implant system will be added as staff see fit.

SFU STAFF


Last edited by Everlasting on Fri Sep 30, 2016 2:20 pm; edited 3 times in total
Eververse
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Mon Sep 19, 2016 7:18 pm
Updated
Eververse
Eververse
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Thu Sep 29, 2016 7:02 pm
Updated

Third Eye rules added
Terumi clan added
Eververse
Eververse
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Fri Sep 30, 2016 2:20 pm
Forehead gen points rules added; Terumi rules added.
Eververse
Eververse
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Mon Oct 31, 2016 8:13 pm
Swift Updated
Raiko Hayate
Raiko Hayate
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Fri Nov 11, 2016 5:41 am
Tenseigan and Byakugan Implant Rules added.
Ootsutsuki Kagura
Ootsutsuki Kagura
Ootsutsuki
Ootsutsuki
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