Bijuu System [Done]
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Sun Feb 28, 2016 3:34 am
Tailed Beast System
Chakra monsters created by the legendary Avalon Senju and sent into hiding after his disappearance. Tailed beasts are generally the most powerful entities in the SFU world, surpassing even most S rank shinobi and clan leaders in might. These are titans of destruction and very few have ever been able to face them and live to tell the tale.
*Passive boosts are awarded to Jinchuriki upon gaining their bijuu inside of them.
Passive Boosts for Jinchuriki
Matatabi: Blue Fire (Fire techniques gain +25% to Speed, Power and Range stats). Fire Release. +2 to Taijutsu Skill.
Isobu: Coral Release. Water Release. +2 to Genjutsu Skill.
Son Goku: Yoton - Lava Release. Fire Release. +2 to Taijutsu Skill.
Kokuo: Futton - Boil Release. Water Release. +2 to Taijutsu Skill.
Saiken: Acid Release. Water Release. +2 to Ninjutsu Skill.
Chomei: Flight (+20 Speed when flying, no chakra cost). Hard Body (+40 Endurance). The Jinchuriki becomes an Aburame upon gaining the Bijuu. +2 to Ninjutsu Skill.
Gyuki: Ink Release. Water Release. +2 to Taijutsu Skill.
Kurama: Negative Emotions Sensing up to 500 meters, minor wounds heal passively and rapidly. +2 to Ninjutsu Skill.
Passive Chakra Gain
The Jinchuriki receives the following Chakra Boosts every post depending on their Bijuu.
Shukaku: +20
Matatabi: +20
Isobu: +20
Son Goku: +25
Kokuo: +25
Saiken: +30
Chomei: +30
Gyuki: +40
Kurama: +60 (80 if you have both halves)
Version 1
This is the state the jinchuriki can go into where they manifest the amount of tails in accordance with the tailed beast they have. A cloak of red chakra surrounds the user and they take on an appearance of similar features to their tailed beast. The boosts are as follows:
Cost: 3,000 exp.
Version 2
The most powerful transformation of Jinchuriki is the version two. In this state, they cross between themselves and the savagery of their tailed beast. There are two levels to this, and both are frightening.
Level One
Cost =One Battle with enemy/ 2,000 exp
Level Two
Cost = One battle with an enemy/4,000 exp
FULLY MASTERED TAILED BEAST
This is the pinnacle of tailed beast-Jinchuriki mastery, where both become unified. On SFU, we have decided to give this out to two individuals at a time. Opponent must be someone actually trying to kill you, not your buddy who you are sparring with.
Slots: 0/2
Cost: 10,000 exp/ One battle with an S ranked opponent aside from the battle requirements of previous levels.
Must have mastered all previous levels.
Abilities
*Passive boosts are awarded to Jinchuriki upon gaining their bijuu inside of them.
Passive Boosts for Jinchuriki
Matatabi: Blue Fire (Fire techniques gain +25% to Speed, Power and Range stats). Fire Release. +2 to Taijutsu Skill.
Isobu: Coral Release. Water Release. +2 to Genjutsu Skill.
Son Goku: Yoton - Lava Release. Fire Release. +2 to Taijutsu Skill.
Kokuo: Futton - Boil Release. Water Release. +2 to Taijutsu Skill.
Saiken: Acid Release. Water Release. +2 to Ninjutsu Skill.
Chomei: Flight (+20 Speed when flying, no chakra cost). Hard Body (+40 Endurance). The Jinchuriki becomes an Aburame upon gaining the Bijuu. +2 to Ninjutsu Skill.
Gyuki: Ink Release. Water Release. +2 to Taijutsu Skill.
Kurama: Negative Emotions Sensing up to 500 meters, minor wounds heal passively and rapidly. +2 to Ninjutsu Skill.
Passive Chakra Gain
The Jinchuriki receives the following Chakra Boosts every post depending on their Bijuu.
Shukaku: +20
Matatabi: +20
Isobu: +20
Son Goku: +25
Kokuo: +25
Saiken: +30
Chomei: +30
Gyuki: +40
Kurama: +60 (80 if you have both halves)
Version 1
This is the state the jinchuriki can go into where they manifest the amount of tails in accordance with the tailed beast they have. A cloak of red chakra surrounds the user and they take on an appearance of similar features to their tailed beast. The boosts are as follows:
- Gains +20% of bijuu's stats to your stats.
- Gains access to up to 25% of bijuu chakra in addition to boost.
- Gains cloak that has 250 endurance.
- Chakra arms of 300 speed and can reach 25 meters with 300 power.
- Ten life force every three turns until Version Two is mastered at level two.
Cost: 3,000 exp.
Version 2
The most powerful transformation of Jinchuriki is the version two. In this state, they cross between themselves and the savagery of their tailed beast. There are two levels to this, and both are frightening.
Level One
- User transforms into Version Two beast, and goes largely unconscious, able to attack anyone and everyone; cannot differentiate between foes.
- Stats become (not get boosted by) 70% of tailed beast stats in every area.
- Can stay in this form for four turns. After which, user loses 70% of chakra/70% of life force.
Cost =One Battle with enemy/ 2,000 exp
Level Two
- User can differentiate between friends and foes and is conscious.
- Costs 20 chakra to enter into this form.
- Can stay in this form as long as user chooses to.
- Stats become 80% of what tailed beast stats are.
- Can use elemental jutsu; but not gen, fuuin, or puppetry.
- Cannot combine with sage mode.
- When user comes out of form, they lose 20 life force per five turns they were in it due to the density of chakra from the cloak. This only comes into affect when they come out of this form; and if they leave a topic, it comes into affect in the next topic where they are drained.
- Cloak has 800 endurance. Can use chakra arms at 500 power, speed of user In this mode, and 75 meters.
- Jin cloaks heal instantly from basic wounding and even impaling. Decapitation and other major dismemberment will result in death or a loss of the transformation. Getting hit with damage 500 more than your endurance in this state for example, will knock a jinchuriki out of it.
Cost = One battle with an enemy/4,000 exp
FULLY MASTERED TAILED BEAST
This is the pinnacle of tailed beast-Jinchuriki mastery, where both become unified. On SFU, we have decided to give this out to two individuals at a time. Opponent must be someone actually trying to kill you, not your buddy who you are sparring with.
Slots: 0/2
Cost: 10,000 exp/ One battle with an S ranked opponent aside from the battle requirements of previous levels.
Must have mastered all previous levels.
Abilities
- Version two has no cost to transform; nor life force drain afterwards.
- Able to have 90% of bijuu stats in version two.
- Can transform into tailed Beast; must perform only tailed beast techs etc.
- Can summon tailed beast to fight with you.
- Can communicate with the tailed beasts inside of other people.
More to come soon!
Eververse
Last edited by Eververse on Fri Nov 04, 2016 1:17 pm; edited 12 times in total (Reason for editing : Edited back price and included drawbacks)
Eververse
Admin |
Sun Feb 28, 2016 3:42 am
One Tail
Bijuu: Shukaku
Appearance:
Strength: 2,500
Speed: 500 (Sand moves at double this speed)
Endurance: 3,000
Chakra: 2,800
Elements: Sand Release - Wind Release - Earth Release.
Jutsu: Chakra Transfer Technique. Desert Layered Imperial Funeral Seal. Tailed Beast Ball. Tailed Beast Telepathy. Wind Release: Drilling Air Bullet. Wind Release: Sand Buckshot.
Unique Abilities:
Bijuu: Shukaku
Appearance:
- Spoiler:
Strength: 2,500
Speed: 500 (Sand moves at double this speed)
Endurance: 3,000
Chakra: 2,800
Elements: Sand Release - Wind Release - Earth Release.
Jutsu: Chakra Transfer Technique. Desert Layered Imperial Funeral Seal. Tailed Beast Ball. Tailed Beast Telepathy. Wind Release: Drilling Air Bullet. Wind Release: Sand Buckshot.
Unique Abilities:
- Sand Manipulation: Shukaku's most notable ability is its sandmanipulation, using it as an effective weapon and shield. Since its whole body is completely made of sand, the tanuki can ignore most damage that would otherwise be detrimental, allowing it to keep on fighting even with a chopped off arm and regenerate using sand. Taking pride in its motto of absolute defence, Shukaku's sand is durable enough to block a senjutsu-enhanced Susanoo sword with ease.
Last edited by Eververse on Fri Nov 04, 2016 1:14 pm; edited 5 times in total
Eververse
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Sun Feb 28, 2016 3:42 am
Two Tails
Bijuu: Matatabi
Appearance:
Strength: 1,500
Speed: 1,200
Endurance: 2,000
Chakra: 2,300
Elements: Fire Release
Jutsu: Cat Claw, Chakra Transfer Technique, Great Cat Claw Attack, Tailed Beast Ball, Tailed Beast Telepathy.
Unique Abilities
Bijuu: Matatabi
Appearance:
- Spoiler:
Strength: 1,500
Speed: 1,200
Endurance: 2,000
Chakra: 2,300
Elements: Fire Release
Jutsu: Cat Claw, Chakra Transfer Technique, Great Cat Claw Attack, Tailed Beast Ball, Tailed Beast Telepathy.
Unique Abilities
- Blue Flames: Matatabi's body gives off chakra induced flames containing raw fire release, giving it a blue color. These flames add 300 power to any fire release jutsu, as well as acts as a fire release cloak with 300 power, burning those who fail to provide enough endurance or defense when touching the beast's body.
Last edited by Eververse on Fri Nov 04, 2016 1:15 pm; edited 4 times in total
Eververse
Admin |
Sun Feb 28, 2016 4:13 am
Three Tails
Bijuu: Isobu
Appearance:
Strength: 1,500
Speed: 500 (Double when underwater or Rolling)
Endurance: 2,400
Chakra: 2,500
Elements: Water Release, Coral Release.
Jutsu: Chakra Transfer Technique, Coral Palm, Illusionary Mist, Leaping Bullet Shell Tower, Shadow Stroke, Tailed Beast Ball,
Tailed Beast Shock wave, Tailed Beast Telepathy, Three-Tails Mini Clone, Great Water Mass Bullet.
Unique Abilities
Bijuu: Isobu
Appearance:
- Spoiler:
Strength: 1,500
Speed: 500 (Double when underwater or Rolling)
Endurance: 2,400
Chakra: 2,500
Elements: Water Release, Coral Release.
Jutsu: Chakra Transfer Technique, Coral Palm, Illusionary Mist, Leaping Bullet Shell Tower, Shadow Stroke, Tailed Beast Ball,
Tailed Beast Shock wave, Tailed Beast Telepathy, Three-Tails Mini Clone, Great Water Mass Bullet.
Unique Abilities
- Coral Manipulation: Isobu is able to utilize the properties of coral in various techniques creating a release very unique to himself. Coral is usually a very durable and spongy substance that can be used in a variety of ways. Any and all Coral techniques used by Isobu gain an additional +150 Power.
Last edited by Eververse on Fri Nov 04, 2016 1:07 pm; edited 5 times in total
Eververse
Admin |
Sun Feb 28, 2016 5:05 am
Four Tails
Bijuu: Son Goku
Appearance:
Strength: 3,000
Speed: 600
Endurance: 2,000
Chakra: 2,700
Elements: Earth Release, Fire Release, Lava Release.
Jutsu: Chakra Transfer Technique, Flower–Fruit Mountain, Monkey Flame Arson, Tailed Beast Ball, Tailed Beast Telepathy.
Unique Abilities
Bijuu: Son Goku
Appearance:
- Spoiler:
Strength: 3,000
Speed: 600
Endurance: 2,000
Chakra: 2,700
Elements: Earth Release, Fire Release, Lava Release.
Jutsu: Chakra Transfer Technique, Flower–Fruit Mountain, Monkey Flame Arson, Tailed Beast Ball, Tailed Beast Telepathy.
Unique Abilities
- Lava Affinity: Son Goku, much like most of the other tailed beasts, has control over an advanced release. This allows him to utilize Lava Release as well as grants him immunity to his own Lava, giving him the upper-hand in Area of Effects techniques.
Last edited by Eververse on Fri Nov 04, 2016 1:08 pm; edited 4 times in total
Eververse
Admin |
Sun Feb 28, 2016 5:42 am
Five Tails
Bijuu: Kokuo
Appearance:
Strength: 1,400 (Horns add +800)
Speed: 800
Endurance: 1,800
Chakra: 2,200
Elements: Fire Release, Water Release, Boil Release.
Jutsu: Boil Release: Unrivaled Strength, Chakra Transfer Technique, Horn Breaking, Tailed Beast Ball, Tailed Beast Chakra Arms, Tailed Beast Telepathy.
Unique Abilities:
Bijuu: Kokuo
Appearance:
- Spoiler:
Strength: 1,400 (Horns add +800)
Speed: 800
Endurance: 1,800
Chakra: 2,200
Elements: Fire Release, Water Release, Boil Release.
Jutsu: Boil Release: Unrivaled Strength, Chakra Transfer Technique, Horn Breaking, Tailed Beast Ball, Tailed Beast Chakra Arms, Tailed Beast Telepathy.
Unique Abilities:
- Boil Release Unrivaled Strength (200 Chakra activation, 100 Upkeep per post): Kokuo increases the temperature of chakra to the boiling point, generating large amounts of steam and evaporating any water or ice in direct contact with their body up to A rank, and halving the power of S ranked water/ice techniques. The pressure resulting from this emitted steam can then be used to increase the force behind physical attacks as well as his speed, giving Kokuo an additional 400 Strength and 300 Speed.
Last edited by Eververse on Wed Nov 02, 2016 7:53 pm; edited 2 times in total
Eververse
Admin |
Sun Feb 28, 2016 6:15 am
Six Tails
Bijuu: Saiken
Appearance:
Strength: 2,300
Speed: 500
Endurance: 2,600
Chakra: 2,800
Elements: Water Release, Acid Release.
Jutsu: Chakra Transfer Technique, Leech Gap, Tailed Beast Ball, Tailed Beast Telepathy, Water Release: Starch Syrup Capturing Field, Wisdom Wolf Decay.
Unique Abilities:
Bijuu: Saiken
Appearance:
- Spoiler:
Strength: 2,300
Speed: 500
Endurance: 2,600
Chakra: 2,800
Elements: Water Release, Acid Release.
Jutsu: Chakra Transfer Technique, Leech Gap, Tailed Beast Ball, Tailed Beast Telepathy, Water Release: Starch Syrup Capturing Field, Wisdom Wolf Decay.
Unique Abilities:
- Wisdom Wolf Decay: This is a ninjutsu exclusive to Saiken and its Jinchuriki. Opening its mouth, Saiken releases a dense corrosive gas, which can also be used in liquid form. The acid is strong enough to burn through endurance up to 400. It is spread over a distance of 300 meters. In order to move the dense corrosive gas, one needs to use a technique with at least 250 power, such as a Wind Release technique, or techniques with similar effects to Wind Release techniques, but it must have 250+ power.
Last edited by Eververse on Wed Nov 02, 2016 7:54 pm; edited 2 times in total
Eververse
Admin |
Sun Feb 28, 2016 9:50 am
Seven Tails
Bijuu: Chomei
Appearance:
Strength: 1,800
Speed: 700 (+200 when flying)
Endurance: 2,100
Chakra: 2,400
Elements: N/A
Jutsu: Bug Bite, Chakra Threads, Chakra Transfer Technique, Scale Powder, Spear Attack Shining Horn, Tailed Beast Ball, Tailed Beast Telepathy.
Unique Abilities:
Bijuu: Chomei
Appearance:
- Spoiler:
Strength: 1,800
Speed: 700 (+200 when flying)
Endurance: 2,100
Chakra: 2,400
Elements: N/A
Jutsu: Bug Bite, Chakra Threads, Chakra Transfer Technique, Scale Powder, Spear Attack Shining Horn, Tailed Beast Ball, Tailed Beast Telepathy.
Unique Abilities:
- Massive Wings: Chomei's massive wings allow him to send out a blast of wind with 250 power up to 300 meters in any direction every 3 posts, without using chakra.
Last edited by Eververse on Fri Nov 04, 2016 1:09 pm; edited 5 times in total
Eververse
Admin |
Sun Feb 28, 2016 10:05 am
Eight Tails
Bijuu: Gyuki
Appearance:
Strength: 2,500
Speed: 600 (double underwater)
Endurance: 2,800
Chakra: 3,500
Elements: Water Release, Ink Release.
Jutsu: Chakra Transfer Technique, Continuous Tailed Beast Ball, Ink Spilling, Tailed Beast Ball, Tailed Beast Chakra Arms, Tailed Beast Eight Twists, Tailed Beast Telepathy.
Unique Abilities:
Bijuu: Gyuki
Appearance:
- Spoiler:
Strength: 2,500
Speed: 600 (double underwater)
Endurance: 2,800
Chakra: 3,500
Elements: Water Release, Ink Release.
Jutsu: Chakra Transfer Technique, Continuous Tailed Beast Ball, Ink Spilling, Tailed Beast Ball, Tailed Beast Chakra Arms, Tailed Beast Eight Twists, Tailed Beast Telepathy.
Unique Abilities:
- Ink Spilling: Gyuki can form ink in his mouth as well as cause it to protrude from various parts of his body. It can be used for a variety of things, such as using his ink covered finger as a makeshift pencil or to blind an opponent. Various techniques can be made to utilize Ink Release.
Last edited by Eververse on Wed Nov 02, 2016 8:27 pm; edited 2 times in total
Eververse
Admin |
Sun Feb 28, 2016 10:30 am
Nine Tails
Bijuu: Kurama
Appearance:
Strength: 3,000
Speed: 900
Endurance: 2,900
Chakra: 8,000
Elements: Fire Release, Wind Release.
Jutsu: Chakra Transfer Technique, Continuous Tailed Beast Balls, Negative Emotions Sensing, Nine-Tails Beam, Nine-Tails Chakra Mode, Nine-Tails Twister, Sensing Technique, Tailed Beast Ball, Tailed Beast Chakra Arms, Tailed Beast Shockwave, Tailed Beast Telepathy.
Unique Abilities:
Bijuu: Kurama
Appearance:
- Spoiler:
Strength: 3,000
Speed: 900
Endurance: 2,900
Chakra: 8,000
Elements: Fire Release, Wind Release.
Jutsu: Chakra Transfer Technique, Continuous Tailed Beast Balls, Negative Emotions Sensing, Nine-Tails Beam, Nine-Tails Chakra Mode, Nine-Tails Twister, Sensing Technique, Tailed Beast Ball, Tailed Beast Chakra Arms, Tailed Beast Shockwave, Tailed Beast Telepathy.
Unique Abilities:
- Negative Emotions Sensing: Kurama has the ability to sense negative emotions, such as hatred and killing intent, of any individual around it. This ability can be used for 500 meters.
- Split Chakra: Kurama was split in half years ago as his original chakra was too much for the world to contain. This means two Jinchuriki may be created with Kurama as its beast, however in order to rejoin the two halves as one, a Jinchuriki must first master the first half of Kurama which it started with. The Jinchuriki can then, if they know of the second half IC and its whereabouts/other Jinchuriki, fight said Jinchuriki in an attempt to kill him/her for the second half. If they succeed, the two halves may be rejoined in order to regain the second half of Kurama's chakra, allowing it 8,000 chakra when rejoined.
Each half of kurama has the same physical stats, but half the chakra.
Last edited by Eververse on Fri Nov 04, 2016 1:11 pm; edited 3 times in total
Eververse
Admin |
Fri Nov 04, 2016 1:17 pm
Officially updated!
Bijuu techs must be made by their jinchuriki.
If any abilities are missing or things need to be added - staff may add at discretion.
Bijuu techs must be made by their jinchuriki.
If any abilities are missing or things need to be added - staff may add at discretion.
Eververse
Admin |
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