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Skill System

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Mon Mar 07, 2016 11:09 am
Skill System Skill_system_header_by_dreamishlyme-d9x68rd

Here on Shinobi Fables Untold we use a unique Skill system composed of tiers and a bit of stats for physical prowess. There are 7 categories or Skills into which you may train, mainly called Ninjutsu, Genjutsu, Taijutsu, Bukijutsu, Fuinjutsu, Kugujutsu and Medical Ninjutsu. In order to better your specs you'll have to accumulate points and distribute those points amongst your specs in which ever way you please. These points are called Skill Points

Starting Skill Points: These are the amount of skill points your character may start with, depending on their rank.

  • D-rank: 8
  • C-rank: 10
  • B-rank: 12
  • A-rank: 14
  • S-rank/Clan Leader: 16

Bonus Skill Points:

  • +1 Skill Point if you start with no clan.
  • +1 Skill Point if you start without an element.

After a character's starting Skill Points have been distributed there are only two ways of acquiring more skill points: Ranking Up your character or Purchasing them.

  • Ranking Up | After Ranking Up, a character will receive +2 Skill Points.
  • If you start as D rank, your character will receive 3 points per rank up after graduating to B rank.
  • Purchasing Skill Points: Each skill point is worth 5,000 Ryo, but only two (02) points can be purchased per character.

Stacking Disclaimer:

Skill System Ninjutsu_header_by_dreamishlyme-d9x68u3

Ninjutsu: Ninjutsu (忍術, Literally meaning: Ninja Techniques), is a term referring to almost any technique which allows the user to do something that they otherwise would be incapable of doing. More complex ninjutsu manipulate one's surroundings or utilise the elements, respectively serving such tasks as healing others or manipulating nature transformations. Ninjutsu, most of the time, relies on chakra and hand seals to be effective

  • Unrefined Skill | You have no training in this Skill, you may only use E ranked ninjutsu which costs double the normal chakra cost.
  • Novice | You have acquired some training in Ninjutsu and you're now able to use E and D rank Ninjutsu. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Ninjutsu techniques. You gain +10 to your Chakra stat.
  • Apprentice | Your training in Ninjutsu has increased some more and you're now able to use E, D and C ranked Ninjutsu. With some more chakra control improvement you now pay 10% less chakra for Ninjutsu techniques. You gain +20 to your Chakra stat.
  • Adept | Your skills in Ninjutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Ninjutsu techniques are now available to you. With your better chakra control your Ninjutsu techniques now gain a 20% Chakra discount You gain +30 to your Chakra stat.
  • Master | With this level of skill in Ninjutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked techniques without a problem. In fact, with your great chakra control your Ninjutsu techniques gain a 30% Chakra discount. You gain +40 to your Chakra stat.
  • God | Your Ninjutsu skills have reached their limit, some call you a God with your Ninjutsu Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50% Chakra discount on all Ninjutsu techniques except for the next gift given to the Ninjutsu Gods. Your next gift is your ability to use Limited Ninjutsu Techniques, found on the Limited List. These techniques gain no Chakra discount however, so use them wisely. You gain +50 to your Chakra stat.


Skill System Taijutsu_header_by_dreamishlyme-d9x697b

Taijutsu: Taijutsu (体術, Literally meaning: Body Techniques) is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu.

  • Unrefined Skill | You have no training in this skill and can only use E ranked Taijutsu, which costs double the normal chakra cost to use.
  • Novice | You have acquired some training in Taijutsu and you're now able to use E and D rank Taijutsu. With your chakra control with your body's prowess having improved you no longer pay double the normal chakra but instead just pay the normal chakra and Life force amount for Taijutsu techniques. You gain +10 stats which you can use on Speed, Strength or Endurance.
  • Apprentice | Your training in Taijutsu has increased some more and you're now able to use E, D and C ranked Taijutsu. With some more chakra control improvement you now pay 10% less Life Force for Taijutsu techniques. You gain +20 stats which you can use on Speed, Strength or Endurance.
  • Adept | You're skills in Taijutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Taijutsu techniques are now available to you. With your better chakra control your Taijutsu techniques now gain a 20% Life Force discount. You gain +30 stats which you can use on Speed, Strength or Endurance.
  • Master | With this level of skill in Taijutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked Taijutsu techniques without a problem. In fact, with your great chakra control your Taijutsu techniques gain a 30% Life Force discount. You gain +40 stats which you can use on Speed, Strength or Endurance.
  • God | Your Taijutsu skills have reached their limit, some call you a God with your Taijutsu Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50%Life Force discount on all Taijutsu techniques except for the next gift given to the Taijutsu Gods. Your next gift is your ability to use Limited Taijutsu Techniques, found on the Limited List. These techniques gain no chakra discount however, so use them wisely. You gain +50 stats which you can use on Speed, Strength or Endurance.

Skill System Genjutsu_header_by_dreamishlyme-d9x68z8

Genjutsu: Genjutsu (幻術, Literally meaning: Illusionary Techniques) are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses

  • Unrefined Skill | You have no training in this skill and can only use E ranked Genjutsu, which costs double the normal chakra cost to use. You can only get out of Genjutsu up to your own rank through the use of Genjutsu: Kai.
  • Novice | You have acquired some training in Genjutsu and you're now able to use E and D rank Genjutsu. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Genjutsu techniques. You can break out of Genjutsu up to 1 rank higher than your own through the use of Genjutsu Kai. You may only affect one sense through your Genjutsu. You gain +10 to your Chakra stat.
  • Apprentice | Your training in Genjutsu has increased some more and you're now able to use E, D and C ranked Genjutsu. With some more chakra control improvement you now pay 10% less chakra for Genjutsu techniques. You can now break out of Genjutsu up to 1 rank higher than your own through the use of Genjutsu: Kai. You can affect 2 senses through your Genjutsu. You gain +20 to your Chakra stat.
  • Adept | You're skills in Genjutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Genjutsu techniques are now available to you. With your better chakra control your Genjutsu techniques now gain a 20% Chakra discount. You can now break out of Genjutsu up to 1 rank higher than your own through the use of Genjutsu: Kai. You can now stack 2 Genjutsu on top of each other. You can affect 3 senses through your Genjutsu. You gain +30 to your Chakra stat.
  • Master | With this level of skill in Genjutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked Genjutsu techniques without a problem. In fact, with your great chakra control your Genjutsu techniques gain a 30% Chakra discount. You can now break out of Genjutsu up to 1 ranks higher than your own through the use of Genjutsu: Kai. You can now stack 3 Genjutsu on top of each other. You can affect 4 senses through your Genjutsu. You gain +40 to your Chakra stat.
  • God | Your Genjutsu skills have reached their limit, some call you a God with your Genjutsu Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50% Chakra Discount on all Genjutsu techniques except for the next gift given to the Genjutsu Gods. Your next gift is your ability to use Limited Genjutsu Techniques, found on the Limited List. These techniques gain no Chakra discount however, so use them wisely. You can now break out of Genjutsu up to 1 rank higher(Some Limited/Restricted) than your own through the use of Genjutsu: Kai. You can now stack 4 Genjutsu on top of each other. You can affect 5 senses through your Genjutsu. You gain +50 to your Chakra stat.

  • Genjutsu Techniques between D & B-rank Cost 2x the amount of Chakra to perform.

  • Genjutsu Techniques between A & S-rank Cost 1.5x the amount of Chakra to perform.


Genjutsu Breakdown:

Skill System Bukijutsu_header_by_dreamishlyme-d9x693p

Bukijutsu: Bukijutsu (武器術, Literally meaning: Weapon Techniques) are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai.

  • Unrefined Skill | You have no training in this skill and can only use E ranked Bukijutsu techniques, which costs double the normal chakra cost to use. Without any skill in Bukijutsu, these people are only allowed to utilize weapons up to D-rank and can only carry three kinds of weapons.
  • Novice | You have acquired some training in Bukijutsu and you're now able to use E and D rank Bukijutsu. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Bukijutsu techniques. Can use weapons up to C-rank and can carry up to five kinds of weapons. You gain +10 stats which you can split between Speed or Strength.
  • Apprentice | Your training in Bukijutsu has increased some more and you're now able to use E, D and C ranked Bukijutsu. With some more chakra control improvement you now pay 10% less chakra for Bukijutsu techniques. Can use B-rank weapons and carry six kinds of weapons. You gain +20 stats which you can split between Speed or Strength.
  • Adept | You're skills in Bukijutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Bukijutsu techniques are now available to you. With your better chakra control your Bukijutsu techniques now gain a 20% chakra discount. Can use A-rank weapons and carry seven kinds of weapons. You gain +30 stats which you can split between Speed or Strength.
  • Master | With this level of skill in Bukijutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked Bukijutsu techniques without a problem. In fact, with your great chakra control your Bukijutsu techniques gain a 30% chakra discount. Can use S-rank weapons and carry eight kinds of weapons. You gain +40 stats which you can split between Speed or Strength.
  • God | Your Bukijutsu skills have reached their limit, some call you a God with your Bukijutsu Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50% chakra discount on all Bukijutsu techniques except for the next gift given to the Bukijutsu Gods. Your next gift is your ability to use Limited Bukijutsu Techniques, found on the Limited List as well as wield a SSM sword without strain such as only being able to use it at half the speed you normally would. These techniques gain no chakra discount however, so use them wisely. Can use S-rank weapons and carry ten kinds of weapons. You gain +50 stats which you can split between Speed or Strength.


Bukijutsu Bonus:
Chakra Flow:
Skill System Fuinjutsu_header_by_dreamishlyme-d9x691p

Fūinjutsu : Fūinjutsu (封印術, Literally meaning: Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to restrict movement or unseal objects either from within something or someone.

  • Unrefined Skill | You have no training in this skill and can only use the Generic Sealing Method, which costs double the normal chakra.
  • Novice | You have acquired some training in Fūinjutsu and you're now able to use E and D rank Fūinjutsu. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Fūinjutsu techniques. You can unseal Fuinjutsu up to D rank using an unsealing technique. You gain +10 to Chakra stat.
  • Apprentice | Your training in Fūinjutsu has increased some more and you're now able to use E, D and C ranked Fūinjutsu. With some more chakra control improvement you now pay 10% less chakra for Fūinjutsu techniques. You can unseal Fuinjutsu up to C rank using an unsealing technique. You can now seal human beings. You gain +20 to Chakra stat.
  • Adept | You're skills in Fūinjutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Fūinjutsu techniques are now available to you. With your better chakra control your Fūinjutsu techniques now gain a 20% Chakra discount. You can unseal Fūinjutsu up to B rank using an unsealing technique. You can now seal bigger objects up to the size of a two-story house. You gain +30 to Chakra stat.
  • Master | With this level of skill in Fūinjutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked Fūinjutsu techniques without a problem. In fact, with your great chakra control your Fūinjutsu techniques gain a 30% Chakra discount. You can unseal Fūinjutsu up to A rank using an unsealing technique. You can now seal objects the size of Gamabunta, though Bijuu remain out of your control. You gain +40 to Chakra
  • God | Your Fūinjutsu skills have reached their limit, some call you a God with your Fūinjutsu Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50% Chakra Discount on all Fūinjutsu techniques except for the next gift given to the Fuinjutsu Gods. Your next gift is your ability to use Limited Fūinjutsu Techniques, found on the Limited List. These techniques gain no Chakra discount however, so use them wisely. You can unseal Fuinjutsu up to S rank using an unsealing technique. You gain +50 to Chakra stat. You can now even seal Bijuu, as well as unseal Bijuu, if you use the correct technique(s).

  • Fuuinjutsu Techniques also cost x1.5 Chakra to perform.

Fūinjutsu Seal Breakdown:

Skill System Kugujutsu_header_by_dreamishlyme-d9x69ow

Puppetry/Kugujutsu: This uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread.

  • Unrefined Skill | You have no training in this skill and can only use E ranked puppets and one chakra string which costs double the normal chakra.
    Novice | You have acquired some training in Kugujutsu and you're now able to use E and D rank puppets and Kugujutsu techniques. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Kugujutsu techniques. You can use two puppets at a time. Using these puppets, whether it be one or two at a time, they move at the same speed as your own. You gain +10 to Chakra stat.
  • Apprentice | Your training in Kugujutsu has increased some more and you're now able to use E, D and C ranked puppets and Kugujutsu techniques. With some more chakra control improvement you now pay 10% less chakra for Kugujutsu techniques. You can use 4 puppets at a time. Using up to two at a time means they move at your own Speed, using between 3 and 4 puppets at a time means they move at 75% of your Speed stat. You gain +20 to Chakra stat.
  • Adept | You're skills in Kugujutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked puppets and Kugujutsu techniques are now available to you. With your better chakra control your Kugujutsu techniques now gain a 20% Chakra discount. You can use 6 puppets at a time. Using one puppet means it moves at +10% your Speed stat, using 2-4 means they move at your own Speed, using 5-6 puppets at a time means they move at 80% of your Speed stat. You gain +30 to Chakra stat.
  • Master | With this level of skill in Kugujutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked puppets and Kugujutsu techniques without a problem. In fact, with your great chakra control your Kugujutsu techniques gain a 30% Chakra discount. You can use 8 puppets at a time. Using 1-3 means they move at +10% your Speed. Using 4-6 Puppets at a time means they move at your own Speed. Using 7-8 Puppets at a time means they move at 80% of your Speed stat. You gain +40 to Chakra stat.
  • God | Your Kugujutsu skills have reached their limit, some call you a God with your Puppetry Skill and fear you. You are able to use any ranked technique and puppet you wish, ranging from E-S. On top of that you gain a 50% Chakra Discount on all Kugujutsu techniques except for the next gift given to the Kugujutsu Gods. Your next gift is your ability to use Limited Kugujutsu Techniques, found on the Limited List. These techniques gain no Chakra discount however, so use them wisely. You can use 10 puppets at a time. Using 1-5 Puppets at a time means they move at +110% of your Speed stat. Using 6-8 means they move at your own Speed. Using 9-10 Puppets at a time means they move at 80% of your Speed stat. You gain +50 to Chakra stat. Puppet


Kugujutsu Bonus:
Skill System Iryo_header_by_dreamishlyme-d9x68wz

Medical Ninjutsu (医療忍術, Iryō Ninjutsu, Literally meaning: Medical Ninja Techniques) is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or anothers' body, practised by shinobi categorised as "medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.

  • Unrefined Skill | You have no training in this Skill, you may only use E ranked Medical Ninjutsu which costs double the normal chakra cost.
  • Novice | You have acquired some training in Medical Ninjutsu and you're now able to use E and D rank Medical Ninjutsu techniques. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Medical Ninjutsu techniques. You can create and buy poisons up to D rank, though not the antidote. You gain +10 to Chakra stat.
  • Apprentice | Your training in Medical Ninjutsu has increased some more and you're now able to use E, D and C ranked Medical Ninjutsu techniques. With some more chakra control improvement you now pay 10% less chakra for Medical Ninjutsu techniques. You can create and buy poisons up to C rank as well as the antidote to those poisons. You gain +20 to Chakra stat.
  • Adept | You're skills in Medical Ninjutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Medical Ninjutsu techniques are now available to you. With your better chakra control your Medical Ninjutsu techniques now gain a 20% Chakra discount. You can create and buy poisons up to B rank as well as the antidote to those poisons. You can perform surgery. When performing surgery you must use the diceroll, if you hit a 7 or lower then the patient will die. You gain +30 to Chakra stat.
    Master | With this level of skill in Medical Ninjutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked Medical Ninjutsu techniques without a problem. In fact, with your great chakra control your Medical Ninjutsu techniques gain a 30% Chakra discount. You can create and buy poisons up to A rank as well as the antidote to those poisons. Your surgical risk has been reduced, if you roll a four or lower then your patient dies. You gain +40 to Chakra stat.
  • God | Your Medical Ninjutsu skills have reached their limit, some call you a God with your Medical Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50% Chakra Discount on all Medical Ninjutsu techniques except for the next gift given to the Medical Ninjutsu Gods. Your next gift is your ability to use Limited Medical Ninjutsu Techniques, found on the Limited List. These techniques gain no Chakra discount however, so use them wisely. You can create and buy poisons up to S rank as well as the antidotes for those poisons. You've become a legendary surgeon, you have no need for a diceroll and each of your surgeries are a success. You gain +50 to Chakra stat.


Last edited by Everlasting on Wed May 25, 2016 3:25 pm; edited 1 time in total
Eververse
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Fri May 13, 2016 12:08 pm
Ninjutsu


  • Endurance: Not all Ninjutsu are used in an offensive manner, some augment the user's natural bodily conditions in a defensive manner. In the event that a technique has an Endurance Stat it may be replaced added into the Jutsu Template and the Stat points per rank can be distributed to it. OR you can have the endurance in the description.
  • Ninjutsu techniques can be combined, however the chakra cost for the techniques stays teh same.
  • Ninjutsu techniques can boost a stat a MAX of +100; and only ONE stat.
  • Ninjutsu armor can increase strength or endurance +150 while the armor is active. It CANNOT boost Speed.



Elements each have unique properties which give them an advantage over other elements. This system is put in place to ensure those advantages take effect. When pitting elements against each other, the dominant element will receive a 25% boost to the technique's power.

*Dominant Element = The element with an advantage over its opposing element.

The following is a list of elements and their counterpart which they have an advantage over.

Water Release: Dominant vs Fire Release.
Fire Release: Dominant vs Wind Release.
Wind Release: Dominant vs Lightning Release.
Lightning Release: Dominant vs Earth Release.
Earth Release: Dominant vs Water Release.

Here is a circular diagram of Basic Nature Transformations (Elements) and their Strengths and Weaknesses when facing each other, for a better understanding elements and their elemental advantages:

Skill System Jutsuwheel
Eververse
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Fri May 13, 2016 12:13 pm
Genjutsu


On SFU we have a comprehensive genjutsu system that holds fast the integrity of genjutsu as a combat style as well as allows for full function of its capabilities. For all gen users, please pay attention because for so unique a style we have had to add in sufficient stipulations to make sure this is not abused while at the same time allowing for the art to be in full form.


Basic Rules



  1. The "triggers" for gen can be whatever the person decides, but it needs to be described in the technique they make.
  2. Gen has no speed; it only has power, range, and the amount of people it can hit within that range.
  3. Gen will have stats just like nin and the other styles that are distributed among range and power.
  4. Every level of gen skill level gives you a higher amount of "Genjutsu Points". Genjutsu points work by allowing the user to use Gen Kai on a genjutsu they've been hit with that possesses equal or less than the number of gen points they have. Gen points are not "spent" when using Gen Kai, they just tell you what power level of gen you can always use Gen Kai on (power level, not rank). When using Gen Kai, you can pay the same amount of chakra as the rank of the technique in order to break a gen whose power level is equal or less than your gen points.
  5. EVERYONE starts with Gen Kai

  6. Genjutsu has a power cap of 500 MAX. Cannot go beyond this amount unless it's a Limited/Restricted Jutsu.

  7. Genjutsu Techniques between D & B-rank Cost 2x the amount of Chakra to perform.

  8. Genjutsu Techniques between A & S-rank Cost 3x the amount of Chakra to perform.

  9. Genjutsu Techniques that works over multiple turns requires an upkeep cost to maintain it. Jutsu are expected to have an established upkeep cost. In addition to those, for everyone person targeted In Character beyond the count of one, costs an extra 5 Chakra per extra person.




Genjutsu: Genjutsu (幻術, Literally meaning: Illusionary Techniques) are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses

Unrefined Skill| You have no training in this skill and can only use E ranked Genjutsu, which costs double the normal chakra cost to use. You can only get out of Genjutsu up to your own rank through the use of Genjutsu: Kai.

50 Genjutsu Points

Novice: | You have acquired some training in Genjutsu and you're now able to use E and D rank Genjutsu. With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Genjutsu techniques. You can break out of Genjutsu up to 1 rank higher than your own through the use of Genjutsu Kai. You may only affect one sense through your Genjutsu. You gain +10 to your Chakra stat.

100 Genjutsu Points

Apprentice | Your training in Genjutsu has increased some more and you're now able to use E, D and C ranked Genjutsu. With some more chakra control improvement you now pay 10% less chakra for Genjutsu techniques. You can now break out of Genjutsu up to 1 rank higher than your own through the use of Genjutsu: Kai. You can affect 2 senses through your Genjutsu. You gain +20 to your Chakra stat.

200 Genjutsu Points

Adept | You're skills in Genjutsu have become noticeably strong with the amount of training you've put in so far. E, D, C, and B ranked Genjutsu techniques are now available to you. With your better chakra control your Genjutsu techniques now gain a 20% Chakra discount. You can now break out of Genjutsu up to 1 rank higher than your own through the use of Genjutsu: Kai. You can now stack 2 Genjutsu on top of each other. You can affect 3 senses through your Genjutsu. You gain +30 to your Chakra stat.

300 Genjutsu Points

Master | With this level of skill in Genjutsu many know to fear you. By now you're able to use E, D, C, B and even A ranked Genjutsu techniques without a problem. In fact, with your great chakra control your Genjutsu techniques gain a 30% Chakra discount. You can now break out of Genjutsu up to 1 ranks higher than your own through the use of Genjutsu: Kai. You can now stack 3 Genjutsu on top of each other. You can affect 4 senses through your Genjutsu. You gain +40 to your Chakra stat.

400 Genjutsu Points

God | Your Genjutsu skills have reached their limit, some call you a God with your Genjutsu Skill and fear you. You are able to use any ranked technique you wish, ranging from E-S. On top of that you gain a 50% Chakra Discount on all Genjutsu techniques except for the next gift given to the Genjutsu Gods. Your next gift is your ability to use Limited Genjutsu Techniques, found on the Limited List. These techniques gain no Chakra discount however, so use them wisely. You can now break out of Genjutsu up to 1 rank(Limited/Restricted) higher than your own through the use of Genjutsu: Kai. You can now stack 4 Genjutsu on top of each other. You can affect 5 senses through your Genjutsu. You gain +50 to your Chakra stat.

500 Genjutsu Points



We break down the power and limitations of gen in several ways: The difficulty to break, the amount of people it hits within its range, and lastly how long it affects a given person.


Power of Genjutsu


While you are able to distribute your stats for genjutsu however you please, we have a system called "Gen Points" that determines one of the major ways in which the power of gen is displayed. Gen points are a large part of how we determine the "power" of genjutsu. Here are the rules:

You get 100 "genjutsu" points per level of genjutsu skill mastery. Lvl 1-5. Depending on your amount of genjutsu points, is determined the power level of gen that you can Genjutsu Kai out of.
For example: If I am hit with a genjutsu of 300 power and I have 300 gen points in genjutsu, I can use gen kai to break out of it - IF I recognize IC that I am in the gen. It is not an auto-break of gen; but if I recognize I'm in gen, I can use that technique to do so. If the gen power is over 150pts higher than my GP, I am not able to use Gen Kai as a method to break the gen.


Genjutsu Kai
Spoiler:

Levels

0 - 50 GP

1 - 100 GP

2 - 200 GP

3 - 300 GP

4 - 400 GP

5 - 500 GP




Range of Genjutsu


The second way in which we determine the power of gen is its "range". Now, your stats per rank of technique are still distributed as you please, so you can determine range the same as you would with a ninjutsu technique. However, the amount of people affected in that range is determined by the POWER stat of gen.

*For every 100 points in your genjutsu power stat, 1 person can be affected within the range of your gen.

100 Power of Gen = 1 person hit by gen


EXAMPLE:  if I have an S rank gen with 200 range and 500 power - My gen can affect up to 5 people within 200 meters.


Duration of Genjutsu

Depending on the power of the gen, determines how long it affects the user (not including if they break out of it ahead of time).


D - 4 turns
C - 6 turns
B - 8 turns
A - 10 turns
S - 15 - Until freed.


Note, this is providing the victim does not break out ahead of time or is not killed. Also, S ranks that keep a user in a gen longer than 15 turns will require the user pay a chakra amount of varying quantities to keep their victim in the genjutsu.


HOW TO BREAK GENJUTSU


  1. You break gen by using Genjutsu Kai in accordance with your gen points. Genjutsu kai allows you to pay the chakra amount equal amount to the rank of the technique that you are under. However you may only do this with techniques that are equal to or less than the amount of Gen Points you have. So I have 300 gen points, and I am hit with a B rank genjutsu that has 300 in power, I may use gen kai to overcome it by paying the amount of chakra for a B rank technique. If it is 150pts more than my Gen points, I cannot break it by this method.

    *Everyone starts with Gen Kai.

  2. The second way is by Pain. By inflicting varying amounts of pain to yourself, you may successfully break a gen. The stronger the gen, the more pain required to break it.
    The following is the corresponding injury one has to endure to break out of differing power levels of gen.

    100 - A cut by a kunai or some minor open wound inflicted. You should be bleeding or burned to the point of pain.

    200 - Damage now that will require healing to the average person as it will now mean fully injured by a blow to a bone or  serious cut to the flesh that is bleeding profusely.

    300 - Here is where it gets dangerous. You must break a bone, stab the person to the point of a potentially fatal wound, burn them with second-degree burns, or electrocute them.

    400+ - This requires risking the victim's life as they must sustain a near fatal injury by the breaking of a vital organ, electrocution to the point of incapacitation, third degree burn etc.

    *Note: Some genjutsu have specific affects on the brain/nervous system that can make it harder in some ways to break a person out by pain. Subject to approval.

  3. Can be broken out of a gen by the aid of another person. If someone else wants to use gen kai on you, they can do so and you can combine your Gen Points with theirs when they do in order to break you out of it.

  4. Can be broken via different methods that are deemed to be reasonable and at the approval of staff.

  5. Lastly, if the person who has you under gen is wounded, or their chakra falls below 25%, you can be freed of the gen automatically. This is situation and subject to approval in battle.
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Fri May 13, 2016 12:14 pm
Fūinjutsu


Fūinjutsu (封印術, Literally meaning: Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to restrict movement or unseal objects either from within something or someone.

We second that. On Shinobi Fables we seek to let all styles flourish fully as intended, and limit it respectively so that it is not used as an excuse to do any and all things under the name of a seal. With that being said, fuuin can do a multitude of different things, but we just want to label out a few key rules to how it works.

Fuuinjutsu Rules


  • The power of fuuinjutsu differes from technique to technique and must be describes in regards to what all it does. However there is also a static power to fuuin and that is in the difficulty in breaking a seal.

    For fuuinjutsu, you pay half the amount of chakra as the power stat of the technique in order to break it.

  • Fuuinjutsu seals CANNOT block A-S rank Sensory or ALL dojutsu. Fuuin seals must be S rank to block B rank sensory.
  • Fuuinjutsu seals that seal bijuu or anything considered titanic, must be S rank.
  • Fuuinjutsu seals cannot seal genjutsu or any other incorporeal jutsu, or auto-block those on a person. A seal cannot make you genjutsu proof.
  • No custom FTG technique.
  • Fuuin seals of S rank will generally cost more than normal techniques. I.e. S rank fuuin could easily cost 75-100 chakra, especially if it seals a larger object.
  • Fuuin MUST be S rank if it uses space-time.
  • Fuuin MUST be S rank if it uses Juuinjutsu or Sensory.
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Sun May 29, 2016 7:59 am
TAIJUTSU


Taijutsu techniques are based on the boosts they give you to your speed, strength and sometimes endurance stats. That is what these techniques do, act accordingly. These techniques do not operate like Ninjutsu where you have a static speed and power stat; rather, show the boosts they give to your body via speed and power. These techniques will always require drawbacks as they usually push your body past its normal limits, and their duration will be usually smaller because of the tax on your body. The eight gates is typically the model people always look at for Taijutsu and rightly so; they basically work the same for the most part.

TAIJUTSU BOOST LIMITS:

Here is what the boost should be roughly per rank:

C rank - +25 - +75 (5 turns)/ One Stat/ -5 LF
B rank - +75 - +125 (4 turns)/ One Stat/  -10 LF
A rank - +125 - +175 (3 turns)/Two Stats/  -15 LF
S rank - +175 - +250 (2 turns)/Two Stats/ -20 LF


*There is only a life force take-away if the Taijutsu technique gives you a boost in align with these numbers.


Taijutsu Styles

Taijutsu styles are those particular styles of close-combat that when utilized give the user special abilities to do greater than normal damage via ability or even boost.

An example would be the Gentle Fist or the Strong Fist. The Gentle fist is an example of amplified damage via special ability. It allows the user to hit chakra points and do damage thus. The Strong fist on the other hand allows the user to make tai techniques in that genre that automatically give a +50 boost to the techniques in that genre, and a +100 to the S rank techniques; thus when using Strong Fist style the user has a greater boost than other tai fighting styles.

These specialized styles must be purchased as well as their corresponding techniques (which will cost more than normal techniques). To get the effects of these unique styles, you must have their fighting styles. You CANNOT make custom jutsu that utilize the affects of an already existing style. I.e. you cannot make a taijutsu technique that hits tenketsu points - you must purchase the Gentle Fist. Same with all other styles.

NOTE: Gentle Fist, as well as some other unique tai styles are CLAN SPECIFIC. Meaning that you would have to be taught them by someone in that clan to have them; you cannot simply purchase the Gentle Fist.


Strong Fist Style:

Strong Fist (剛拳, Gōken) is a Taijutsu fighting style. The purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Otsutsuki Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi. Due to the fact that Strong Fist styled shinobi's focus on breaking bones using strength, they get a bonus to Strength more than normal when using Technique's.
Cost: 3,000 Ryo/Must have 200 strength or more.


Silent Fist: The Silent Fist (無音の拳, Muon no Ken) is a fighting style that the user uses to render his/her movements completely silent by cloaking themselves in chakra. The silent fist is likened in its usage to the feathers of an owl, as the chakra cloak makes the user's movements virtually unpredictable to those untrained or unequipped to deal with this style.

Cost: 2,500 ryo


*****NOTE: You may NOT have ninjutsu techniques that boost your strength or speed stats more than +100; however they may do so with endurance from case to case. You MUST have tai to have any major boosts to your stats.


Taijutsu Techniques:

Strong Fist:

D ranked:


C ranked:

B ranked:

A ranked:

S ranked:
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Tue May 31, 2016 2:43 pm
Kugutsu Guide

The Puppet Technique is a unique ninjutsu fighting style. A user of this technique is known as a puppeteer (傀儡使い, kugutsutsukai). This technique uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet.

Drawbacks: The Puppet Technique is a long range style, meaning that the puppeteers are weak against close range fighters. While controlling the puppet, the user is wide open if the opponent bypasses the puppet. For this reason, puppeteers avoid hand to hand battle, relying almost exclusively on their puppets instead. Since most puppeteer use their hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralised. And because the puppet's movements are based on the mechanisms that were installed inside, interfering with said mechanisms can stall the puppet entirely. In the Anime/Manga This was demonstrated by Shino during his fight against Kankurō, where he used his bugs to infiltrate Karasu's joints, rendering the puppet immobile, and then again by Sasori, who used the Third Kazekage's Iron Sand to stall Chiyo's mechanical Chakra shields.


PUPPETRY BASIC GUIDE



  • Puppets when in use gets a static +10% speed boost that works inline with the users. As an example, if the user's own speed stat was 320 the puppet will of course move at 352. However, keep an eye on your level of skill with puppetry. The more puppets you use, the lower their speed will be.

  • Puppet Upkeep Cost: C→B-rank costs 5 Chakra per turn. A rank Puppets costs 10 Chakra per turn. And S-rank Puppets costs 12 Chakra per turn to use.

  • Repairing a Puppet cost 25% of the Original cost to repair it. That 25% covers all body repairs and modification.



PUPPETRY WEAPONRY RULES



  • All weapon attachments to your puppets must be registered as Puppetry Weapons and are subject to the same rules.

  • 10% of a Puppet's Stats must be in strength. S Rank = 70

  • Your puppet may only receive a MAX TOTAL stat boost(s) of 125 via attached weapons. It can only be boosted a MAX of 125; and no other stats can be boosted. You cannot boost strength AND endurance 100; your TOTAL boost for your puppet can be no higher than 125.

  • Puppets may have a MAX of FIVE ATTACHMENTS.

  • Puppetry weapons are similar but slightly different from normal weapons, in that they are designed to be specifically attached to puppets.
    Examples of puppet attachments:
    Blades, wings, plates, fans, grenade launchers, needles, strings, cords, rockets, guns, etc.
    Please know puppet attachments will be monitored, and the endurance and power of your puppet attachment does not AT ALL stack onto your puppets stats.



PUPPETRY STATS & COST


Each puppet costs a certain amount of Ryo based on the puppet's rank, which are as follows:


  • D-Rank - 1,500 Ryo
  • C-Rank - 2,000 Ryo
  • B-Rank - 4,000 Ryo
  • A-Rank - 8,000 Ryo
  • S-Rank - 10,000 Ryo


Puppets have their own stats for you to allocate.

  • D-rank: 250
  • C-Rank: 400
  • B-Rank: 500
  • A-Rank: 600
  • S-Rank: 750


Stats

D - 75
C - 150
B - 250
A - 400
S - 500


These are the max of the stats your weapons can have, and their stats DO NOT count as stat boosts to your puppet unless you specify in your description and put a + sign in their stat area i.e. +200 power/ +200 speed etc.
You may also choose to make weapons that have no stats and simply have abilities i.e. Like a rocket launcher whose only stats are in the rocket itself and not as a boost to your puppet. These are subject to approval. Anything that gives your puppet a boost, is subject to the rules above however.
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