Special Rules for Special Folks
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Sun Oct 27, 2019 7:30 am
So, given that we are dealing with beings who are literally on a different dimension of power, we need universal laws that can govern them versus governing mere mortals.
JUTSU
Jutsu Rules
Our jutsu will be adjusted accordingly. This is the base amount per rank; there is room for toggling and creativity. Stats split between strength, and speed. Jutsu speed cannot be more than 50% higher than the strength. I.e. 1,000 strength, 1500 speed.
D rank - 1,500 stats
C rank - 3,500 stats
B rank - 5,000 stats
A ranks - 8,000 stats
S ranks - 15,000 stats
SS ranks - 25,000 stats
X ranks - Discretionary
Jutsu Cost
D rank - 100
C rank - 250
B rank - 500
A ranks - 1,000
S ranks - 2,000
SS ranks - 4,000
X ranks - Discretionary / 8-10,000+
*Multiplier techniques will be adjusted accordingly.
Stats
Juubi
Strength: 15,000
Endurance: 20,000
Speed: 2,000
Chakra: 100,000
Now, I'm going to get more specific here with our stats and rules etc. It is essential that everyone be unique and yet overall equal. Some of us will excel in certain areas and have weaknesses in others as is only natural. I have a general vision for this story/plot, but of course it is up to each of you individually to decide how things ultimately go with your characters - I'm only here to provide structure and guide towards new possibilities and balances.
That being said, I will explain the general outlay of power among our characters, explain what makes them special and what area they are superior in, and then give my stat recommendations for each character.
Maleldil - Your character is set up to potentially be a great antagonist if he so chooses. He has a dragon transformation that makes him, on paper, stronger than everyone in terms of pure strength and power. He will be weaker in his normal form, but stronger in his transformed state.
Kurotsuchi - Kuro has the largest energy pool, that is his signature advantage over everyone else, in addition to having the greatest variety/most options which his KKG affords him. Kurotsuchi is also the fastest, which is also a signature Vanirian attribute. Your bones are one of the most durable substances there is, but your body does not have extraordinary strength and durability.
Mithrandir - Mithrandir is the most physically powerful naturally, which is his signature advantage via his life force. The transformations and cloaks of other characters is what evens this playing field/advantage. The Aesir are known for extraordinary strength and endurance, not so much speed, therefore he will be weak in that area and strong in the others.
Ugatta Kai - You are a special piece. You have a combination of all of our strengths without the weaknesses. Your strengths are not as obvious, but your variety ultimately makes you unique. You are immortal - and yet a Jinchuriki; something no one else can do. You also have EMS and a few other forbidden jutsu that makes you on par with everyone else. You will be above average in everything, but not distinctly superior in any one area.
All this being said, all Jin have an ascended version of bijuu mastery which makes you able to constantly have access to your tailed beast - so I will factor in your boosts from your tailed beast into your stats.
Special abiltiies - Can be written and explained in updates as they differ from person to person.
*Jin will be getting their special tailed beast abilities
Kurotsuchi
Strength: 10,000
Endurance: 10,000 (bones are 1.5)
Speed: 10,000
Chakra - 150,000
Sage Energy - 75,000
Gen points - 8,000
Life Force - 500
Mithrandir
Endurance: 20,000
Strength: 15,000
Speed: 5,000
Au: 50,000
Solar Pulse: 50,000
Life Force: 100,000
Gen points: 8,000
*Cannot be Jinchuriki or have implants.
Ugatta Kai
Strength: 12,000
Endurance: 12,000
Speed: 8,000
Chakra: 140,000
Gen points: 7,000
Life Force: 0 (you’re undead)
*Can have implants
Maleldil
Strength:10,000
Endurance:12,000
Speed: 9,000
Chakra: 120,000
Gen points: 15,000
Life Force: 500
Transformation
Dragon - You get +40,0000 stats; 50,000 chakra (costs 100 life force)
*You can perform your normal jutsu.
Stat Rules
Jutsu/Strength vs endurance - If the jutsu is 5,000 or more lower than your endurance - you can tank it.
If the jutsu is 2,000 lower than your endurance - it hurts you.
If the jutsu is equal to your endurance or higher - it hurts you severely - piercing, impalement etc.
5,000 and higher than your endurance - it can kill you but not neccessarily.
10,000 and higher than your endurance - you’re destroyed. If immortal, it takes one turn for your body to be put back together; in which time you can be sealed etc.
Speed vs Speed - someone or a jutsu must be 10,000 or higher than your speed stat to hit you before you can react from within 25 meters.
If the person or jutsu is 5,000 higher than your speed stat, you can react with up to two jutsu only if they are within 25 meters of you.
These rules make it so that, for the most part, we can only be killed be S-X rank techniques - which just makes sense.
JUTSU
Jutsu Rules
Our jutsu will be adjusted accordingly. This is the base amount per rank; there is room for toggling and creativity. Stats split between strength, and speed. Jutsu speed cannot be more than 50% higher than the strength. I.e. 1,000 strength, 1500 speed.
D rank - 1,500 stats
C rank - 3,500 stats
B rank - 5,000 stats
A ranks - 8,000 stats
S ranks - 15,000 stats
SS ranks - 25,000 stats
X ranks - Discretionary
Jutsu Cost
D rank - 100
C rank - 250
B rank - 500
A ranks - 1,000
S ranks - 2,000
SS ranks - 4,000
X ranks - Discretionary / 8-10,000+
*Multiplier techniques will be adjusted accordingly.
Stats
Juubi
Strength: 15,000
Endurance: 20,000
Speed: 2,000
Chakra: 100,000
Now, I'm going to get more specific here with our stats and rules etc. It is essential that everyone be unique and yet overall equal. Some of us will excel in certain areas and have weaknesses in others as is only natural. I have a general vision for this story/plot, but of course it is up to each of you individually to decide how things ultimately go with your characters - I'm only here to provide structure and guide towards new possibilities and balances.
That being said, I will explain the general outlay of power among our characters, explain what makes them special and what area they are superior in, and then give my stat recommendations for each character.
Maleldil - Your character is set up to potentially be a great antagonist if he so chooses. He has a dragon transformation that makes him, on paper, stronger than everyone in terms of pure strength and power. He will be weaker in his normal form, but stronger in his transformed state.
Kurotsuchi - Kuro has the largest energy pool, that is his signature advantage over everyone else, in addition to having the greatest variety/most options which his KKG affords him. Kurotsuchi is also the fastest, which is also a signature Vanirian attribute. Your bones are one of the most durable substances there is, but your body does not have extraordinary strength and durability.
Mithrandir - Mithrandir is the most physically powerful naturally, which is his signature advantage via his life force. The transformations and cloaks of other characters is what evens this playing field/advantage. The Aesir are known for extraordinary strength and endurance, not so much speed, therefore he will be weak in that area and strong in the others.
Ugatta Kai - You are a special piece. You have a combination of all of our strengths without the weaknesses. Your strengths are not as obvious, but your variety ultimately makes you unique. You are immortal - and yet a Jinchuriki; something no one else can do. You also have EMS and a few other forbidden jutsu that makes you on par with everyone else. You will be above average in everything, but not distinctly superior in any one area.
All this being said, all Jin have an ascended version of bijuu mastery which makes you able to constantly have access to your tailed beast - so I will factor in your boosts from your tailed beast into your stats.
Special abiltiies - Can be written and explained in updates as they differ from person to person.
*Jin will be getting their special tailed beast abilities
Kurotsuchi
Strength: 10,000
Endurance: 10,000 (bones are 1.5)
Speed: 10,000
Chakra - 150,000
Sage Energy - 75,000
Gen points - 8,000
Life Force - 500
Mithrandir
Endurance: 20,000
Strength: 15,000
Speed: 5,000
Au: 50,000
Solar Pulse: 50,000
Life Force: 100,000
Gen points: 8,000
*Cannot be Jinchuriki or have implants.
Ugatta Kai
Strength: 12,000
Endurance: 12,000
Speed: 8,000
Chakra: 140,000
Gen points: 7,000
Life Force: 0 (you’re undead)
*Can have implants
Maleldil
Strength:10,000
Endurance:12,000
Speed: 9,000
Chakra: 120,000
Gen points: 15,000
Life Force: 500
Transformation
Dragon - You get +40,0000 stats; 50,000 chakra (costs 100 life force)
*You can perform your normal jutsu.
Stat Rules
Jutsu/Strength vs endurance - If the jutsu is 5,000 or more lower than your endurance - you can tank it.
If the jutsu is 2,000 lower than your endurance - it hurts you.
If the jutsu is equal to your endurance or higher - it hurts you severely - piercing, impalement etc.
5,000 and higher than your endurance - it can kill you but not neccessarily.
10,000 and higher than your endurance - you’re destroyed. If immortal, it takes one turn for your body to be put back together; in which time you can be sealed etc.
Speed vs Speed - someone or a jutsu must be 10,000 or higher than your speed stat to hit you before you can react from within 25 meters.
If the person or jutsu is 5,000 higher than your speed stat, you can react with up to two jutsu only if they are within 25 meters of you.
These rules make it so that, for the most part, we can only be killed be S-X rank techniques - which just makes sense.
Eververse
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