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Multipliers

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Mon Oct 28, 2019 3:13 pm
Ok so, there are going to be some techs or even aspects, that are multipliers and percentages. The advantage of multipliers is they are based on a stat or something else non-fixed, therefore they can go up; the disadvantage is they can, and likely will - go down, as battle progresses.
I'm going to name some multipliers and give them some structure and limitations to the most explosive - susanoo and bijuu bombs.


Susanoo
Zohar
Bijuu Bombs
Some sage mode techs
Mokuton or Mokodon
Dust Release
Seals
etc.

1. D-SS techniques that are multipliers must still adhere to the stat limitations placed. So your multiplier or percetnage - must, at base, equal the same amount as the rank of that jutsu allows.

2. Multipliers can cost more chakra/energy than their rank usually affords.

3. The range and or endurance of multiplier techniques is likely to be an added on in addition to their normal stats - this is a part of their advantage and will be managed as always.


Bijuu Bomb Power  = half of chakra power / 1/4 in speed
X rated technique

Susanoo
Full Susanoo - 10% of chakra  = strength / 20% equals endurance
This is an X rated technique.

Name: Sage Mode
Rank: SS-rank
Cost: N/A
Upkeep: 4,000
Type: Sage Mode
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: N/A
Description:


Attributes:

  • The user's gains +10,000 to speed.

  • Gains +8,000 to Endurance and Strength.

  • User's Jutsu and relevant types of weaponry are also enhanced. Gains +3,000 to Jutsu Speed, Power and Endurance. Jutsu range are increase by +300m.

  • User can enter sage mode without having to gather nature energy. This is further aided by the Ten-Tails and its connection to nature.

  • Cost 4,000 Sage Chakra per turn to keep it active. Or until sage chakra runs out.
Eververse
Eververse
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Join date : 2016-02-10

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