Seven Legendary Swords of the Mist
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Thu Mar 10, 2016 7:08 pm
Seven Legendary Swords
Name: The Kubikiribōchō
Description: A giant sword with a butcher-knife-like appearance, the wielder can use the semi-circle on the blade to decapitate an opponent's head, hence the name. The sword has an ability to regenerate using the iron absorbed from the blood of those it cuts down.
Strength 800
Endurance 1,000
Abilities:
- Iron Healing - The Kubikiribocho has the ability to heal from iron found in the blood of its enemies or from iron in general. The user can heal the blade itself from injury by touching iron with the blade through momentary contact.
- Iron Absorption - In addition, the user may touch objects to absorb the iron in them through touching them for an extended period of time. If the sword is in contact with iron, it gains +30 strength per post from that point on and that lasts for the topic. Contact with the iron must be constant per post for this to come into effect. This allows the user to "charge" up this sword before battle.
Requirements: Must be a Master in Bukijutsu. 0/1
Name: Nuibari
Description The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire-mirroring thread, tied through the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitched them together in substantial bundles, by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.
Strength 900 (Piercing Strength = +600) (threads = 700)
Endurance 700 (including threads)
Abilities The user is able to freely control the threads which extend to 100 meters in length, and use them to capture and stitch together multiple targets. In addition, one's chakra can be channeled freely through the threads for increasing devastation. The threads move at speeds of +100 the user's stat.
Requirements: Must be a Master in Bukijutsu. 1/1
Name: Kabutowari
Description:The sword itself consists of a giant axe and hammer, linked end-to-end by a flat thin leather-like rope, which together are referred to as a "bluntsword" (鈍刀, dontō) that is said to be able to break through any defence. Although the length of cord means each weapon can be utilised individually, to cut and crush obstructions respectively, their true strength lies in their capability to be employed in conjunction with one another. When facing a particularly difficult or seemingly impenetrable defense; the wielder can first attack by striking with the axe, before slamming the hammer downwards onto its blunt backside, thus using the blade like a wedge to drive straight through the offending obstacle and into the desired target located behind.
Strength: 2,000
Endurance:500
Special Abilities: N/A
Requirements: Must be a Master in Bukijutsu. 1/1
Name: Shibuki
Description: The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword" (爆刀, bakutō). The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.
Strength: 500 (blast strength = +700)
Endurance: 400
Special Abilities: The sword regenerates explosive tags and the user may freely activate the explosion of these tags at will.
Requirements:Must be a Master in Bukijutsu. 0/1
Name: Kiba
Description:It is a pair of swords, each with slim and straight double-edged blades. Both blades also have an upward-curved bladed prong near the tip of one side of the blade and another one near the base of the blade's other side.They each have been imbued with lightning, displaying enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow. It is this capability that has resulted in these "thunderswords" (雷刀, raitō) being claimed as the sharpest swords in existence.
Strength: 800 (1,600 when imbued with lightning).
Endurance: 700
Special Abilities:
- Lightning Manipulation - While using these swords, the user may freely manipulate lightning via the swords. This lighting is 600 in strength, 400 in speed, and can range from 0-70 meters in distance.
- Lightning King - While wielding the swords, the user's lightning techniques (which are channeled through the swords) gain +100 in strength and +50 in speed.
- Lightning Master - While wielding the swords, lightning techniques cost -30 in chakra.
- Lightning God - The user is able to call upon lightning from the sky by wielding these swords. The lightning is 700 in strength, and 450 in speed. Because it comes from the sky however, it is unfortunately a lot easier to avoid in some ways because of the great distance. This ability, however, can also be extremely dangerous as it is unpredictable.
Requirements: Must be a Master in Ninjutsu. Must have Lightning Release.
0/1
Name:Hiramekarei
Description:Hiramekarei features a wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. Two handles are connected to one another by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape. With its bandages wrapped around Hiramekarei, it looks similar to Samehada. Hiramekarei is apparently very heavy, as Chōjūrō tires easily when carrying it for extended periods of time.
Strength: 700 (increases according to chakra storage)
Endurance:700 (increases according to chakra storage)
Special Abilities:
- Chakra Storage - The user is able to store chakra into the Hiramekarei in order to increase its power and endurance. The user may flow chakra into the blade and store it for as long as they choose, releasing it later. The user can use their own chakra in order to do this, however their chakra stores are depleted according to the amount they expend into the swords for five turns before returning to normal. The swords strength and endurance increase by the exact amount stored into them. Also, they return to their normal stats after the topic in which they are used is complete.
*For every 1 chakra stored, 2 strength and endurance is added to the sword.
*The sword may use the stat boost form the chakra release for a single topic; after that its stats go back to normal.
Shapeshifting - Hiramekarei is capable of storing chakra. With the command "Hiramekarei Unleashing" the stored chakra is emitted from the two holes at the tip of the blade. The chakra rapidly coats the sword and can be shaped into various weapons, such as a hammer or a long-sword. The more chakra that is stored in Hiramekarei, the larger the size of the manifested weapon. This discharge of chakra causes the bandages it is typically wrapped with to unravel.
*The sword can transform into dual swords, a hammer, a long sword, or an axe (and double axes).
Blue Crystals - It can also create a large amount of light blue, fish bone-like crystals that can inflict great damage and restrain the target's movements. These crystals have 600 strength, and when they pierce something, that object must be at least 450 in strength in order to move. The strength of the crystals and their ability to restrain increases whenever the user stores chakra. It follows the same ratio and also the same rules apply once the stored Chakra is all used up. For every 100 Chakra stored, the object/person being restrained, is required to have an extra 50 power to their strength.
Requirements: Must be a master in Bukijutsu.
0/1
Name: Samehada
Description:Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. Keeping Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail.[6] To supplement the blade's offensive capabilities, it is able to extend its scales to spikes. It is also able to protrude spikes from its handle.
Strength: 1,800
Endurance: 1,500
Special Abilities:
- Chakra Sensory - Samehada is able to sense entities of great chakra, or chakra in general. The user is able to communicate with Samehada directly, and thus can sense it through the sword. This ability is active for up to 400 meters.
- Chakra Absorption - Samehada's most acclaimed ability is its ability to absorb chakra. It is capable of doing this at virtually all levels. The chakra absorbed by Samehada is stored in the sword and is capable of being transfered to the user, who has the added chakra for the remaining of the given topic only. It may also be used to heal from various wounds.
50 c = minor wound;
100 c = medium wound; gash, deep cut, broken bone etc.
300 c - Severed limb, fatal wound, etc. - Jutsu - Samehada is able to absorb chakra from jutsu. Samehada must touch a jutsu in order to absorb chakra from it.
Pieces of Jutsu: With long range techniques like Seeding Fern, or Advent of Flowering Trees, the user cannot absorb all of the chakra in the technique of course due to its range. However the sword may touch a part of the tech (a bone, a tree, a shard, a branch etc.) and absorb half of the amount of chakra the person spent on the jutsu from it.
If the jutsu touches a piece of a technique and can successfully absorb chakra from the piece, the user may also nullify its affect in most instances. I.e. Can stop Ash Killing Bones from being Ash Killing, or stop a tree that it destroys from producing pollen.
This does not nullify ALL regenerative or other unique abilities (this is situational), but may shut down a techniques basic function upon successfully harming it and absorbing its chakra.
Whole Jutsu: If the user is able to touch an entire jutsu such as a tailed beast bomb or some kind of entity that it can fully cut through the entire body of, it may absorb the entire amount of chakra spent on the tech; as well as shut down the technique itself.
Absorbing Jutsu of Higher Power:Samehada has the same absorption rate to jutsu of higher power as long as they are within the range of the endurance rules. Once Samehada is trying to absorb a jutsu with power higher than its endurance by an amount that can actually destroy/kill it - it is not able to absorb any chakra at all and will take damage.
***These amounts are not taken from the opponent; but simply added to the user. - People - Samehada is shown to only be able to absorb chakra from entities when making physical contact with them or when their chakra is showing somehow and thus can be physically touched directly. That being said, Samehada absorbs 200 chakra per touch upon a human being. Most swords, if they touch you, kill you of course. However Samehada has not only the ability to harm by touch, but also to take chakra of the opponent. Note, this can only be done by physical contact of some kind. It cannot absorb chakra from a distance.
When touching an entity of chakra quantity above 200, Samehada absorbs 300 chakra per touch. - Bijuu - Given that Samehada is especially attracted to entities of higher chakra quantity, it is in love with bijuu. When facing a bijuu, it is able to much easier absorb chakra because it is in greater quantity. When facing tailed beasts, the user is able to absorb 350 chakra per strike, and absorb Version Two Tailed Beast Balls. This is provided that the Tailed Beast Balls doesn't exceed its capabilities to absorb chakra.
- Sword Fusion - A level two wielder can take this fusion one step further, by completely merging with Samehada. Doing so causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease. The user also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offence, and absorbing chakra when others come into direct contact with him, as well as the ability to track chakra and avoid sensors. Lastly, the user's speed doubles while under water while fused with Samehada.
*Able to track chakra for 400 meters.
*Able to shade user's chakra from sensors (can avoid up to A rank sensory techniques).
*Can absorb 100 chakra by touch in this form.
Requirements: Must be a Master in Bukijutsu.
*Samehada takes two stages in order to master it. In the first stage, the user has -50 chakra taken from them each turn while wielding it. In the second stage, the Samehada knows the user well enough to trust him and therefore takes no chakra. The user must show at least two battles with Samehada as well as substantial character development in order to gain level two mastery over it. This is subject to mod approval, which will be looking at the posts to indicate a developed relationship with the sword.
Must have have at least four battles before you are able to fuse with the sword. These battles must be evidenced with the sword being used.
*Because of Samehada's unique nature, there are two other requirements to using it. Firstly, one must have chakra of at least 600; as well as strength of at least 200.
*Samehada cannot absorb taijutsu techniques OBVIOUSLY. Meaning you cannot absorb a kick to the face no matter what.
*Sameaha CANNOT absorb Sage Chakra, whether from Sage Mode or Curse Seals.
*Samehada will BETRAY you when facing someone of higher chakra UNLESS, you fully master it. When you fully master it, it will only leave you if you face a chakra that is +400 to yours.
King Eversoris
Posts : 478 Join date : 2016-02-12 |
Sun Dec 04, 2016 7:24 am
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