Non Elemental Techniques
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Wed Jun 19, 2019 3:57 pm
E & D-rank
Techniques
Techniques
Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Mid (7m)
Handseals: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Cloak of Invisibility Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: The user covers themselves with a cloak that has a colour and pattern matching the nearby surroundings, concealing their presence by seamlessly blending in. The user can then gather intel from their position or wait for an opportunity to stage an ambush on unsuspecting targets. Although skilled ninja can make effective use of this technique, unskilled ninja can be particularly ineffective.
Name: Clone Technique
Rank: E-rank
Cost: 10
Type: Ninjutsu
Element: None
Range: Clone can travel up to 10m from user
Handseals: Ram → Snake → Tiger
Speed: Clones move at same speed as user
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: A tenet of shinobi is that they must escape any situation, no matter how difficult things may seem. Accordingly, this is the first jutsu taught in Konohagakure's Ninja Academy. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings. Although this is the most basic of the escape-based jutsu, it is still fairly complicated to perform.
Name: Transformation Technique
Rank: E-rank
Cost: 10
Upkeep: 5
Type: Ninjutsu
Element: None
Range: Self
Handseals: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
Name: Generic Sealing/Unsealing Technique
Rank: D
Cost: 20
Type: Fuuinjutsu
Element: -
Range: Close
Speed: 200
Power: 100
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Name: Body Flicker Technique
Rank: D
Cost: 20
Upkeep:
Type: Ninjutsu
Element: N/a
Range: 0-20 meters
Handseals: Ram
Speed: Boosts user's Speed by 30
Power: N/A
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
Name: Genjutsu Dissipation→Kai ~ Release
Rank: D→X rank
Cost: N/A
Type:
Element: N/A
Range: 0-50m
Hand Seals: Ram
Speed: N/A
Power: N/A
Description: The least harmful option for combating genjutsu is for the ninja to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the genjutsu user's chakra; this is called Genjutsu Kai. With additional training, this can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. Genjutsu kai allows any person, no matter how skilled in genjutsu, to break free of genjutsu once they reasonably come to notice they are within its confines. Once this is done, the user may use this technique to stabilise their chakra and break out of gen in one turn.
Breaking Genjutsu with Kai: You break gen by using Genjutsu Kai in accordance with your gen points. Genjutsu kai allows you to pay the chakra amount equal amount to the rank of the technique that you are under. However you may only do this with techniques that are equal to or less than the amount of Gen Points you have. So I have 300 gen points, and I am hit with a B rank genjutsu that has 300 in power, I may use gen kai to overcome it by paying the amount of chakra for a B rank technique. If it is 150pts more than my Gen points, I cannot break it by this method. Genjutsu Kai is not automatic, you must first recognised that you're in a Genjutsu. Targets pay equal chakra cost to jutsus being used against them. Where Genjutsu Kai is not possible, then follow the pain process.
C-rank Techniques
Name: Roof Tile Shuriken
Rank: C-rank
Cost: 30
Upkeep: N/A
Type: Ninjutsu
Element: None
Range: 20 Meters
Speed: 200
Power: 200
Handseals: Tiger → Dragon → Rat → Horse → Tiger
Description: This technique allows the user to remotely control, levitate and hurl spinning tiles in the nearby area. In addition to being able to control the tiles remotely, he was able to pressurize them with Chakra to make them far stronger than normal.[/font]
Name: Multiple Phantom Shuriken
Rank: C-rank
Cost: 25
Upkeep: N/A
Type: Ninjutsu→Shuriken Jutsu
Element: None
Range: 30 Meters
Speed: 200
Power: 200
Handseals: Dog → Rabbit → Monkey → Clap Hands
Description: This technique is very similar in both execution and result to the Shuriken Shadow Clone Technique. It is a cooperation ninjutsu where three users, after throwing shuriken at their target and forming the necessary hand seals, can create corporeal replicas of the shuriken — turning a small amount of shuriken to a large amount(15 Max) in an instant with which to bombard the enemy. Unlike the Shuriken Shadow Clone Technique, however, this technique makes no use of the Shadow Clone Technique.[/font]
Name: Chakra Threads-Puppet Technique
Rank: C-rank
Cost: Per rank
Type: Ninjutsu→Kugutsu
Element: N/A
Range: 50 meters
Speed: 220
Power: N/A
Handseals: N/A
Description: Performing the Puppet Technique involves emitting chakra threads (チャクラの糸, Chakura no Ito) from a user's fingers to connect to a puppet, with the fingers' movements controlling the puppet's actions. Less experienced users will connect all ten of their fingers to a single puppet, with each finger controlling a specific joint or mechanism. As a user becomes more experienced they require fewer threads to control a single puppet, until finally they can control a puppet using only one thread. With this growing mastery, users also become able to control multiple puppets at a time, ten being the normal limit (one per finger). No matter how many threads are being used per puppet, the user's will plays a large role in a puppet's movements, thus creating an inevitable time lag between the user's commands and the puppet's response.
Name: Flying Nail Mist Soaring
Rank: C-rank
Cost: 30
Upkeep: N/A
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 200
Power: 200
Handseals: Ram
Description: The user exhales a flying stream composed of hundreds of very small nails from their mouth. This technique can catch an unsuspecting opponent off guard due to the sudden bombardment of flying nails. The Jutsu can of course be rather lethal if not dealt with properly.
Name: Empty Cicada Shell Technique
Rank: C-rank
Cost: 20
Upkeep: 10
Type: Ninjutsu
Element: None
Range: 50 Meters
Speed: N/A
Power: N/A
Handseals: Ram
Description:This is a ninjutsu used by Jigumo that allows the user to project their voice from any direction. This is generally used to confuse their opponents about their real position when talking to them.[/font]
Name: Summoning Technique
Rank: C-rank
Cost: Per rank/Technique
Type: Ninjutsu
Element: None
Range: All Ranges
Speed: N/A
Power: N/A
Handseals: Boar → Dog → Bird → Monkey → Ram
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly and uses blood as a sacrifice. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this, they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. It is possible for a summoner to summon a group of the same contracted animal, as opposed to a single individual.
Name: Reverse Summoning Technique
Rank: C-rank
Cost: Per Rank/Jutsu
Upkeep: N/A
Range: All Ranges
Hand Seals: Ram
Speed: N/A
Power: N/A
Description: he counterpart of the Summoning Technique, this technique allows an animal to summon humans that they have a contract with. Gamakichi used this technique to summon Naruto to Mount Myōboku to begin his training. Fukasaku has also been shown summoning Naruto's shadow clones from Mount Myōboku with the use of a scroll. Unlike the normal Summoning Technique, this technique does not seem to have a time limit on the human being summoned.
B-rank Techniques
- Spoiler:
Name: Needle Hell
Rank: B-rank
Cost: 35
Upkeep: N/A
Type: Ninjutsu
Element: None
Range: 35m
Speed: 290
Power: 290
Handseals: N/A
Description: After using Needle Jizō to extend their hair around their body, the user shoots a barrage of hardened hair needles towards their opponent. The hairs themselves are strong enough to pierce through and destroy boulders.[/font]
Name: Needle Jizo
Rank: B-rank
Cost: 35
Upkeep: 20
Type: Ninjutsu
Element: None
Range: 0-5 Meters
Speed: 290
Power/Endurance: 300
Handseals: Tiger → Horse → Boar → Ram → Rat → Snake
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Name: Murderous Grasp
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 290
Power: 290
Handseals: Tiger → Boar → Monkey → Tiger
Description: This technique uses a metal string strengthened with chakra to make a thread capable of constricting a target and cutting through steel with little difficulty. The user can also use the wire to form complex string figure design with his hands, and launch the figure from the string as a powerful cutting attack. The user must have pre-existing wires before the Jutsu can work. This means one cannot magically have wire if it was never bought. [/font]
Name: Protective Cloth Dome
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: None
Range: 0-5 Meters
Speed: 290
Endurance: 300
Handseals: N/A
Description: The user uses cloth for defensive means by wrapping it around themselves and any nearby allies, one can form a protective barrier. The cloth can be made around a nearby object such as a rock, to better hold down the fortification. If the cloth is made wet by a Water Release technique, it allows the dome to defend against powerful heat-based attacks.
A-rank Techniques
- Spoiler:
Name: Body Elimination Technique
Rank: A-rank
Cost: 50
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: User
Speed: 340
Power: 400
Handseals: N/A
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by Anbu to completely destroy their body if caught or on the verge of death. This technique leaves no trace of the user's body behind whatsoever. This technique is used as a form of suicide.
Name: Eye Mind Reading
Rank: A-rank
Cost: 50
Upkeep: 25
Type: Ninjutsu
Element: None
Range: 0-15 Meters
Speed: N/A
Power: 300
Handseals: Eye Contact
Description: By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. This can also be used on a target that is currently reading the user's mind. The user is even able to perform this on themselves to restore or remove information in their own mind. Cannot read the target's mind if their endurance surpassed the technique's power.
Name: Shadow Clone Technique
Rank: A-rank
Cost: 80
Type: Ninjutsu
Element: None
Range: Follows Clone Rules
Speed: Follow Clone Rules
Power: Follow Clone Rules
Handseals: Clone seal or Tiger seal
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Name: Clone Great Explosion
Rank: A-rank
Cost: 80
Upkeep: N/A
Type: Ninjutsu
Element: None
Range: 0-15 Meters(Explosion)
Speed: N/A
Power: 350
Handseals: Clone Seal
Description:The clone looks like a normal shadow clone, that allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. This Jutsu requires the user to first possess the basic Shadow Clone Jutsu. The explosion has a range of 15 meters when it goes off. The power of the explosion is 350. The clone itself follows the shadow clone rules.
Name: Multiple Shadow Clone Technique
Rank: A-rank
Cost: N/A
Type: Ninjutsu
Element: None
Range: Clone Rules
Speed: N/A
Power: Clone Rules
Handseals: Clone Seal
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred clones (or a number of equal grandeur). Few people are able to use this technique effectively, due to the large amount of chakra it consumes.However, this weakness is not an issue to some Shinobi, due to their massive chakra reserves. Having such reserves allows them to create numerous clones while maintaining a decent supply of chakra in each one. [/font]
Name: Shuriken Kage Bunshin no Jutsu-Shuriken Shadow Clone Technique
Rank: A
Cost: 60
Upkeep: N/A
Type: Shurikenjutsu→Ninjutsu
Element: N/A
Range: 60 Meters
Speed: 300
Power: 400
Handseals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates a hundred shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible. This technique can also be used on fūma shuriken, increasing its lethality.
Requirement & Note: Ninjutsu and Bukijutsu→
Kurotsuchi
Ootsutsuki Clan Leader |
Posts : 1164 Join date : 2016-02-12 |
Wed Jun 19, 2019 3:58 pm
Shadow Clone
&
Chakra Rules
&
Chakra Rules
Shadow Clone Rules:
- Gains 80% of the user's stats.
- Cost -80 Chakra per Shadow Clone
- Can travel anywhere away from the user within the same land.
- Can be used to reduce training posts by half the required word count. Shadow clone must be used for this to apply. Word count reduction does not stack if multiple clones are used.
- User gains the experience and knowledge of their Shadow Clone when it is dispersed.
- On Clan Wars, Shadow Clones are treated as A-rank Jutsus. This will be the rank of the Shadow Clone Jutsus in singular form.
- In order to create more than 3 Shadow Clones; the Multiple Shadow Clone technique must be purchased.
- Five Shadow Clones or more gains a static stat rate of 50% of the user's own stats.
- Shadow Clones stat percentage decreases by 10% after two clones are created.
- At three to four Clones, the stat percentage is at 70%.
- Shadow Clone technique gains no Chakra discount. Meaning its 80 Chakra per clone, so use wisely.
→→→→→→→→→→→→→→→→→→→→→→→→
Replenishing Chakra Rules
- When someone runs out of chakra. They Don't die. They instead become Chakra Fatigued. All stats but Endurance are halved, and they will be in this state for 5 posts while their body tries to make more.
- When you are out of chakra, your body will start to make more. It is a slow process, about 10 chakra per post. But you only get the chakra After you make the post, not during it.
- You may make more chakra when out of chakra at the expense of your own life force. It will take 10 life force to make 40 chakra.
- Chakra can also be replenish by consuming food. You must post a topic or be part of one, where you describe eating and regaining this lost Chakra. 300 words minimum required.
- Chakra will automatically refill to your character's maximum if you are able to write
through at least two topics without expanding chakra. The minimum word count for each post in those topics must be 500 words for this rule to come into play. Traveling topics do not count towards this and topics must be set in present time to count.
Kurotsuchi
Ootsutsuki Clan Leader |
Posts : 1164 Join date : 2016-02-12 |
Similar topics
» Elemental Property Advantages System
» Fuuinjutsu Techniques
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» Fuuinjutsu Techniques
» Genjutsu Techniques
» Sensory Techniques
» Limited SS-rank Techniques
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