Mithrandir Arsenal
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Wed Oct 30, 2019 2:05 pm
- Aeriopax:
Name: Aeriopax Osmosis
Rank: X
Cost: 10,000
Upkeep:2,000
Type: Ninjutsu
Element:N/A
Range:¼ life force
Speed:10,000
Power: Life force + Endurance / 4 = (30,000)
Handseals: N/A
Description: The sentient and powerful cells of Mithrandir are weaponized with this technique. These cells are released into the air around him for thousands of meters, and invisible to the naked eye.The user is able to spread his powerful cells out into the range of the technique, and these cells seek to infiltrate and pour into everything that they possible can. The cells pour out of him in the millions and even billions, and spread out extremely quickly to encompass everything around the user. Due to his cells being sentient, they are able to be controlled by him to do so and move in whichever direction he pleases of course, and once they are inside of something they "report" back to the user and he has full sensory knowledge of the object he inhabits.
The midichlorians can be seen by the rinnegan, MS, Tenseigan, and fully developed byakugan. These cells richly fill the air and swim around, completely subservient to the will and orders of their master - Mithrandir. The cells have the ability to inhabit other living and even non-living creatures, enabling Mithrandir to have influence and even control.
In order to enter into a being, Mithrandir’s cells must be equal or stronger than their endurance. If not, than the cells are unable to enter the person or thing. Once inside, Mithrandir is able to do panoply of things.
Mithrandir can, shut down the internal bodily systems via the midichlorians, which is the most obvious offensive move. He can shut down the brain (consciousness) heart beat, blood flow etc.
Mithrandir can take over the mind of someone for 1,000 Au unless their gen points are at least double his.
He can inhabit tailed beasts even though they if killed they respawn.
He can trigger other techniques (at cost) that require midichlorians.
Combination: All other techniques can this be used with for half the cost.
Name: Animation
Rank: SS
Cost: 4,000
Upkeep:400
Type: Ninjutsu
Element: N/A
Range: 100 meters
Speed: Instant
Power: N/A
Handseals: N/A
Description: Mithrandir pours out Au anywhere, in order to animate raw material into controlled and animated life. Mithrandir does this into any physical substance and creates up to 25 creatures at a time. These creatures have the following physical stats:
Speed - 10,000
Strength/Endurance - 15,000
They possess no special abilities save for using their bodies as weapons according to their nature and natural properties. If they are made of a special material, than abilities are given according to the nature of that material i.e. if you make creatures out of red flowers that make people itch, than the creatures can do the same thing.
He can use this on already existing techniques of himself or his opponent.
Combination:Can combine with any techniques
Name: Indoctrination
Rank: X
Cost: 14,000
Upkeep: 2,500
Type: Ninjutsu
Element: N/A
Range: Touch - 1,000 meters
Speed: Instant
Power: 30,000
Handseals: N/A
Description: Using the powerful and complex nature of his midichlorians, Mithrandir is able to change objects and entities at the cellular level. The midichorians are able to take over DNA and the molecular structures present within physical objects, and rearrange them according to what they are commanded to. With such an extraordinary understanding of not only biology but DNA, Mithrandir is able to program his midichlorians to transform objects they touch and turn them into whatever he desires. This is one of his most deadly alchemic techniques as it is virtually irreversible even by medical gods due to its profoundly deep change in the DNA of an organism. With this technique, Mithrandir can turn a rabbit into a bear, or a human hand into a hand of stone. This works with element state change as well; meaning he can turn something physical into a liquid, and something liquid into something physical. This does not work on entities with a higher defense than the power of his cells which = life force + endurance / 4. This can only be used on things and people that Mithrandir or his cells touch.
Combination:This can be combined with other techniques; but they must be midichlorian based or involve his midichlorians in the contact process.
Name: Manipulation
Rank: X
Cost: 12,000
Upkeep:2,000
Type: Ninjutsu
Element: N/A
Range: Touch
Speed: Instant
Power: 30,000
Handseals: N/A
Description: With this technique, Mithrandir can infuse any jutsu he touches with Au energy, taking over the technique and manipulating it as his own even if he did not start it. This cannot be done with techniques that hit him faster than he can respond to. This cannot be done with genjutsu or taijutsu attacks that strike him. The techniques he takes over he is able to immediately morph and control as his own from that point on and use in any manner he chooses. This does not apply to taijutsu techniques or genjutsu.
Combination:This technique can be funneled through his midichlorians and/or plants.
Name: Aeriopax Enhancement
Rank: SS
Cost: 6,000 Sp
Upkeep:2,500 sp
Type: Ninjutsu/Body Enhancement
Element: Zohar
Range: N/A
Speed: +10% of life force
Power: +15% of life force
Handseals: Almost all techniques require handseals!
Description: This is akin to a saiyan going super saiyan, or a jinchuriki going Version Two. Mithrandir created this technique in order to go toe to toe with the titans. The user concentrates their life force and solar pulses to flow within each cell and inflate them. Thus, the users body becomes swollen with muscle while at the same time sharpened to perfection and sculpted flawlessly like a hot blade. They become glowing with radiant gold energy from head to toe. While in this mode, he gains additional stats to his strength, speed, and endurance (not Au); thus putting him on par with virtually anyone. As always, this number changes depending on the users life force. If their life force goes down, so does this boost while this technique is active.
Combination: The user can use a smaller version of this technique on his Khlorian Kaisers, causing them to gain a stat boost of 10% for the cost of 2,000 Au.
- Mokodon:
Name: A World of God Trees
Rank: X
Cost: 12,000
Upkeep: 2,500
Type: Ninjutsu
Element: Mokodon
Speed: 20% life force (20,000)
Power: 1/3 life force (33,000)
Handseals: N/A
Description: This is Mithrandir's ultimate forest technique, in which he erects his most powerful trees, the God Trees, for a range equal to 1/10 of his life force. These trees,an ancient plant species, have a degree of sentience similar to his Khlorian Kaisers in that they are able to act somewhat independent of the user for 1.5 the range of their birth. So that if the user were to be held up, they could free him in some way potentially. These trees are able to manipulate their own properties in various offensive ways. The key to this technique is its versatility, like with all mokuton/mokodon techs. The trees may use wooden spikes, roots, branches, leaves and all possible physical attributes in an offensive or defensive barrage. Their power and endurance are equal at all times, and due to these trees finding their source in Mithrandir's life force, they will go up and down as his life force does. These trees are able to make minor adjustments to their body, including growing arms, wings and reasonable body parts/weapons for fighting purposes; all of which are no more or less than their power. The maximum extension of their body parts is 500 meters.
Combination: Mokodon and Aeripax Techs
Name:Tesseracts
Rank: SS
Cost: 4,500
Upkeep:400
Type: Ninjutsu
Element: Mokdon
Range: N/A
Speed: 8,000
Power: 17,000
Handseals: Dragon
Description: Mithrandir creates 10 large plant-made space ships. These ships come in different shapes and sizes, but the maximum size is 1000 meters in circumference. These ships can fire off wooden spikes, branches, roots, and even laser beams of 20k power (which each cost 250 Au). For the cost of 500 au per ship, he may create more.
Combination: mokodon and zohar techniques
Name: Seed Bombers
Rank: SS
Cost: 5,000
Upkeep: 500
Type: Ninjutsu
Element:Mokodon
Range: N/A
Speed: 15,000
Power:10,000
Handseals: Kai
Description: Mithrandir creates 25 creatures that are comprised of seeds and nuts of a combustible nature. Mithrandir can spawn these creatures from underground as well as from other plants. At the will of Mithrandir, these creatures explode in an explosion equal to their power and that ranges for 500 meters. The creatures can also fire off their seeds and nuts towards people at a speed and power no more than their own. Their most impressive ability is that of being able to explode their entire bodies in an explosion that ranges for 500 meters and has an explosive force 1.5 that of their normal power. This requires an extra 250 Au for this explosion per seed bomber. These creatures can be as far as 5,000 meters from Mithrandir before self-destructing. For the cost of 250 au per seed bomber, he may create more.
Combination:
Name:Mandalorian Bacteria
Rank: SS
Cost: 4,000
Upkeep:800
Type: Ninjutsu
Element: Mokodon
Range:Touch/1,000 meters
Speed: Instant
Power: 25,000
Handseals:
Description: Mandalorian bacteria are a unique species that grow in East Aedin. These bacteria have the special ability of nullifying elemental forces and some energies that they come into contact with, and absorbing this energy for their continued growth. When applying this to a surface area, it can be spread for 1,000 meters. This technique is most commonly used in combination with plant techniques, causing them to be colored various colors.
This technique can be applied in the following ways: touch, and armor. If by touch, the bacteria comes into affect the moment it touches a jutsu, but continues to spread until it consumes the entire jutsu. If by armor, the effect is the same, except the person's entire body is covered by it to start with.
Each color of bacteria counteracts with an element or energy, and when in contact with that force releases the following effects:
If touching an elemental jutsu of equal or lesser power/endurance, the jutsu is shut down and half of the power of the technique is absorbed by the bacteria. This does not work at all with jutsu of higher power than this technique. This can be converted and siphoned to the user via the Galgan.
Red - Fire
Dark Red - Blaze
Blue - Water
Dark blue - chakra
Green - Mokuton
Yellow - Lightning
Grey - Wind
Teal - Ice
Purple - Lava/scorch
White - life force
Brown - Earth
This jutsu, when touching a person, do not affect them unless it is life force or chakra absorption; in which case the bacteria will absorb 50% of either if contact is maintained for one turn; 25% if it touches but is not. It requires 500 Au to change bacteria, and this can only happen once per turn. For 1000 Au, this can become an armor for the person and for others whom they touch.
Combination: Plants
Name: Roots
Rank: X
Cost: 6,000 chakra
Upkeep: 600
Type: Ninjutsu
Element: Mokodon
Speed: 20,000 (20% of life force)
Power: 20,000 (20% of life force)
Handseals: N/A
Description: The user can erect massive and small underground roots to entangle the opponent from the ground up in an instant. The roots can be further manipulated for recurring attacks and primarily are sourced from the ground or launched from themselves. The user may emit these roots as tentacles from their body and multiple roots from other roots.
Armor: The user gains an armor of 4,000 endurance and gets a +4,000 strength. This armor costs 2,000 au to produce, and can be transferred to plant techniques/creatures for 1,000 au per technique.
Combination: All others
Name: Tree of Might
Rank: SS
Cost: 10,000
Upkeep:2,000
Type: Ninjutsu
Element: Mokodon
Range: 500 meters
Speed: 25,000
Power: 20,000
Handseals: Dragon-Seal-Eagle
Description: This technique begins with the planting of the Tree of Might seed into the ground. Two turns later (that turn of activating the technique being the first turn), the Tree of Might emerges from the ground, deeply rooted up to one thousand meters deep into the earth. The tree of might has the special ability of rapidly absorbing nutrients from the earth and converting it into delicious fruit that can be used to replenish Mithrandir and his comrades. The tree bears fruit every other turn. These fruits can be absorbed by Mithrandir for 5,000 Au. In addition, this technique cripples sage mode so that nature energy cannot be gathered for one thousand meters around the tree. The tree cannot bear fruit if it is destroyed, obviously, but has a robust defense of 30,000. Like all of Mithrandir’s plants, the Tree of Might naturally regenerates from damage but is weak to blaze release and cannot recover from damage of up to 1.5 its endurance.
Combination:This can be combined with his forest techniques. When he creates plants, for the cost of half of this technique his plants can produce this fruit in a much smaller potency. Each fruit from his plants gives him only 500 au and can be created only every other turn. This cannot be used with his Khlorian Kaisers.
Name: Wooden Tailed Beast Imitation
Rank: SS
Cost: 6,000
Upkeep:1,000
Type: Ninjutsu / Fuuinjutsu
Element: Mokodon
Range: N/A
Speed: N/A
Power: N/A
Handseals: Clone
Description: Mithrandir creates a plant based clone of each tailed beast. The specific plant they are made of is made to absorb the chakra of a tailed beast and host it in their vessel. These creatures often look just like the tailed beasts they are fighting but can take different forms. When they touch the tailed beasts, they absorb 10k of their chakra. The stats of these creatures is 10,000 to each of their stats.
Combination:
Name: Mokodon Armor
Rank: S
Cost: 2,000
Upkeep: 300
Type: Ninjutsu
Element:Mokodon
Range: Self
Speed: N/A
Power: 15,000
Handseals: Almost all techniques require handseals!
Description: Mokodon armor is plant armor that takes many forms but is none the less, a full body armor. Mithrandir summons this armor as added protection against objects, possessing an inherent endurance of 15,000 and a natural healing factor to it. The enhanced density of this wood enables Mithrandir to absorb solar pulses at a greater rate, as well as more efficiently move throughout the forests he creates. When moving through one of his forests, his speed is enhanced by 3000. In addition, Mithrandir is able to absorb +1000 solar pulses per turn while having this armor on. When using this on his plants, the plants gain a mokodon armor of 2,000 endurance and absorb one hundred pulses per plant/creature.
Combination: What other techniques can it be combined with? Please be descriptive, could be used to earn rewards!
Name: Angelic Leech Kings
Rank: X
Cost: 10,000
Upkeep:2,000
Type: Ninjutsu
Element: Mokodon
Range: 1000 meters
Speed: 18,000
Power: 18,000
Handseals: Clone
Description: Angelic Leech Kings are tall and muscular plant humanoids used to sedate and subdue enemies. The leech kings have the unique ability to absorb energy/chakra from entities they touch and siphon it to the user. Mithrandir creates 20 of these monsters at a time. The leech kings absorb 4,000 chakra/energy anytime they touch a person, and 8,000 if contact lasts a full post. These leech kings are also able to move at an additional 1,000 speed if within a forest as they are in their natural element. Mithrandir uses these as excellent sensory organisms as well, given that his senses can be projected through the leeches, and information transferred from them to him and vice versa. The leech kings can be spawned anywhere in an area of 1000 meters, and can only go up to 5,000 meters away from a source of Mithrandir's life force without transforming into a tree. These creatures, much like the Kaisers, have a natural regeneration. This is limited, however, as an attack of 2x their endurance (which is equal to their strength) will kill them.
Combination: All other KKG techniques
Name: XYZ
Rank: X
Cost: 8,000
Upkeep:2,000
Type: Ninjutsu,
Element: Mokodon
Range: N/A
Speed: 15,000
Power: 25,000
Handseals: Plant
Description: Mithrandir erects ten titanic plant creatures who embody a single forest. These creatures have a face made completely of flowers or a flower i.e. a huge dandelion, and bodies made of branches, roots, flowers and other tree material. These creatures are 500 meters in height, have eight arms and four wings. Their ability is to use their bodies to terraform environments into forests filled with the plant material they’re made of. This technique erects five of them, and Mithrandir may pay 1,000 au per new creature to make them.
Combination:
Name: God of Nature: Flourishing Garden
Rank: X
Cost: 15,000
Upkeep:3,000
Type: Ninjutsu
Element: Mokodon
Range: 1/10 of life force
Speed: instant
Power: 33,000 (⅓ life force)
Handseals:
Description: This technique is the emergence of various kinds of extraterrestrial plants and bacteria within a powerful forest at the control of Mithrandir. The various types of flowers each have a unique effect through their pollen or other aspects, and can be used to cripple enemies. All pollen is invisible to the naked eye but visible through dojutsu. The pollen floods the innards of the forest completely so that it is impossible to be in the forest and not be engaged by the pollen. That being said, the pollen is affecting everything and everyone within the forest save for those things and people that are greater in power than the pollen; equal and lesser things are affected.
Red - Pollen induces a continual genjutsu within the forest. With this genjutsu, the dojutsu of an opponent is no longer able to see the difference between an illusion and a real entity. The user can cause illusions to attack the enemy and their attacks feel real to the nervous system, inducing real pain. If an illusion cut off your arm, for example, it wouldn’t really be cut off but your nervous system would shut down and you wouldn’t be able to use it anymore whilst in the forest.
Blue - This pollen nullifies chakra and chakra based techniques of equal or lesser power.
Orange - Pollen enhances the stat of all mokodon techniques by 25% while inside the forest proximity.
Green - Pollen weakens sage mode techniques by 50% to their stats.
Yellow - Pollen attaches itself to all jutsu performed. It forces all ninjutsu of the enemy to move 50% as fast, including the user themselves unless they are able to overpower the pollen with an armor that makes their endurance higher than the power of this technique.
Purple - Pollen absorbs 5,000 chakra/energy from every living thing in the forest each turn; and 25% of chakra used for an active technique each turn.
Grey - Pollen infiltrates all living things and active techniques. This enables the user to take control of techniques and people within the forest that are of equal or lesser endurance than the power of this technique.
Black - Pollen disintegrates everything within the forest that is not of Mithrandir, including techniques that are of equal or lesser power.
Combination:Can be used in combination with other plant techniques and XYZ. When used with plants, the pollen radiate for 25 meters around the creatures, and it costs 4k to use this with a plant technique.
- Zohar:
Name: The Zodiac: Pantheon of the Stars
Rank: X
Cost: 15,000sp/LF
Upkeep:3,500 SP/LF
Range: 0-1,000 meters
Type: Ninjutsu
Element: Zohar
Speed: 20,000 (1/5 life force)
Power: 33,000 (⅓ life force)
Handseals: N/A
Description: Similar to truth seeking balls, the user creates a circle of up to 6 small balls of pure energy. Each ball is a small “star”, which radiates a different color of light. These small stars have different abilities depending on their color, and there are a few primary colors with corresponding effects. Each color star radiates light for 1.5 times the amount of meters away from them as their size is at all times. So if they are fifty meters in size, their range is seventy five meters. The balls range in size from one meter to (up to) as large in size as the user’s life force. These stars shine out unique lights whose radiation absorbs different types of energies active in other persons; or inflict a discord in the energy itself. These effects last only for the topic. These stars are able to absorb energy from people before being destroyed by the technique; any boosts last for only that topic of course.
Black: These stars shut down all abilities of techniques/items/people that touch this radiation. This only affects those techniques/items/people which are equal to or less than the power of this technique. This radiation effectively ends techniques it touches that are weaker, as well as shuts down a person’s ability to mold chakra or nature energy after being infected. The infection can be cured by medical jutsu.
Red: These stars absorb 50% of the nature energy or nature energy placed into a technique. So that jutsu that come into contact with this radiation are affected in that half the energy put into the technique so far (including upkeep) is absorbed. With purely chakra based techniques whose stats are based on the users chakra, this will mean a reduction of 25% of their stats for the rest of the topic.
Blue: These stars absorb 50% of a person’s chakra or the chakra placed into a technique. So that jutsu that come into contact with this radiation are affected in that half the energy put into the technique so far (including upkeep) is absorbed. With purely chakra based techniques whose stats are based on the users chakra, this will mean a reduction of 25% of their stats for the rest of the topic.
Green: These stars absorb 50% of the strength of a person, item or jutsu they touch for the rest of the topic.
Yellow: yellow stars absorb 50% of the speed of a person, item or jutsu they touch for the rest of the topic.
Orange: Orange stars absorb 50% of the endurance of a person, item, or jutsu this touches for the rest of the topic.
White - These stars give a boost of 1% of the user's life force to those who are in contact with it. This lasts only for three turns at a time, but can be maintained if the people affected stay within range of the light for longer than that.
Each of these lights are absorbing the energy of the person they are radiating against inside of them. So when the user is said to go down by 50%, they are actually having that energy absorbed by the star/radiation. The energy of the particular stat they absorb is capable of being added to the user for that topic only. When a person has been infected, their veins turn the color of the star light and they feel the effect. The effect of the radiation only works on objects/people/techniques with a defense that is equal to or less than the power of this technique.
The user can only use one light at a time; costing 1,500 sp to change lights and only being able to happen every other turn.
Combination:Can be combined with supernova and aeriopax osmosis. Can be used with Kaisers/creatures. In said case, the power of the jutsu is halved and they may all only use one color at a time per plant technique they combine with. The user may use this for their own body at the cost of 10k/2,000 upkeep. One color may be used at a time and changed once every other turn.
Name: Shekinah Glory
Rank: X
Cost: 15,000 sp
Upkeep:3,000 sp
Type: Ninjutsu
Element: Zohar
Range: 500 meters
Speed: Instant activation
Power: 33,000 (⅓ Life force)
Handseals: N/A
Description: In this mode, the user can amalgamate all the colors of the zohar spectrum and radiate them simultaneously. This enables the user to use their effects but through the conduit of his own body. It is an extremely taxing technique and arguably one of his most powerful.
Name: The Omega Beam
Rank: X
Cost: 8,000 SP
Upkeep:1,000 SP
Type: Ninjutsu
Element:Zohar
Range:¼ life force
Speed:10,000
Power: 1/4 life force (25,000)
Handseals: N/A
Description: Mithrandir can pour forth a light beam of any color of light he chooses. These beams come forth from his eyes, and the width of the beams can be as much as 4 meters per beam. This being one of his signature techniques, he has reached a level of mastery such that he is able to control the lazer beams and manipulate them to follow their intended target. Thus, the beams can not only go straight towards a target, but follow the target in an array of different directions. The Omega Beam is birthed from the Zodiac lights, and thus whichever light he chooses to take, takes upon the same affects as the lights of the Zodiac stars. Thus, the Omega Beam infects its victims according to the Zodiac's effect upon contact, and for all within a 500 meter range of the omega beam blast due to the radiation.
{From Zodiac Technique}
Black: These stars shut down all abilities of techniques/items/people that touch this radiation. This only affects those techniques/items/people which are equal to or less than the power of this technique. This radiation effectively ends techniques it touches that are weaker, as well as shuts down a person’s ability to mold chakra or nature energy after being infected. The infection can be cured by medical jutsu.
Red: These stars absorb 50% of the nature energy or nature energy placed into a technique. So that jutsu that come into contact with this radiation are affected in that half the energy put into the technique so far (including upkeep) is absorbed. With purely chakra based techniques whose stats are based on the users chakra, this will mean a reduction of 25% of their stats for the rest of the topic.
Blue: These stars absorb 50% of a person’s chakra or the chakra placed into a technique. So that jutsu that come into contact with this radiation are affected in that half the energy put into the technique so far (including upkeep) is absorbed. With purely chakra based techniques whose stats are based on the users chakra, this will mean a reduction of 25% of their stats for the rest of the topic.
Green: These stars absorb 50% of the strength of a person, item or jutsu they touch for the rest of the topic.
Yellow: yellow stars absorb 50% of the speed of a person, item or jutsu they touch for the rest of the topic.
Orange: Orange stars absorb 50% of the endurance of a person, item, or jutsu this touches for the rest of the topic.
White - These stars give a boost of 1% of the user's life force to those who are in contact with it. This lasts only for three turns at a time, but can be maintained if the people affected stay within range of the light for longer than that.
Each of these lights are absorbing the energy of the person they are radiating against inside of them. So when the user is said to go down by 50%, they are actually having that energy absorbed by the star/radiation. The energy of the particular stat they absorb is capable of being added to the user for that topic only. When a person has been infected, their veins turn the color of the star light and they feel the effect. The effect of the radiation only works on objects/people/techniques with a defense that is equal to or less than the power of this technique.
The user can only use one light at a time; costing 1,500 sp to change lights and only being able to happen every other turn.
Name: Zohar Armor
Rank: X
Cost: 5000 sp
Upkeep: 500 sp
Type: Ninjutsu
Element: Zohar
Range: N/A
Speed: Instant (to create)
Power: 33,000 (1/3 of life force)
Handseals: N/A
Description: Mithrandir and his plants take on a cloak of light aura and fire that enables the user to fire off blast of fire or energy blasts to enemies. The user may use this from his eyes, face, chest, hands/arms, or feet/legs. Plants may fire them off from any and all aspects of their body in an offensive or defensive manner. The flame/energy blasts are those of the Zohar’s colors. When the user strikes an opponent with a colored blast, the opponent is affected with radiation according to the color’s effect but on a smaller scale. Instead of 50%, the opponent is taxed 25% if struck. Like the parent technique, the stats drawn from the opponent are absorbed by the light and half of it is given to Mithrandir for that topic. This technique can also do physical damage per its power stat.
Combination: Can be combined with other techs etc.
Name: God of Light: The Architect
Rank: X
Cost: 9,000
Upkeep:900
Type: Ninjutsu
Element: Zohar
Range: 0-500 meters
Speed: 15,000 [15% of LF)
Power: 33,000 (1/3 of LF)
Handseals: N/A
Description: Mithrandir is able to create various constructs made of pure zohar energy. The radiation these constructs emit is in accordance with the color they are. They can be created from his body or from the area around him. These constructs can be virtually anything Mithrandir desires, but are limited in their abilities to be within the nature of this technique. These constructs have 25k power/Endurance, and 15k speed
Combination:
Name: Weapons of Light
Rank: S
Cost: 2,500 sp
Upkeep:500 sp
Type: Ninjutsu
Element: Zohar
Range: N/A
Speed: N/A
Power: 25,000 (25% of life force)
Handseals: N/A
Description: The user can freely create zohar-based elements of light for himself and his creatures/plants. These include flame/energy swords, arrows, shields, hammers, axes, chains, and all basic weapons. These weapons must all be the same type of zohar light, and when striking an opponent are able to induce an absorption of 25% of a stat depending on the type of light it is if they are struck by it. The color may only change once every other turn. Each weapon has a maximum size of 500 meters. These weapons radiate five meters away from themselves and can target an opponent via the radiation; but the effect is only 10% damage to the victim instead of 25% if they are hit this way.
Combination: All techs.
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Name: Supernova
Rank: X
Cost: 10,000 - 18,000
Upkeep:3,000
Type: Ninjutsu
Element: Zohar Release
Range:100 meters+
Speed: Instant (The speed after 500 meters is 20,000)
Power: 33,000 (1/3 life force)
Handseals:N/A
Description: The user releases a torrent of Zohar energy filled with heat and mytichlorians. The tornado of fire, light and radiation is of any color he chooses but can only switch after one turn. This torrential blast is like solar waves from a star radiating outwards, able to instantly vaporize whatever they touch at a cellular level even due to the mytichlorians. After the technique is finished, the area in which the heat waves were present remains with a constant heat of 5000 power for the remainder of the topic.
The technique affords a range of 100 meters. For every 100 meters further, he pays an extra 750 sp. Mithrandir can add power to this technique for a 1:2 solar pulse cost. 100 sp = +200 power.
Combination: He can combine this with his plants to have them all radiate up to 50 meters away and with a power of half of the power of his technique. He pays +3,000 sp and +500 upkeep to use this with plants. This technique can be combined with zodiac stars for 5,000 sp in accordance with their existing properties and size - the supernova will be of larger range.
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Name: Solar Blast [LIMITED]
Rank: X
Cost: 18,000 sp
Upkeep: N/A
Type: Ninjutsu
Element: Zohar
Range: N/A
Speed: 25,000 (1/4 life force)
Power: ½ life force
Handseals: Extended palm(s)
Description: The user is able to charge of a concentrated ball of pure Zohar energy and send an orb of destruction or a pure blast towards an opponent. The user can only use one color per blast. When the blast hits, the explosion is for up to 5000 meters around. In that space for three turns are heat waves of radiation that affect anyone who comes within them according to the affect of the colors used in the blast. This radiation can kill as well as infect with its power. An orb can also be created and thrown at an opponent; this orb being up to one thousand meters in size.
Combination: A smaller scale of this technique can be used with trees/plants. The trees may fire off this blast at half the power of this technique for 750 sp per tree/plant that uses it. They may only use one light when doing so and the explosion is half the range and the lasting radiation is for one turn, not three.
Aeriopax techniques etc. This technique can be combined with basic zodiac stars to detonate them at 1.5 times their power for 5x their range in meters. To do this costs 15k sp.
- Kybalion:
- Galagan:
Name: Geass: Time Adjacence
Rank: X
Cost: 9,000
Upkeep:3,000
Type: Genjutsu/Space-time
Element: N/A
Range: 100 meters
Speed: Instant
Power: 35,000
Handseals: N/A
Description: Mithrandir activates this technique by imposing himself on the space-time around him for one hundred meters through his Galagan. Inside this space, all within experience a distortion in time perception. By their perception, they see Mithrandir moving at blinding or even teleportation level speeds. In reality, he is pressing pause on their entire sensory perceptions for one turn. In doing so, he is able to move without them responding or perceiving him through their senses whatsoever. This effect of keeping the person completely frozen in place without conscious awareness can only be maintained for a max of three posts before this needs a cool down. A person can be immune to this effect with a defense of 30k and higher, and if their gen points are at least 25k.
Combination:This can only be used through the Galagan.
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