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Setōshi S. Sōichirō | Jutsu Registry

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on Tue May 24, 2016 2:53 pm
How are you writing these instructions? Are you doing it before hand and selecting predetermined Chakra grenades? Or are you doing it right then and there, and if you are, are you using your own chakra for it? Or are you altering the chakra already inside it? What level Fuin is needed for this, and what Fuin jutsu is being used? For the Elemental seal one, you'll need to cut back on it a little, and you'll need to state that Advanced techs, like Boin or Lava release cannot be stopped by it. For those, you can reduce the power for them, but nothing more. You'll need hand seals as well, as this is a sealing tech. And you'll need to state how long it will be in effect for, or if it can be broken by enough chakra from the enemy. Even though it's an S ranked, it can't last for all eternity. Say, 3-4 posts would be good, since this tech is sealing off the chakra at an elemental level. Bump up the cost to around 80 or 90, and work on how much chakra can break it from there.
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on Tue May 24, 2016 3:29 pm
Setō wrote:Name: Sealing Boom Stick
Rank: D
Cost: 10
Type: Fūinjutsu | Bukijutsu
Element: N/A
Range: Contact
Speed: N/A
Power: N/A
Handseals: N/A
Description: This is a two part technique requiring the use of a Chakra Flow Grenade and some mastery in Fūinjutsu. By first creating the Kanji for "Transfer" the user will then apply it on the surface of the grenade and hurl it at any physical manifestation of chakra. The seal acts as a bridge that absorbs a small portion of chakra from a technique and transfers it to the grenade, thus activating its inner function "Peace Keeper" causing a forceful violent explosion.


This should be C-rank minimum. The basic of Fuuinjutsu techs are D-rank. And that is basically sealing and unsealing things, such as items etc. Your doing more with this, so please up the rank. Please state the power of the Jutsu and whatever here, so that its clear to see for everyone. Even if the item is being approved elsewhere.

Name: Release Hierarchy Cycle
Rank: D
Cost: 10
Type: Fūinjutsu | Bukijutsu
Element: N/A
Range: Contact
Speed: N/A
Power: N/A
Handseals: N/A
Description: This is a two part technique requiring the use of a Chakra Flow Grenade and some mastery in Fūinjutsu. By first creating the Kanji for "Change" the user will inscribe into the seal certain instructions which will alter the way in which the explosive properties of the grenade are released. The Grenade has a basic explosive function by default, though that is not always useful when it comes to matters of strategy and adaptation, especially on a battlefield that constantly changes.


  • Area of Effect: These instructions increasing the range of the explosion by double whilst reducing the power by half, thus an explosion with 200 Power and 50 Radius would now be at 100 Power and 100 Radius. Requires 30 Chakra.
  • Shockwave: These instructions convert force into powerful penetrative shockwaves that affect hardened surfaces the most, especially the natural ground. Excellent against opponents who like to burrow, for reverberating against armor, or for specific purposes where their use would be the most conventional solution—like sending them through a body of water or breaking the ground apart. 1 Post with the inability to hold items.
  • Vibrational: Converts force into skeleton-rattling vibrations. Effective at completely disorienting an opponent with each strike. Imagine if you were shaken violently and tried to walk straight. With this cycle active, multiply that sensation. While not completely debilitating on its own, it does have the potential to be.  1 Post of disrupted Brain Lateralization, down is up, up is down, left is right, right is left. Medic Adept and Above are immune.
  • Percussive: Converts the explosion into a loud noise. Due to the nature of this cycle, it should be performed in conjunction with techniques that cover a much wider ground than the others, perhaps sealed inside of a weapon and thrown. This is because, being sound, it could easily damage the user just as much as the target. It can temporarily weaken the hearing and possibly screw with equilibrium. 1 Post of being Deaf.
  • Condensed: These instructions makes the explosion draw back half of its radius at the benefit of inflicting double the damage to a specific point, thus an explosion with 200 Power and 50 Radius would now be at 400 Power and 25 Radius. Requires 30 Chakra.


Okay. All these things that you're attempting to do with a D-rank technique cannot be approved it its current form. As it stands, one grenade will not give off all these different effects. This is Fuuinjutsu. And while it is capable of doing some other things, it is primary sealing and unsealing. The varying effects that this one seal has is too much. You can probably get away with one effect, and even then the seal should be C-rank minimum.



Name: Chakra Membrane Seal
Rank: C
Cost: 30
Type: Fūinjutsu
Element:
Range: Touch
Speed: N/A
Power: 300
Handseals: N/A
Description: A Fūinjutsu that is established through physical contact, this seal acts as a semipermeable membrane  for chakra being used in techniques by an opponent. When first attempting to use a technique after the seal has been placed the opponent will discover the potential in the seal, the techniques stats will be halved. After initial notice the opponent can continue to utilize techniques with halved stats or they can pay twice the amount of chakra needed to perform the technique in order for it to have its full stats. The effects of this technique come into play after the opponents Chakra Discounts, thus an opponent with level 5 Ninjutsu utilizing a C Rank jutsu would have to expend the full 30 Chakra Points rather than 15 Chakra Points from their skill in order to use the full potential of the technique.


Please up this to B-rank and should only affect Jutsus up to A-rank, minus Restricted and Limited Techniques.

Name: Elemental Suppression Seal
Rank: S
Cost: 60
Type: Fūinjutsu
Element: Fūton | Wind Release
Range: Touch
Speed: --
Power: 600
Handseals:
Description: A Fūinjutsu that is established through physical contact, this seal acts as a semipermeable membrane for certain elemental chakra to be released by the wearer of the seal. If the Sealer injects the seal with Fūton chakra then techniques of only that chakra nature can be released by the seal to be used by the wearer of the seal. The versatility of this seal comes in the ability to place multiple chakra natures into its composition, when this is done the user can choose which elemental chakra to allow through the seal.

1. Is the seal a permanent thing here? Are we flowing Jutsus through the seal or just Chakra? Is it only Wind Release Chakra that can be channeled through it? Will the user have to top up the seal every time sort of thing? Is there a limit to the Chakra natures that can be placed within the seal?

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on Wed May 25, 2016 1:40 pm
1st Jutsu: Only one effect as stated before for this. Not 2,3 or 4.

2nd Jutsu: I can work with that. Good to go. Just need to purchase this one as a S-rank Jutsu when you do your updates.

3. Advanced Chakra Natures is entering Limited Jutsu territory which cost more Ryo wise. So please decide on the basic 5 elements or all different elements as a limited.
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on Mon May 30, 2016 11:44 am
2nd and 3rd Jutsus approved.

First Jutsu is still an issue here. This is Fuinjutsu and Bukijutsu working together through the use of an item. If this were a Nin and Fuuin combo then I might have allowed it. As such, please choose one effect. If you want multiple ones, then please create multiple Jutsus for it. So please chose an effect, then we can go from there.

And sorry for taking so long with this. I totally forgot about this.
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on Mon Jun 13, 2016 12:26 am
Approved
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on Sun Jun 19, 2016 5:54 pm
Setō wrote:Name: Yin Seal: Release Method
Rank: D
Cost: 10
Upkeep:
Type:
Element: Fūinjutsu
Range: Self
Speed: --
Power: --
Handseals: Half-Ram
Description: A variant of the Generic Unsealing Jutsu, this technique is tailored for the Yin Seal wherein it releases the built up chakra stored within the seal. The chakra expelled from the seal is released in increments of 100 up to 400 (The Max chakra in the seal), this chakra can be used as an addition to any stat area whether it be of the body or in the use of a technique. When applied to a technique the chakra is used up in one shot, but when applied to the body the following effect occurs:

100 Chakra | Expelled for 5 Posts
200 Chakra | Expelled for 4 Posts
300 Chakra | Expelled for 3 Posts
400 Chakra | Expelled for 2 Posts
Combination: Various Techniques

Denied. D rank for 400 chakra? No. The Yin seal is Limited anyways. So.. No.
Name: Samurai Sabre Cloak
Rank: B | A | S
Cost: 40 | 50 | 75  The costs might need to be higher because this is acting extremely close to the Bijuu cloak. Also, you'll need a minimum of 500 chakra to even Think of using this. You're working with Bijuu level techs now.  B rank minimum will probably be around 100. A rank is 150 and S rank is 200. There's a reason that anything like this is usually Bijuu levels of chakra. Mind you, this can change, and it will have the chakra discount from the Medical Ninjutsu
Upkeep: 15 | 20 | 25
Type: Bukijutsu | Medical Ninjutsu
Element: --
Range: Self
Speed: --
Endurance: 400 | 500 | 750
Handseals: N/A
Description: Knowledge in Iryo-Ninjutsu, specifically of the three-hundred and sixty-one chakra points along the chakra pathway system, and utilizing the principals of the Samurai Sabre Technique gives birth to this technique. The user expels an excessive amount of chakra from each node in this system simultaneously, this incases their body in a chakra construct three times (x3) their normal size at the B and A Rank, and five times (x5) at S rank. Through the principals of the Samurai Sabre Technique the user can apply shape transformations to their chakra constructs to sculpt the ideal form that applies to the situation at hand.
Ok. So.. B rank would be 1.5x size. Not 3x. A rank is 2.5x the size, and S ranked would be 3.5x the size.
Partial | The B Rank variant of this technique, it allows the user to create a chakra construct incasing any one of their limbs to x3 its normal size or 1.5x their normal size if the stats are split between two limbs.


    -
  • Requirements: Bukijutsu Adept + Iryo-Ninjutsu Adept  


Half | The A Rank variant of this technique, it allows the user to create a chakra construct incasing either the upper half of their body (Waist and up to Head) or the lower half of their body (Waist and down to Feet) to x3 its normal size.


    -
  • Requirements :Bukijutsu Master + Iryo-Ninjusu Master


Full | The S Rank variant of this technique, it allows the user to create a chakra construct incasing the entirety of their body and anything on their person to x5 its normal size. Stemming from the Samurai Sabre Technique once again, the user can project his chakra from any one side of himself up to 15 M.


    -
  • Requirements: Bukijutsu God + Iryo-Ninjutsu God


Combination: Various Jutsu Types.


Name: Lucky Seven Seal
Rank: S
Cost: 90
Upkeep: 30
Type: Fūinjutsu
Element: Fūton: Wind Release
Range: Touch
Speed:
Power: 700
Handseals: Hare - Dog - Dragon - Bird - Horse - Ox - Serpent
Description: This Fūinjutsu requires the use and proper placement of the Fan Mechanism of The Shell of the Iron Ghost || Aiangōsuto no Sheru in a radius of seven meters around the target, each part of the mechanism hovers seven inches off of the ground and are spaced seven meters from the target. After initiation of the Seal via touch, the counterclockwise rotation of the blades signifies the beginning of this technique, as they pick up speed a vortex of visible winds envelops around the target and anything/one within the seven meter perimeter. The strength of the vortex reduces the speed of anyone or any technique by 40% within 20 M of it, at 10 M winds with strength of 500 start enveloping targets, at 5 M and less the brute force of the entirety of the power stat of the technique is unleashed upon a target.
This doesn't make the best of sense. Explain this better to me so I can understand it more.
After one post of not being interrupted, the unsealing process will begin. Upon those inflicted by the Seal, an entity will appear before them with a magical bag of winds wrapped around his shoulders. The entity resembles a terrifying wizard-demon whose humanoid figure contains green skin and red hair, although its upper body is slightly gelatinous and its lower body is cover by a leopard skin loin cloth. This entity, the God of Winds: Fūjin will release from his bag of winds a corporal blade of chakra green in color, this completing the seventh blade used in the sealing process. This blade will travel to and into the target, this reduces the target's life force by 10 for the duration of the technique.
Unless this is combo'd with gen, they aren't gonna start seeing the entity. If this was also a summoning tech (Like Temari's wind sickles.) Or if the tech started out like that.
After two posts of not being interrupted, the extraction process will begin, Bijuu (7 Tails and Lower) and foreign chakra can be extracted from a target. Fūjin will open up both ends of his magical bag of winds, this will simultaneously engulf the vessel being used to house the chakra and begin the removal of the Seventh Blade from within the target by doing the same. Upon being removed the blade will appear to have separated into seven individual blades that pierce the target entity and begin to spin hypnotically round and round as they travel up and into the Magical Bag of Winds of Fūjin. At this point an extra 20 life force will be deducted from the target, those putting up a fight may counter halt the extraction for one more post with a chakra reduction of 100, they will not experience the life force reduction from this step but the previous one will continue. This point in the process usually marks a point of unconsciousness by targets with normal Life Force, those with enhanced Life Forces will remain conscious.
Up to seven tails./... Not sure about this. Maybe 5 tails and lower for now until everything is ironed out. Then we might raise it up to 6 tails. But 7 and above are probably gonna be limited sealing techs later on. We're not sure yet though. So better safe than sorry.
After three posts of not being interrupted, the sealing process will begin. The vessel to be used to house the foreign chakra or entity will be rise into the air spinning in opposite direction of the chakra, the two will meet upon the entity passing through the bag of winds. This causes a life force depletion of 43 to be inflicted upon the vessel if it is a sentient being, if it is an object then the vessel will need an Endurance higher than the Power of this technique, otherwise it will explode and thus be released into the world. If the process is successful after the third post the vessel will be branded with the Kanji for "Lucky Seven" placed upon their body some place, this is the sealing formula for the seal.
Combination: Various Fūinjutsu.

The whole reduce 10 LF isn't gonna be helpful at all. This will need to change and will need to explain better on the life force drainage.
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on Mon Jun 20, 2016 3:20 am
Just as a note also for Motsudo. The 2nd and 3rd Techniques will be Limited.

1st Jutsu is pointless really. And in reality, it should at least be a A-rank Jutsu.

Carry on guys.
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on Sun Aug 28, 2016 7:09 am
Setō wrote:Name:  Shōkaichū Burrow Method
Rank: C
Cost: 20
Upkeep: 10
Type: Hiden
Element: --
Range: x2 users chakra
Speed: Users
Power:  --
Handseals: Half-Ram
Description: Utilizing the twenty-one thousand Shōkaichū worms at his disposal, the user will have them burrow into the ground where they will then spread across the battlefield. One of these insects will remain on the user's person and relay information regarding the presence of foreign chakra signatures present in the vicinity through means of the ground.
Combination: Various Techniques


Name: Parasitic Husk of the Ghosts
Rank: C
Cost: 20
Upkeep: --
Type: Fūinjutsu | Kugujutsu
Element:  --
Range: --
Speed: 300
Power: --
Handseals: Half-Ram
Description: Utilizing any puppet within his arsenal, the user will stream chakra to a seal placed on them that acts as a holding cell for a variety of insects in the users arsenal. With chakra charged to the seal the insects will be released and begin crawling out from the hinges and open orifices of the puppet, thus serving as a defensive tactic to stop foreign substances from getting within and jamming it up. Additionally, this technique can serve as a surprise housing mechanism for the insects to be released on suspecting enemies.
Combination: Various Techniques


Name: KIKAICHŪ: Chakra Absorption
Rank: C
Cost: 20
Upkeep: 10
Type: Hiden
Element: --
Range: Touch
Speed: Users
Endurance: x2 chakra
Handseals: --
Description: Utilizing these specific insects, the user will manipulate them so that they converge on a target and begin sapping the foreign chakra from it just from a mere touch. For every 300 bugs utilized through the Insect Control technique 10 chakra will sapped from a target per post, thus the breakdown by rank is as such:
D: 300 Bugs = 10 Chakra C: 600 Bugs = 20 Chakra B: 1200 Bugs = 40 Chakra   A: 1800 Bugs  = 60 Chakra S: 2100Bugs = 70 Chakra
Combination: Various Techniques


Name: KIDAICHŪ: Chakra Absorption
Rank: S
Cost: 50
Upkeep: 25
Type: Hiden
Element: --
Range: Touch
Speed: --
Power/Endurance: 500/x2 users chakra
Handseals: --
Description: Utilizing these specific insects, the user will begin by awakening them from their slumber and immediately they will begin feeding on the users chakra. Due to the nature of the insect, when fed an improper amount of chakra it will undergo rapid growth and begin consuming the target that it fed from, thus the initial chakra amount is needed per post from whomever the bug is on regardless of friend, foe, or thyself.


Name: Bikōchū: Tracking Method
Rank: C
Cost: 20
Upkeep: 10
Type: Iryo-Ninjutsu
Element: --
Range: 300 M
Speed: --
Power: --
Handseals: Half-Ram
Description: Utilizing these specific insects, the user will ingest one whilst releasing medical chakra to their olfactory senses. This then allows the user to seemingly link with the insect, thus providing themselves with the same abilities.
Combination: Various Techniques


Name: Scale Powder Creation [Canon Tech]
Rank: C
Cost: 20
Upkeep: 10
Type: Hiden | Ninjutsu
Element: N/A
Range: 300 M
Speed: N/A
Power: N/A
Handseals: N/A
Description: The user releases a large amount of fine powder from their mouth or body, which, due to its luminous quality, shines so brightly that it can temporarily blind multiple targets within its area of effect. Additionally, this powder is highly flammable and, when it burns, the intensity of the heat and the lustre dramatically increase, blinding targets for prolonged periods of time whilst incinerating people surrounded by it.

Due to the properties of the powder it can easily be picked up by Futon | Wind Release techniques, thus adding +50 M to the range and +50 to power if the combustion effect is added.
Combination: Various Techniques


Name: Scale Powder Blast
Rank: C
Cost: 20
Upkeep: 10
Type: Hiden | Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: 300
Handseals: Half-Ram or Ember
Description: Capitalizing off of the Scale Powder Creation, the user can use their chakra in conjunction with the Half-Ram seal to ignite the powder, thus causing a combustion effect. Although, the same effect can be created without the need of chakra by igniting the combustible powder through various means such as fire, embers, explosions, etc...
Combination: Various Techniques

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