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Momono Fukusū's Jutsu

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on Sat Jun 11, 2016 2:28 pm
Name: Amorous Daze
Rank: A
Cost: 50
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 100
Power: 400
Handseals: Ox, Snake, Monkey, Boar, Bird, Monkey, Rat
Description: Making use of the natural sensations of delight that come with romantic infatuation, the user manipulates Chakra to stimulate the release of the neurotransmitters associated with bonding and romantic attraction. The allure is a disarming one, meant to cast the user in a light that inspires compliance from their victims, strong enough to cause them to cast off their weapons and approach or follow simple commands presumed to be related to the elaborate and unpredictable process that is courtship. The skill does suggest that the victims are indeed is capable of being attracted to another individual, and may exaggerate or distort the features of the user to best inspire the distracting level of attraction. The items the user possesses are also altered to not arouse suspicion. It's trigger is optical, originating from the caster's eyes. Resistance to the technique inspires a sense of unfocused confusion, inspiring disorganized feelings and thus effecting the ability to focus chakra. This makes techniques cost 40% more Chakra for 3 turns.
Combination: Victims can be lured into any form of trap with great success, and any form of slow-moving or usually inaccurate jutsu would be more effective given the victims are guided to approach within the critical range.  



Name: Murderous Cries
Rank: B
Cost: 40
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 200
Power: 200
Handseals: Bird, Monkey, Rat, Ox, Snake
Description: An auditory genjutsu that infiltrates the mind with the horrible image of great shadowy beasts, skulking sirens, flocks of flesh-hungry ravens and inspires potent dread. The victims are made to process crippling terror, inspiring neither the 'fight' nor the 'flight' response initially, though the natural physiological responses between people differ and they may flee after 1-2 turns if not physically restrained. The illusion draws on the individual fears that the mind crafts and doesn't demand the caster to define any particular image, but in the event of other genjutsu being employed, the sounds can be made to coincide with the other illusions to create a more pervasive illusion.
Combination: If afflicted by both Amorous Daze and Murderous Cries, victims can be convinced that horrible things are seeking to harm the target of their false affections and compel them to act in their defense against threats unseen or perceived. Those threats could be other shinobi that were once their allies, but the affected would not be able to see them as such.




Name: Creeping Sensation
Rank: A
Cost: 45
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: Physical Contact
Power: 450
Handseals: Horse, Rat, Hare, Ox, Snake, Rat, Horse
Description: Touching a victim inspires the feel of something stirring beneath the flesh. Creeping insects crawling beneath the flesh, slithering leeches tickling the insides of blood vessels, some horrible parasite waking up and rampaging, even a child thrashing and drowning in a mother's womb. Phantom sensations that can inspire very real consequences. The disturbance can be diffused throughout the body or isolated as though one large burrowing creature, which gives the illusion that the victim can rip it out.
Combination: Combined with other genjutsu such as Murderous Cries to inspire a more immersive fantasy. And though the usual stimulation to the nerves is unnerving and horrifying, they can also be used in a more gentle manner to coincide with Amorous Daze.



Name: Chakra Dissection Blade
Rank: A
Cost: 50
Upkeep: N/A
Type: Medical Ninjutsu
Element: N/A
Range: Physical Contact
Speed: Based On The User
Power: 500
Handseals: Tiger, Horse, Hare, Rat, Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
Combination: Any technique that closes distance between targets can prove beneficial, since it requires one to be close enough to strike their victim. Genjutsu can be used to make this process safer, and possibly even allow for more precise and deadly application provided the gen is strong enough to keep them still as they are being carved on the inside.



Name: Paralysis Fog
Rank: B
Cost: 40
Upkeep: N/A
Type: Medical Ninjutsu
Element: N/A
Range: 100
Speed: 50
Power: 250
Handseals: Exhale
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of poison. Variation in the precise chemistry needed can produce different effects, like the damaging toxin of its parent jutsu Poison Fog. Paralysis Fog is specialized to immobilize those caught within its area of effect quickly, making it a useful and non-lethal alternative. The poison crafted effects targets with 200 endurance or less, those with more endurance are instead made to suffer slowed nerve conduction which reduces their speed by 125 for two turns while exposed and for two turns after exposure to the fog. Like Poison Fog, it cannot be used more than once every five posts, as it must be regathered and blended in a precise manner which is slowed by the other stresses of battle. This cooldown is shared, so a shinobi cannot use one fog and then the other. The fog lingers depending on the environment for up to two turns in ideal conditions. The fog isn't flammable, but its interaction with flame does diffuse it local to the fire. If the fire isn't continuous, it will be starved of oxygen and quickly extinguished.
Combination: Genjutsu can be used to make avoiding the fog difficult, and wind-based techniques can be used to carry the poison fog further. The fog is largely immobile once it spreads, given its weight relative to air, and is not  easily blown about by normal breezes. Extreme environmental winds like those of high mountains can increase its range by up to 50 meters following the direction of environment-based weather, but is too heavy to spread further without utilizing another specific jutsu. Jutsu or poisons that reduce endurance can be used to make tougher foes have more difficulty resisting the paralysis.



Name: Chakra Transfer Technique
Rank: A
Cost: 50
Upkeep: Varies
Type: Ninjutsu
Element: N/A
Range: Physical contact
Speed: 125
Power: 375
Handseals: Physical Contact
Description: This technique allows the user to transfer their Chakra to a target. The amount of Chakra transferred depends solely on the user. Expending too much Chakra at once however is dangerous, so the ability only allows the transfer of at most 75 Chakra per turn.
Combination: Transferring one's Chakra can be used to great effect while supporting a team or partner for any number of jutsu, though the obvious drawback is the rapid depletion of the user's own Chakra.




Name: Barrier Shatter Technique
Rank: A
Cost: 50
Upkeep: N/A (25)
Type: Ninjutsu / Cooperation Ninjutsu
Element: N/A
Range: 100
Speed: 100
Power: 300
Handseals:
Description: A jutsu that allows one to focus their Chakra on the specific patterns used to create barriers and disrupt them, shattering the effects of some jutsu while temporarily interrupting the effects of more powerful ones. While it can be used by a single shinobi to disrupt the barriers of another, greater and more powerful barriers will often require the user to draw from others in order to have the strength sufficient to shatter the barrier. An indefinite number of people can assist, allowing for the piercing of all but the most specialized of barriers given sufficient power. Each additional shinobi provides 75% of their Chakra stat to the power of the technique for 50 chakra per turn. The Technique exerts its power against the barrier, increasing by 50% each turn until the barrier breaks of the shinobi exhaust their chakra. If only one individual does not have sufficient chakra, the Technique will not apply it's power against the barrier again.


Last edited by Momono on Tue Jun 14, 2016 9:29 am; edited 2 times in total
Ootsutsuki
Ootsutsuki
Posts : 5
Join date : 2016-06-08
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on Sun Jun 12, 2016 3:18 pm
Momono wrote:Name: Amorous Daze
Rank: A
Cost: 50
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 100
Power: 400
Handseals: Ox, Snake, Monkey, Boar, Bird, Monkey, Rat
Description: Making use of the natural sensations of delight that come with romantic infatuation, the user manipulates Chakra to stimulate the release of the neurotransmitters associated with bonding and romantic attraction. The allure is a disarming one, meant to cast the user in a light that inspires compliance from their victims, strong enough to cause them to cast off their weapons and approach or follow simple commands presumed to be related to the elaborate and unpredictable process that is courtship. The skill does suggest that the victims are indeed is capable of being attracted to another individual, and may exaggerate or distort the features of the user to best inspire the distracting level of attraction. The items the user possesses are also altered to not arouse suspicion. It's trigger is optical, originating from the caster's eyes.
Combination: Victims can be lured into any form of trap with great success, and any form of slow-moving or usually inaccurate jutsu would be more effective given the victims are guided to approach within the critical range.  

What about people who can resist it? does it just not work? Or does it have a lesser effect on them?

Name: Murderous Cries
Rank: B
Cost: 40
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 200
Power: 200
Handseals: Bird, Monkey, Rat, Ox, Snake
Description: An auditory genjutsu that infiltrates the mind with the horrible image of great shadowy beasts, skulking sirens, flocks of flesh-hungry ravens and inspires potent dread. The victims are made to process crippling terror, inspiring neither the 'fight' nor the 'flight' response initially, though the natural physiological responses between people differ and they may flee after 1-2 turns if not physically restrained. The illusion draws on the individual fears that the mind crafts and doesn't demand the caster to define any particular image, but in the event of other genjutsu being employed, the sounds can be made to coincide with the other illusions to create a more pervasive illusion.
Combination: If afflicted by both Amorous Daze and Murderous Cries, victims can be convinced that horrible things are seeking to harm the target of their false affections and compel them to act in their defense against threats unseen or perceived. Those threats could be other shinobi that were once their allies, but the affected would not be able to see them as such.

I like this. Approved.


Name: Creeping Sensation
Rank: A
Cost: 45
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: Physical Contact
Power: 450
Handseals: Horse, Rat, Hare, Ox, Snake, Rat, Horse
Description: Touching a victim inspires the feel of something stirring beneath the flesh. Creeping insects crawling beneath the flesh, slithering leeches tickling the insides of blood vessels, some horrible parasite waking up and rampaging, even a child thrashing and drowning in a mother's womb. Phantom sensations that can inspire very real consequences. The disturbance can be diffused throughout the body or isolated as though one large burrowing creature, which gives the illusion that the victim can rip it out.
Combination: Combined with other genjutsu such as Murderous Cries to inspire a more immersive fantasy. And though the usual stimulation to the nerves is unnerving and horrifying, they can also be used in a more gentle manner to coincide with Amorous Daze.

Approved.

Name: Chakra Dissection Blade
Rank: A
Cost: 50
Upkeep: N/A
Type: Medical Ninjutsu
Element: N/A
Range: Physical Contact
Speed: Based On The User
Power: 500
Handseals: Tiger, Horse, Hare, Rat, Dog
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection.

The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
Combination: Any technique that closes distance between targets can prove beneficial, since it requires one to be close enough to strike their victim. Genjutsu can be used to make this process safer, and possibly even allow for more precise and deadly application provided the gen is strong enough to keep them still as they are being carved on the inside.


Approved
Name: Poison Fog
Rank: B
Cost: 40
Upkeep: N/A
Type: Medical Ninjutsu
Element: N/A
Range: 100
Speed: 50
Power: 250
Handseals: Exhale
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. Variation in the precise chemistry needed can produce different effects, the most common being deadly poison that causes damage to Life Force. Poison Fog cannot be used more than once every five posts, as it must be regathered and blended in a precise manner, which is slowed by the other stresses of battle. This cooldown is shared with other similar fog-based jutsu. The fog lingers depending on the environment for up to two turns in ideal conditions. The fog isn't flammable, but its interaction with flame does diffuse it local to the fire. If the fire isn't continuous, it will be starved of oxygen and quickly extinguished.
Combination: Genjutsu can be used to make avoiding the fog difficult, and wind-based techniques can be used to carry the poison fog further. The fog is largely immobile once it spreads, given its weight relative to air, and is not  easily blown about by normal breezes. Extreme environmental winds like those of high mountains can influence its range drastically, however, though the fog will only linger for two turns.

I believe this is already a jutsu.

Name: Paralysis Fog
Rank: B
Cost: 40
Upkeep: N/A
Type: Medical Ninjutsu
Element: N/A
Range: 100
Speed: 50
Power: 250
Handseals: Exhale
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of poison. Variation in the precise chemistry needed can produce different effects, like the damaging toxin of its parent jutsu Poison Fog. Paralysis Fog is specialized to immobilize those caught within its area of effect quickly, making it a useful and non-lethal alternative. The poison crafted effects targets with 200 endurance or less, those with more endurance are instead made to suffer slowed nerve conduction which reduces their speed by 125 for two turns while exposed and for two turns after exposure to the fog. Like Poison Fog, it cannot be used more than once every five posts, as it must be regathered and blended in a precise manner which is slowed by the other stresses of battle. This cooldown is shared, so a shinobi cannot use one fog and then the other. The fog lingers depending on the environment for up to two turns in ideal conditions. The fog isn't flammable, but its interaction with flame does diffuse it local to the fire. If the fire isn't continuous, it will be starved of oxygen and quickly extinguished.
Combination: Genjutsu can be used to make avoiding the fog difficult, and wind-based techniques can be used to carry the poison fog further. The fog is largely immobile once it spreads, given its weight relative to air, and is not  easily blown about by normal breezes. Extreme environmental winds like those of high mountains can influence its range drastically, however, though the fog will only linger for two turns. Jutsu or poisons that reduce endurance can be used to make tougher foes have more difficulty resisting the paralysis.

How much is the drastic change in range?

Name: Chakra Transfer Technique
Rank: A
Cost: 50
Upkeep: Varies
Type: Ninjutsu
Element: N/A
Range: 75
Speed: 50
Power: 375
Handseals: Clasped Hands / Physical Contact
Description: This technique allows the user to transfer their chakra to a target. The amount of chakra transferred depends solely on the user. Expending too much Chakra at once however is dangerous, so the ability only allows the transfer of at most 75 Chakra per turn.
Combination: Transferring one's Chakra can be used to great effect while supporting a team or partner for any number of jutsu, though the obvious drawback is the rapid depletion of the user's own chakra.

Range needs to be Touching.


Name: Barrier Shatter Technique
Rank: A
Cost: 50
Upkeep: N/A (25)
Type: Ninjutsu / Cooperation Ninjutsu
Element: N/A
Range: 100
Speed: 100
Power: 300
Handseals:
Description: A jutsu that allows one to focus their Chakra on the specific patterns used to create barriers and disrupt them, shattering the effects of some jutsu while temporarily interrupting the effects of more powerful ones. While it can be used by a single shinobi to disrupt the barriers of another, greater and more powerful barriers will often require the user to draw from others in order to have the strength sufficient to shatter the barrier. An indefinite number of people can assist, allowing for the piercing of all but the most specialized of barriers given sufficient power. Each additional shinobi provides 75% of their Chakra stat to the power of the technique for 50 chakra per turn. The Technique exerts its power against the barrier, increasing by 50% each turn until the barrier breaks of the shinobi exhaust their chakra. If only one individual does not have sufficient chakra, the Technique will not apply it's power against the barrier again.
Approved.
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