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Sword of the Morning Contract

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on Wed Jun 01, 2016 4:38 am
The Sword of the Morning

The Sword of the Morning summoning contract is made of hybrid creatures that are thought to be mythical and mysterious. They are not your commonly known Summons, but of course operates in the same way. The summon's may very in appearance, but are not too dissimilar either. The Sword of the Morning creatures are extremely rare, and is said to be a gift onto those who sign a contract with them.



Name: Mama Sango
Rank: S-rank
Type: Summon
Element: Earth
Size:: Same Size as Manda
Handseals: Blood/Kuchiyose Technique
Description:

Mama Sango is a very large summon, easily towering over most things, such as trees, buildings and rock formations, easily standing out where necessary. Mama Sango is serpentine in appearance, but is more of a cross breed between a snake and a creature with claws. Mama Sango has shades of black, dark purple and blue in terms of color scheme along her body. Mama Sango like other summons from the same contract, does not have scales at all. The make up of her body is more closely related to avian creatures. As such it almost looks like a mixture of feathers and fur flowing along her body. Mama Sango's tail trails off or is made of of three appendages. Importantly also, Mamma Sango also has hands and legs that are claw like in nature. These four limbs are extremely sharp and long, and can be used for holding onto things and also gripping. Mama Sango's claws gives her different capabilities as opposed to your typical serpent. Of course Mama Sango can move along the ground like your typical serpent, while having the best of both world, also capable of soaring through the skies.

Spoiler:


Personality: Mama Sango is a very caring summon and is especially protective of her children. She is highly intelligent and perceptive, often offering advise. She is loyal and thoughtful, and seems to obey the commands of her summoner. She of course commands respect, and can be vicious when the time calls for it. Mama Sango is a summon of duty and will give her last breath to fight for those under her protection.

Summon Abilities:



  • Capable of Flight at her normal Speed. 10 Chakra per turn to maintain.
  • Quick Slither- Able to move along at +150 Speed in Short Bursts. Last for two turns, must pay 20 Chakra per turn to maintain, before a 1 post cool down. (Major Ability: 1500 Ryo)
  • Quick Strike- Able to momentarily increase her Strength when Striking. Adds +150 to Strength, last for two Turns, cool down of 1 post. Cost 20 Chakra and 1500 Ryo(Major Ability).
  • Can feel vibrations in the earth, so detecting the enemy becomes easier. Range is 500 meters from its appendages.
  • Can freely manipulate her front claws and legs. Thus can have them retract into her body, or protract them where necessary.





Starting Ryo: (5000)

Spoiler:
Ninja Skills

Ninjutsu: 5
Taijutsu: 5
Genjutsu: 4
Bukijutsu:
Fuinjutsu:
Kugutsu:
Medical Ninjutsu:

Stats

Strength: 50+150: 200
Speed: 50+200+50(Tai): 300
Endurance: 50+150: 200

700/3:233+120: 353

Chakra: 50+70(Nin+Gen)+233: 353 Chakra

→Ô→→Ô→→Ô→→Ô→→Ô→→Ô→


Last edited by Kurotsuchi on Fri Jul 01, 2016 12:18 am; edited 2 times in total
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on Wed Jun 01, 2016 4:50 am
Kurotsuchi wrote:The Sword of the Morning

The Sword of the Morning summoning contract is made of hybrid creatures that are thought to be mythical and mysterious. They are not your commonly known Summons, but of course operates in the same way. The summon's may very in appearance, but are not too dissimilar either. The Sword of the Morning creatures are extremely rare, and is said to be a gift onto those who sign a contract with them.



Name: Mama Sango
Rank: S-rank
Type: Summon
Element: Earth
Size:: Same Size as Manda
Handseals: Blood/Kuchiyose Technique
Description:

Mama Sango is a very large summon, easily towering over most things, such as trees, buildings and rock formations, easily standing out where necessary. Mama Sango is serpentine in appearance, but is more of a cross breed between a snake and a creature with claws. Mama Sango has shades of black, dark purple and blue in terms of color scheme along her body. Mama Sango like other summons from the same contract, does not have scales at all. The make up of her body is more closely related to avian creatures. As such it almost looks like a mixture of feathers and fur flowing along her body. Mama Sango's tail trails off or is made of of three appendages. Importantly also, Mamma Sango also has hands and legs that are claw like in nature. These four limbs are extremely sharp and long, and can be used for holding onto things and also gripping. Mama Sango's claws gives her different capabilities as opposed to your typical serpent. Of course Mama Sango can move along the ground like your typical serpent, while having the best of both world, also capable of soaring through the skies.

Spoiler:


Personality: Mama Sango is a very caring summon and is especially protective of her children. She is highly intelligent and perceptive, often offering advise. She is loyal and thoughtful, and seems to obey the commands of her summoner. She of course commands respect, and can be vicious when the time calls for it. Mama Sango is a summon of duty and will give her last breath to fight for those under her protection.

Summon Abilities:



  • Capable of Flight at her normal Speed. 10 Chakra per turn to maintain.
  • Quick Slither- Able to move along at +150 Speed in Short Bursts. Last for two turns, must pay 15 Chakra per turn to maintain, max of two extra turns before a 1 post cool down. (Major Ability: 1500 Ryo)
  • Quick Strike- Able to momentarily increase her Strength when Striking. Adds +150 to Strength, last for two Turns, cool down of 1 post. Cost 10 Chakra and 1500 Ryo.
  • Can feel vibrations in the earth and atmosphere, so detecting the enemy becomes easier.
  • Can freely manipulate her front claws and legs. Thus can have them retract into her body, or protract them where necessary.





Starting Ryo: (5000)

Spoiler:
Ninja Skills

Ninjutsu: 5
Taijutsu: 5
Genjutsu: 4
Bukijutsu:
Fuinjutsu:
Kugutsu:
Medical Ninjutsu:

Stats

Strength: 50+150: 200
Speed: 50+200+50(Tai): 300
Endurance: 50+150: 200

700/3:233+120: 353

Chakra: 50+70(Nin+Gen)+233: 353 Chakra

→Ô→→Ô→→Ô→→Ô→→Ô→→Ô→
Approved.
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on Fri Jun 24, 2016 7:49 am
Name: O'hana the Meek
Rank: S
Type: Summon
Element: Wind
Size:: As Large as Manda/Mama Sango
Handseals: Blood/Kuchiyose no Jutsu
Description:
Spoiler:

O'hana is a very large summon, easily towering over most things, such as trees, buildings and rock formations, easily standing out where necessary. O'hana is very similar to Mama Sango as she is serpentine in appearance, but is more of a cross breed between a snake and a creature with claws. O'hana main body is brown, with stripes of a darker brown decorating her body. O'hana like other summons from the same contract, does not have scales at all. The make up of her body is more closely related to avian creatures. As such it almost looks like a mixture of feathers and fur flowing along her body. O'hana's face more so than Mama Sango resembles that of an owls. O'hana's eyes are blue in color, with red lines running along her face. O'hana like Mama Sango's tail trails off or is made of of three appendages. Importantly also, O'hana has hands and legs that are claw like in nature. These four limbs are extremely sharp and long, and can be used for holding onto things and also gripping. O'hana claws gives her different capabilities as opposed to your typical serpent. Of course O'hana can move along the ground like your typical serpent, while having the best of both world, also capable of soaring through the skies.

Personality: O'hana can be described as a meek creature, often viewed as weak. It is of the opinion of her fellow companions that she is too kind. However, O'hana can be rather brutal in her methods. A truly loyal soul, playful, humble, highly intelligent and insightful. She is wise and tends to give good advice, never wanting to sacrifice those that are close to her. O'hana is very knowledgeable about the world of the Shinobi and its components.  


Summon Abilities:


  • O'hana has the ability to morph her size, going from gigantic to something more humanoid. The size change can be as small as 6ft in height. Can reduce the size of her body, but cannot exceed its natural size.
  • Capable of Flight at normal speed. 10 Chakra per turn while this is active.
  • Quick Slither- Able to move along at +150 Speed in Short Bursts. Last for two turns, must pay 20 Chakra per turn to maintain, before a 1 post cool down. (Major Ability: 1500 Ryo)
  • Can feel vibrations in the earth, so detecting the enemy becomes easier.
  • Can freely manipulate her front claws and legs. Thus can have them retract into her body, or protract them where necessary.
  • Quick Strike- Able to momentarily increase her Strength when Striking. Adds +150 to Strength, last for two Turns, cool down of 1 post. Cost 20 Chakra and 1500 Ryo→ Major Ability.


Starting Ryo: 5,000
Spoiler:
Ninja Skills

Ninjutsu: 5
Taijutsu: 4
Genjutsu:
Bukijutsu:
Fuinjutsu:
Kugutsu:
Medical Ninjutsu: 5

Stats

Strength: 50+40+100: 190
Speed: 50+250: 300
Endurance: 50+150: 200

690/3: 230

Chakra: 50+75(Nin and Gen)+230: 355

Jutsus:

Name: Sankasou no Jutsu-Acid Cremation Technique
Rank: S
Cost: 60
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: 70 Meters
Speed: 300
Power: 400
Handseals: Bird→Tiger→Dragon
Description: Sankasou no Jutsu is mainly used by the sword of the morning summons, though it is not uncommon for their summoner to posses the same Jutsu. Sankasou utilizes a green acidic substance, that comes in the form of liquid and gas. Sankasou however comes in a liquid state, and once released. The technique sees a large volume of acid fill the area that the target aims at. The amount resembles the water release exploding collision wave technique, boasting the same rank also. The acid is released as a powerful surge, moving at high speeds. The acid is strong enough to dilute even stone, very much like Katsuyu did in her battle against Manda. The technique works the same, however, it is of a much large quantity. The acid will burn through and destroy substances, whose endurance levels are not up to par with the power of the Jutsu. The acid is rather potent causing burns to the opponent, even if just a minor drop touches their body. Strangely enough, the sword of the morning summons are able to move through this acid, as if it was regular water without harm.

Combination:Can be enhanced when combined with Senjutsu Chakra. This Senjutsu Chakra will be offered up by the summoner.


Name: Sanchuudoku no Jutsu- Acid Poisoning Technique
Rank: S
Cost: 60
Upkeep: 20
Type: Ninjutsu
Element: N/A
Range: 70 Meters
Speed: 300
Power: 400
Handseals: Tiger→Rabbit→Monkey
Description: The user releases a stream of green acidic mist that spreads and covers a wide area. That when comes in contact with the body and other substances, it melts through them, causing a degradation of sorts. Anything below its level of power endurance wise will suffer as a consequence. However, common sense should be taken into consideration. IE the user cannot melt through water, fire and wind etc. The acidic substance is quite dangerous, since if inhaled will can cause severe damage to the body. The internal organs will suffer as a result. With the necessary defensive measures against this, the technique can become rather lethal.
Combination:Can be enhanced when combined with Senjutsu Chakra. This Senjutsu Chakra will be offered up by the summoner.  


Name: Oto-taihou→Sound Cannon Technique
Rank: S
Cost: 50
Upkeep:
Type: Ninjutsu
Element: N/A
Range: 70 Meters
Speed: 300
Power: 400
Handseals: Bird→Tiger→Boar
Description: Oto-Taihou takes advantage of the sword of the morning creatures relations to avian creatures. Having completed the hand seals, the user will release what sounds like an owl hooting. Hoo-Hoo-Hoo-Hoo, that causes the formation of a stabilized sound bubble that takes on a physical appearance. The sound bubble resembles a glowing white sphere.One that is usually fifteen meters in height and equally the same width. Upon the choosing of the user, the bubble will pop, causing a fierce shock wave that is capable to causing physical harm to the area. This also affects the human body as if a bomb had gone off where the stood. An explosion of sorts seems to occur, but during the explosion, the terrible sounds of the sound cannon. Will disorientate the targets, bringing forth blurred vision, affecting their equilibrium for two turns.
Combination: Other Sound Based Jutsu





Last edited by Kurotsuchi on Fri Jul 01, 2016 12:19 am; edited 3 times in total
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on Fri Jun 24, 2016 10:26 am
Approved
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on Fri Jun 24, 2016 2:24 pm
Kurotsuchi wrote:The Sword of the Morning

The Sword of the Morning summoning contract is made of hybrid creatures that are thought to be mythical and mysterious. They are not your commonly known Summons, but of course operates in the same way. The summon's may very in appearance, but are not too dissimilar either. The Sword of the Morning creatures are extremely rare, and is said to be a gift onto those who sign a contract with them.



Name: Mama Sango
Rank: S-rank
Type: Summon
Element: Earth
Size:: Same Size as Manda
Handseals: Blood/Kuchiyose Technique
Description:

Mama Sango is a very large summon, easily towering over most things, such as trees, buildings and rock formations, easily standing out where necessary. Mama Sango is serpentine in appearance, but is more of a cross breed between a snake and a creature with claws. Mama Sango has shades of black, dark purple and blue in terms of color scheme along her body. Mama Sango like other summons from the same contract, does not have scales at all. The make up of her body is more closely related to avian creatures. As such it almost looks like a mixture of feathers and fur flowing along her body. Mama Sango's tail trails off or is made of of three appendages. Importantly also, Mamma Sango also has hands and legs that are claw like in nature. These four limbs are extremely sharp and long, and can be used for holding onto things and also gripping. Mama Sango's claws gives her different capabilities as opposed to your typical serpent. Of course Mama Sango can move along the ground like your typical serpent, while having the best of both world, also capable of soaring through the skies.

Spoiler:


Personality: Mama Sango is a very caring summon and is especially protective of her children. She is highly intelligent and perceptive, often offering advise. She is loyal and thoughtful, and seems to obey the commands of her summoner. She of course commands respect, and can be vicious when the time calls for it. Mama Sango is a summon of duty and will give her last breath to fight for those under her protection.

Summon Abilities:



  • Capable of Flight at her normal Speed. 10 Chakra per turn to maintain.
  • Quick Slither- Able to move along at +150 Speed in Short Bursts. Last for two turns, must pay 15 Chakra per turn to maintain, max of two extra turns before a 1 post cool down. (Major Ability: 1500 Ryo)
  • Quick Strike- Able to momentarily increase her Strength when Striking. Adds +150 to Strength, last for two Turns, cool down of 1 post. Cost 10 Chakra and 1500 Ryo.
  • Can feel vibrations in the earth and atmosphere, so detecting the enemy becomes easier. Range is 500 meters from its appendages.
  • Can freely manipulate her front claws and legs. Thus can have them retract into her body, or protract them where necessary.




Starting Ryo: (5000)

Spoiler:
Ninja Skills

Ninjutsu: 5
Taijutsu: 5
Genjutsu: 4
Bukijutsu:
Fuinjutsu:
Kugutsu:
Medical Ninjutsu:

Stats

Strength: 50+150: 200
Speed: 50+200+50(Tai): 300
Endurance: 50+150: 200

700/3:233+120: 353

Chakra: 50+70(Nin+Gen)+233: 353 Chakra

→Ô→→Ô→→Ô→→Ô→→Ô→→Ô→


1. Please identify on all abilities which level they are; because all must be paid for, and we need to keep track of that. Also, what species are your summons? Each person gets only one species per summon per contract. It seems you may have multiple, but I could be reading your stuff wrong.

2. Can feel vibrations in the earth and atmosphere... No. Take out the part with feeling vibrations in the atmosphere. You cannot be on earth and feel things in the atmosphere.

3. We need to have rules on chakra cost for major abilities. 10 chakra for 150 added strength strike is too low. It should be 20 per turn.

4. Recall that whatever we allow in terms of abilities for our own things - we have to approve for others as well. 500 meters can feel vibrations in earth? Ok sure; lets just make a note that stuff like that is actually allowed.


5. On your SECOND summon, identify the level of each ability, and please state the exact size change it can undergo.
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on Thu Jun 30, 2016 3:34 pm
1. I don't have multiple contracts. They're more hybrid in nature. Not so unheard of.

2. Edited to Just earth/ground.

3. Edited to 20 as per request.

4. Recall that whatever we allow in terms of abilities for our own things - we have to approve for others as well. 500 meters can feel vibrations in earth? Ok sure; lets just make a note that stuff like that is actually allowed.

Why does that sound like an accusation? And have you not read the summoning system? I'm not doing anything thats out of the ordinary and not within the rules. Its a Monster of a summon. Their size along more than compensate for being able to feel things at such a minor distance.

5. Edited to identify the level of ability. Size added also for second summon.


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on Thu Jun 30, 2016 9:04 pm
Kurotsuchi wrote:1. I don't have multiple contracts. They're more hybrid in nature. Not so unheard of.

2. Edited to Just earth/ground.

3. Edited to 20 as per request.

4. Recall that whatever we allow in terms of abilities for our own things - we have to approve for others as well. 500 meters can feel vibrations in earth? Ok sure; lets just make a note that stuff like that is actually allowed.

Why does that sound like an accusation? And have you not read the summoning system? I'm not doing anything thats out of the ordinary and not within the rules. Its a Monster of a summon. Their size along more than compensate for being able to feel things at such a minor distance.

5. Edited to identify the level of ability. Size added also for second summon.



1. I don't mind them being hybrid. I just want to make sure they are a specific breed of hybrid, if you get my point. So we don't all have the same hybrid.

2. Make sure every ability is labeled minor, medium, or major please. If it is not an ability, just don't have it under that secition. But I assume everything there is one; and therefore needs to be purchased etc.

3. What I meant is - I just want it to be kept in mind that we made this system quite open so we need to make sure we have a grip on the extent of ability that is allowed, that is all.

4. Those boost can last for a max of two turns per your post. Not a "max of two extra turns" unless that is a typo. That sounds like four turns; if you want for four turns please make that clear.
And the chakra cost is for the activation as well as upkeep. It needs to be for both boosting abilities for both summons. Not 15 chakra for slithering.  

Other than that you are square.
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on Fri Jul 01, 2016 12:21 am
Edited. And I have to state things whether its an ability or not. People get silly at times. For instance you summon a Lion and have it roar. And folks tell you it cant roar because its not stated. Best to be safe than sorry.
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on Fri Jul 01, 2016 5:12 am
Haha very true.

These should be good.
Remember what I said about the cost for the stat boosts; cost chakra to activate and maintain lasts for two turns.

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