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Memories of Londo

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on Tue May 24, 2016 9:26 pm
Name: The Green Light
Rank: D
Cost: 10
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 100m
Speed: N/A
Power: N/A
Handseals: N/A
Description:  A rather unique application of the Sharingan of three tomoes or higher, this ability allows the Uchiha to, upon establishing eyesight, create an instantaneous illusion solely within the mind of whomever his eyes meet. This illusion does no harm in any way, but rather acts as a means of silent communication, as the user can chose to project thoughts and words into the mind of the target. Additionally, the user can chose to recreate a scene that he or she has previously witnessed, and, if the target also has the third stage of the Sharingan, he or she can activate it, allowing that person to study the recreated scene in perfectly replicated close detail and to copy abilities from the mind of the original user of this technique.
Combination:


Name: The God of Small Things
Rank: C
Cost: 20
Upkeep: N/A
Type: Ninjutsu | Fighting Style
Element: N/A
Range: Eyesight
Speed: N/A
Power: N/A
Handseals: N/A
Description: A powerful application of the three tomoe (or higher) variation of the Sharingan, this allows the user to replace any transmission vector of a genjutsu with eye contact, allowing the swirling pattern of the eye to replace hand seals and triggers such as scent. This technique itself has no cost, rather it is simply an addition to a different illusionary technique in the user's arsenal. Even widespread techniques can be altered to work with this, though of course they lose their wide reaching nature unless a huge amount of people were gazing into the wielder's eyes at the same time.
Combination: Any other genjutsu (unless otherwise specified)


Name: A Farewell to Arms
Rank: C
Cost: 20
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: Eyesight
Speed: N/A
Power: 200
Handseals: Dragon
Description: A clever little trick propagated by a snap of the fingers or a wave of a hand, those ensnared shall find their precious weapons taken from them.The means of the weapons' disappearance is entirely up to the user and can range from a simple vanishing to a brigade of elves prancing by and swiping the arms. Uniquely beneficial against any who rely heavily on weapons, this can cripple many an opponent's entire fighting style with a simple few hand signs.
Combination: N/A


Name: Prejudice Towards Pride
Rank: A
Cost: 50
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Whistling, singing, or playing a particular tune
Description: Subtle and deeply invasive, this sound based genjutsu implants within those who hear it a slight, temporary erasure of key memories surrounding the victims' familial ties. This illusion subtly convinces those affected that they are not of a clan and lack any sort of blood limit or special hiden. Memories of their blood and those surrounding it are tweaked and altered such that they plausibly lack the abilities; someone who grew up in a compound would temporarily believe themselves to simply be a clanless ninja taken in by the clan elders; a clan leader would believe himself to simply be a prominent leader of his large but ultimately non-unique family.
Combination: N/A


Name: Neuromancy
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 300
Handseals: Boar, Dragon, Dog, Boar
Description:  An illusion of the utmost subtlety triggered by a light breeze or draft, this technique convinces a single target that they are trapped in an illusion and that everything they sense in any way is simply a part of it. Once activated, the target begins to think of everything as being just slightly off, oftentimes in some kind of inexplicable way. The more clever the target, the more he or she will look for inconsistencies and the more they will find. Where they most expect to find some kind of small error in detail they likely shall, the technique allowing their own mind to influence it such that they essentially continue to fool themselves into believing that they are in an illusion. This does not mean that everywhere a person looks he or she shall find a problem, rather that if he or she looks very hard and expects to find an error in the illusion that person will see an error in the illusion. Due to the person thinking everything seen is not real, people generally focus much more strongly on breaking out of or escaping the illusions, believing reality to be capable of no lasting harm and thus disregarding the apparently illusionary dangers. Particularly invidious is the fact that other illusion can be placed "under" this one such that should a person somehow manage to break out of this fake illusion, this new layer of illusion will seem like reality.
Combination: N/A


Name: Invisible Monsters
Rank: S | Limited
Cost: 70
Upkeep: 30
Type: Genjutsu
Element: N/A
Range: Self
Speed: N/A
Power: 450
Handseals: Monkey, Snake, Rat, Specific Technique seal (held)
Description: The height of stealth, this illusion claims no peers and no equals. By wrapping himself in a layer of yin chakra, the use affects the minds of anyone and anything that comes to notice him, deflecting their attention entirely. This technique works not by covering the user in any sort of invisibility but rather by projecting a powerful compulsion through all senses into any and all observers' minds, instructing them to not notice the person. As such, no sensory ability, chakra based or otherwise, can locate the user as, as soon as the person locates him, they will instantly overwrite that information to believe that he is not there. Even touching him will have no affect as the person will simply believe that they had not touched him. However, this technique comes with a cost: the user must hold the seal for the entire duration of the technique and cannot use other techniques while this is activated.
Combination: N/A


Name: Heart of Darkness
Rank: S
Cost: 50
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 500
Handseals: Snake, Tiger, Hare, Dragon
Description: A viscous illusion propagated by a subtle, almost imperceptible pressure radiating outward from the user, this technique targets a person and generates a red arm resembling an appendage stripped of all skin which holds a body part or organ, usually the heart, of the afflicted. Once activated, additional hands and even organs can be created. This false organ can then be manipulated, pushed, squeezed, cut, or crushed by the illusory hand or the user himself. Any damage, pain, or effect done to the generated organ shall also translate to the original bearer of the organ, meaning that if his or her heart were crushed, he or she would feel as though it had spontaneously been crushed. Aside from causing excruciating pain in the victim, this can cause the body to enter a state of shock. Obviously any who have vital organs destroyed will be knocked unconscious, though the body, believing that the heart -or other organ- has actually been destroyed will panic, which can lead to potentially fatal states and possibly heart attacks. Additionally, anyone who looks upon the target will also see these effects, so if person A has his heart crushed and coughs up blood, person B will see person A as though this had happened. Finally, all organs and body parts are anatomically correct even down to personal imperfections according to personal knowledge of them, due to the illusion inducing the brain of any looking upon the organs to view them as they already know them to be. So if a person summons up an arm and that arm has a hidden tattoo, anyone who sees the arm and knows of the tattoo will see the tattoo upon it.

Those with an endurance of 300 or lower who succumb to this technique shall be knocked unconscious and their bodies shall experience dangerous, potentially life threatening shock, frequently leading to heart attacks. Any with endurance ranging from 301 to 400, are knocked out for one post and suffer a 20% speed reduction for two posts. Anyone with endurance higher than 400 shall resist potential unconsciousness but will suffer, as with all other stages, extreme pain and a high chance of critical bodily shock. Additionally, upon release or escape from the illusion, they shall lose 10% of their speed and strength for 2 posts.

However, regardless of the endurance levels of the victim(s), if they fail to break out of this illusion, they will remain convinced that their heart or other organs have been damaged or destroyed which, even if not resulting in extreme widespread mental and physical panic and potential debilitation, where applicable.
Combination: N/A


Name: Doublethink
Rank: A
Cost: 40
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: Self | 0
Speed: N/A
Power: 500
Handseals: N/A
Description: A defensive ability of the highest caliber, this allows the user to effortlessly deceive himself through an elaborate use of doublethink. In essence, the user can, while under the effects of this, think his thoughts before he thinks them, allowing him to preplan not only what he is about to say but to pre-think what he is about to think. Perhaps banal in appearance, this can combat any sort of invasive interrogation technique as the user can freely create a false set of memories, people, settings, and experiences and give them to the person who would attempt to read his mind. Moreover, so long as he maintains this ability, he truly believes these things, even if they contradict the underlying "truth" of his real experiences. Thus, no manner of lie detection, no matter how sophisticated, can possibly discern the fabrication.
Combination: N/A


Name: Snow
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 60m
Speed: N/A
Power: 280
Handseals: Rat Ox Snake Horse
Description: A fairly simple illusion, though one of immense versatility, this ability simply uses yin chakra to mimic the effects of the Yuki clan. Once the use competes the hand seals, the technique takes effect, allowing him to mold his chakra into illusionary formations of ice, water, and snow, as well as allowing him to appear to control these elements in the surrounding environment. Multisensory in nature, this ability causes any who experience the ‘ice’ to experience it on every level. A person to touch the ice would feel it and if they were impaled he would feel the pain of it, the cold of it, would see the blood from the wound as it quickly congeals due to the cold.

Designed to be used over long periods of time, the ability mimics the attributes of ninjutsu techniques. The illusionary constructs can be dodged, unlike many illusions, and the whole thing acts in real time. A sensory ninja within the grasps of this technique would sense the ice constructs as being crafted from ice chakra, in whatever way they personally sense such things, and someone with a doujutsu capable of seeing chakra but not of piercing genjutsu would see the ice or snow as being full of chakra in the same way any other ninjutsu would. The user can freely manipulate the ice in any way he sees fit, from crafting defenses to offenses to simply freezing large bodies of water or generating a frigid chill in the air. Should this come against someone relying on the water element, frozen bodies of water will ‘feel’ to them as though they cannot be manipulated and, as such, even should the suiton user attempt a jutsu with a body of ice, he will not sense it working and will instead believe it to have failed.

Combination: N/A


Name: Wonderland [Probs Limited]
Rank: S
Cost: 90
Upkeep: 45
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 800
Handseals: Rat Ox Boar Hare Snake  
Description: A dreadfully powerful illusion triggered by the user's voice which targets the basic underlying assumptions of its victims, Wonderland allows the user to essentially rewrite the “rules” of the world. For instance, he could chose that up is down, and form that point on all victims would perceive the world in that way. Limited only by the user’s imagination, he can decide that certain colors would feel a certain way or cause varying levels of pain when touched; he could chose to say that water is what humans breath, not air; he could decide that skin is actually an invasive parasite slowly sucking the life out of all upon it. Logic simply falls apart in face of the all-encompassing madness that is Wonderland. Even for the few that know of it and have lived to see it – or were allowed to remember it – the true power of the technique remains a mystery, for the real strength comes not from what it can cause someone to see or feel, but what it can cause someone to think. Victims are, essentially, seduced into thinking that these new “rules” are truly in effect because their bodies can seemingly feel them. Thus, not only can even the most basic of assumptions about the world be undermined for someone, such as the shape of the earth or his possession of a bloodline, but the body can go through great stress and damage as well, for the mind, thinking whatever effects are chosen are truly real, will attempt to rectify these with physiological responses.
Combination: N/A


Last edited by Jianyu Uchiha on Wed Aug 31, 2016 7:51 pm; edited 6 times in total
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on Mon Aug 08, 2016 12:42 pm
Not 100% sure what the hold up on these is. Unless genjutsu is still in the process of changing?
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on Wed Aug 10, 2016 6:09 pm
Please.
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on Fri Aug 12, 2016 9:02 pm
Jianyu Uchiha wrote:Name: The Green Light
Rank: D
Cost: 10
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 100m
Speed: N/A
Power: N/A
Handseals: N/A
Description:  A rather unique application of the Sharingan of three tomoes or higher, this ability allows the Uchiha to, upon establishing eyesight, create an instantaneous illusion solely within the mind of whomever his eyes meet. This illusion does no harm in any way, but rather acts as a means of silent communication, as the user can chose to project thoughts and words into the mind of the target. Additionally, the user can chose to recreate a scene that he or she has previously witnessed, and, if the target also has the third stage of the Sharingan, he or she can activate it, allowing that person to study the recreated scene in perfectly replicated close detail and to copy abilities from the mind of the original user of this technique.
Combination:


I suspect you understand what happens if you have no power stat in your gen.
Approved.


Name: The God of Small Things
Rank: C
Cost: N/A
Upkeep: N/A
Type: Genjutsu | Fighting Style
Element: N/A
Range: Eyesight
Speed: N/A
Power: N/A
Handseals: N/A
Description: A powerful application of the three tomoe (or higher) variation of the Sharingan, this allows the user to replace any transmission vector of a genjutsu with eye contact, allowing the swirling pattern of the eye to replace hand seals and triggers such as scent. This technique itself has no cost, rather it is simply an addition to a different illusionary technique in the user's arsenal. Even widespread techniques can be altered to work with this, though of course they lose their wide reaching nature unless a huge amount of people were gazing into the wielder's eyes at the same time.
Combination: Any other genjutsu (unless otherwise specified)


Needs to cost chakra.

Name: A Farewell to Arms
Rank: C
Cost: 20
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: Eyesight
Speed: N/A
Power: 200
Handseals: Dragon
Description: A clever little trick propagated by a snap of the fingers or a wave of a hand, those ensnared shall find their precious weapons taken from them.The means of the weapons' disappearance is entirely up to the user and can range from a simple vanishing to a brigade of elves prancing by and swiping the arms. Uniquely beneficial against any who rely heavily on weapons, this can cripple many an opponent's entire fighting style with a simple few hand signs.
Combination: N/A


Approved.

Name: Prejudice Towards Pride
Rank: A
Cost: 50
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Whistling, singing, or playing a particular tune
Description: Subtle and deeply invasive, this sound based genjutsu implants within those who hear it a slight, temporary erasure of key memories surrounding the victims' familial ties. This illusion subtly convinces those affected that they are not of a clan and lack any sort of blood limit or special hiden. Memories of their blood and those surrounding it are tweaked and altered such that they plausibly lack the abilities; someone who grew up in a compound would temporarily believe themselves to simply be a clanless ninja taken in by the clan elders; a clan leader would believe himself to simply be a prominent leader of his large but ultimately non-unique family.
Combination: N/A


Approved.

Name: Neuromancy
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 300
Handseals: Boar, Dragon, Dog, Boar
Description:  An illusion of the utmost subtlety, this technique convinces a single target that they are trapped in an illusion and that everything they sense in any way is simply a part of it. Once activated, the target begins to think of everything as being just slightly off, oftentimes in some kind of inexplicable way. The more clever the target, the more he or she will look for inconsistencies and the more they will find. Where they most expect to find some kind of small error in detail they likely shall, the technique allowing their own mind to influence it such that they essentially continue to fool themselves into believing that they are in an illusion. This does not mean that everywhere a person looks he or she shall find a problem, rather that if he or she looks very hard and expects to find an error in the illusion that person will see an error in the illusion. Due to the person thinking everything seen is not real, people generally focus much more strongly on breaking out of or escaping the illusions, believing reality to be capable of no lasting harm and thus disregarding the apparently illusionary dangers. Particularly invidious is the fact that other illusion can be placed "under" this one such that should a person somehow manage to break out of this fake illusion, this new layer of illusion will seem like reality.
Combination: N/A


Needs to have a specific trigger.

Name: Invisible Monsters
Rank: A
Cost: 40
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: Self
Speed: N/A
Power: 450
Handseals: Monkey, Snake, Rat, Specific Technique seal (held)
Description: The height of stealth, this illusion claims no peers and no equals. By wrapping himself in a layer of yin chakra, the use affects the minds of anyone and anything that comes to notice him, deflecting their attention entirely. This technique works not by covering the user in any sort of invisibility but rather by projecting a powerful compulsion through all senses into any and all observers' minds, instructing them to not notice the person. As such, no sensory ability, chakra based or otherwise, can locate the user as, as soon as the person locates him, they will instantly overwrite that information to believe that he is not there. Even touching him will have no affect as the person will simply believe that they had not touched him. However, this technique comes with a cost: the user must hold the seal for the entire duration of the technique and can take no offensive measures against anyone whatsoever.
Combination: N/A


This is S rank limited. And since the chakra control required is so great, you cannot use other techs while using this. Also, a person with gen points high enough can see through this.

Name: Heart of Darkness
Rank: A
Cost: 50
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Snake, Tiger, Hare, Dragon
Description: A viscous illusion propagated by a subtle, almost imperceptible pressure radiating outward from the user, this technique targets a person and generates a red arm resembling an appendage stripped of all skin which holds a body part or organ, usually the heart, of the afflicted. Once activated, additional hands and even organs can be created. This false organ can then be manipulated, pushed, squeezed, cut, or crushed by the illusory hand or the user himself. Any damage, pain, or effect done to the generated organ shall also translate to the original bearer of the organ, meaning that if his or her heart were crushed, he or she would feel as though it had spontaneously been crushed. Aside from causing excruciating pain in the victim, this can cause the body to enter a state of shock. Obviously any who have vital organs destroyed will be knocked unconscious, though the body, believing that the heart -or other organ- has actually been destroyed will panic, which can lead to potentially fatal states and possibly heart attacks. Additionally, anyone who looks upon the target will also see these effects, so if person A has his heart crushed and coughs up blood, person B will see person A as though this had happened. Finally, all organs and body parts are anatomically correct even down to personal imperfections according to personal knowledge of them, due to the illusion inducing the brain of any looking upon the organs to view them as they already know them to be. So if a person summons up an arm and that arm has a hidden tattoo, anyone who sees the arm and knows of the tattoo will see the tattoo upon it.
Combination: N/A


This should knock someone unconscious depending on their level of endurance. Give me a scale. Everyone is not getting knocked out by this.

Name: Doublethink
Rank: A
Cost: 40
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: Self | 0
Speed: N/A
Power: 500
Handseals: N/A
Description: A defensive ability of the highest caliber, this allows the user to effortlessly deceive himself through an elaborate use of doublethink. In essence, the user can, while under the effects of this, think his thoughts before he thinks them, allowing him to preplan not only what he is about to say but to pre-think what he is about to think. Perhaps banal in appearance, this can combat any sort of invasive interrogation technique as the user can freely create a false set of memories, people, settings, and experiences and give them to the person who would attempt to read his mind. Moreover, so long as he maintains this ability, he truly believes these things, even if they contradict the underlying "truth" of his real experiences. Thus, no manner of lie detection, no matter how sophisticated, can possibly discern the fabrication.
Combination: N/A


You can prepare certain thoughts, and activate this technique to think them. Thus, if this is activated right before your mind is read, someone will see those thoughts. You do realize that if your brain is fully gotten a hold of -this will mean nothing though right?

Approved.


Name: Snow
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 60m
Speed: N/A
Power: 280
Handseals: Rat Ox Snake Horse
Description: A fairly simple illusion, though one of immense versatility, this ability simply uses yin chakra to mimic the effects of the Yuki clan. Once the use competes the hand seals, the technique takes effect, allowing him to mold his chakra into illusionary formations of ice, water, and snow, as well as allowing him to appear to control these elements in the surrounding environment. Multisensory in nature, this ability causes any who experience the ‘ice’ to experience it on every level. A person to touch the ice would feel it and if they were impaled he would feel the pain of it, the cold of it, would see the blood from the wound as it quickly congeals due to the cold.

Designed to be used over long periods of time, the ability mimics the attributes of ninjutsu techniques. The illusionary constructs can be dodged, unlike many illusions, and the whole thing acts in real time. A sensory ninja within the grasps of this technique would sense the ice constructs as being crafted from ice chakra, in whatever way they personally sense such things, and someone with a doujutsu capable of seeing chakra but not of piercing genjutsu would see the ice or snow as being full of chakra in the same way any other ninjutsu would. The user can freely manipulate the ice in any way he sees fit, from crafting defenses to offenses to simply freezing large bodies of water or generating a frigid chill in the air. Should this come against someone relying on the water element, frozen bodies of water will ‘feel’ to them as though they cannot be manipulated and, as such, even should the suiton user attempt a jutsu with a body of ice, he will not sense it working and will instead believe it to have failed.

Approved. The dojutsu vision is only blocked if the gen works on the person.

Combination: N/A


Name: Wonderland [Probs Limited]
Rank: S
Cost: 60
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 800
Handseals: Rat Ox Boar Hare Snake  
Description: A dreadfully powerful illusion which targets the basic underlying assumptions of its victims, Wonderland allows the user to essentially rewrite the “rules” of the world. For instance, he could chose that up is down, and form that point on all victims would perceive the world in that way. Limited only by the user’s imagination, he can decide that certain colors would feel a certain way or cause varying levels of pain when touched; he could chose to say that water is what humans breath, not air; he could decide that skin is actually an invasive parasite slowly sucking the life out of all upon it. Logic simply falls apart in face of the all-encompassing madness that is Wonderland. Even for the few that know of it and have lived to see it – or were allowed to remember it – the true power of the technique remains a mystery, for the real strength comes not from what it can cause someone to see or feel, but what it can cause someone to think. Victims are, essentially, seduced into thinking that these new “rules” are truly in effect because their bodies can seemingly feel them. Thus, not only can even the most basic of assumptions about the world be undermined for someone, such as the shape of the earth or his possession of a bloodline, but the body can go through great stress and damage as well, for the mind, thinking whatever effects are chosen are truly real, will attempt to rectify these with physiological responses.
Combination: N/A


Make the cost much higher before its denied. The upkeep included. And I need a trigger.

The only "edits" to gen upcoming might be to include (more clearly) that all gen needs a TRIGGER - if that was not already obvious. And that no gen is x3 chakra cost. The max is x2 chakra cost for gen.
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on Fri Aug 12, 2016 9:52 pm
1. Yes, and thank you.

2. Oops! Fixed.

3. Thanks!

4. Thanks!

5. Specified.

6. Altered cost and status and limits; weaknesses noted.

7. Added Endurance ranges. Honestly didn't even consider that. x.x

8. As long as I am conscious and can use this technique, my thoughts should basically be fully encrypted, barring crazy things like Rinnegan soul eating mind reading stuff.

9. Noted and thank you.

10. Increased and added.


Omg I didn't even realize there were 10 here. I'm so sorry. X.X
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on Sat Aug 13, 2016 7:08 pm
Name: The Green Light
Rank: D
Cost: 10
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 100m
Speed: N/A
Power: N/A
Handseals: N/A
Description: A rather unique application of the Sharingan of three tomoes or higher, this ability allows the Uchiha to, upon establishing eyesight, create an instantaneous illusion solely within the mind of whomever his eyes meet. This illusion does no harm in any way, but rather acts as a means of silent communication, as the user can chose to project thoughts and words into the mind of the target. Additionally, the user can chose to recreate a scene that he or she has previously witnessed, and, if the target also has the third stage of the Sharingan, he or she can activate it, allowing that person to study the recreated scene in perfectly replicated close detail and to copy abilities from the mind of the original user of this technique.
Combination:


Name: The God of Small Things
Rank: C
Cost: 20
Upkeep: N/A
Type: Ninjutsu | Fighting Style
Element: N/A
Range: Eyesight
Speed: N/A
Power: N/A
Handseals: N/A
Description: A powerful application of the three tomoe (or higher) variation of the Sharingan, this allows the user to replace any transmission vector of a genjutsu with eye contact, allowing the swirling pattern of the eye to replace hand seals and triggers such as scent. This technique itself has no cost, rather it is simply an addition to a different illusionary technique in the user's arsenal. Even widespread techniques can be altered to work with this, though of course they lose their wide reaching nature unless a huge amount of people were gazing into the wielder's eyes at the same time.
Combination: Any other genjutsu (unless otherwise specified)


Name: A Farewell to Arms
Rank: C
Cost: 20
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: Eyesight
Speed: N/A
Power: 200
Handseals: Dragon
Description: A clever little trick propagated by a snap of the fingers or a wave of a hand, those ensnared shall find their precious weapons taken from them.The means of the weapons' disappearance is entirely up to the user and can range from a simple vanishing to a brigade of elves prancing by and swiping the arms. Uniquely beneficial against any who rely heavily on weapons, this can cripple many an opponent's entire fighting style with a simple few hand signs.
Combination: N/A


Name: Prejudice Towards Pride
Rank: A
Cost: 50
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Whistling, singing, or playing a particular tune
Description: Subtle and deeply invasive, this sound based genjutsu implants within those who hear it a slight, temporary erasure of key memories surrounding the victims' familial ties. This illusion subtly convinces those affected that they are not of a clan and lack any sort of blood limit or special hiden. Memories of their blood and those surrounding it are tweaked and altered such that they plausibly lack the abilities; someone who grew up in a compound would temporarily believe themselves to simply be a clanless ninja taken in by the clan elders; a clan leader would believe himself to simply be a prominent leader of his large but ultimately non-unique family.
Combination: N/A


Name: Neuromancy
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 300
Handseals: Boar, Dragon, Dog, Boar
Description: An illusion of the utmost subtlety triggered by a light breeze or draft, this technique convinces a single target that they are trapped in an illusion and that everything they sense in any way is simply a part of it. Once activated, the target begins to think of everything as being just slightly off, oftentimes in some kind of inexplicable way. The more clever the target, the more he or she will look for inconsistencies and the more they will find. Where they most expect to find some kind of small error in detail they likely shall, the technique allowing their own mind to influence it such that they essentially continue to fool themselves into believing that they are in an illusion. This does not mean that everywhere a person looks he or she shall find a problem, rather that if he or she looks very hard and expects to find an error in the illusion that person will see an error in the illusion. Due to the person thinking everything seen is not real, people generally focus much more strongly on breaking out of or escaping the illusions, believing reality to be capable of no lasting harm and thus disregarding the apparently illusionary dangers. Particularly invidious is the fact that other illusion can be placed "under" this one such that should a person somehow manage to break out of this fake illusion, this new layer of illusion will seem like reality.
Combination: N/A


Name: Invisible Monsters
Rank: S | Limited
Cost: 70
Upkeep: 30
Type: Genjutsu
Element: N/A
Range: Self
Speed: N/A
Power: 450
Handseals: Monkey, Snake, Rat, Specific Technique seal (held)
Description: The height of stealth, this illusion claims no peers and no equals. By wrapping himself in a layer of yin chakra, the use affects the minds of anyone and anything that comes to notice him, deflecting their attention entirely. This technique works not by covering the user in any sort of invisibility but rather by projecting a powerful compulsion through all senses into any and all observers' minds, instructing them to not notice the person. As such, no sensory ability, chakra based or otherwise, can locate the user as, as soon as the person locates him, they will instantly overwrite that information to believe that he is not there. Even touching him will have no affect as the person will simply believe that they had not touched him. However, this technique comes with a cost: the user must hold the seal for the entire duration of the technique and cannot use other techniques while this is activated.
Combination: N/A


Hmm. So someone's sensory or dojutsu cannot locate you through really any means of their senses unless that person has gen points equal to or above the power of this tech.



Name: Heart of Darkness
Rank: A
Cost: 50
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Snake, Tiger, Hare, Dragon
Description: A viscous illusion propagated by a subtle, almost imperceptible pressure radiating outward from the user, this technique targets a person and generates a red arm resembling an appendage stripped of all skin which holds a body part or organ, usually the heart, of the afflicted. Once activated, additional hands and even organs can be created. This false organ can then be manipulated, pushed, squeezed, cut, or crushed by the illusory hand or the user himself. Any damage, pain, or effect done to the generated organ shall also translate to the original bearer of the organ, meaning that if his or her heart were crushed, he or she would feel as though it had spontaneously been crushed. Aside from causing excruciating pain in the victim, this can cause the body to enter a state of shock. Obviously any who have vital organs destroyed will be knocked unconscious, though the body, believing that the heart -or other organ- has actually been destroyed will panic, which can lead to potentially fatal states and possibly heart attacks. Additionally, anyone who looks upon the target will also see these effects, so if person A has his heart crushed and coughs up blood, person B will see person A as though this had happened. Finally, all organs and body parts are anatomically correct even down to personal imperfections according to personal knowledge of them, due to the illusion inducing the brain of any looking upon the organs to view them as they already know them to be. So if a person summons up an arm and that arm has a hidden tattoo, anyone who sees the arm and knows of the tattoo will see the tattoo upon it.

Those with an endurance of 300 or lower who succumb to this technique shall be knocked unconscious and their bodies shall experience dangerous, potentially life threatening shock, frequently leading to heart attacks. Any with endurance ranging from 301 to 450 and succumb to this ability shall be knocked unconscious for three posts and suffer, if reawakened, minor shock, causing extreme internal pain and lowered reflexes for three turns. Targets who fall victim to this and have from 451 to 560 will resist unconsciousness but will experience traumatic shock, potentially causing dangerous stress-related issues such as cardiac arrest, and will reduce the victim's speed and strength by 40% for 3 posts. Any with endurance higher than this will suffer intense pain but will otherwise feel no lingering effects.

However, regardless of the endurance levels of the victim(s), if they fail to break out of this illusion, they will remain convinced that their heart or other organs have been damaged or destroyed which, even if not resulting in extreme widespread mental and physical panic and potential debilitation, where applicable.
Combination: N/A


No. You do not get to put Tier 5 Endurance into minus 40% of speed and cardiac arrest with an A rank genjutsu. Make the affects of this far more reasonable please.
Name: Doublethink
Rank: A
Cost: 40
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: Self | 0
Speed: N/A
Power: 500
Handseals: N/A
Description: A defensive ability of the highest caliber, this allows the user to effortlessly deceive himself through an elaborate use of doublethink. In essence, the user can, while under the effects of this, think his thoughts before he thinks them, allowing him to preplan not only what he is about to say but to pre-think what he is about to think. Perhaps banal in appearance, this can combat any sort of invasive interrogation technique as the user can freely create a false set of memories, people, settings, and experiences and give them to the person who would attempt to read his mind. Moreover, so long as he maintains this ability, he truly believes these things, even if they contradict the underlying "truth" of his real experiences. Thus, no manner of lie detection, no matter how sophisticated, can possibly discern the fabrication.
Combination: N/A


Name: Snow
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 60m
Speed: N/A
Power: 280
Handseals: Rat Ox Snake Horse
Description: A fairly simple illusion, though one of immense versatility, this ability simply uses yin chakra to mimic the effects of the Yuki clan. Once the use competes the hand seals, the technique takes effect, allowing him to mold his chakra into illusionary formations of ice, water, and snow, as well as allowing him to appear to control these elements in the surrounding environment. Multisensory in nature, this ability causes any who experience the ‘ice’ to experience it on every level. A person to touch the ice would feel it and if they were impaled he would feel the pain of it, the cold of it, would see the blood from the wound as it quickly congeals due to the cold.

Designed to be used over long periods of time, the ability mimics the attributes of ninjutsu techniques. The illusionary constructs can be dodged, unlike many illusions, and the whole thing acts in real time. A sensory ninja within the grasps of this technique would sense the ice constructs as being crafted from ice chakra, in whatever way they personally sense such things, and someone with a doujutsu capable of seeing chakra but not of piercing genjutsu would see the ice or snow as being full of chakra in the same way any other ninjutsu would. The user can freely manipulate the ice in any way he sees fit, from crafting defenses to offenses to simply freezing large bodies of water or generating a frigid chill in the air. Should this come against someone relying on the water element, frozen bodies of water will ‘feel’ to them as though they cannot be manipulated and, as such, even should the suiton user attempt a jutsu with a body of ice, he will not sense it working and will instead believe it to have failed.

Combination: N/A


Name: Wonderland [Probs Limited]
Rank: S
Cost: 90
Upkeep: 45
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 800
Handseals: Rat Ox Boar Hare Snake
Description: A dreadfully powerful illusion triggered by the user's voice which targets the basic underlying assumptions of its victims, Wonderland allows the user to essentially rewrite the “rules” of the world. For instance, he could chose that up is down, and form that point on all victims would perceive the world in that way. Limited only by the user’s imagination, he can decide that certain colors would feel a certain way or cause varying levels of pain when touched; he could chose to say that water is what humans breath, not air; he could decide that skin is actually an invasive parasite slowly sucking the life out of all upon it. Logic simply falls apart in face of the all-encompassing madness that is Wonderland. Even for the few that know of it and have lived to see it – or were allowed to remember it – the true power of the technique remains a mystery, for the real strength comes not from what it can cause someone to see or feel, but what it can cause someone to think. Victims are, essentially, seduced into thinking that these new “rules” are truly in effect because their bodies can seemingly feel them. Thus, not only can even the most basic of assumptions about the world be undermined for someone, such as the shape of the earth or his possession of a bloodline, but the body can go through great stress and damage as well, for the mind, thinking whatever effects are chosen are truly real, will attempt to rectify these with physiological responses.
Combination: N/A


If you are rewriting the rules of my imagination etc. than while this is going on - shouldn't you be somehow preoccupied with what you are doing if it lasts long? Just wondering, not demanding.
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on Sat Aug 13, 2016 9:42 pm
1. Yes. Basically anyone will just choose to not notice the user.

2. The way I have it is basically that people with endurance equal to or less than the technique's power suffer some form of unconsciousness, people with ~20% more endurance have extreme pain and potential for other health hazards upon freedom, and people beyond this simply suffer intense pain. I'm fully willing to reduce/alter the duration for unconsciousness or whatever if need be. Suggestions always welcome.

However, as for cardiac arrest and other stress related problems, note this: a person who is afflicted by this could easily have their brain/body convinced that their heart had been crushed and was no longer working for multiple posts. Regardless of how hard of a blow you can withstand, this will cause dangerous bodily responses as the body essentially enters a state of shock/panic.

I reduced the upper level to cap at 500.

3. Preoccupied as in like devoting a lot of concentration to this? I don't know if I fully get what you mean.
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on Sun Aug 14, 2016 6:31 am
Jianyu Uchiha wrote:1. Yes. Basically anyone will just choose to not notice the user.

2. The way I have it is basically that people with endurance equal to or less than the technique's power suffer some form of unconsciousness, people with ~20% more endurance have extreme pain and potential for other health hazards upon freedom, and people beyond this simply suffer intense pain. I'm fully willing to reduce/alter the duration for unconsciousness or whatever if need be. Suggestions always welcome.

However, as for cardiac arrest and other stress related problems, note this: a person who is afflicted by this could easily have their brain/body convinced that their heart had been crushed and was no longer working for multiple posts. Regardless of how hard of a blow you can withstand, this will cause dangerous bodily responses as the body essentially enters a state of shock/panic.

I reduced the upper level to cap at 500.

3. Preoccupied as in like devoting a lot of concentration to this? I don't know if I fully get what you mean.

I see. So then let me work with you. Its a beautfiul gen, but the effects and the after affects are far too extreme for an A rank jutsu. Someone with 500 Endurance is a tank.

"Those with an endurance of 300 or lower who succumb to this technique shall be knocked unconscious and their bodies shall experience dangerous, potentially life threatening shock, frequently leading to heart attacks. Any with endurance ranging from 301 to 450 and succumb to this ability shall be knocked unconscious for three posts and suffer, if reawakened, minor shock, causing extreme internal pain and lowered reflexes for three turns. Targets who fall victim to this and have from 451 to 500 will resist unconsciousness but will experience traumatic shock, potentially causing dangerous stress-related issues such as cardiac arrest, and will reduce the victim's speed and strength by 40% for 3 posts. Any with endurance higher than this will suffer intense pain but will otherwise feel no lingering effects."

I agree with the first sentence. The second one is iffy. 301-450? No. 301-400 are knocked unconscious for one post and when awakened suffer -20% speed for two posts. Targets of 401-500 are not knocked out, but are weary and subject to shock and pain; and their speed and strength get docked -10% for two turns.

I want this to be S rank please. Just in lieu of the extreme affects. The stats are not the only aspect of a technique that determine its rank; they are just limits to what a technique ranked at that level may have - if that makes sense. Considering this devestates most people, and that virtually no one walks away unscathed - this needs to be at least S rank. I need the upkeep bumped up as well.
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on Mon Aug 15, 2016 4:11 pm
Edited to match above requests. Thank you kindly for the suggestions!
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on Thu Aug 25, 2016 8:59 am
I can only assume these are good to go now.
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on Fri Aug 26, 2016 11:52 am
Yep
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on Fri Aug 26, 2016 11:53 am
I'll look over one last time but they should be good.
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on Wed Aug 31, 2016 7:20 pm
Jianyu Uchiha wrote:Name: The Green Light
Rank: D
Cost: 10
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: 100m
Speed: N/A
Power: N/A
Handseals: N/A
Description:  A rather unique application of the Sharingan of three tomoes or higher, this ability allows the Uchiha to, upon establishing eyesight, create an instantaneous illusion solely within the mind of whomever his eyes meet. This illusion does no harm in any way, but rather acts as a means of silent communication, as the user can chose to project thoughts and words into the mind of the target. Additionally, the user can chose to recreate a scene that he or she has previously witnessed, and, if the target also has the third stage of the Sharingan, he or she can activate it, allowing that person to study the recreated scene in perfectly replicated close detail and to copy abilities from the mind of the original user of this technique.
Combination:


Name: The God of Small Things
Rank: C
Cost: 20
Upkeep: N/A
Type: Ninjutsu | Fighting Style
Element: N/A
Range: Eyesight
Speed: N/A
Power: N/A
Handseals: N/A
Description: A powerful application of the three tomoe (or higher) variation of the Sharingan, this allows the user to replace any transmission vector of a genjutsu with eye contact, allowing the swirling pattern of the eye to replace hand seals and triggers such as scent. This technique itself has no cost, rather it is simply an addition to a different illusionary technique in the user's arsenal. Even widespread techniques can be altered to work with this, though of course they lose their wide reaching nature unless a huge amount of people were gazing into the wielder's eyes at the same time.
Combination: Any other genjutsu (unless otherwise specified)


Name: A Farewell to Arms
Rank: C
Cost: 20
Upkeep: 5
Type: Genjutsu
Element: N/A
Range: Eyesight
Speed: N/A
Power: 200
Handseals: Dragon
Description: A clever little trick propagated by a snap of the fingers or a wave of a hand, those ensnared shall find their precious weapons taken from them.The means of the weapons' disappearance is entirely up to the user and can range from a simple vanishing to a brigade of elves prancing by and swiping the arms. Uniquely beneficial against any who rely heavily on weapons, this can cripple many an opponent's entire fighting style with a simple few hand signs.
Combination: N/A


Name: Prejudice Towards Pride
Rank: A
Cost: 50
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Whistling, singing, or playing a particular tune
Description: Subtle and deeply invasive, this sound based genjutsu implants within those who hear it a slight, temporary erasure of key memories surrounding the victims' familial ties. This illusion subtly convinces those affected that they are not of a clan and lack any sort of blood limit or special hiden. Memories of their blood and those surrounding it are tweaked and altered such that they plausibly lack the abilities; someone who grew up in a compound would temporarily believe themselves to simply be a clanless ninja taken in by the clan elders; a clan leader would believe himself to simply be a prominent leader of his large but ultimately non-unique family.
Combination: N/A


Name: Neuromancy
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 300
Handseals: Boar, Dragon, Dog, Boar
Description:  An illusion of the utmost subtlety triggered by a light breeze or draft, this technique convinces a single target that they are trapped in an illusion and that everything they sense in any way is simply a part of it. Once activated, the target begins to think of everything as being just slightly off, oftentimes in some kind of inexplicable way. The more clever the target, the more he or she will look for inconsistencies and the more they will find. Where they most expect to find some kind of small error in detail they likely shall, the technique allowing their own mind to influence it such that they essentially continue to fool themselves into believing that they are in an illusion. This does not mean that everywhere a person looks he or she shall find a problem, rather that if he or she looks very hard and expects to find an error in the illusion that person will see an error in the illusion. Due to the person thinking everything seen is not real, people generally focus much more strongly on breaking out of or escaping the illusions, believing reality to be capable of no lasting harm and thus disregarding the apparently illusionary dangers. Particularly invidious is the fact that other illusion can be placed "under" this one such that should a person somehow manage to break out of this fake illusion, this new layer of illusion will seem like reality.
Combination: N/A


Name: Invisible Monsters
Rank: S | Limited
Cost: 70
Upkeep: 30
Type: Genjutsu
Element: N/A
Range: Self
Speed: N/A
Power: 450
Handseals: Monkey, Snake, Rat, Specific Technique seal (held)
Description: The height of stealth, this illusion claims no peers and no equals. By wrapping himself in a layer of yin chakra, the use affects the minds of anyone and anything that comes to notice him, deflecting their attention entirely. This technique works not by covering the user in any sort of invisibility but rather by projecting a powerful compulsion through all senses into any and all observers' minds, instructing them to not notice the person. As such, no sensory ability, chakra based or otherwise, can locate the user as, as soon as the person locates him, they will instantly overwrite that information to believe that he is not there. Even touching him will have no affect as the person will simply believe that they had not touched him. However, this technique comes with a cost: the user must hold the seal for the entire duration of the technique and cannot use other techniques while this is activated.
Combination: N/A


Name: Heart of Darkness
Rank: S
Cost: 50
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 45
Speed: N/A
Power: 410
Handseals: Snake, Tiger, Hare, Dragon
Description: A viscous illusion propagated by a subtle, almost imperceptible pressure radiating outward from the user, this technique targets a person and generates a red arm resembling an appendage stripped of all skin which holds a body part or organ, usually the heart, of the afflicted. Once activated, additional hands and even organs can be created. This false organ can then be manipulated, pushed, squeezed, cut, or crushed by the illusory hand or the user himself. Any damage, pain, or effect done to the generated organ shall also translate to the original bearer of the organ, meaning that if his or her heart were crushed, he or she would feel as though it had spontaneously been crushed. Aside from causing excruciating pain in the victim, this can cause the body to enter a state of shock. Obviously any who have vital organs destroyed will be knocked unconscious, though the body, believing that the heart -or other organ- has actually been destroyed will panic, which can lead to potentially fatal states and possibly heart attacks. Additionally, anyone who looks upon the target will also see these effects, so if person A has his heart crushed and coughs up blood, person B will see person A as though this had happened. Finally, all organs and body parts are anatomically correct even down to personal imperfections according to personal knowledge of them, due to the illusion inducing the brain of any looking upon the organs to view them as they already know them to be. So if a person summons up an arm and that arm has a hidden tattoo, anyone who sees the arm and knows of the tattoo will see the tattoo upon it.

Those with an endurance of 300 or lower who succumb to this technique shall be knocked unconscious and their bodies shall experience dangerous, potentially life threatening shock, frequently leading to heart attacks. Any with endurance ranging from 301 to 400, are knocked out for one post and suffer a 20% speed reduction for two posts. Anyone with endurance higher than 400 shall resist potential unconsciousness but will suffer, as with all other stages, extreme pain and a high chance of critical bodily shock. Additionally, upon release or escape from the illusion, they shall lose 10% of their speed and strength for 2 posts.

However, regardless of the endurance levels of the victim(s), if they fail to break out of this illusion, they will remain convinced that their heart or other organs have been damaged or destroyed which, even if not resulting in extreme widespread mental and physical panic and potential debilitation, where applicable.
Combination: N/A


Name: Doublethink
Rank: A
Cost: 40
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: Self | 0
Speed: N/A
Power: 500
Handseals: N/A
Description: A defensive ability of the highest caliber, this allows the user to effortlessly deceive himself through an elaborate use of doublethink. In essence, the user can, while under the effects of this, think his thoughts before he thinks them, allowing him to preplan not only what he is about to say but to pre-think what he is about to think. Perhaps banal in appearance, this can combat any sort of invasive interrogation technique as the user can freely create a false set of memories, people, settings, and experiences and give them to the person who would attempt to read his mind. Moreover, so long as he maintains this ability, he truly believes these things, even if they contradict the underlying "truth" of his real experiences. Thus, no manner of lie detection, no matter how sophisticated, can possibly discern the fabrication.
Combination: N/A


Name: Snow
Rank: B
Cost: 30
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 60m
Speed: N/A
Power: 280
Handseals: Rat Ox Snake Horse
Description: A fairly simple illusion, though one of immense versatility, this ability simply uses yin chakra to mimic the effects of the Yuki clan. Once the use competes the hand seals, the technique takes effect, allowing him to mold his chakra into illusionary formations of ice, water, and snow, as well as allowing him to appear to control these elements in the surrounding environment. Multisensory in nature, this ability causes any who experience the ‘ice’ to experience it on every level. A person to touch the ice would feel it and if they were impaled he would feel the pain of it, the cold of it, would see the blood from the wound as it quickly congeals due to the cold.

Designed to be used over long periods of time, the ability mimics the attributes of ninjutsu techniques. The illusionary constructs can be dodged, unlike many illusions, and the whole thing acts in real time. A sensory ninja within the grasps of this technique would sense the ice constructs as being crafted from ice chakra, in whatever way they personally sense such things, and someone with a doujutsu capable of seeing chakra but not of piercing genjutsu would see the ice or snow as being full of chakra in the same way any other ninjutsu would. The user can freely manipulate the ice in any way he sees fit, from crafting defenses to offenses to simply freezing large bodies of water or generating a frigid chill in the air. Should this come against someone relying on the water element, frozen bodies of water will ‘feel’ to them as though they cannot be manipulated and, as such, even should the suiton user attempt a jutsu with a body of ice, he will not sense it working and will instead believe it to have failed.

Combination: N/A


Name: Wonderland [Probs Limited]
Rank: S
Cost: 90
Upkeep: 45
Type: Genjutsu
Element: N/A
Range: 50m
Speed: N/A
Power: 800
Handseals: Rat Ox Boar Hare Snake  
Description: A dreadfully powerful illusion triggered by the user's voice which targets the basic underlying assumptions of its victims, Wonderland allows the user to essentially rewrite the “rules” of the world. For instance, he could chose that up is down, and form that point on all victims would perceive the world in that way. Limited only by the user’s imagination, he can decide that certain colors would feel a certain way or cause varying levels of pain when touched; he could chose to say that water is what humans breath, not air; he could decide that skin is actually an invasive parasite slowly sucking the life out of all upon it. Logic simply falls apart in face of the all-encompassing madness that is Wonderland. Even for the few that know of it and have lived to see it – or were allowed to remember it – the true power of the technique remains a mystery, for the real strength comes not from what it can cause someone to see or feel, but what it can cause someone to think. Victims are, essentially, seduced into thinking that these new “rules” are truly in effect because their bodies can seemingly feel them. Thus, not only can even the most basic of assumptions about the world be undermined for someone, such as the shape of the earth or his possession of a bloodline, but the body can go through great stress and damage as well, for the mind, thinking whatever effects are chosen are truly real, will attempt to rectify these with physiological responses.
Combination: N/A

Heart of Darkness - Denied.

^I need this technique to make more sense numerically in terms of its affect given that its a basic S rank. It should not be putting 400 Endurance in the hospital. 400 Endurance is a tank.
You can remake that and pitch it to me again for approval.

My recommendation is that as an S rank tech you hurt two stats of people of 200 and below endurance; and after it should be one stat and a low percentage. This should not be knocking out 350+ Endurance.

Everything else approved.
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on Wed Aug 31, 2016 7:26 pm
So after adjusting it to match your previous suggestions for balance, this is now denied?
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on Wed Aug 31, 2016 7:29 pm
Jianyu Uchiha wrote:So after adjusting it to match your previous suggestions for balance, this is now denied?

I'm denying this because I did not realize this was a normal technique; I thought this was the limited one. And furthermore, the power of the technique is not so high that it should be crippling people at that high of endurance. So I am suggesting for a moderately powerful technique you make the effects reasonable.
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on Wed Aug 31, 2016 7:34 pm
So you are now suggesting that I make it a limited?
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on Wed Aug 31, 2016 7:37 pm
Jianyu Uchiha wrote:So you are now suggesting that I make it a limited?

I am not suggesting anything. I am saying that a genjutsu of 400 power should not be putting 400 endurance in a wheelchair or unconscious. I hope this make perfect sense. I am not forcing you to make it limited; but as it is, the affects need to be substantially lower for higher endurance.
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on Wed Aug 31, 2016 7:52 pm
Edited to 500 power then.
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on Wed Aug 31, 2016 8:06 pm
Jianyu Uchiha wrote:Edited to 500 power then.

Nice.

Its still not knocking unconscious 400 endurance. You can knock unconscious 300 endurance and lower. Keeping in mind that for a gen to take away consciousness is the height of an affect in essence. You might as well have killed them if they cannot do anything. And anyone of endurance level 300 above is very durable. So to affect this amount is significant.
If you would like to have the affect of pain to people of 300-500 endurance that is fine. Specifiy which stat is harmed and how much.
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on Wed Aug 31, 2016 9:09 pm
If this were a ninjutsu, it would not simply knock people unconscious who had endurance lower than its power - it would kill them. However, if genjutsu simply obeys entirely different endurance based rules so be it.
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on Thu Sep 01, 2016 8:50 am
Jianyu Uchiha wrote:If this were a ninjutsu, it would not simply knock people unconscious who had endurance lower than its power - it would kill them. However, if genjutsu simply obeys entirely different endurance based rules so be it.

It does due to the ease of strike with which genjutsu affords. And please note that I am not trolling your stuff or trying to nerf you out of high heaven; I love genjutsu and specialize in it. I like your work - but I have to make it reasonable in many ways given how powerful it is by nature.
Thanks for understanding and working with me.

Also, please note that the gen system will not be making gen cost x3 as I told you a while back. It was never updated, but it will be 1.5 or x2 at the MOST. Probably 1.5 like fuuin is/should be.



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on Tue Oct 04, 2016 11:01 am
Senju Clan Page wrote:Name: Advent of a World of Flowering Trees
Rank: S
Cost: 60 Chakra
Type: Ninjutsu
Element: N/A
Range: 300 Meters (x2 life force)
Speed: 150
Power: 300 (x2 life force)
Handseals: Snake
Description:Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. During the forest's formation, the user can have the branch restrain any target(s) that tries to attack the user before the formation of the forest is complete. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. The user can also control where the pollen spreads so it does not affect them nor their comrades. The pollen is also capable of penetrating Susanoo's defences.
With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen.

*Pollen immediately knocks out targets with 500 endurance and less. 500-1,000 endurance takes two posts before going unconscious.
*Trees function the same as in the Nativity of a World of Trees.
*Upkeep is 15 chakra per turn.

Requirements: Must have mokuton. Must know Nativity of a World of Trees.

Everlasting wrote:Name: Aeriopax Osmosis [LIMITED]
Rank: S
Cost: 50 chakra
Upkeep:10 chakra per turn while they are spreading.
Type: Ninjutsu, Ijutsu
Element: N/A
Range: 250
Speed: 500
Power: N/A
Handseals: N/A
Description: With this technique, another great signature technique of Quetsiqquaddol, he utilizes his far superior cells and genetic nature to infiltrate the human body from the inside out. His cells pass from his body to the air around him, filling in any and all matter that is around. Each cell is sentient and tied to his consciousness as well as his chakra and life force. The cells power is equal to the user's endurance and life force divided by two. In order to seep through a body of matter, that entities life force and endurance divided by two must be equal to or greater than the power of his cells in order to reject the osmosis. The Osmosis takes one full turn before his cells successfully infiltrate the body of another. Once this is done, the user has the ability to command his cells to do a variety of things, and this ties into future techniques. Suffice to say at this basic stage, the user can communicate to his cells to attack other cells, body systems or vital organs. The user is able to tear apart the person from the inside out - literally.

This is the baseline technique for other Myticholorian techniques.

*These cells can only be seen by tomoe two sharingan, or level 2+ Byakugan.
*These cells power level/endurance is equal to the users endurance added with their life force divided by two.
*The cells can only infiltrate an entity whose cells have lesser power than his cells.
*It takes one full turn before the cells fully come inside of the body.
*The cells can be stunned and thus rendered ineffective for a varying amount of time if the body they are inside of his heavily shocked by a technique. I.e. They could not affect someone who had LRA active or was being struck with a lightning technique.
*Once the cells are inside and begin to try and attack the body or even control it, the victim may resist. However the victim must have more powerful cells in order to do so, and this is determined by measuring their life force and endurance divided by two.
*If a person's cells by the equation above are stronger, than they are able to pay 50 chakra and 10 life force to expel the cells from their body OR by being electrocuted. The cells return to the user immediately.
*As the user's life force/endurance go down, so do the power of the cells immediately.
*The cells always remain in contact with the user, no matter the distance.
Combination: This technique can be with any elemental techniques or body techniques relating to the user.

In light of the above, I must ask that this be approved. While mine does not knock out people of 400 or more endurance, the Advent can knock out people of 1000 endurance and instantly knock out those of 500, while Osmosis can instantly kill people of 500 endurance as well.
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on Tue Oct 04, 2016 3:31 pm
keep in mind Jianyu your talking about one being a limited tech and both being Tied to Bloodlines, as well as the other being a Canon technique.

Not taking over, just giving a helpful note, IF you were to make a Custom MS ability, and it did something akin to this, then I could defend you more easily, but also keep in mind that Temple of Nirvana does similar if you wish to learn it or make it if need be, as does the Sharingan Genjutsu itself, so a pair of alternatives to mull over possibly getting or even expounding upon to achive what your wanting.
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on Tue Oct 04, 2016 3:34 pm
I fail to see how bloodline affiliation/canon status should have a meaningful effect on the power of a technique. Additionally, I have previously asked if the suggestion was to make this limited and it would then be acceptable. I think what I got what "no."
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on Tue Oct 04, 2016 3:55 pm
And you skip right over my Suggjestions
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