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Theatre of Flames

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on Thu May 19, 2016 12:50 am
Name: Wanderking
Rank: B
Cost: N/A
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: The ultimate expression of one who has achieved a mastery of the art beyond that which even resembles reason, this ability – something between a fighting stance and an art form – stems from a prodigal ease with which one manipulates his or her marionettes. Because art is so engrained in the mind and muscles of the masters, they no longer require large, sweeping gestures to accomplish their desired feats and, moreover, can use their hands for other purposes. Naturally, if one’s fingers are entirely preoccupied, as with hand seals, this proves impossible, but should one, say, handle a weapon in one hand, their other hand remains free to control their dolls; should one dual wield daggers, they may use their bottom two fingers to spin chakra strings.

The ability extends even further than this, however, as it allows the user to “jump” their strings from one finger to another, meaning that if the user’s finger is currently required, they can pick up the string with a different finger, allowing them to “pass” strings about to any fingers which are temporarily not needed. This becomes a part of whatever the master is otherwise focused on. A person capable of this could very well play a beautiful piano piece all the while controlling an army of puppets and this method often finds use in training. When combined with another fighting form or weapon use, the master’s fingers find themselves in constant, tiny motion as they both grip their weapons and manipulate their treasures.

Many, particularly fellow masters of puppetry, find the notion of a puppeteer engaging in combat while using his puppets not simply impressive but terrifying and outright sacrilege, for rather than hide behind his army, the king walks about his troops and fights upon the front lines. This perceived madness has inspired some to dub the art of the Marching King as that of a Mad King who recklessly risks his life.
Combination: N/A


Name: Promotion
Rank: D-S
Cost: 10
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: With this ability, the puppeteer may move their creation in such a way that it can use a taijutsu or bukijutsu technique known by the master, allowing it to perform more advanced attacks and such. The puppet must, of course, have any relevant weaponry and/or body parts needed for the attack. For instance, a puppet with no arms could not deliver a punch in the same way that a puppet without a sword could not do a technique of blade work. The user must have the rank of this jutsu equivalent to the rank of bukijutsu that they wish to have their puppet use.
Combination: N/A


Name: En Passant
Rank: D
Cost: 10
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 20 m
Speed: +30
Power: N/A
Handseals: Chakra Threads
Description: A modified version of the body flicker, this ability simply is extended for use on a puppet rather than the user. The puppeteer will pulse a burst of chakra down the strings, enlivening a puppet and causing it to temporarily move at increased speeds. This can allow a puppet to appear more lifelike and adds a burst of surprise to their movements.  
Combination: N/A


Name: Castle
Rank: C
Cost: 20
Upkeep:
Type: Kugutsu
Element: N/A
Range: 30 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: Essentially a modified replacement technique specifically for the puppeteer, this ability has twofold use. First, it can be used simply as a replacement technique for a puppet, allowing them to rapidly swap places with an object in the nearby environment, including another puppet. Conversely, this can be used to swap a puppeteer who is in danger with her puppet, leading to a nasty surprise for the person who struck what was once the puppeteer.
Combination: N/A


Name: Grandmaster
Rank: B
Cost: 30
Upkeep: 15
Type: Kugutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A supplementary art for the masters of puppetry, this ability allows the puppeteer to share senses with his or her creations. Sight is most commonly shared, though certain puppets may be installed with devices which confer hearing or other sensations to the puppet and its master. That said, the puppet must have the proper devices installed, such as eyes or other means of optical sensory reception, for this technique to be effective. Additionally, the puppeteer may choose to speak through a puppet if he or she wishes. Senses are transmitted to the puppeteer, so pain can also be felt, where applicable.
Combination: N/A


Name: Zugzwang
Rank: B
Cost: 40
Upkeep: 20
Type: Kugutsu
Element: N/A
Range: Self
Speed: +100 speed, plus puppetry bonus/reduction
Power:
Handseals: Chakra Threads
Description: A  bizarre variant of the normal puppetry technique, this involves the user attaching chakra strings to herself or local, fixed objects and moving herself as a puppet. This confers certain boons to the puppeteer, though in particular it boasts a phenomenal use in defensive maneuvers. Because the strings allow the user to move as a puppet, she can literally fling herself out of the way of danger, allowing her to alter trajectory in the middle of another movement, effectively disregarding momentum. Due to this, convention fighters shall have an incredibly difficult time predicting the movements as they can result from normal human motion, manipulation by chakra threads, or any combination of the two. Additionally, the user can generate slightly more power by adding the increased force of the chakra enhanced threads to their normal strength. [2 post cooldown]
Combination: N/A


Name: Maroczy Bind
Rank: S
Cost: 60
Upkeep: 20
Type: Kugutsu
Element: N/A
Range: 100 m
Speed: N/A
Power: 600
Handseals: Chakra Threads
Description: With a large application of chakra to the strings controlling a puppet or otherwise attached to an object, the puppeteer can supercharge them, giving them a deadly addition. With the influx of chakra, the strings instantly transform into a deadly, incredibly fine razor wire-like projection which can easily slice through human bodies and a large host of defenses. This allows the puppeteer to potentially, with clever placement of strings, attack an opponent even without a puppet in play and makes attempts to simply bypass the puppeteer's army incredibly dangerous. Additionally, the puppeteer can also use this with a large supply of strings and puppets to control large swaths of the battlefield. Aside from the deadly alteration caused by the increased chakra flowing through the strands, these can be manipulated with any other technique which manipulates chakra threads and, obviously, can still be used to control puppets.

When attached to a non-puppet object, the threads, like those of the parent technique, will for a straight line from user to the object in question. As such, if one were to throw something attached with one of these strings, the string would trail behind. This does not confer any sort of boon or bonus to the projectile, rather, it simply adds an extra threat behind that projectile. If the 'anchor' of the thread on either end is moved, the thread shall simply adjust accordingly at whatever speed that thing(s) moves, much like the string of a kite (IE, if a rock has one attached and is then thrown far to the left, the thread attached to it will stay attached, but if the user does not move, the length of thread will shift with the rock).
Combination: N/A
Takes the place of the conventional Puppet Technique while activated.


Last edited by Jianyu Uchiha on Mon Jun 13, 2016 4:49 pm; edited 4 times in total
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on Mon May 23, 2016 12:17 pm
These are done.
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on Mon May 23, 2016 3:47 pm
Cinder wrote:Name: Wanderking
Rank: E
Cost: N/A
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: The ultimate expression of one who has achieved a mastery of the art beyond that which even resembles reason, this ability – something between a fighting stance and an art form – stems from a prodigal ease with which one manipulates his or her marionettes. Because art is so engrained in the mind and muscles of the masters, they no longer require large, sweeping gestures to accomplish their desired feats and, moreover, can use their hands for other purposes. Naturally, if one’s fingers are entirely preoccupied, as with hand seals, this proves impossible, but should one, say, handle a weapon in one hand, their other hand remains free to control their dolls; should one dual wield daggers, they may use their bottom two fingers to spin chakra strings.

The ability extends even further than this, however, as it allows the user to “jump” their strings from one finger to another, meaning that if the user’s finger is currently required, they can pick up the string with a different finger, allowing them to “pass” strings about to any fingers which are temporarily not needed. This becomes a part of whatever the master is otherwise focused on. A person capable of this could very well play a beautiful piano piece all the while controlling an army of puppets and this method often finds use in training. When combined with another fighting form or weapon use, the master’s fingers find themselves in constant, tiny motion as they both grip their weapons and manipulate their treasures.

Many, particularly fellow masters of puppetry, find the notion of a puppeteer engaging in combat while using his puppets not simply impressive but terrifying and outright sacrilege, for rather than hide behind his army, the king walks about his troops and fights upon the front lines. This perceived madness has inspired some to dub the art of the Marching King as that of a Mad King who recklessly risks his life.
Combination: N/A


Name: Promotion
Rank: D
Cost: 10
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: With this ability, the puppeteer may move their creation in such a way that it can use a taijutsu or bukijutsu technique known by the master, allowing it to perform more advanced attacks and such. The puppet must, of course, have any relevant weaponry and/or body parts needed for the attack. For instance, a puppet with no arms could not deliver a punch in the same way that a puppet without a sword could not do a technique of blade work.
Combination: N/A


Name: En Passant
Rank: D
Cost: 10
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 20 m
Speed: +50
Power: N/A
Handseals: Chakra Threads
Description: A modified version of the body flicker, this ability simply is extended for use on a puppet rather than the user. The puppeteer will pulse a burst of chakra down the strings, enlivening a puppet and causing it to temporarily move at increased speeds. This can allow a puppet to appear more lifelike and adds a burst of surprise to their movements.  
Combination: N/A


Name: Castle
Rank: C
Cost: 20
Upkeep:
Type: Kugutsu
Element: N/A
Range: 30 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: Essentially a modified replacement technique specifically for the puppeteer, this ability has twofold use. First, it can be used simply as a replacement technique for a puppet, allowing them to rapidly swap places with an object in the nearby environment, including another puppet. Conversely, this can be used to swap a puppeteer who is in danger with her puppet, leading to a nasty surprise for the person who struck what was once the puppeteer.
Combination: N/A


Name: Grandmaster
Rank: B
Cost: 30
Upkeep: 15
Type: Kugutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A supplementary art for the masters of puppetry, this ability allows the puppeteer to share senses with his or her creations. Sight is most commonly shared, though certain puppets may be installed with devices which confer hearing or other sensations to the puppet and its master. That said, the puppet must have the proper devices installed, such as eyes or other means of optical sensory reception, for this technique to be effective. Additionally, the puppeteer may choose to speak through a puppet if he or she wishes.
Combination: N/A


Name: Zugzwang
Rank: B
Cost: 40
Upkeep: 20
Type: Kugutsu
Element: N/A
Range: Self
Speed: +100 speed, plus puppetry bonus/reduction
Power: +50
Handseals: Chakra Threads
Description: A  bizarre variant of the normal puppetry technique, this involves the user attaching chakra strings to herself or local, fixed objects and moving herself as a puppet. This confers certain boons to the puppeteer, though in particular it boasts a phenomenal use in defensive maneuvers. Because the strings allow the user to move as a puppet, she can literally fling herself out of the way of danger, allowing her to alter trajectory in the middle of another movement, effectively disregarding momentum. Due to this, convention fighters shall have an incredibly difficult time predicting the movements as they can result from normal human motion, manipulation by chakra threads, or any combination of the two. Additionally, the user can generate slightly more power by adding the increased force of the chakra enhanced threads to their normal strength.
Combination: N/A


Name: Maroczy Bind
Rank: S
Cost: 60
Upkeep: 20
Type: Kugutsu
Element: N/A
Range: 100 m
Speed: N/A
Power: 600
Handseals: Chakra Threads
Description: With a large application of chakra to the strings controlling a puppet or otherwise attached to an object, the puppeteer can supercharge them, giving them a deadly addition. With the influx of chakra, the strings transform into a deadly, incredibly fine razor wire which can easily slice through human bodies and a large host of defenses. This allows the puppeteer to potentially, with clever placement of strings, attack an opponent even without a puppet in play and makes attempts to simply bypass the puppeteer's army incredibly dangerous. Additionally, the puppeteer can also use this with a large supply of strings and puppets to control large swaths of the battlefield.
Combination: N/A
Takes the place of the conventional Puppet Technique while activated.

Pop... Approved!
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on Fri Jun 03, 2016 11:07 pm
Name: Pawn Structure: Isolated
Rank: E
Cost: N/A
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 50 m
Speed: 50
Power: N/A
Handseals: Chakra Threads
Description: A basic but amazingly useful technique, this allows the user to reestablish strings which had previously been snapped or damaged. Stemming from a complete mastery over puppetry and chakra threads in general, the user can simply reconnect severed strings in an instant, causing both ends of the string to come together and merge anew. While this costs nothing to achieve, it must be done within one post of the strings being cut and must occur while the user is still maintaining the Puppetry Technique or any other technique which spins chakra threads.
Combination: N/A Can be used with any other technique using chakra strings.


Name: Pawn Structure: Connected
Rank: C
Cost: N/A [See Below]
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 100 m
Speed: N/A
Power: 200
Handseals: Chakra Threads
Description: A chakra funneling technique modified through the use of wondrous threads of invisible chakra, this ability allows the user to, with the connection to a host through the strings, move chakra through them. He can freely give chakra to another at a rate of ten plus ten times his own rank. Should he attach threads to an enemy, he can extract chakra as well at a rate of half the rate he can give it. In the event that someone connected by the threads wishes to give chakra back to the user, that person may at the same rate of ten plus ten times his or her rank.
Combination: N/A Any type of chakra string can be used with this technique.


Name: Pawn Structure: Passed
Rank: D
Cost: 10
Upkeep: 5
Type: Kugutsu | Bukijutsu
Element: N/A
Range: 50 m
Speed: [Projectile's Speed]
Power: [Projectile's base strength +50]
Handseals: Chakra Threads
Description: A basic extension of chakra threads which attaches them to thrown weaponry or any other projectile of the user's choice. With the thread, he can alter the course of the attack at will from small, minor adjustments which make attempting to sidestep irrelevant, to large scale alterations which can alter the course of the item up to one hundred and eighty degrees. Simple yet potent, this ability can come as a huge surprise, though even those who have witnessed it before will have difficulty doing much about it.

With the attachment of the thread, the user can manipulate this projectile much as he would a puppet, albeit in a much narrower field of motion due to the high speeds and more specialized shape of projectiles. The user of this can easily have his ranged implements of death curve around defenses or weave through obstacles on their path to strike their target, but could not have it fully turn around or anything like that.
Combination: N/A Chakra strings used can be from any technique which generates strings.


Name: Swindle
Rank: A
Cost: 40
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 25 m
Speed: [User's Strength+Speed/2]
Power: 450
Handseals: Chakra Threads
Description: A devious ability intended to disarm an opponent, the user must first place a chakra thread upon their opponent or his or her weapons. Once placed, he can activated this technique to wrench the weapon from the opponent's grasp. Any with a strength stat lower than this technique plus the user's strength shall either fail to hold onto their prized possession or, should they attempt to keep a grip on it, shall suffer immense damage easily capable of dislocating their shoulder or snapping their wrist. Additionally, the user may chose to attempt to fling people about with this, though no fine control over them is available.
Combination: N/A Can be used with any other technique using chakra strings.


Last edited by Jianyu Uchiha on Mon Jun 20, 2016 5:28 pm; edited 3 times in total
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on Sat Jun 04, 2016 10:49 am
Jianyu Uchiha wrote:Name: Wanderking
Rank: E
Cost: N/A
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: The ultimate expression of one who has achieved a mastery of the art beyond that which even resembles reason, this ability – something between a fighting stance and an art form – stems from a prodigal ease with which one manipulates his or her marionettes. Because art is so engrained in the mind and muscles of the masters, they no longer require large, sweeping gestures to accomplish their desired feats and, moreover, can use their hands for other purposes. Naturally, if one’s fingers are entirely preoccupied, as with hand seals, this proves impossible, but should one, say, handle a weapon in one hand, their other hand remains free to control their dolls; should one dual wield daggers, they may use their bottom two fingers to spin chakra strings.

The ability extends even further than this, however, as it allows the user to “jump” their strings from one finger to another, meaning that if the user’s finger is currently required, they can pick up the string with a different finger, allowing them to “pass” strings about to any fingers which are temporarily not needed. This becomes a part of whatever the master is otherwise focused on. A person capable of this could very well play a beautiful piano piece all the while controlling an army of puppets and this method often finds use in training. When combined with another fighting form or weapon use, the master’s fingers find themselves in constant, tiny motion as they both grip their weapons and manipulate their treasures.

Many, particularly fellow masters of puppetry, find the notion of a puppeteer engaging in combat while using his puppets not simply impressive but terrifying and outright sacrilege, for rather than hide behind his army, the king walks about his troops and fights upon the front lines. This perceived madness has inspired some to dub the art of the Marching King as that of a Mad King who recklessly risks his life.
Combination: N/A


The rank of this ability or skill needs increasing. Notice its suppose to be truly impressive and an expression of true skill. So logic dictates that this true skill wouldn't just be E-ranked. Please bump this to B-rank minimum. If the Jutsu was already purchased in an update, please go and rectify the cost.

Name: Promotion
Rank: D
Cost: 10
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: With this ability, the puppeteer may move their creation in such a way that it can use a taijutsu or bukijutsu technique known by the master, allowing it to perform more advanced attacks and such. The puppet must, of course, have any relevant weaponry and/or body parts needed for the attack. For instance, a puppet with no arms could not deliver a punch in the same way that a puppet without a sword could not do a technique of blade work.
Combination: N/A


Bukijutsu and Taijutsu techniques vary in rank and quality. Also, some Taijutsu stuff grants a temporary boosts. So please state whose stats will be used, whether its the user's/puppets's stats. Are the puppets then capable of performing elemental Bukijutsu etc? The rank of the Jutsu will further depend on your reply.

Name: En Passant
Rank: D
Cost: 10
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 20 m
Speed: +50
Power: N/A
Handseals: Chakra Threads
Description: A modified version of the body flicker, this ability simply is extended for use on a puppet rather than the user. The puppeteer will pulse a burst of chakra down the strings, enlivening a puppet and causing it to temporarily move at increased speeds. This can allow a puppet to appear more lifelike and adds a burst of surprise to their movements.  
Combination: N/A


Can work with humans and same rank as Body flicker. APPROVED.

Name: Castle
Rank: C
Cost: 20
Upkeep:
Type: Kugutsu
Element: N/A
Range: 30 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: Essentially a modified replacement technique specifically for the puppeteer, this ability has twofold use. First, it can be used simply as a replacement technique for a puppet, allowing them to rapidly swap places with an object in the nearby environment, including another puppet. Conversely, this can be used to swap a puppeteer who is in danger with her puppet, leading to a nasty surprise for the person who struck what was once the puppeteer.
Combination: N/A


I like it. APPROVED.

Name: Grandmaster
Rank: B
Cost: 30
Upkeep: 15
Type: Kugutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A supplementary art for the masters of puppetry, this ability allows the puppeteer to share senses with his or her creations. Sight is most commonly shared, though certain puppets may be installed with devices which confer hearing or other sensations to the puppet and its master. That said, the puppet must have the proper devices installed, such as eyes or other means of optical sensory reception, for this technique to be effective. Additionally, the puppeteer may choose to speak through a puppet if he or she wishes.
Combination: N/A


I'm being honest here. I know what you're saying etc. But I just don't get it. Like how does this suppose connection with your creations even work? If your sharing senses, does that mean if the puppet got pepper sprayed in its eyes you also feel the same? If it got punched where the balls should be, would you feel it too if the connection is live? You say its shared, so what are the drawbacks then to sharing?

Name: Zugzwang
Rank: B
Cost: 40
Upkeep: 20
Type: Kugutsu
Element: N/A
Range: Self
Speed: +100 speed, plus puppetry bonus/reduction
Power: +50
Handseals: Chakra Threads
Description: A  bizarre variant of the normal puppetry technique, this involves the user attaching chakra strings to herself or local, fixed objects and moving herself as a puppet. This confers certain boons to the puppeteer, though in particular it boasts a phenomenal use in defensive maneuvers. Because the strings allow the user to move as a puppet, she can literally fling herself out of the way of danger, allowing her to alter trajectory in the middle of another movement, effectively disregarding momentum. Due to this, convention fighters shall have an incredibly difficult time predicting the movements as they can result from normal human motion, manipulation by chakra threads, or any combination of the two. Additionally, the user can generate slightly more power by adding the increased force of the chakra enhanced threads to their normal strength.
Combination: N/A


The Boost is far too high and needs a reduction. Only Taijutsu and other special techniques I.E LRA should be giving a +100 boost.

Name: Maroczy Bind
Rank: S
Cost: 60
Upkeep: 20
Type: Kugutsu
Element: N/A
Range: 100 m
Speed: N/A
Power: 600
Handseals: Chakra Threads
Description: With a large application of chakra to the strings controlling a puppet or otherwise attached to an object, the puppeteer can supercharge them, giving them a deadly addition. With the influx of chakra, the strings transform into a deadly, incredibly fine razor wire which can easily slice through human bodies and a large host of defenses. This allows the puppeteer to potentially, with clever placement of strings, attack an opponent even without a puppet in play and makes attempts to simply bypass the puppeteer's army incredibly dangerous. Additionally, the puppeteer can also use this with a large supply of strings and puppets to control large swaths of the battlefield.
Combination: N/A
Takes the place of the conventional Puppet Technique while activated.

Approved.
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on Sat Jun 04, 2016 11:08 am
1. If it represents an expression of great skill that should not automatically increase the rank. I could add in that the user must first have x amount of other puppetry skills or be God tier in puppetry. I feel that would be much more logical as it would actually show a great proficiency in the combat form.

2. This allows the puppet to use tai/buki techniques that the user knows. The user must still pay for those techniques when the puppet does them. It's a supplementary technique that allows the puppet to do fancier maneuvers. As for whose stats will be used in calculating bonuses (which will probably never happen because I don't have tai) it would be the puppet's of course.

3. Thank you.

4. Thank you again.

5. I'm sorry you don't like it. In short, yes. If you are sharing feeling with the puppet and the puppet is capable of feeling, pain to it will be pain to you. However, I can't imagine a puppet having balls. The user of course selects which senses are shared.

6. I believe ninjutsu are stated to be incapable of granting more than 100 stats, so I shall remove the 50 power.

7. Thank you much.

Could I also get the new ones that haven't already been approved checked? Thanks.
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on Sun Jun 05, 2016 11:34 pm
Bump?
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on Tue Jun 07, 2016 12:00 pm
1st Technique: From what I know, the puppetry Jutsu is C-ranked, no? And that allows one to manipulate Chakra threads to manipulate puppets. Now you're saying you've refined these skills to a point where its as easy as breathing. Yet, its now become a lower level Jutsu, that allows you to do more? Sorry, can't accept that.

2nd Technique: Buki Jutsus etc comes at varying ranks. I'm sure you know this. So for me to allow you to do all manner of things throw a mere D-rank technique doesn't sit right with me. And so I can't approve of it. And also saying you have no Taijutsu skill, then I suppose you won't be using Taijutsu then. While the Jutsu seems innocent, it also possesses complex measures.

3rd Jutsu: Could ya please edit that +50 to 30 instead? I just realized body flicker only gives +30.

5th Jutsu: Could ya please edit in that the shared senses etc, means shared drawbacks too? And the puppet having balls wasn't meant to be taken serious lol. It was just to prove a point.

6th Jutsu: Also needs a cool down.

I shall look at the new ones once we get pass these.

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on Tue Jun 07, 2016 11:43 pm
1. If it comes to that I shall simply remove it. Anyone with "God-like" skills in puppetry should be able to do something like this with very mild description. So yes, Puppet Technique is C rank and allows you to manipulate puppets. And yes, a skill in puppetry so great that "some call you a god and fear you" should imply a mastery so easy as to be akin to breathing.

2. I do know that they come at varying ranks. As this jutsu stands, it is a method of manipulating the puppet in order to swing its sword in particular patterns that the user would know. If I were a fencer, my puppet could fence; if I were to have a lance, my puppet could feasibly joust. This technique must be applied in addition to whatever buki jutsu is being used. So if I have some horizontal sword swing I'm making my puppet use, I pay for that and this technique together. I hope that clarifies it. It does contain complexity, but complexity the user already has learned and mastered.

3. Yes! I didn't realize it was only 30 either. My bad. DX

5. I can edit that in I suppose.

6. 2 post cooldown after deactivating acceptable?
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on Thu Jun 09, 2016 12:32 pm
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on Thu Jun 09, 2016 1:44 pm
1st tech, you can remove it completely if that is your wish.

2nd. Yes, but your not answering my concerns lol. For instance, if one had a Buki technique that allows you to set a blade on fire and release flames with each swing. Are you saying that the puppet can do this also? And have it only be a D-rank Jutsu? Even with the combo, it needs limits and such please.

3rd Jutsu is cool lol. I just wanted to make sure that it stuck with those rules already established.

5th. Yes, edit that if you haven't already. But I think you did.

6th. Add that cool down in and please lower the rank to like 60m. Also needs a speed of attack added.
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on Thu Jun 09, 2016 3:28 pm
1. Pending currently.

2. If you mean "can you use any this to channel any bukijutsu?" then yes, you can. A puppet could light its sword on fire with this, provided the user knows a technique which does that and pays for it and this as well, and provided that the puppet doesn't have some kind of restriction that would prevent this (such as a blade full of water or something). The rank of whatever is being channeled is independent of the rank of this technique. If that still does not answer your questions, I do not understand what you are asking. Could you restate it in this case?

3. Thanks again XD. And yeah I fixed it. I thought shunshin gave 50 speed for some reason. Totally reasonable edit.

4. Yep it's fixed!

5. Cool down is in! Before I fiddle with range or anything, I must ask: what would speed do for this? I honestly don't fully grasp why the regular Puppet Technique has a speed either, since puppets have their derived move speed based on the user's speed. Sorry if that's a weird question but I honestly don't get what the speed in these does. DX Thanks.
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on Thu Jun 09, 2016 3:51 pm
1. Okay.

2. Thats what I've been asking. My concern was, having this as D-rank. But of course using A-rank techniques through it. Just didn't sit well. So if your saying D-rank technique, allows you to use D-rank sword swing etc, then no probs.

6th. Final Jutsu. I asked for speed because it can be used with the need for puppets. I want to avoid situations where one has to guess how fast they can do something. Or worse, someone saying the threads are moving at snail's pace.
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on Thu Jun 09, 2016 10:18 pm
1. So if I change this to B rank, it's fine?

2. I do mean that this allows the user to use any bukijutsu he knows through a puppet.

6. Ah I see. I might be conceptualizing this incorrectly or missing something obvious, but the threads don't move by themselves. So it could be attached to something that isn't a puppet, but I can't just like sweep them around like a laser beam, if that makes sense. I could put it onto a kunai and throw it though, and the thread will trail behind the knife, but it would just extend with however fast the knife is moving. So I'm just confused where the speed part comes into play. Could you help me out?

Thanks
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on Fri Jun 10, 2016 12:51 pm
1. Like I said B-rank minimum and I can work with it.

2. And yeah like I said. It can't just be any ranked Bukijutsu being used. Sure it seems a simple enough skill, but its potential makes it more than that in my eyes.

6. Yeah, if you were to explain at such then yeah I can probably work with that then. What I look for it clarity and such, that way I know it can do this, that and this without having to guess too much. Vagueness can cause problems, even for the honest man lol. And speed, well, can I expect you to accelerate the speed of an attached weapon etc? Since then speed becomes a factor etc and needs limiting. But if your suggesting its as basic as per your explanation above. Then please edit it in and such. That way I can evaluate it etc. In reality its a nice Jutsu and I like it. But just wanna know where the line is drawn with it.
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on Fri Jun 10, 2016 1:56 pm
1. Bumped to B.

2. I can bump it to C rank then if that helps? The technique is indeed versatile, but not terribly complex, and versatility does not automatically equate to high level of difficulty.

6. Thank you very much, and that's totally fair. I've edited in another paragraph that hopefully will clear up confusion about how the threads move.
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on Sun Jun 12, 2016 10:56 am
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on Sun Jun 12, 2016 12:30 pm
1st one now good.
Last Jutsu okay.

Just still have this troublesome one that we're not getting anywhere with. As such, I would say, C-rank Jutsu, allows the puppet to perform C-rank Buki stuff etc. So rank for rank if you will.
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on Mon Jun 13, 2016 4:49 pm
Made it D-S. Will purchase at 1000 [S rank cost]. Should be good now.
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on Tue Jun 14, 2016 6:31 pm
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on Wed Jun 15, 2016 5:12 am
Bumping second set then.
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on Thu Jun 16, 2016 8:50 am
Jianyu Uchiha wrote:Name: Pawn Structure: Isolated
Rank: E
Cost: N/A
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A basic but amazingly useful technique, this allows the user to reestablish strings which had previously been snapped or damaged. Stemming from a complete mastery over puppetry and chakra threads in general, the user can simply reconnect severed strings in an instant, causing both ends of the string to come together and merge anew. While this costs nothing to achieve, it must be done within one post of the strings being cut and must occur while the user is still maintaining the Puppetry Technique or any other technique which spins chakra threads.
Combination: N/A Can be used with any other technique using chakra strings.


Name: Pawn Structure: Connected
Rank: C
Cost: N/A [See Below]
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 100 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A chakra funneling technique modified through the use of wondrous threads of invisible chakra, this ability allows the user to, with the connection to a host through the strings, move chakra through them. He can freely give chakra to another at a rate of ten plus ten times his own rank. Should he attach threads to an enemy, he can extract chakra as well at a rate of half the rate he can give it. In the event that someone connected by the threads wishes to give chakra back to the user, that person may at the same rate of ten plus ten times his or her rank.
Combination: N/A Any type of chakra string can be used with this technique.


Name: Pawn Structure: Passed
Rank: D
Cost: 10
Upkeep: 5
Type: Kugutsu | Bukijutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A basic extension of chakra threads which attaches them to thrown weaponry or any other projectile of the user's choice. With the thread, he can alter the course of the attack at will from small, minor adjustments which make attempting to sidestep irrelevant, to large scale alterations which can alter the course of the item up to one hundred and eighty degrees. Simple yet potent, this ability can come as a huge surprise, though even those who have witnessed it before will have difficulty doing much about it.
Combination: N/A Chakra strings used can be from any technique which generates strings.


Name: Swindle
Rank: A
Cost: 40
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 25 m
Speed: N/A
Power: 450
Handseals: Chakra Threads
Description: A devious ability intended to disarm an opponent, the user must first place a chakra thread upon their opponent or his or her weapons. Once placed, he can activated this technique to wrench the weapon from the opponent's grasp. Any with a strength stat lower than this technique plus the user's strength shall either fail to hold onto their prized possession or, should they attempt to keep a grip on it, shall suffer immense damage easily capable of dislocating their shoulder or snapping their wrist. Additionally, the user may chose to attempt to fling people about with this, though no fine control over them is available.
Combination: N/A Can be used with any other technique using chakra strings.

Bumping these ones.
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on Sat Jun 18, 2016 11:35 am
Please...
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on Sat Jun 18, 2016 12:15 pm
Jianyu Uchiha wrote:Name: Pawn Structure: Isolated
Rank: E
Cost: N/A
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A basic but amazingly useful technique, this allows the user to reestablish strings which had previously been snapped or damaged. Stemming from a complete mastery over puppetry and chakra threads in general, the user can simply reconnect severed strings in an instant, causing both ends of the string to come together and merge anew. While this costs nothing to achieve, it must be done within one post of the strings being cut and must occur while the user is still maintaining the Puppetry Technique or any other technique which spins chakra threads.
Combination: N/A Can be used with any other technique using chakra strings.


This requires a speed.

Name: Pawn Structure: Connected
Rank: C
Cost: N/A [See Below]
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 100 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A chakra funneling technique modified through the use of wondrous threads of invisible chakra, this ability allows the user to, with the connection to a host through the strings, move chakra through them. He can freely give chakra to another at a rate of ten plus ten times his own rank. Should he attach threads to an enemy, he can extract chakra as well at a rate of half the rate he can give it. In the event that someone connected by the threads wishes to give chakra back to the user, that person may at the same rate of ten plus ten times his or her rank.
Combination: N/A Any type of chakra string can be used with this technique.


Required a speed and a power. Change rank if necessary to fulfill your desires. Because this can be attached to an enemy, an enemy should have the plausible ability to react to it or break the lines in general. The power for this technique can either be based upon Chakra Threads as a general or bumped in recognition that the threads would be funneling that chakra.

Name: Pawn Structure: Passed
Rank: D
Cost: 10
Upkeep: 5
Type: Kugutsu | Bukijutsu
Element: N/A
Range: 50 m
Speed: N/A
Power: N/A
Handseals: Chakra Threads
Description: A basic extension of chakra threads which attaches them to thrown weaponry or any other projectile of the user's choice. With the thread, he can alter the course of the attack at will from small, minor adjustments which make attempting to sidestep irrelevant, to large scale alterations which can alter the course of the item up to one hundred and eighty degrees. Simple yet potent, this ability can come as a huge surprise, though even those who have witnessed it before will have difficulty doing much about it.
Combination: N/A Chakra strings used can be from any technique which generates strings.


Again. Add in a speed. The power will be based off of the power of the projectile thrown. Specifically state that this is for physical projectiles only. Expand on the mannerism of "autopath fixing" to state how far these adjustments can go.

Name: Swindle
Rank: A
Cost: 40
Upkeep: N/A
Type: Kugutsu
Element: N/A
Range: 25 m
Speed: N/A
Power: 450
Handseals: Chakra Threads
Description: A devious ability intended to disarm an opponent, the user must first place a chakra thread upon their opponent or his or her weapons. Once placed, he can activated this technique to wrench the weapon from the opponent's grasp. Any with a strength stat lower than this technique plus the user's strength shall either fail to hold onto their prized possession or, should they attempt to keep a grip on it, shall suffer immense damage easily capable of dislocating their shoulder or snapping their wrist. Additionally, the user may chose to attempt to fling people about with this, though no fine control over them is available.
Combination: N/A Can be used with any other technique using chakra strings.

This still needs a speed. Most likely based off a divided combination of your speed and strength. People can always cut off the thread and there should be a reasonable window where one could be fast enough to cut it.
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