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Ninjutsu List Elemental & Non Elemental

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on Thu Apr 14, 2016 1:03 pm


Fuuton|| Wind Release Techniques




Wind Release (風遁, Fūton, English TV: Wind Style) is one of the five basic elemental nature transformations. It is performed by making chakra as sharp and thin as possible. Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures, wind techniques are usually performed by generating air circulation and can be enhanced through this method as well. Wind-natured chakra can also be channeled into blades to increase their cutting power and overall range.



Wind Release Jutsus:
~D-rank~

N/A

~C-rank~

Name: Wind Release: Gale Palm
Rank: C
Type: Ninjutsu
Cost: 20
Element: Wind
Range: 25 Meters
Handseals: Clap Hands
Speed: 150
Power: 150
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai, which would inflict wounds two inches in length. This technique adds +50 speed to the projectile weapon.

Name: Wind Release: Great Breakthrough
Rank: C
Cost: 30
Type: Ninjutsu
Element: Wind
Range: 30 Meters
Handseals:Tiger → Ox → Dog → Rabbit → Snake
Speed: 150
Power: 200
Description: Wind Release: Great Breakthrough is a relatively simple technqiue where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it [two times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several metres. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent equal to B-ranked damage. At this point the power of the Jutsu becomes 350.

B-rank

Name: Wind Release- Spiraling Wind Ball
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: Wind
Range: 25 Meters
Speed: 200
Power: 250
Handseals: None
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Name: Wind Release: Pressure Damage
Rank: B
Cost: 35
Type: Ninjutsu
Element: Wind
Range: 30 Meters
Handseals: Ram
Speed: 250
Power: 300
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive fire-storm. Using this combination of course boost the power of the Jutsu by 100.

Name: Wind Release: Vacuum Blade
Rank: B
Cost: 40
Type: Ninjutsu
Element: Wind
Range: 30 Meter projectile weapons.
Speed: 200
Power: 200
Handseals: None
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethal efficiency. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. Weapons such as Kunai and others of a similar size, can only be increased by up to 27 inches in length. Swords, and spears can only be increased by the same amount. Shuriken and projectile weapons can be increased by a circumference of 25 inches.

Name:Wind Release: Wind Cutter Technique
Rank: B
Cost: 40
Type: Ninjutsu
Element: Wind
Range: 20 Meters
Handseals: Tiger → Rabbit → Dog → Ram → Dragon
Speed: 150
Power: 250
Description: Using their chakra or a tool such as a war fan to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease.

Name: Vacuum Sword
Rank: B
Cost: 30
Type: Ninjutsu
Element: Wind
Range: Short to Mid (0-15m)
Handseals: None
Speed: 200
Power: 200
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Name: Wind Release: Vacuum Sphere
Rank: B
Cost: 35
Type: Ninjutsu
Element: Wind
Range: 25 Meters
Handseals: Rat → Rabbit → Dog
Speed: 200
Power: 200
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Name: Wind Release: Dust Cloud Technique
Rank: B
Cost: 35
Type: Ninjutsu
Element: Wind
Range: 25 meters
Handseals: Horse → Monkey → Bird
Speed: 200
Power: 200
Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seals.

Name: Wind Release: Vacuum Wave
Rank: B
Cost: 40
Type: Ninjutsu
Element: Wind
Range: Short to Mid (20m)
Handseals: Rat → Snake → Horse → Dog
Speed: 150
Power: 250
Description: Taking a deep breath, the user does a quick spin while simultaneously blowing out, compressing the released air into a thin solitary blade of wind. Within six meters, it can bifurcate human flesh and bone. Beyond six meters, it can inflict wounds two-inches in length.


A-rank


Name: Wind Release: Slash
Rank: A
Cost: 50
Type: Ninjutsu
Element: Wind
Range: Short to Mid (20m)
Handseals: None
Speed: 200
Power: 300
Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air with high cutting power.

Name: Wind Release: Infinite Sand Cloud - Great Breakthrough
Rank: A
Cost: 50
Type: Ninjutsu
Element: Wind
Range: 40m
Handseals: Snake, Tiger, Rat.
Speed: 200
Power: 300
Description: The user first inhales air with his or her mouth and blows it out along with a chakra-coated sand cloud. This powerful squall covers a large angle in a stream sufficient to knock the trees down and damage them with the sand. This technique is extremely efficient even against multiple enemies.

Name: Blade Of Wind
Rank: A
Cost: 45
Type: Ninjutsu
Element: Wind
Range: 0-5 Meters
Handseals: None
Speed:200
Power:295
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is akin to an unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession.

S-rank

Name: Wind Release: Vacuum Great Sphere
Rank: S
Cost: 60
Type: Ninjutsu
Element: Wind
Range: 30
Handseals: Tiger → Dog
Speed: 300
Power: 400
Description: A stronger version of the Wind Release: Vacuum Sphere technique. The user compresses the entirety of the large breath they take in, and expel it in the form of one large (6m diameter) sphere. Anyone caught in it will be dismembered; a grazing blow could easily take off a limb.

Name: Wind Release: Vacuum Serial Waves
Rank: S
Cost: 60
Type: Ninjutsu
Element: Wind
Range: 25 Meters
Handseals: Rat → Snake → Horse → Snake → Dog
Speed: 300
Power: 400
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilized in conjunction with the effects of extreme suction.




Last edited by Kurotsuchi on Sun Mar 05, 2017 4:22 am; edited 2 times in total
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on Thu Apr 14, 2016 1:06 pm



Doton|| Earth Release Techniques





Earth Release (土遁, Doton, English TV: Earth Style) is one of the basic elemental nature transformation techniques and allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock. Earth Release techniques have the ability to change the strength and composition of the earth from being as hard as metal to as soft as clay, as well as manipulating their density, making them heavier or lighter. This includes allowing the user to travel through ground and rock in various ways which can be essential for both transportation and for setting up attacks or creating defences or for offence. Indeed, this makes earth techniques one of the most versatile of the elemental techniques. Pre-existing earth is not necessary though, for the user can create it with their own chakra. And is commonly affiliated with the Snake seal and/or slamming their palm onto the ground.




~D-rank~



Spoiler:
Name: Earth Release: Double Suicide Decapitation Technique
Rank: D-rank
Type: Ninjutsu
Element: Earth
Range: Close
Speed: 100
Power: 100
Handseals: Snake
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.

Name: Earth Release: Tunnelling Technique
Rank: D
Cost: 20
Type: Ninjutsu
Element: Earth Release
Range: 60 Meters
Speed: 150
Power: 50
Handseals: Ram → Dog → Rat → Bird
Description: The technique allows the user to create tunnels in the ground. The large tunnel that is created allows the user to transport others without detection.


~C-rank~



Spoiler:
Name: Earth Release: Earth Shore Return
Rank: C
Cost: 30
Type: Ninjutsu
Element: Earth
Range: 5m
Speed: 100
Endurance: 100
Handseals: Striking the ground with both hands
Description: After striking the ground with both hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.

Name: Earth Release: Hiding Like a Mole Technique
Rank: C
Type: Ninjutsu
Cost: 25
Element: Earth Release
Range: -
Handseals: None
Speed: 50
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.

Name: Earth Release: Tearing Earth Turning Palm
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: Earth Release
Range: 20m
Handseals: Boar → Ox → Technique specific seal
Speed: 150
Power: 150
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Name: Earth Release: Underground Projection Fish Technique
Rank: C-rank
Type: Ninjutsu
Cost: 25
Element: Earth Release
Range: Close
Speed: 150
Power: 150
Handseals: None
Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention.

Name: Earth Release: Rock Shelter
Rank: C-rank
Type: Ninjutsu
Cost: 25
Element: Earth Release
Range: Close
Speed: 150
Power: 150
Handseals: Snake, Rabbit, Ram.
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside.

Name: Earth Release: Subterranean Voyage
Rank: C-rank
Type: Ninjutsu
Cost: 30
Element: Earth Release
Range: -
Speed: 200
Power: 100
Handseals: None
Speed: 50
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Users have been known to combine this technique with s a Long Sword, allowing it to protrude from the ground, like a shark's dorsal fin.


~B-rank~



Spoiler:
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Rank: B-rank
Type: Ninjutsu
Cost: 40
Element: Earth Release
Range: 30m
Speed: 150
Endurance: 250
Handseals: Slam hands on ground
Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after hit it with a Passing Fang. The user can be able to absorb the chakra of anyone trapped inside. However, the users chakra was not evenly distributed throughout the dome. Near the back, relative to him, his chakra was much weaker, making the dome weaker in that spot [absorption of 20 chakra points per turn]

Name: Earth Release: Earth Flow Divide
Rank: B-rank
Type: Ninjutsu
Cost: 40
Element: Earth Release
Range: 70
Speed: 150
Power: 200
Handseals: Rabbit → Boar → Rat → Horse → Tiger → Snake
Speed: 60
Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.

Name: Earth Release: Earth-Style Rampart
Rank: B-rank
Type: Ninjutsu
Cost: 40
Element: Earth Release
Range: 40m high
Speed: 150
Endurance: 250
Handseals: Tiger
Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.

Name: Earth Release: Earth Mausoleum Dumpling
Rank: B-rank
Type: Ninjutsu
Cost: 40
Element: Earth Release
Range: Boulder is 15m in diameter; can be thrown 10m
Handseals: None
Speed:
Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic and the destructive power is obvious. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at his opponent, flattening everything in its path.


Name: Earth Release: Earth Spear
Rank: B-rank
Type: Ninjutsu
Cost: 40
Element: Earth Release
Range: Close
Speed: 150
Endurance: 350
Handseals: Snake
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Shinobi with the earth release as a primary element along with mastery in Ninjutsu demonstrate the ability to use this to cover themselves partially (i.e. their hand and lower arm, and the side of his head) without using hand seals, which gives them a significant tactical advantage against ambushes.
Name: Earth Release: Earth-Style Wall
Rank: B-rank
Type: Ninjutsu
Cost: 40
Element: Earth Release
Range: Close
Speed: 150
Endurance: 250
Handseals:Tiger → Hare → Boar → Dog
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.

Name: Earth Release: Rock Lodging Destruction
Rank: B-rank
Type: Ninjutsu
Cost: 35
Element: Earth Release
Range: Long
Speed: 150
Power: 200
Handseals: Tiger → Rat → Snake
Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique as part of their pride tactic, luring several enemies into a cave to kill them all at once.

Name: Rock Clone Jutsu
Rank: B
Type: Ninjutsu
Cost: 40
Element: Earth
Range: Clones Rules
Handseals: Ram → Monkey → Horse → Ram
Speed: Clone moves at same speed as user
Description: A clone made of rock, which can be created from the user's mouth or through the surroundings. A rock clone is capable of physical combat and using jutsus, and when destroyed, it breaks into pieces of rock.

Name: Earth Release: Fist Rock Technique
Rank: B
Type: Ninjutsu
Cost: 35
Element: Earth
Range: Close
Speed: User's Speed
Power: 200 & +70 Strength
Handseals: Half Ram - Boar - Bird - Ox - Hare  - Ox - Half-Ram
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.

Name: Dropping Lid
Rank: B
Type: Ninjutsu
Cost: 35
Element: Earth Release
Range: Long
Handseals: Snake
Speed: Falls at 200
Power: 200
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them

Name: Earth Release: Moving Earth Core
Rank: C-S
Type: Ninjutsu
Element: Earth Release
Range:
C Rank | 10 x 10 x 10  
B Rank | 25 x 25 x 25
A Rank | 30 x 30 x 30
S Rank | 35 x 35 x 35
Handseals: Half Ram - Tiger - Ram - Clap
Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used. [S-rank is Great Moving Earth Core]

Name: Fissure
Rank: B
Type: Ninjutsu
Cost: 35
Element: Earth
Range: 25m
Speed: 180
Power: 200
Handseals: Dog → Snake → Horse → Tiger → Snake → Dog → Tiger
Description: After the hand seals are formed, a large fissure, spanning a considerable distance is formed. Unsuspecting victims will then fall deep into the earth


~A-rank~



Spoiler:
Name: Earth Release: Swamp of the Underworld
Rank: A-rank
Type: Ninjutsu
Cost: 50
Element: Earth Release
Range: 50m
Speed: 250
Power: 300
Handseals: Boar --> Tiger
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Name: Golem Technique
Rank: A
Type: Ninjutsu
Cost: 50
Element: Earth
Range: Can travel within 25 meters of user
Handseals: None
Speed: Golem moves at speed 250
Power & Endurance: 400
Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth, or formed from a pre-existing source of earth. Depending on the user, the Golem can be formed instantly. The size of the golem differs depending on use, but it always possesses an ample amount of brute strength, It is very durable, being able to withstand a point-blank explosion. This makes the golem ideal whether it be serving as additional support or simply as a mobile shield.

Name: Opening Earth Rising Excavation
Rank: A
Type: Ninjutsu
Cost: 50
Element: Earth
Range: Anything within 50 meters underground is going up into the sky
Speed: 200
Power: 350
Handseals: Ram, Tiger, Rooster, Dragon, Snake, Monkey, Snake, Rooster.
Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched high into the air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. Can be used in conjunction with another user to double effects.

Name: Enclosing Wall
Rank: A
Type: Ninjutsu
Cost: 50
Element: Earth
Range: Can go up to a height of 100 meters
Speed: 200
Endurance: 300
Handseals: Ram → Tiger → Snake → Dog → Rat → Ox → Horse → Rabbit → Tiger → Boar → Snake
Description: The Earth Release Enclosing Wall is a technique where the user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks

Name: Mud Body Technique
Rank: A
Type: Ninjutsu
Cost: 50
Element: Earth
Range: Can control mud within 20m of user
Handseals: Snake
Speed: Mud moves at user's speed stat
Description: The user can transform their body into mud. In this form, the user can move around and control mud to a high degree, even more so than the mass of their body.

Name: Mutability
Rank: A
Type: Ninjutsu
Cost: 50
Element: Earth
Range: Rock formations span a radius of 50m
Handseals: Boar → Monkey → Bird → Monkey → Ram
Description: The user can transform their body into mud. In this form, the user can move around and control mud to a high degree, even more so than the mass of their body. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon to be used for other techniques. The user can channel his chakra into the earth to alter the formation, aiding them in sneak attacks.


~S-rank~


Spoiler:

NameEarth Release: Ultra-Added-Weight Rock Technique
Rank: S-rank
Cost: 60
Type: Ninjuts
Element: Earth Release
Range: 0-5 Meters
Speed: 200
Power: 400
Handseals: Rat--Monkey
Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks. Can break through defenses with an endurance level of 350 and below.


Name: Earth Release: Ultralight-Weight Rock Technique
Rank: S-rank
Cost: 60
Type: Ninjutsu
Element: Earth
Range: Close Contact
Speed: 250
Power: 400
Handseals: N/A
Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability. The user can use this technique to lift enormous objects that they normally wouldn't be able to such as a meteorite or an entire island.





Name:  Earth Release: Sandwich Technique
Rank: S-rank
Cost: 60
Upkeep: 20
Type: Ninjutsu
Element: Earth
Range: 0-70 Meters
Speed:  350
Power: 600
Handseals: Tiger → Ram → Rat → Slam hands on the ground
Description: The user creates two enormous rock formations that close in on the opponent from opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size, and each half has the symbol of Iwagakure inscribed upon it. Kitsuchi stated that this was his strongest technique, standing as a testament to both this ability's destructive potential and its difficulty.
Cost & Note: 6,000 Ryo





Last edited by Kurotsuchi on Wed Mar 22, 2017 1:08 pm; edited 3 times in total
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on Thu Apr 14, 2016 1:17 pm


Suiton || Water Release Techniques







Water Release (水遁, Suiton, English TV: Water Style) is one of the basic elemental nature transformation techniques that allow the user to manipulate pre-existing water, or create their own, by turning their chakra into water. It takes much more ability to create the water outside the body than to manipulate what is already available or expel it from their mouths. One of the most versatile of the five basic chakra natures, Water Release techniques can not only change shape but state as well. Moreover, the water becomes more solid in the process as well.





D-RANK
Spoiler:

Name: Hidden Mist Technique
Rank: D
Cost: 10 - Lasts 4 posts
Type: Ninjutsu
Element: Water
Range: 150 Meters
Speed: 100
Power: 25
Handseals: Ox → Snake → Ram
Description: The Hiding in Mist Technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by either lifting up water from a pre-existing source, or expelling water from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra — which will effectively hide the user from the dōjutsu.


Name: Water Release: Hiding in Water Technique
Rank: D
Cost: 10 - Lasts 2 posts
Type: Ninjutsu
Element: Water
Range: 1 Meter (Yourself)
Speed: 100
Power: N/A
Handseals: Ram
Description:Similar to the Earth Release: Hiding in Rock Technique, the user moulds with water to be undetected by the enemy. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. In the anime, a member of the Nokizaru Group also employed this technique during a mission to retrieve a scroll from Kumogakure shinobi. While leaving concealment, water simply appeared on the floor and rose up, revealing the user.



C-RANK
Spoiler:

Name: Water Clone Technique
Rank: C
Cost: 20
Type: Ninjutsu
Element: Water
Range: Up to 30 meters away, 80 if near body of water
Speed: its a clone
Power: 1/10th User's Power in Chakra
Handseals: Tiger
Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones that are made out of water. Also, unlike shadow clones, water clones hold only one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert to normal water.


Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost: 20
Type: Ninjutsu
Element: Water
Range: Up to 10 meter radius
Speed: 110
Power: 80 (Strength to move your feet/hands)
Handseals: Ram → Tiger
Description:The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces.


Name: Water Prison Technique
Rank: C
Cost: 20
Type: Ninjutsu
Element: Water
Range: Expend Jutsu Stats. 1 stat = 1 meter. 2 stats = 1 meter radius.
Speed: Expend Jutsu Stats.
Power: Expend Jutsu Stats.
Handseals: Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands
Description:This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.

Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.


Name: Water Release: Large Projectile
Rank: C
Cost: 10
Type: Ninjutsu
Element: Water
Range: Expend Jutsu Stats. 1 stat = 1 meter. 2 stats = 1 meter radius.
Speed: Expend Jutsu Stats.
Power: Expend Jutsu Stats.
Handseals: Ram
Description: The user is able to attack with a giant blast of water by spitting it as a strong stream from their mouth.


Name:
Rank:
Cost:
Type: Ninjutsu
Element: Water
Range: Expend Jutsu Stats. 1 stat = 1 meter. 2 stats = 1 meter radius.
Speed: Expend Jutsu Stats.
Power: Expend Jutsu Stats.
Handseals: Almost all techniques require handseals!
Description:


Water Release: Water Gun
Water Release: Water Wave Palm
Water Release: Water Whip
Water Release: Gunshot


B-RANK
Spoiler:
Name: Grudge Rain
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: 200
Speed: 200
Power:N/A
Handseals: Dog
Description: This technique requires a considerable amount of users [4 Users]. The users create a large storm cloud to produce rain. The large amount of rain can turn into a large wave of water and sweeps the enemy off their feet. As long as the targets are trapped by the water, their chakra will be continuously drained. This means that the technique itself requires team work IC.

The victims being hit with the rain lose -25 chakra per turn; the user does not get this chakra, but it is simply drained from the victim(s).



Name: Water Replacement
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: N/A
Speed: 300
Power: N/A
Handseals: N/A
Description:When the user is hit by an attack this technique will transform the user into water to avoid taking direct damage from any physical attacks. This technique can only be performed at its speed; if the person is hit when caught off guard or at a speed greater than the speed of this technique, it cannot be activated to be an auto-dodge.


Name: Water Cutting Sword
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: N/A
Speed: N/A
Power: 300
Handseals: N/A
Description: This is a technique that allows the user to manipulate water into the form of a sword. This sword can be used as a short range weapon, and its speed is based on the user’s speed; it is great for attacking fire techniques.


Name: Tornado of Water
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: 100
Speed: 150
Power: 150
Handseals: Almost all techniques require handseals!
Description: This is a technique that utilises water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Name: Tearing Torrent
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: 50
Speed: 150
Power: 200
Handseals: Boar → Dog → Ram
Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale Fire Release techniques.

Name: Dustless Bewildering Cover
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: Water Release
Range: User
Speed: 250
Power: 300
Handseals: N/A
Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilizes water vapor to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique.


Name: Black Rain Technique
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: 100
Speed: 200
Power: Expend Jutsu Stats.
Handseals: Ram → Snake → Tiger
Description: This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This technique gives katon techniques +150 power if someone who has this oil on them is struck with it.


Name: Rising Water Slicer
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: 50
Speed: 150
Power: 200
Handseals: Tiger
Description: This technique will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it can easily be avoided by jumping upwards. The water blades can also be sent above ground level to strike down jumping targets.


Name: Snake’s Mouth
Rank: B
Cost: 25
Type: Ninjutsu
Element: Water
Range: 100
Speed: 200
Power: 100
Handseals: Monkey → Rat → Tiger → Dragon → Horse → Dragon
Description: The user generates a spinning column of water which takes the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the targets away.



A-RANK
Spoiler:

Name: Rain Tiger at Will Technique
Rank: A
Cost: 35 (5 per turn)
Type: Ninjutsu
Element: Water
Range: Equal to chakra.
Speed: 400
Power:
Handseals: Bird → Rat → Ox → Monkey → Rat → Snake
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the user’s own chakra. During this technique, the falling raindrops are closely linked to user’s  senses. When the rain is obstructed by a chakra belonging to someone not of the village, the existence of the intruder can be detected. The detection of the rain however is not specific as the user can only know if someone has entered the vicinity of the rain but not where specifically they are. Upon knowing an intruder has entered the rain's vicinity, he needs someone who specialises in covering large areas to find the intruder's specific location. This technique is used to instantly feel whenever an invader enters one’s village.


Name: Mist Rain
Rank: A
Cost: 35
Type: Ninjutsu
Element: Water
Range: 300
Speed: 200
Power: User’s chakra / 2.
Handseals:
Description: The user makes rain that absorbs any chakra that it comes in contact with, as long as it's not of the same signature as the original user. This technique makes it so that chakra that is not the users is essentially nullified rather than purely absorbed, so that targets within the mist are unable to use any techniques; and existing techniques are nullified. This technique has limits however as are the following:

-Cannnot stop techniques of A rank or above unless they are Fire Release.
-Can only nullify chakra of users with 75% or less chakra. Anything more than 75% and the people are not affected.


Name: Water Dragon Whip
Rank: A
Cost: 35
Type: Ninjutsu
Element: Water
Range: 60 meters
Speed: 200
Power: 240
Handseals: Tiger
Description: This technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets.


Name: Great Waterfall Technique
Rank: S
Cost: 60
Type: Ninjutsu
Element: Water
Range: 200
Speed: 150
Power: 400
Handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Description: This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The water can also be produced from the mouth.


Name: Water Severing Wave
Rank: A
Cost: 35
Type: Ninjutsu
Element: Water
Range: 50
Speed: 150
Power: 300
Handseals: Tiger → Rat → Horse → Snake → Dragon → Hands clap
Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several thick trees with ease.


Name: Water Shark Bullet Technique
Rank: A
Cost: 35
Type: Ninjutsu
Element: Water
Range: 100
Speed: 200
Power: 200
Handseals: Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact.The user can also ride inside the water shark to dramatically increase their swimming speed. The shark’s are 20 meters long and 10 meters in circumference. They can be used underwater to travel as far as the user is.

Name: Five Feeding Sharks
Rank: A
Cost: 35
Type: Ninjutsu
Element: Water
Range: 100
Speed: 200
Power: 200
Handseals: Put both hand palms together then slam one hand on the water's surface
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In addition, these sharks can regenerate from surrounding water from damage of 200 and below; making them difficult to destroy.These sharks may only attack within water, and they are 10 meters in length and 5 in width.


Name: Water Formation Wall
Rank: A
Cost: 35
Type: Ninjutsu
Element: Water
Range: 0-20 Meters
Speed: 250
Power: Half Chakra Stat(Base Level)
Handseals: Tiger → Snake → Rat → Snake → Tiger
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. In other words, the strength of the wall is equal to ½ of the user’s chakra.

Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.


S-RANK
Spoiler:


Name: Water Dragon Bullet Technique
Rank: S
Cost: 90
Type: Ninjutsu
Element: Water
Range: 100
Speed: 400
Power: User Base Level Chakra
Handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird
Description: The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. A Master Ninjutsu user can reduces the number of hand seals needed to three. Ox→Monkey→Hare.



Name: Great Exploding Water Colliding Wave --5,000 Ryo
Rank: S
Cost: 90
Type: Ninjutsu
Element: Water
Range: Equal to chakra stat
Speed: 300
Power: 500
Handseals:
Description: he user spews out a massive amount of water, covering an entire area with crushing waves. The produced ocean of water can be used for further techniques. The amount of water produced by the user is directly equivalent to the chakra amount.  

Name: Great Shark Bullet Technique (Limited 0/4)-- 5,000 Ryo
Rank: S
Cost: 100
Type: Ninjutsu
Element: Water
Range: 80 meters
Speed: 400
Power: 400
Handseals: Almost all techniques require handseals!
Description:  The user creates a gigantic shark out of water in the air or environment and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
This technique grows in proportion to the technique that it absorbs. It starts off being 60 meters in length and 20 in width. Depending on the rank of the technique does its growth and strength grow.
Note: This does not count when up against doton techniques. The tecnique grows in size equivalent to its power growth. For every stat it grows in power, it grows in meters to its length and width.

D - +20 to power, speed, size
C - +40 to power, speed, size
B - +80 to power, speed, size
A - +160 to power, speed, size
S - +320 to power, speed, size



Name: A Thousand Feeding Sharks
Rank: S
Cost: 100
Type: Ninjutsu
Element: Water
Range: Equal to chakra
Speed: 400
Power: Equal to chakra
Handseals:
Description:his is one of the most chakra exhausting techniques in existence. The user creates an ocean tidal wave which he gives through his mouth and proceeds to rush towards the opponent. The technique can be created from a body of water or from the user's body itself via the mouth. At first site, the technique appears to be Great Exploding Water Colliding Wave; however the ocean water itself has been molded to consist purely of sharks! These sharks are like his Shark Bullet technique, they are comprised of water and chakra, and quite aggressive. They rush towards the opponent and are able to be used by the user to attack and disarm enemies. This is a technique that, unless coming up against experienced doton users, can wipe out great multitudes and even small villages. The density of the sharks themselves is equal to half of the user's chakra.


Name: Water Prison Shark Dance (Limited 0/3)
Rank: S
Cost: 150
Type: Ninjutsu
Element: Water
Range: Equal to chakra
Speed: 500
Power: Equal to chakra
Handseals:
Description: Using the water released by Great Exploding Colliding Wave which is now a flowing ocean amidst the landscape, the user is able to quickly form an orb out of the water whose borders are where this ocean ends. The water at the far reaches of the previous technique raises straight up, like water walls all around and encloses together creating a water sphere. Once this sphere is created, water is within it, forcing all inhabitants to break free or drown. The inhabitant has two full posts before they will drown. The user is the center of gravity for the sphere, and the sphere moves according to the movement of the user within it.
For example: If the sphere is 400 meters and I am in the center, than to get to the edge of the sphere, I would have to go 200 meters in either direction. As the user of the technique moves, the sphere moves, meaning that if I moved fifty meters north, the sphere would move fifty meters north and the opponent would have to out pace the user in order to escape. The durability of the water walls are as normal water.




Name: Water Release: Water–Heavens Convergence
Rank: S-rank
Cost:  50 Chakra
Upkeep: 12 Per Post
Type: Ninjutsu
Element: Water Release
Range: 0-100 Meters
Speed: 350
Power: 350
Handseals: Tiger → Dog → Monkey → Snake → Boar → Tiger
Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summon to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas.

Combination: Summons+Various Jutsus

[1/4 Slots Taken]





Last edited by Kurotsuchi on Wed Mar 22, 2017 8:33 am; edited 5 times in total
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on Thu Apr 14, 2016 1:23 pm


Raiton|| Lightning Release Techniques








Lightning Release (雷遁, Raiton, English TV: Lightning Style) is one of the five basic elemental nature transformation techniques that allows the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leaves them vulnerable to a finishing strike.While uncommon, lightning can be infused into bladed weapons in a way similar to Wind Release through chakra flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast as true lightning. Instead, due to the control the user has to exert over it, it moves far slower, which can give opponents time to still react.



D-rank:


TBA


C-rank:

Spoiler:


Name: Lightning Release: Wave of Inspiration
Rank: C
Cost: 25
Type: Ninjutsu
Element: Lightning Release
Range: 30 Meters
Speed: 100
Power: 150
Handseals: Rabbit → Dog → Boar → Ram → Rat
Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes. Left on its own, it can deal a shock to opponents on contact. Equally, this is a fusion technique (融合術, Yūgōjutsu) where the user employs Water Release and Lightning Release. After releasing a large water wave from his mouth, he then forms the Lightning Release seals, thereby mixing a lightning strike to the water. If this techniques hits an enemy, they instantly receive an electric shock.



Name Lightning Release: Lightning Beast Tracking Fang
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: Lightning Release
Range: 20 Meters
Speed: 150
Power: 150
Handseals: Monkey → Ox
Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.



Name: Lightning Release: Spider Web
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: Lightning Release
Range: 25 Meters
Speed: 150
Power: 150
Handseals: Dog → Dragon → Rat → Ram
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.


Name: Lightning Rat Violent Quake
Rank: C-rank
Cost: Per rank
Type: Ninjutsu
Element: Lightning Release
Range: 50 Meters
Speed: 150
Power: 150
Handseals: Monkey → Ox → Boar → Tiger
Description: The user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets.


B-rank:

Spoiler:

Name: Lightning Release: False Darkness
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: Lightning Release
Range: 40 Meters
Speed: 200
Power: 200
Handseals: Snake
Description:The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.




Name: Lightning Release: Thunderbolt
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: Lightning Release
Range: 30 Meters
Speed: 200
Power: 200
Handseals: Tiger → Snake → Tiger → Bird → Tiger → Ram → Tiger
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source.



Name:  Lightning Strike Technique
Rank: B-rank
Cost: 40
Type: Ninjutsu
Element: Lightning Release
Range: 20 Meters
Speed: 200
Power: 200
Handseals: Tiger → Snake → Dog
Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can avoid obstacles in the way by bending its shape.



Name: Sword of Kusanagi: Chidori Katana
Rank: B-rank
Cost: 40
Type: Ninjutsu
Element: Lightning Release
Range: Weapon Length
Speed:
Power: 400
Handseals: N/A
Description: his technique allows the user to channel the Chidori through their chokutō or weapon of choice. This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. However, it can be countered by other weapons that also utilize Lightning Release chakra flow. This technique can also be utilized via other weapons that are Chakra conductible.


Requirement: Chidori Current

A-rank:

Spoiler:
Name: Lightning Release: Shadow Clone Technique
Rank: A-rank
Cost: 45
Type: Ninjutsu
Element: Lightning Release
Range: Follow Shadow Clone Rules
Speed: User Speed
Power: 500
Handseals: Shadow Clone Seal → Ox
Description:  This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.



Name: Chidori Current
Rank: A-rank
Cost: 50
Type: Ninjutsu
Element: Lightning Release
Range: 5 Meters(Self)-0-15 Meters When channeled underground.  
Speed: 200
Power: 300
Handseals: Seal of Confrontation
Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channeled through the ground to increase the range of the attack.

Requirement: Chidori



Name: Chidori Senbons
Rank: A-rank
Cost: 50
Type: Ninjutsu
Element: Lightning Release
Range: 30 Meters
Speed: 200
Power: 270
Handseals: Seal of Confrontation
Description: This is one of many variations of the Chidori that uses shape transformation. In comparison to the standard Chidori, it further specialises in speed, by being transformed into countless sharp senbon, which are all aimed and fired at the enemy. By increasing the amount of chakra used, the number of senbon also increases proportionally. When used in tandem with a Dojutsu, it becomes far more effective and deadly, as it allows the user to precisely shoot for the target's vital points. Can fire up to 400 Senbons, lasts for 1 post.

Requirement: Chidori


S-rank:

Spoiler:
Name: Raikiri-Lightning Cutter
Rank: S-rank
Cost: 80 (5000 Ryo to Purchase)
Type: Ninjutsu
Element: Lightning Release
Range: Short Range Contact
Speed: User
Power: 700
Handseals: Ox → Rabbit → Monkey
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused (and blue in the anime).



Name: Lightning Transmission
Rank: S
Cost: 80
Type: Ninjutsu
Element: Lightning Release
Range: 20 Meters Between Clone and User
Speed: Character Speed
Power: 700
Handseals: N/A
Description: Using the aid of a shadow clone, the user and their clone each perform the Lightning Cutter technique on opposite hands. Connecting their techniques together, they form a chain of lightning between themselves that is able to slice through objects such as tailed beasts' chakra arms with great ease. The user is also able to wrap the lightning around a target, thus effectively restraining its movements.





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on Thu Apr 14, 2016 1:36 pm
Fire Release Jutsus




Katon|| Fire Release Techniques






Fire Release (火遁, Katon, English TV: Fire Style) is one of the basic elemental nature transformations. It is performed by moulding superheated chakra inside the stomach before releasing it via the lungs and mouth. There are also variants to this in the form of some mediums such as the use of gun powder, ash, explosive tags and chakra flow into a weapon. Commonly affiliated with the Tiger hand seal, Fire Release consists of mid to long-ranged offensive techniques that cause combustive and explosive damage. The art of having the flames obey the user's will is considered outrageously difficult.



~C-rank~


Spoiler:

Name: Fire Release: Dragon Fire Technique
Rank: C
Cost: 20
Type: Ninjutsu
Element: Fire
Range: 25 Meters
Speed: 150
Power: 200
Handseals: Snake → Dragon → Rabbit → Tiger
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.



Name: Fire Release: Great Fireball Technique
Rank: C
Cost: 30
Type: Ninjutsu
Element: Fire
Range: 25 Meters
Speed: 150
Power: 250
Handseals Snake → Ram → Monkey → Boar → Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.



Name: Fire Release: Mist Blaze Dance Technique
Rank: C
Cost: 25
Type: Ninjutsu
Element: Fire
Range: 20 meters
Speed: 180
Power: 240
Handseals Snake → Ram → Monkey → Tiger
Description: The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball which adds 50 power to the fire technique it came into contact with, though if normal fire was used to ignite the gas then the power of this technique is only 50.


Name: Fire Release: Phoenix Sage Fire Technique
Rank: C
Cost: 30
Type: Ninjutsu
Element: Fire
Range: 25 meters
Speed: 125
Power: 200
Handseals Rat → Tiger → Dog → Ox → Rabbit → Tiger
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.



Name: Fire Release: Flame Bullet
Rank: C
Cost: 30
Type: Ninjutsu
Element: Fire
Range: 50 meters
Speed: 150
Power: 250
Handseals: Tiger
Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, its power is increased by 50. This also keeps down the consumption of chakra. Limited to those capable of using oil.


~B-rank~


Spoiler:

Name: Fire Release: Ash Pile Burning
Rank: B
Cost: 35
Type: Ninjutsu
Element: Fire
Range: 50 meters radius
Speed: 200
Power: 200
Handseals: Snake → Rat → Snake → Tiger
Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.


Name: Fire Release: Fire Dragon Flame Bullet
Rank: B
Cost: 40
Type: Ninjutsu
Element: Fire
Range: 50 meters
Speed: 200
Power: 300
Handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.



Name: Fire Release: Great Dragon Fire Technique
Rank: B
Cost: 40
Type: Ninjutsu
Element: Fire
Range: 35 meters
Speed: 200
Power: 300
Handseals Tiger
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.



Name: Fire Release: Intelligent Hard Work
Rank: B
Cost: 40
Type: Ninjutsu
Element: Fire
Range: 50 meters radius
Speed: 200
Power: 250
Handseals Rat → Dog → Tiger
Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade.



Name: Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Cost: 35
Type: Ninjutsu
Element: Fire
Range: 30 meters
Speed: Shuriken movement: Own speed stat. Fire: 170
Power: 300
Handseals Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.
Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.



Name: Fire Release: Great Flame Technique.
Rank: B-Rank.
Cost: 40
Type: Ninjutsu.
Used For: Offensive.
Element: Katon.
Range: 40 meters
Speed: 200
Power: 250
Handseals Snake → Rat → Dragon → Bird → Tiger.
Description: The user kneads chakra in their stomach and expels a large stream of flames from their mouth that progressively widens with range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.


~A-rank~

Spoiler:




Name: Fire Release: Fired Pottery Technique
Rank: A
Cost: 40
Type: Ninjutsu
Used For: Offensive
Element: Fire
Range: 50 meters
Speed: 300
Power: 350
Handseals: Rat → Dragon → Boar
Description: The user creates powerful flames inside the giant oven created by the Lightning Style: Sixteen Pillar Trap, cooking the opponent until they are burned. It's used together with Earth Style: Mud Fall to harden the mud covering the enemy's body and subsequently immobilizing them.



Name: Exploding Flame Formation
Rank: A
Cost: 40
Type: Ninjutsu
Used For: Offensive
Element: Fire
Range: 35 meter radius
Speed: 200
Power: 300
Handseals Tiger → Rat → Bird → Snake

Description: After placing their hand on the ground, the user releases up to ten exploding tags around them that stream towards the target, before wrapping themselves around the victim from the feet upwards. Once in place around the target's legs, the tags detonate simultaneously, engulfing them in an enormous explosion and burning them with flames.



Name: Fire Release Stream
Rank: A
Cost: 50
Type: Ninjutsu
Element: Fire
Range: 70 meters
Speed: 250
Power: 350
Handseals Seal of Confrontation
Description: The user gathers chakra in their lungs and emits it through the mouth, blowing out a considerable stream of flames that can travel across far distances.


Name: Blast Wave Wild Dance
Rank: A
Cost: 50
Type: Ninjutsu
Used For: Offensive
Element: Fire
Range: 50 meters
Speed: 300
Power: 250
Handseals Tiger
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a continuous stream of flames, which spirals outwards, creating a massive fire vortex.



Name: Fire Release: Dragon Flame Release Song Technique
Rank: A
Cost: 40
Upkeep: 10
Type: Ninjutsu
Element: Fire Release
Range: 50 Meters
Speed: 250
Power: 350
Handseals: →Tiger
Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent.

Combination: Various





~S-rank~

[spoiler]

Name:  Fire Release: Hiding in Ash and Dust Technique
Rank: S-rank
Cost: 60
Upkeep: 10
Type: Ninjutsu
Element: Fire Release
Range: 100
Speed: 300
Power: 400
Handseals: N/A
Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals.
Combination: Varies!




Name: Fire Release: Great Flame Flower
Rank: S-rank
Cost:: 60
Upkeep: 10
Type: Ninjutsu
Element: Fire Release
Range: 70
Speed: 300
Power: 400
Handseals: Dragon→Tiger→Dragon

Description: Kneading his chakra and then converting it to fire, the user creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field. These fireballs can easily destroy Earth Release-created shelters and even overpower Water Release attacks. Can create up to 30 fireballs, and when they crash down on the area, the cause damage within fifteen meters of where the struck.

Combination: Various!




Spoiler:
Name: Fire Release: Great Fire Annihilation
Rank: S
Cost: 50
Upkeep
Type: Ninjutsu
Element: Fire Release
Range: 70 Meters
Speed: 400
Power: 650
Handseals Horse
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The fire can conquer an eighty meters wide area, with flames equally as high.

Cost: 6,000 Ryo

Slots: 0/5


Name: Fire Release: Great Fire Destruction
Rank: S
Cost: 60
Upkeep: 20
Type: Ninjutsu
Element: Fire Release
Range: 70 Meters
Speed: 350
Power: 650
Handseals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger

Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration. Unlike the Fire Release: Great Fire Annihilation, which focuses on a widespread area, this technique focuses on a single spot to focus and maximise its power.

Combination: Various

[1/4 Slots Taken]






Last edited by Kurotsuchi on Wed Mar 22, 2017 1:06 pm; edited 5 times in total
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on Thu Apr 14, 2016 1:40 pm


None Elemental Techniques




Basic Techniques (E & D-rank)



Spoiler:

Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Mid (7m)
Handseals: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

Name: Cloak of Invisibility Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: This technique allows a ninja to take a cloak or a piece of cloth to blend into an object, making them invisible.

Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Clone can travel up to 10m from user
Handseals: Ram → Snake → Tiger
Speed: Clones move at same speed as user
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.

Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Handseals: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.

Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.

Name: Generic Sealing/Unsealing Technique
Rank: D
Cost: 20
Type: Fuuinjutsu
Element: -
Range: Close
Speed: 200
Power: 100
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.

Name: Body Flicker Technique
Rank: D
Cost: 15
Type: Ninjutsu
Element: N/a
Range: -
Handseals: Ram
Speed: Boosts user's Speed by 30
Power: 100
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not initiate an attack until the next post. This applies to all techniques akin to this jutsu.)

Name: Kai ~ Release
Rank: D-rank
Cost: 15
Type: Ninjutsu
Element: N/A
Range: Close
Speed: 150
Power: 200
Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.



C-rank Techniques





Spoiler:
Name:Body Elimination Technique
Rank: C-rank
Cost: 25
Type: Ninjutsu
Element: N/A
Range: User
Speed: 100
Power: 200
Handseals: N/A
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by Anbu to completely destroy their body if caught or on the verge of death. This technique leaves no trace of the user's body behind whatsoever.



Name:Roof Tile Shuriken
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: None
Range: 20 Meters
Speed: 180
Power: 200
Handseals: Tiger → Dragon → Rat → Horse → Tiger
Description: This technique allows the user to remotely control, levitate and hurl spinning tiles in the nearby area. In addition to being able to control the tiles remotely, he was able to pressurize them with Chakra to make them far stronger than normal.



Name: Multiple Phantom Shuriken
Rank: C-rank
Cost: 25
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 180
Power: 180
Handseals: Dog → Rabbit → Monkey → Clap Hands
Description: This technique is very similar in both execution and result to the Shuriken Shadow Clone Technique. It is a cooperation ninjutsu where three users, after throwing shuriken at their target and forming the necessary hand seals, can create corporeal replicas of the shuriken — turning a small amount of shuriken to a large amount(15 Max) in an instant with which to bombard the enemy. Unlike the Shuriken Shadow Clone Technique, however, this technique makes no use of the Shadow Clone Technique.



Name: Chakra Threads
Rank: C-rank
Cost: Per rank
Type: Ninjutsu (Puppetry)
Element: None
Range: 50 Meters
Speed: 200
Power: 50
Handseals: N/A
Description: These strings are constructs made from very concentrated chakra so, they can be seen by people besides the user. A skilled user can suppress the chakra so that the strings become invisible, as Chiyo did with the Manipulating Attack Blades to sneak a string to bind Hiruko's iron tail. These strings essentially act as an extension of the user which allows them to manipulate whatever is attached to their strings such as hidden weaponry in a puppet as they please. Chakra can also be transferred via the strings, such as to activate techniques that the puppets can use.[4] The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things.



Name: Flying Nail Mist Soaring
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: None
Range: 40 Meters
Speed: 180
Power: 200
Handseals: Ram
Description: The user exhales a flying stream composed of hundreds of very small nails from their mouth. This technique can catch an unsuspecting opponent off guard due to the sudden bombardment of flying nails. The Jutsu can of course be rather lethal if not dealt with properly.



Name: Chakra Absorption Technique
Rank: C-rank
Cost: 25
Type: Ninjutsu
Element: None
Range: Varies According to medium used.
Speed: N/A
Power: N/A
Handseals: N/A
Description: Chakra Absorption Jutsu allow the user to absorb the chakra of another individual - usually an opponent's - and utilise it as if it were their own. Those who have had their chakra absorbed have reduced options in combat due to the lost chakra, and if enough chakra is taken they may be too weak to move. Conversely, those who have absorbed the chakra have expanded combat options due to the increased chakra reserves and their physical condition may improve as result.However, users must be able to process the chakra they absorb; if they absorb senjutsu-chakra but do not have the required training in senjutsu, they will turn to stone. Takes a C-rank amount of Chakra(30) from the amount per turn. Likewise the Jutsu takes the cost of the Jutsu from the user per turn.



Name: Empty Cicada Shell Technique
Rank: C-rank
Cost: 25
Type: Ninjutsu
Element: None
Range: 50 Meters
Speed: N/A
Power: N/A
Handseals: Ram
Description:This is a ninjutsu used by Jigumo that allows the user to project their voice from any direction. This is generally used to confuse their opponents about their real position when talking to them.




Name: Cloth Binding Technique
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: None
Range: 0-15 Meters
Speed: 180
Power: 200
Handseals: N/A
Description:The user uses a giant roll of cloth to tightly wrap up the intended opponent, completely immobilizing them, thus preventing them from moving or using any techniques. The ability itself is versatile as once completed, the addition of further seals can be placed on top of the bound victims, preventing them from even being summoned while in effect. Mere physical contact with the cloth seems to be required to use this technique.


Name: Summoning Technique
Rank: C-rank
Cost: Per rank
Type: Ninjutsu
Element: None
Range: All Ranges
Speed: 200
Power: 180
Handseals: Boar → Dog → Bird → Monkey → Ram
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly and uses blood as a sacrifice. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this, they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. It is possible for a summoner to summon a group of the same contracted animal, as opposed to a single individual.






B-rank Techniques





Spoiler:
Name: Needle Hell
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 250
Power: 300
Handseals: N/A
Description: After using Needle Jizō to extend their hair around their body, the user shoots a barrage of hardened hair needles towards their opponent. The hairs themselves are strong enough to pierce through and destroy boulders.



Name: Needle Jizō
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: None
Range: 0-5 Meters
Speed: 250
Endurance: 300
Handseals: Tiger → Horse → Boar → Ram → Rat → Snake
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.



Name: Murderous Grasp
Rank: B-rank
Cost: 40
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 200
Power: 280
Handseals: Tiger → Boar → Monkey → Tiger
Description: This technique uses a metal string strengthened with chakra to make a thread capable of constricting a target and cutting through steel with little difficulty. The user can also use the wire to form complex string figure design with his hands, and launch the figure from the string as a powerful cutting attack. The user must have pre-existing wires before the Jutsu can work. This means one cannot magically have wire if it was never bought.



Name: Protective Cloth Dome
Rank: B-rank
Cost: 40
Type: Ninjutsu
Element: None
Range: 0-5 Meters
Speed: 200
Endurance: 400
Handseals: N/A
Description: The user uses cloth for defensive means by wrapping it around themseles and any nearby allies, one can form a protective barrier. The cloth can be made around a nearby object such as a rock, to better hold down the fortification. If the cloth is made wet by a Water Release technique, it allows the dome to defend against powerful heat-based attacks. The technique can protect against A-rank fire and heat based Jutsus if it was made wet by a water release technique before hand.



A-rank Techniques




Spoiler:
Name: Eye Mind Reading
Rank: A-rank
Cost: 45
Type: Ninjutsu
Element: None
Range: 0-15 Meters
Speed: 250
Power: 300
Handseals: Eye Contact
Description: By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. This can also be used on a target that is currently reading the user's mind. The user is even able to perform this on themselves to restore or remove information in their own mind.



Name: Killing Intent
Rank: A-rank
Cost: 45
Type: Ninjutsu
Element: None
Range: 20 Meters
Speed: 200
Power: 350
Handseals: None
Description: Killing intent is simply the user exuding pure killing intention, and having it affect their opponent, themselves, and others around them,  up to the point of paralyzing them with fear. When the killing intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause killing intent to be confused with a Genjutsu, despite it not being a technique at all. This technique lasts for one post, and the opponent can overcome it if they don't fear death.



Name: Clone Great Explosion
Rank: A-rank
Cost: 50
Type: Ninjutsu
Element: None
Range: Follow Clone Rules
Speed: User Speed
Power: 350
Handseals: Clone Seal
Description:The clone looks like a normal shadow clone, that allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. This Jutsu requires the user to first possess the basic Shadow Clone Jutsu. The explosion has a range of 12 meters when it goes off.




Name: Multiple Shadow Clone Technique
Rank: A-rank
Cost: 50
Type: Ninjutsu
Element: None
Range: Clone Rules
Speed: User Speed
Power: 350
Handseals: Clone Seal
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred clones (or a number of equal grandeur). Few people are able to use this technique effectively, due to the large amount of chakra it consumes.However, this weakness is not an issue to some Shinobi, due to their massive chakra reserves. Having such reserves allows them to create numerous  clones while maintaining a decent supply of chakra in each one.



Name: Hair Camouflage Technique
Rank: A-rank
Cost: 45
Type: Ninjutsu
Element: None
Range: User
Speed: 280
Power: 200
Handseals: Monkey
Description: Using this technique, the user's hair will lengthen and completely cover their whole body. Depending on their hair color the user may be able to conceal themselves, making it easier for them to sneak around in different areas. For some, if they have black hair, using this technique makes it easier for them to sneak around in dark areas without being spotted. The same can be said for those with white hair, blending with mist/fog filled areas. After using this technique, the user's hair will shrink back to its normal length in a similar fashion to the Needle Jizō technique.



Name: Shadow Clone Technique
Rank: A-rank
Cost: 80
Type: Ninjutsu
Element: None
Range: Follows Clone Rules
Speed: Follow Clone Rules
Power: Follow Clone Rules
Handseals: Clone seal or Tiger seal
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan.  Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.





S-rank Techniques




Spoiler:
Name: Taju Kage Bushin no Jutsu (Multi-shadow clone jutsu)
Rank: S
Cost: 80 Chakra for each clone
Upkeep:
Type: Ninjutsu
Element: N/A
Range: Follow Clone Rules
Speed: Follow Clone Rules
Power: Follow Clone Rules
Handseals: Ram
Description:  Taju Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin no Jutsu which has been banned by the Yondaime Hokage. This has not stopped many Jounin-level ninja from learning the technique however. Instead of creating several clones, several hundred clones are created. Like normal Kage Bunshin no Jutsu a ninja's chakra is split evenly among the clones when created.

The clones themselves can utilize any Jutsu that the original ninja knows. When the clones finally disperse, any new knowledge they have gained is passed back to the original ninja and to any additional clones. This makes Taju Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. With the great number of clones in Taju Kage Bunshin, the ninja can effectively learn in a few weeks with a hundred clones what would take one ninja numerous years.

This technique can be used just a few times at day, or the user can be hurt (or even die) because of the several chakra division.




Name: Assimilate All Creation Technique
Rank: S-rank
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: None Specified
Range: 0-150 Meters
Speed: 300
Power: 350 (Derived Jutsus have their own stats)
Handseals: None
Description: Upon taking on the properties of the targeted object, the user himself becomes completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. They are also able to manipulate any substance similar to what was absorbed, allowing them to mould it into different forms to create various techniques of their own. Should the need arise, they are able to generate more of the emulated substance from their bodies. Keep in mind that the user must meet the conditions before assimilated Jutsus can be used. For example, the user may have developed earth based techniques based on the ability to assimilate themselves. However, these techniques cannot be used on the fly, unless the same substance was again absorbed. As such treat the usage of this technique as a process that must be repeated and not a permanent condition of the user. Techniques developed using the parent Jutsu are however permanently part of the user's arsenal.

Combination: Various.

[0/5 Slots Taken]




Name: Attack Prevention/Hiding in Surface Technique-5000 Ryo
Rank: S-rank
Cost: 50
Upkeep: 10
Type: Ninjutsu
Element: None
Range: 100 Meters
Speed: 350
Power: 200
Handseals: Ram
Description: With this technique, the user can phase through their surroundings, allowing them to quickly avoid an incoming attack and can travel undetected as well. Using this method of approach, the user can execute a surprise attack to their enemy. The user can however be detected by sensors and other Dojutsu users, albeit things are shown to be circumstantial.

Combination: --

[1/5 Slots Taken]



Name: Heavenly Transfer Technique -5000 Ryo
Rank: S
Cost: N/A
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ram
Description: With this technique, the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to any desired destination through a narrow beam, reminiscent of a bolt of lightning. In all instances the technique was shown, the object transported was placed onto a sort of platform.

Although typically restricted to inanimate objects, the technique can be used on living organisms as well, including humans. However, as the body is unable to handle the speed involved in the transfer, they would normally be ripped to shreds as a result. Most notably
only those with extreme durability can survive this technique unaided by some other technique.

  • 500-600 Endurance Minimum Required if transferring a human. Anything below this level and they will be ripped to shreds and die.
  • At 600 and above the user will suffer minor injuries and must rest for up to 5 posts.
  • Users can use Special techniques such are Creation Rebirth, Jashinsit Immortality Jutsu to survive the effects. This must be accompanied by at least a minimum of 300 Endurance.

  • Takes 40 Chakra to Transport Objects Up to 400 Meters.
  • Takes 60 Chakra to Transport Objects Up to 1000 Meters
  • Takes 100 Chakra to Transport Objects to a minor Nation
  • Takes 140 Chakra to Transport Objects to a Major Nation
  • Takes 260 Chakra to Transport Objects beyond these points.



Requirement:Requires Space Time Skill
[0/3 Slots Taken]



Name: Rasengan-5000
Rank: A-rank
Cost: 60
Upkeep: 20
Type: Ninjutsu
Element: None
Range: Contact
Speed: User
Power: 600
Handseals: None
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand. The Rasengan is quite powerful and can be quite advantageous as it requires no hand seals for it to be formed and used in combat. It is also quite a complex Ninjutsu technique, but can be most beneficial to those who masters it.


[Slots=1/4]



Name:  Shuriken Kage Bunshin no Jutsu-Shuriken Shadow Clone Technique
Rank: A
Cost: 60
Upkeep: N/A
Type: Shurikenjutsu→Ninjutsu
Element: N/A
Range: 60 Meters
Speed: 300
Power:  400
Handseals: Ox → Dog → Dragon → Rat → Dog → Boar → Snake → Tiger
Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible. This technique can also be used on fūma shuriken, increasing its lethality.

Requirement & Note: Ninjutsu and Bukijutsu→Does not take up a limited slot.
Cost: 5,000 Ryo
Combination: Various!




Last edited by Kurotsuchi on Wed Mar 22, 2017 1:07 pm; edited 7 times in total
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on Tue Jun 14, 2016 11:15 am


Shadow Clone and Chakra Rules



Shadow Clone Rules:












  • Gains 80% of the user's stats.

  • Cost -80 Chakra per Shadow Clone

  • Can travel anywhere away from the user within the same land.

  • Can be used to reduce training posts by half the required word count. Shadow clone must be used for this to apply. Word count reduction does not stack if multiple clones are used.

  • User gains the experience and knowledge of their Shadow Clone when it is dispersed.

  • On Shinobi Fables Untold, Shadow Clones are treated as A-rank Jutsus. This will be the rank of the Shadow Clone Jutsus in singular form.

  • In order to create more than 3 Shadow Clones; the Multiple Shadow Clone technique must be purchased.

  • Five Shadow Clones or more gains a static stat rate of 50% of the user's own stats.

  • Shadow Clones stat percentage decreases by 10% after two clones are created.

  • At three to four Clones, the stat percentage is at 70%.

  • Shadow Clone technique gains no Chakra discount. Meaning its 80 Chakra per clone, so use wisely.





→→→→→→→→→→→→→→→→→→→→→→→→


Chakra Rules










  • When someone runs out of chakra. They Don't die. They instead become Chakra Fatigued. All stats but Endurance are halved, and they will be in this state for 5 posts while their body tries to make more.

  • When you are out of chakra, your body will start to make more. It is a slow process, about 10 chakra per post. But you only get the chakra After you make the post, not during it.

  • You may make more chakra when out of chakra at the expense of your own life force. It will take 10 life force to make 25 chakra.


  • Chakra can also be replenish by consuming food. You must post a topic or be part of one, where you describe eating and regaining this lost Chakra. 600 words minimum if half of your or more of your Chakra remains. +300 words extra if less than half your Chakra remains.

  • Chakra will automatically refill to your character's maximum if you are able to write
    through at least two topics without expanding chakra. The minimum word count for each post in those topics must be 500 words for this rule to come into play. Traveling topics do not count towards this and topics must be set in present time to count.


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on Fri Mar 24, 2017 1:28 pm
Updated.

Several Jutsus added.
Some of which was on the Restricted list before. Can now be purchased, but they carry a limited amount of slots.

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