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Kurotsuchi Jutsu List

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on Wed Apr 06, 2016 3:17 am
Name: Kyoukotsu no Hana- Hard Bone Flower
Rank: S-rank
Cost: 60
Type: Kekkei Genkai Taijutsu
Element: None
Range: User/Self
Speed: 400
Endurance: 900 Otsutsuki(+300)
Handseals: None
Description: Kyoukotsu no Hana is perhaps one of Kurotsuchi's strongest defensive techniques. Using the theme of his other bones technique, Kurotsuchi will have his bone structure come to the surface and spread all over his body. The end result is the man wearing a complete suit of bone armor, that resembles a body suit. The bone armor adds another layer, making it seem as if his skin receded beneath the bone armor. Kurotsuchi's mobility is not affected by the emergence of this armor. Essentially it is like the user manipulating their bone structure to suit their needs. The bone structure leaves no chink in the armor that can be exploited by others. While using this technique, the user is quite capable of utilizing their other techniques unhindered. As such this provides defensive cover, and also allows the user to go on the offensive. Other techniques of course includes whatever the user has in their arsenal. This jutsu becomes especially dangerous to an opponent when combining other bone release techniques. While wearing this armor, the user's hair isn't covered, however their skull structure is most definitely also protected. The bone armor of course doesn't obscure the user's vision, although their whole head is covered by the armor. They can still hear as well as they can see and and speak. The bone armor carries a great deal of flexibility with it, making it very useful for combat. This means the user can form their hand seals etc without hindrance. It is of course a rather ugly form, in terms of his face structure and teeth as its presented as being more skeleton like. This technique gives a boost to the natural endurance levels of the Otsutsuki clan bone pulse. Pushing it from 900 to 1200 Endurance while the Jutsu is active. The user has to pay an S-rank amount of Chakra for the Jutsus upkeep cost per turn its active. Due to the nature of the Jutsu, the user can only utilize their Kekkei Genkai techniques when donning the armor.



Name: Kuchiyose- Tama Rakka no Jutsu- Shell Drop Technique
Rank: A-rank
Cost: 40
Type: Ninjutsu (Summoning)
Element: None
Range: 70 Meters
Speed: 200
Power/Endurance: 400
Handseals: Tiger, Boar, Monkey, Ram
Description: Tama Rakka no Jutsu sees Kurotsuchi summon forth a giant metal pot from above to crush down on a designated target. The aforementioned pot is 45 meters in width and 25 meters in height. The pot is blue and grey in color with different kanji patterns drawn all over the pot. There is also a purple rope wrapped around the neck of the pot. The pot cover is made of wood, but is extremely heavy. Almost anything that is caught beneath the pot is crushed without prejudice. The pot is powerful enough to crush a large animal, like a summon. Or to even crush a building beneath its weight but not all. The pot itself can also be used defensively, with great durability/Endurance.



Name: Mouzou Fuuin- Mimic Seal
Rank: E-S (Will pay S-rank Ryo Cost)
Cost: 10-E, 20-D, 30-C, 40-B, 50-A, 60-S
Type: Fuuinjutsu
Element: None
Range: 0-5 Meters
Speed: 200
Power: 400
Handseals:Monkey, Boar and Tiger
Description:The Mimic seal is a multi functional sealing Jutsu in the fact that it is both defense and offensive in used. And also otherwise can be used as a supplementary sealing Jutsu. The Mimic seal allows the user to seal the contents of a Jutsu inside the seal, and once this has been done, the seal then mimics the Chakra source, thus able to perpetually replicate the Chakra source. This Chakra source comes in the form of Jutsus, that can be made to reuse on numerous occasion. This grants the practitioner the ability to skip the necessities of hand seals and instead channel his Chakra and activate the Jutsu sealed within. There can be multiple seals in use at once as they’re manipulated by the user. The seal can contain and replicate Jutsus of from E-S rank, user has to pay the price of a S-rank Jutsu when purchasing the Jutsu. This gives the user the ability to prepare themselves prior to engaging in battle. It can also be applied on the fly in order to seal an opponent's Jutsu being used against the user. The practitioner generally seal techniques within the seal, by conjuring the sealing formula of the Jutsu. And by channeling Chakra, the contents of Jutsu that the user intends to seal is pulled inside the sealing formula, where it remains until called upon. One may need to create bigger/larger seals in proportion to the Jutsus being sealed. Or in fact have multiple sealing formulas of the same Jutsu working in conjunction with each other. However, one cannot simply absorb more large scale Jutsus, such as Advent World Trees, or the Seeding Fern Jutsu without a lot of grafting, and even then the task may prove to be very difficult.


Last edited by Kurotsuchi on Mon Apr 18, 2016 2:18 pm; edited 3 times in total
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on Sat Apr 16, 2016 6:14 pm
Kurotsuchi wrote:Name: Kyoukotsu no Hana- Hard Bone Flower
Rank: S-rank
Cost: 60
Type: Kekkei Genkai Taijutsu
Element: None
Range: User/Self
Speed: 400
Endurance: 900 Otsutsuki(+300)
Handseals: None
Description: Kyoukotsu no Hana is perhaps one of Kurotsuchi's strongest defensive techniques. Using the theme of his other bones technique, Kurotsuchi will have his bone structure come to the surface and spread all over his body. The end result is the man wearing a complete suit of bone armor, that resembles a body suit. The bone armor adds another layer, making it seem as if his skin receded beneath the bone armor. Kurotsuchi's mobility is not affected by the emergence of this armor. Essentially it is like the user manipulating their bone structure to suit their needs. The bone structure leaves no chink in the armor that can be exploited by others. While using this technique, the user is quite capable of utilizing their other techniques unhindered. As such this provides defensive cover, and also allows the user to go on the offensive. Other techniques of course includes whatever the user has in their arsenal. This jutsu becomes especially dangerous to an opponent when combining other bone release techniques. While wearing this armor, the user's hair isn't covered, however their skull structure is most definitely also protected. The bone armor of course doesn't obscure the user's vision, although their whole head is covered by the armor. They can still hear as well as they can see and and speak. The bone armor carries a great deal of flexibility with it, making it very useful for combat. This means the user can form their hand seals etc without hindrance. It is of course a rather ugly form, in terms of his face structure and teeth as its presented as being more skeleton like. This technique gives a boost to the natural endurance levels of the Otsutsuki clan bone pulse. Pushing it from 900 to 1200 Endurance while the Jutsu is active. The user has to pay an S-rank amount of Chakra for the Jutsus upkeep cost per turn its active.


Approved.

It is limited so the cost will be 8k ryo. I put the CUSTOM LIMITED JUSTU rules up on the Limiteds Page.



Name: Kuchiyose- Tama Rakka no Jutsu- Shell Drop Technique
Rank: A-rank
Cost: 40
Type: Ninjutsu (Summoning)
Element: None
Range: 70 Meters
Speed: 200
Power/Endurance: 400
Handseals: Tiger, Boar, Monkey, Ram
Description: Tama Rakka no Jutsu sees Kurotsuchi summon forth a giant metal pot from above to crush down on a designated target. The aforementioned pot is 45 meters in width and 25 meters in height. The pot is blue and grey in color with different kanji patterns drawn all over the pot. There is also a purple rope wrapped around the neck of the pot. The pot cover is made of wood, but is extremely heavy. Whenever the pot is summoned forth, it uses the gravitational pull to help speed up its sudden fall. This adds +100 to the speed of the pot when falling. Almost anything that is caught beneath the pot is crushed without prejudice. The pot is powerful enough to crush a large animal, like a summon. Or to even crush a building beneath its weight but not all. The pot itself can also be used defensively, with great durability/Endurance.



No gravitational pull; take that out along with the +100 speed boost




Name: Mouzou Fuuin- Mimic Seal
Rank: E-S (Will pay S-rank Ryo Cost)
Cost: 10-E, 20-D, 30-C, 40-B, 50-A, 60-S
Type: Fuuinjutsu
Element: None
Range: 0-5 Meters
Speed: 200
Power: 400
Handseals:Monkey, Boar and Tiger
Description:The Mimic seal is a multi functional sealing Jutsu in the fact that it is both defense and offensive in used. And also otherwise can be used as a supplementary sealing Jutsu. The Mimic seal allows the user to seal the contents of a Jutsu inside the seal, and once this has been done, the seal then mimics the Chakra source, thus able to perpetually replicate the Chakra source. This Chakra source comes in the form of Jutsus, that can be made to reuse on numerous occasion. This grants the practitioner the ability to skip the necessities of hand seals and instead channel his Chakra and activate the Jutsu sealed within. There can be multiple seals in use at once as they’re manipulated by the user. The seal can contain and replicate Jutsus of from E-S rank, user has to pay the price of a S-rank Jutsu when purchasing the Jutsu. This gives the user the ability to prepare themselves prior to engaging in battle. It can also be applied on the fly in order to seal an opponent's Jutsu being used against the user.


1. Sure. But how are does the seal work exactly? How does it seal jutsu? What does the seal have to touch?

2. Once you unseal the jutsu, the seal no longer can use that jutsu.


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on Sun Apr 17, 2016 5:32 am
1. Why the Limited Tech gotta cost 8k Ryo? Such extortionate rates for a low earner like me.

2. Gravitational pull deal removed with the +100 speed boost. Though while I don't mind removing the speed boost, it does make sense that the gravitational pull would apply. This is like summoning a Toad on top of something as seen in the anime/manga. Just Edited.

3. The seal works by the user sending a Jutsu into it. I.E when we see Jiraiya sealing Itachi's Amaterasu's flames and other such things. And the whole idea behind the seal is to self replicate a Jutsu, with the user channeling the required amount of Chakra into it, thus causing its activation. Although for different Jutsus you will need to create seals separately.
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on Sun Apr 17, 2016 5:49 am
Kurotsuchi wrote:1. Why the Limited Tech gotta cost 8k Ryo? Such extortionate rates for a low earner like me.

2. Gravitational pull deal removed with the +100 speed boost. Though while I don't mind removing the speed boost, it does make sense that the gravitational pull would apply. This is like summoning a Toad on top of something as seen in the anime/manga. Just Edited.

3. The seal works by the user sending a Jutsu into it. I.E when we see Jiraiya sealing Itachi's Amaterasu's flames and other such things. And the whole idea behind the seal is to self replicate a Jutsu, with the user channeling the required amount of Chakra into it, thus causing its activation. Although for different Jutsus you will need to create seals separately.

1. All limited cusotms cost that much. Making a limited custom is a very powerful thing; so I am treating it as such. And everyone, as of right now, can make a MAX of 25 limited customs. So be sure to put x/25 in your spoiler. Just my way of limiting custom limiteds so the site doesn't get broken and people don't get mad that others get to make them. I'm debating making the amount you can create RANK dependent...

2. Kk

3. Sure. But that can get on shaky ground. All of a sudden you are sealing limited techs, or OP techs that hardly can be sealed? Jiraiya's thing can seal flames and such, but I don't see it sealing large scale techniques - so that needs to be mentioned. Also, you need to describe exactly HOW a technique is sealed; i.e. what does it need to be touching or how close to the tech or how big of a tech.


4. I forgot to add something to your bone armor. When you are in your bone armor, you can ONLY use Bone Pulse techniques. After the armor is deactivated, it cannot be activated for another two turns. And lastly - how fast can it be activated?
Whenever your body undergoes a drastic change to accommodate your KKG, it often limits your ability to use anything else temporarily. Often - not always.
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on Sun Apr 17, 2016 6:06 am
This sealing Jutsu is becoming a problem now. Since Jiraiya used a basic B-rank sealing Jutsu to accomplish what he wanted to do. This seal goes all the way up to S-rank. And what are we classifying as a large scale Jutsu here? Since Fuuinjutsu is shaping up to be something that only deals with Jutsus of a moderate level.

But added in how the seal should work. As it works the same as most other seals by pulling something into it. Try to envision Chakra absorption in its many forms if you will.

The practitioner generally seal techniques within the seal, by conjuring the sealing formula of the Jutsu. And by channeling Chakra, the contents of Jutsu that the user intends to seal is pulled inside sealing formula, where it remains until called upon. One may need to create bigger seals in proportion to the Jutsus being sealed. Or in fact have multiple sealing formulas of the same Jutsu working in conjunction with each other.

And sure, now only limited to using bone release Jutsus while in bone armor form. Though, does that not make the Byakugan and its other capabilities null and void? If thats the case then I will prefer to bin the whole Jutsu.
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on Sun Apr 17, 2016 4:44 pm
Kurotsuchi wrote:This sealing Jutsu is becoming a problem now. Since Jiraiya used a basic B-rank sealing Jutsu to accomplish what he wanted to do. This seal goes all the way up to S-rank. And what are we classifying as a large scale Jutsu here? Since Fuuinjutsu is shaping up to be something that only deals with Jutsus of a moderate level.

But added in how the seal should work. As it works the same as most other seals by pulling something into it. Try to envision Chakra absorption in its many forms if you will.

The practitioner generally seal techniques within the seal, by conjuring the sealing formula of the Jutsu. And by channeling Chakra, the contents of Jutsu that the user intends to seal is pulled inside sealing formula, where it remains until called upon. One may need to create bigger seals in proportion to the Jutsus being sealed. Or in fact have multiple sealing formulas of the same Jutsu working in conjunction with each other.

And sure, now only limited to using bone release Jutsus while in bone armor form. Though, does that not make the Byakugan and its other capabilities null and void? If thats the case then I will prefer to bin the whole Jutsu.


1. Large scale meaning; I should not see this absorbing Advent of Flowering Trees etc. But if you are saying you can create larger seals than that could make sense. It would need to somehow touch the jutsu though for it to seal it; and the larger the seal, the more chakra output from you. But once you unseal it - you don't get to keep using the jutsu until the jutsu is sealed again. Make sense?

2. You can use Byakugan techs with the armor on since that is part of your KKG, but no elemental nin or anything other than bone pulse techs.
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on Mon Apr 18, 2016 2:21 pm
1. If that's what you mean by large scale Jutsus then no. Can't do it without going through a lot of crap, at which point it may be too troublesome to perform it in battle. In truth, the Jutsu was mainly designed for pre-battle tactics if that makes sense. Edited in some stuff about World Advent Trees, although its tricky trying to cover for each Jutsu.

2. And even though I don't like it the restriction, I will go along with it. Just need my stamps now.
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on Mon Apr 18, 2016 4:34 pm
Kurotsuchi wrote:Name: Kyoukotsu no Hana- Hard Bone Flower
Rank: S-rank
Cost: 60
Type: Kekkei Genkai Taijutsu
Element: None
Range: User/Self
Speed: 400
Endurance: 900 Otsutsuki(+300)
Handseals: None
Description: Kyoukotsu no Hana is perhaps one of Kurotsuchi's strongest defensive techniques. Using the theme of his other bones technique, Kurotsuchi will have his bone structure come to the surface and spread all over his body. The end result is the man wearing a complete suit of bone armor, that resembles a body suit. The bone armor adds another layer, making it seem as if his skin receded beneath the bone armor. Kurotsuchi's mobility is not affected by the emergence of this armor. Essentially it is like the user manipulating their bone structure to suit their needs. The bone structure leaves no chink in the armor that can be exploited by others. While using this technique, the user is quite capable of utilizing their other techniques unhindered. As such this provides defensive cover, and also allows the user to go on the offensive. Other techniques of course includes whatever the user has in their arsenal. This jutsu becomes especially dangerous to an opponent when combining other bone release techniques. While wearing this armor, the user's hair isn't covered, however their skull structure is most definitely also protected. The bone armor of course doesn't obscure the user's vision, although their whole head is covered by the armor. They can still hear as well as they can see and and speak. The bone armor carries a great deal of flexibility with it, making it very useful for combat. This means the user can form their hand seals etc without hindrance. It is of course a rather ugly form, in terms of his face structure and teeth as its presented as being more skeleton like. This technique gives a boost to the natural endurance levels of the Otsutsuki clan bone pulse. Pushing it from 900 to 1200 Endurance while the Jutsu is active. The user has to pay an S-rank amount of Chakra for the Jutsus upkeep cost per turn its active. Due to the nature of the Jutsu, the user can only utilize their Kekkei Genkai techniques when donning the armor.



Name: Kuchiyose- Tama Rakka no Jutsu- Shell Drop Technique
Rank: A-rank
Cost: 40
Type: Ninjutsu (Summoning)
Element: None
Range: 70 Meters
Speed: 200
Power/Endurance: 400
Handseals: Tiger, Boar, Monkey, Ram
Description: Tama Rakka no Jutsu sees Kurotsuchi summon forth a giant metal pot from above to crush down on a designated target. The aforementioned pot is 45 meters in width and 25 meters in height. The pot is blue and grey in color with different kanji patterns drawn all over the pot. There is also a purple rope wrapped around the neck of the pot. The pot cover is made of wood, but is extremely heavy. Almost anything that is caught beneath the pot is crushed without prejudice. The pot is powerful enough to crush a large animal, like a summon. Or to even crush a building beneath its weight but not all. The pot itself can also be used defensively, with great durability/Endurance.



Name: Mouzou Fuuin- Mimic Seal
Rank: E-S (Will pay S-rank Ryo Cost)
Cost: 10-E, 20-D, 30-C, 40-B, 50-A, 60-S
Type: Fuuinjutsu
Element: None
Range: 0-5 Meters
Speed: 200
Power: 400
Handseals:Monkey, Boar and Tiger
Description:The Mimic seal is a multi functional sealing Jutsu in the fact that it is both defense and offensive in used. And also otherwise can be used as a supplementary sealing Jutsu. The Mimic seal allows the user to seal the contents of a Jutsu inside the seal, and once this has been done, the seal then mimics the Chakra source, thus able to perpetually replicate the Chakra source. This Chakra source comes in the form of Jutsus, that can be made to reuse on numerous occasion. This grants the practitioner the ability to skip the necessities of hand seals and instead channel his Chakra and activate the Jutsu sealed within. There can be multiple seals in use at once as they’re manipulated by the user. The seal can contain and replicate Jutsus of from E-S rank, user has to pay the price of a S-rank Jutsu when purchasing the Jutsu. This gives the user the ability to prepare themselves prior to engaging in battle. It can also be applied on the fly in order to seal an opponent's Jutsu being used against the user. The practitioner generally seal techniques within the seal, by conjuring the sealing formula of the Jutsu. And by channeling Chakra, the contents of Jutsu that the user intends to seal is pulled inside the sealing formula, where it remains until called upon. One may need to create bigger/larger seals in proportion to the Jutsus being sealed. Or in fact have multiple sealing formulas of the same Jutsu working in conjunction with each other. However, one cannot simply absorb more large scale Jutsus, such as Advent World Trees, or the Seeding Fern Jutsu without a lot of grafting, and even then the task may prove to be very difficult.

Approved.

On the last technique; can only seal jutsu one rank above seal level; and it can only seal jutsu that are within its RANGE. Techniques used during combat that may hit you are subject to battle mod inspection i.e. you cannot auto-seal every jutsu that comes your way in battle or even most. Jutsu that are greater than the speed of the seal are not going to be sealed if it is a matter of speed.

Use common sense.
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on Mon May 30, 2016 10:18 am
Name: Juinjutsu→Sakasa Dansu- Reverse Dance
Rank: S
Cost: 50
Upkeep: 15
Type: Juinjutsu→Curse Mark Jutsu
Element: N/A
Range: Contact/Mu-Onna Affliction.
Speed: N/A
Power: 700
Handseals: Monkey→Tiger→Technique Specific Seal or Weapon Contact

Description: Sakasa Dansu is a cursed style technique, whereby the user places a curse mark on the target. This is often accomplished by physical contact, or by being cut with the cursed blade known as Mu-Onna. Whichever way the curse is applied, it takes one post to become active. Meaning, if the curse was applied in post one, its effects can be felt in the following post. The aforementioned curse comes in the form of reverse/opposite motion. Those stricken by the curse will be subject to its effects. The curse causes the target to react unnaturally in terms of their intentions. Typically so, when the curse takes effect, if the target wanted to move their right arm, their right leg would move instead. If they wanted to bring their hands together, then there legs would come together instead. Its a complete reversal of motion and intentions. The targets physical capabilities would no doubt become an hindrance, which of course leaves them vulnerable. The Jutsu itself doesn't prevent someone from using their Chakra, but the physical motions that comes with it, is certainly hindered. In essence, an intended punch becomes a kick, but no doubt the kick would have less power behind it, because the curse prevents the body transmitting the same force from the punch into the kick. Forming hand seals, will see the victim's toes twinkle instead, thus nullifying the formation of Jutsus.

The curse preys on the fact that natural human instinct is to do things one way and not another. For instance, walking it left, right, left, and not hand, palm, hand. Once a person is cursed, it remains that way until the user removes the curse, or the opponent uses a Juinjutsu technique to remove it themselves.  The curse mark takes the shape of barbed wires spreading all over the body.

Combination:Various



Name: Hakke no Sei-Anka→Eight Trigrams Spirit Anchor
Rank: S
Cost: 60
Upkeep: 15
Type: Juinjutsu→Curse Style Technique
Element: None
Range: Contact
Speed: Contact Speed
Power: 600
Handseals: Ram→Dog→Ox→Technique Specific Seal

Description: The spirit anchor technique allows the user to target the Chakra network of the user but shutting it down, while placing a curse on them. The jutsu prevents the target from properly molding Chakra for Jutsu, only allowing them up to 15% of their Chakra capabilities. If the target's Chakra is lower than 300, then they're prevented from molding any Chakra whatsoever. If their Chakra levels are at least 50 stats above this level, then they gain the aforementioned 15% allowance. What this does, is effectively prevents the target from performing more complex Jutsus. As such performing Jutsus that consumes this Chakra allowance is ill advised. Although the afflicted may choose to spend the Chakra as they so please. But once the 15% is used up, then the afflicted is prevented from molding anymore Chakra. Forcing anymore Chakra out of the body comes with severe consequences. This comes in the form of excruciating pain being inflicted on the body, which makes it difficult to perform basic tasks. No doubt the target may continue to persevere with this, but for every 10 Chakra that gets forced out, the target suffers a loss of -10 Life Force. The curse mark takes the form of the Eight Trigrams platform that the Otsutsuki uses for Gentle Fist techniques.


Combination: Juinjutsu Techniques




Name: HiraiKyuuzou- Thunder Surge
Rank: S
Cost: 50
Upkeep: None
Type: Juuinjutsu
Element: Raiton
Range: Contact
Speed: N/A
Power: 650
Handseals: Tiger→Ox→Boar→ Monkey
Description: Hiraikyuuzou is a Juinjutsu that also uses Raiton to supplement the technique itself. Hiraikyuuzou sees the user form the necessary hand seals and then make contact with the target or opponent(s). Once this has been done, the seal will activate itself causing a fishnet like pattern to spread across the target immediately. The seal will then cause a powerful surge of Raiton Chakra to erupt from it, while forming a cocoon around the target. Those inside the Raiton cocoon will not only be stunned, but also fried with an implosion to finish it off, leaving the victim worse for wear. The target can of course survive if their endurance levels are equal or higher than the power of the Jutsu. The seal takes one post to fully spread all over the target's body.


Combination: Juinjutsu techniques.



Name: Hiraishin no Kuusho-Flying Thunder God- Empty Space Technique-
Rank: S
Cost: 50
Upkeep: 20
Type: Ninjutsu→Space Time Jutsu
Element: N/A
Range: 0-12 Meters
Speed: 300
Power: 400
Handseals: Tiger Seal
Description: This is a variation of the Hiraishin Technique, while using the guiding thunder technique as the main catalyst. Hiraishin no Kuusho sees the practitioner utilize the technique as a Ninjutsu barrier, while also using a sealing tag or marking to stabilize the Jutsu. The effect being that the space around the user once activated becomes a nullification zone. This means the practitioner can bend the space around themselves and also warp away anything that comes within the confines of the Jutsu. The barrier around the practitioner is pretty much invisible, but can be detected by a Dojutsu user. In essence, the space around the user becomes a space time field, where it allows Kurotsuchi to dodge attacks, that seem to otherwise hit their target. It would often seem as if a perfectly aimed attack missed its target. This gives off the visual effect that the practitioner is bending the space around themselves. This technique comes from an assured mastery of the Hiraishin technique and then further using it for alternative means. The barrier around Kurotsuchi can be made visible, and when this happens, the barrier projects itself as a red hue. The user must however first possess the canon Flying Thunder God-Guiding Thunder technique for this jutsu to work, as its based on those same principles, except this jutsu is being used on a smaller scale.

Combination:Requires FTG and FTG Guiding Thunder
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on Mon May 30, 2016 10:40 am
Kurotsuchi wrote:Name: Juinjutsu→Sakasa Dansu- Reverse Dance
Rank: S
Cost: 50
Upkeep: 15
Type: Juinjutsu→Curse Mark Jutsu
Element: N/A
Range: Contact/Mu-Onna Affliction.
Speed: N/A
Power: 700
Handseals: Monkey→Tiger→Technique Specific Seal or Weapon Contact

Description: Sakasa Dansu is a cursed style technique, whereby the user places a curse mark on the target. This is often accomplished by physical contact, or by being cut with the cursed blade known as Mu-Onna. Whichever way the curse is applied, it takes one post to become active. Meaning, if the curse was applied in post one, its effects can be felt in the following post. The aforementioned curse comes in the form of reverse/opposite motion. Those stricken by the curse will be subject to its effects. The curse causes the target to react unnaturally in terms of their intentions. Typically so, when the curse takes effect, if the target wanted to move their right arm, their right leg would move instead. If they wanted to bring their hands together, then there legs would come together instead. Its a complete reversal of motion and intentions. The targets physical capabilities would no doubt become an hindrance, which of course leaves them vulnerable. The Jutsu itself doesn't prevent someone from using their Chakra, but the physical motions that comes with it, is certainly hindered. In essence, an intended punch becomes a kick, but no doubt the kick would have less power behind it, because the curse prevents the body transmitting the same force from the punch into the kick. Forming hand seals, will see the victim's toes twinkle instead, thus nullifying the formation of Jutsus.

The curse preys on the fact that natural human instinct is to do things one way and not another. For instance, walking it left, right, left, and not hand, palm, hand. Once a person is cursed, it remains that way until the user removes the curse, or the opponent uses a Juinjutsu technique to remove it themselves.  The curse mark takes the shape of barbed wires spreading all over the body.

Combination:Various



Name: Hakke no Sei-Anka→Eight Trigrams Spirit Anchor
Rank: S
Cost: 60
Upkeep: 15
Type: Juinjutsu→Curse Style Technique
Element: None
Range: Contact
Speed: Contact Speed
Power: 600
Handseals: Ram→Dog→Ox→Technique Specific Seal

Description: The spirit anchor technique allows the user to target the Chakra network of the user but shutting it down, while placing a curse on them. The jutsu prevents the target from properly molding Chakra for Jutsu, only allowing them up to 15% of their Chakra capabilities. If the target's Chakra is lower than 300, then they're prevented from molding any Chakra whatsoever. If their Chakra levels are at least 50 stats above this level, then they gain the aforementioned 15% allowance. What this does, is effectively prevents the target from performing more complex Jutsus. As such performing Jutsus that consumes this Chakra allowance is ill advised. Although the afflicted may choose to spend the Chakra as they so please. But once the 15% is used up, then the afflicted is prevented from molding anymore Chakra. Forcing anymore Chakra out of the body comes with severe consequences. This comes in the form of excruciating pain being inflicted on the body, which makes it difficult to perform basic tasks. No doubt the target may continue to persevere with this, but for every 10 Chakra that gets forced out, the target suffers a loss of -10 Life Force. The curse mark takes the form of the Eight Trigrams platform that the Otsutsuki uses for Gentle Fist techniques.


Combination: Juinjutsu Techniques




Name: HiraiKyuuzou- Thunder Surge
Rank: S
Cost: 50
Upkeep: None
Type: Juuinjutsu
Element: Raiton
Range: Contact
Speed: N/A
Power: 650
Handseals: Tiger→Ox→Boar→ Monkey
Description: Hiraikyuuzou is a Juinjutsu that also uses Raiton to supplement the technique itself. Hiraikyuuzou sees the user form the necessary hand seals and then make contact with the target or opponent(s). Once this has been done, the seal will activate itself causing a fishnet like pattern to spread across the target immediately. The seal will then cause a powerful surge of Raiton Chakra to erupt from it, while forming a cocoon around the target. Those inside the Raiton cocoon will not only be stunned, but also fried with an implosion to finish it off, leaving the victim worse for wear. The target can of course survive if their endurance levels are equal or higher than the power of the Jutsu. The seal takes one post to fully spread all over the target's body.


Combination: Juinjutsu techniques.



Name: Hiraishin no Kuusho-Flying Thunder God- Empty Space Technique-
Rank: S
Cost: 50
Upkeep: 20
Type: Ninjutsu→Space Time Jutsu
Element: N/A
Range: 0-12 Meters
Speed: 300
Power: 400
Handseals: Tiger Seal
Description: This is a variation of the Hiraishin Technique, while using the guiding thunder technique as the main catalyst. Hiraishin no Kuusho sees the practitioner utilize the technique as a Ninjutsu barrier, while also using a sealing tag or marking to stabilize the Jutsu. The effect being that the space around the user once activated becomes a nullification zone. This means the practitioner can bend the space around themselves and also warp away anything that comes within the confines of the Jutsu. The barrier around the practitioner is pretty much invisible, but can be detected by a Dojutsu user. In essence, the space around the user becomes a space time field, where it allows Kurotsuchi to dodge attacks, that seem to otherwise hit their target. It would often seem as if a perfectly aimed attack missed its target. This gives off the visual effect that the practitioner is bending the space around themselves. This technique comes from an assured mastery of the Hiraishin technique and then further using it for alternative means. The barrier around Kurotsuchi can be made visible, and when this happens, the barrier projects itself as a red hue. The user must however first possess the canon Flying Thunder God-Guiding Thunder technique for this jutsu to work, as its based on those same principles, except this jutsu is being used on a smaller scale.

Combination:Requires FTG and FTG Guiding Thunder
Yer good to go. Everything's been addressed in another chat. Approved.
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on Thu Jun 09, 2016 3:38 pm
Odori no Bara- Dance of the Thorn-ed Roses: Are Nintaijutsu techniques developed by Kurotsuchi. The Dance of the Thorn-ed Rose allows the user to create various types of Jutsus that uses the Otsutsuki Bone Pulse KKG and the Byakugan to formulate some formidable Jutsus. With this style of Jutsus, it grants the user access to a broader range of Jutsus, that are not always seen as Taijutsu techniques.  


Name: Odori no Bara→ Senzai no Chuuka-Garden of the Middle Kingdom
Rank: S
Cost:  50
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range:  100 Meters
Speed: 300
Power: 400+200(Otsu Bonus)
Handseals: Tiger→Rat→Dragon→Ram
Description: Senzai no Chuuka allows the user to manifest bones from any surface shaped like roses riddled with thorns all over them. At full emergence, the bones are 5 meters and a half in width, and grows up to 100 meters in height, while covering a 100 meter range all around. The thorns are typically two foot long, and ten inches thick. The bones are of course controlled and manipulated by the user. As such they can strip smaller segments of the bone stems away. And use these attack to attack smaller targets to suit their needs. They are quite flexible, able to seize someone in their thorn-ed embraced, meanwhile subduing them. Or otherwise can be used to attack without mercy at the user's choosing. The tip of each bone that makes up the garden is shaped like a rose no doubt. The Jutsu itself can be combined with the All Ash Killing Bones Jutsus just like other bone pulse Jutsus.  The bones are no doubt very durable, which makes it a truly effective Jutsu when dealing with multiple foes. The user can also fuse with the bones and move through them undetected, much like the Seeding Fern Jutsu allows the user to do.
Combination:Other Otsu Jutsus


Name: Odori no Bara→Nobara Jinsei→Wild Rose Instinct
Rank: S
Cost: 50 Chakra
Upkeep: 15 Chakra
Type: Ninjutsu
Element: Bone Pulse
Range: 70 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Monkey→Dragon→Rat
Description:  After Forming the required hand seals for the technique. The user will cause a giant single thorn-ed Rose to manifest from the desired surface that the Jutsu is cast upon. The single thorn-ed rose made of bones rise up to 70 meters in height, while being ten meters in width/girth. The rose is riddled with thorns, and the whole rose itself is manipulated by the user. As such, the user can control and manipulate the movements of the rose. However, what truly makes the jutsu special, is the roses ability to release continuous barrages of bone spikes. The bone spikes being 3 meters long and one foot wide are also sharp and very durable as is the rose itself. As a consequence can be used to cause piercing damage. And to also break through defenses when released as a barrage. Up to sixty bone spikes can be released in a single burst, and without warning. The bone petals of the rose tends to form themselves around the ovule of the rose, thus creating a barrel. This barrel can then be manipulated to change directions, performing a full 360 rotation where necessary. The user can use the Byakugan to properly pinpoint their target enhancing the probability of landing a strike. Can be used in conjunction with the All Ash Killing Bones technique to further increase its lethality.
Combination: Various Bone Pulse Jutsus


Name: Odori no Bara→Hana Toku→Flower Petal Shield
Rank: A-rank
Cost: 40 Chakra
Upkeep: 10
Type: Ninjutsu
Element: Bone Pulse
Range: 0-20 Meters
Speed: 500
Endurance: 800(Otsu Bones)
Handseals: Dog→Rat→Moneky→Ram
Description: Hana Toku takes advantage of the durable bones that the Otsutsuki possesses. The technique causes bone petals to emerge from the desired surface and form around the user. The petals are designed to defend, and so creates a spherical enclosure around the user. Which makes it difficult to get to the user through the use of physical attacks or otherwise. The Jutsu sees even then ground beneath the user's feet be covered with a bone platform that matches the size of the petals in terms of width. This means the user is protected from above, below and the sides. Through the use of the Byakugan the Otsutsuki can launch attacks from cover, based on the Jutsus that they possess, and those that are capable of doing so. The flower petals rises up to twenty meters in height, and with a width of twelve meters all around. There are no gaps for a possible breach. However, the user can manipulate the petals at their discretion.
Combination: Bone Pulse Jutsus


Name: Nobara no Kotsu Shishou→Wild Rose Bone Stabbing
Rank: A-rank
Cost: 40
Upkeep: 10
Type: Nintaijutsu
Element: Bone Pulse
Range:  25 Meters
Speed:  300
Power: 300+200(Otsu)
Handseals: N/A
Description:  Nobara no Kotsu Shishou is very similar to dance of the larch. Whereby whenever the user is engaged in battle they're able to manifest bones from their body that then attacks the opponent. The bones while not limited to the hands only, tends to manifest from their. The user can have 15+ bones erupt and attack the opponent, aiming to pierce, or to even manipulate the bones to seize the opponent, before proceeding to stab them with the bones. In close combat, the user can be especially dangerous, as their attack pattern becomes unpredictable. The bones can extend up to twenty five meters, and are also quite durable. The can be combined with the All Ash Killing Bones style to further enhance the Jutsus lethality when in use. A versed user in this art can have bones erupt from other parts of their body, to cover for blind sided attacks. The bones are quite slender, but also strong. In reality though, the bones tend to be used as a relentless assault on the opponent as they aim to stab without mercy. The length of the bones are also at the discretion of the user. Who is able to extend and retract them as the see fit.
Combination:Bone Pulse Jutsus


Last edited by Kurotsuchi on Thu Jun 09, 2016 3:44 pm; edited 1 time in total
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on Thu Jun 09, 2016 3:41 pm
Kurotsuchi wrote:Odori no Bara- Dance of the Thorn-ed Roses: Are Nintaijutsu techniques developed by Kurotsuchi. The Dance of the Thorn-ed Rose allows the user to create various types of Jutsus that uses the Otsutsuki Bone Pulse KKG and the Byakugan to formulate some formidable Jutsus. With this style of Jutsus, it grants the user access to a broader range of Jutsus, that are not always seen as Taijutsu techniques.  


Name: Odori no Bara→ Senzai no Chuuka-Garden of the Middle Kingdom
Rank: S
Cost:  50
Upkeep: 10
Type: Ninjutsu
Element: Bone Pulse
Range:  100 Meters
Speed: 300
Power: 400+200(Otsu Bonus)
Handseals: Tiger→Rat→Dragon→Ram
Description: Senzai no Chuuka allows the user to manifest bones from any surface shaped like roses riddled with thorns all over them. At full emergence, the bones are 5 meters and a half in width, and grows up to 100 meters in height, while covering a 100 meter range all around. The thorns are typically two foot long, and ten inches thick. The bones are of course controlled and manipulated by the user. As such they can strip smaller segments of the bone stems away. And use these attack to attack smaller targets to suit their needs. They are quite flexible, able to seize someone in their thorn-ed embraced, meanwhile subduing them. Or otherwise can be used to attack without mercy at the user's choosing. The tip of each bone that makes up the garden is shaped like a rose no doubt. The Jutsu itself can be combined with the All Ash Killing Bones Jutsus just like other bone pulse Jutsus.  The bones are no doubt very durable, which makes it a truly effective Jutsu when dealing with multiple foes. The user can also fuse with the bones and move through them undetected, much like the Seeding Fern Jutsu allows the user to do.
Combination:Other Otsu Jutsus

Bump up the upkeep by 5 chakra
Name: Odori no Bara→Nobara Jinsei→Wild Rose Instinct
Rank: S
Cost: 50 Chakra
Upkeep: 10 Chakra
Type: Ninjutsu
Element: Bone Pulse
Range: 70 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Monkey→Dragon→Rat
Description:  After Forming the required hand seals for the technique. The user will cause a giant single thorn-ed Rose to manifest from the desired surface that the Jutsu is cast upon. The single thorn-ed rose made of bones rise up to 70 meters in height, while being ten meters in width/girth. The rose is riddled with thorns, and the whole rose itself is manipulated by the user. As such, the user can control and manipulate the movements of the rose. However, what truly makes the jutsu special, is the roses ability to release continuous barrages of bone spikes. The bone spikes being 3 meters long and one foot wide are also sharp and very durable as is the rose itself. As a consequence can be used to cause piercing damage. And to also break through defenses when released as a barrage. Up to sixty bone spikes can be released in a single burst, and without warning. The bone petals of the rose tends to form themselves around the ovule of the rose, thus creating a barrel. This barrel can then be manipulated to change directions, performing a full 360 rotation where necessary. The user can use the Byakugan to properly pinpoint their target enhancing the probability of landing a strike. Can be used in conjunction with the All Ash Killing Bones technique to further increase its lethality.
Combination: Various Bone Pulse Jutsus

Upkeep by 5 as well.
Name: Odori no Bara→Hana Toku→Flower Petal Shield
Rank: A-rank
Cost: 40 Chakra
Upkeep: 10
Type: Ninjutsu
Element: Bone Pulse
Range: 0-20 Meters
Speed: 500
Endurance: 800(Otsu Bones)
Handseals: Dog→Rat→Moneky→Ram
Description: Hana Toku takes advantage of the durable bones that the Otsutsuki possesses. The technique causes bone petals to emerge from the desired surface and form around the user. The petals are designed to defend, and so creates a spherical enclosure around the user. Which makes it difficult to get to the user through the use of physical attacks or otherwise. The Jutsu sees even then ground beneath the user's feet be covered with a bone platform that matches the size of the petals in terms of width. This means the user is protected from above, below and the sides. Through the use of the Byakugan the Otsutsuki can launch attacks from cover, based on the Jutsus that they possess, and those that are capable of doing so. The flower petals rises up to twenty meters in height, and with a width of twelve meters all around. There are no gaps for a possible breach. However, the user can manipulate the petals at their discretion.
Combination: Bone Pulse Jutsus

Approved.
Name: Nobara no Kotsu Shishou→Wild Rose Bone Stabbing
Rank: A-rank
Cost: 40
Upkeep: 10
Type: Nintaijutsu
Element: Bone Pulse
Range:  25 Meters
Speed:  300
Power: 300+200(Otsu)
Handseals: N/A
Description:  Nobara no Kotsu Shishou is very similar to dance of the larch. Whereby whenever the user is engaged in battle they're able to manifest bones from their body that then attacks the opponent. The bones while not limited to the hands only, tends to manifest from their. The user can have 15+ bones erupt and attack the opponent, aiming to pierce, or to even manipulate the bones to seize the opponent, before proceeding to stab them with the bones. In close combat, the user can be especially dangerous, as their attack pattern becomes unpredictable. The bones can extend up to twenty five meters, and are also quite durable. The can be combined with the All Ash Killing Bones style to further enhance the Jutsus lethality when in use. A versed user in this art can have bones erupt from other parts of their body, to cover for blind sided attacks. The bones are quite slender, but also strong. In reality though, the bones tend to be used as a relentless assault on the opponent as they aim to stab without mercy. The length of the bones are also at the discretion of the user. Who is able to extend and retract them as the see fit.
Combination:Bone Pulse Jutsus

Approved.
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on Thu Jun 09, 2016 3:45 pm
Approved
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on Sun Jun 12, 2016 6:46 am
Name: Koukotsu Bunshin-Hard Bone Clone
Rank: A-rank
Cost:  80
Upkeep: N/A
Type: Ninjutsu
Element: Bone Pulse
Range:  Clone Rules
Speed:  350
Power:  150+200(Otsu): 350
Handseals: Clone Seal/Tiger Seal
Description: The Koukotsu Bunshin technique is the Ootsutsuki's version of the shadow clone technique. After performing the necessary hand seal, the user will create a Shadow clone made of bones. The clone itself is impossible to differentiate between the original. As such, and as anyone would expect, its the perfect copy of the user. The difference with this clone being that, it allows the user to sacrifice the clone for strategic purposes. The user can choose to voluntarily disperse the Shadow clone. Causing it to spew shards of bones the size of a Kunai, numbering up to one hundred. The bone fragments/shards tends to scatter in such a way that it makes it difficult to completely avoid them. The speed and power portion of the Jutsu only becomes relevant when the clone is dispersed by the user. The clone is also exceptionally durable, being able to fight on even when struck. Being made of the Ootsutsuki bones, making it as durable as 400 endurance. The clone seems a perfect fit for combat.  
Combination: Can be combined with All Killing Ash Bones


Name:  Hakke no Tobatsu→Eight Trigrams Subjugation
Rank: S
Cost: 60
Upkeep: 15
Type: Juuinjutsu Barrier Technique
Element: None
Range:  70 Meters
Speed: 300
Power: 400
Handseals:  Rat→Rabbit→Dog→Snake
Description:  Hakke no Tobatsu sees the user combine their Eight Trigrams divination style, and incorporate it with Juuinjutsu. The user will first  perform the necessary seals, and send their Chakra out in the area. As far as the level of their Byakugan allows the Eight Trigrams platform to expand. However, the user's own Chakra places a curse within the confines of the divination field. The end result is the immobilization of the targets through paralysis. Their body(s) will go numb having suffered the immediate effects of the technique itself. What this does is leave the opponent open and vulnerable to attack, as they're unable to move a single muscle.
Combination: Gentle Fist Techniques.


Name: Tomogoroshi no Chikotsu-All Killing Blood Bones
Rank: S-rank [Limited]
Cost: 70
Upkeep: 25 (+10 Chakra to interchange)
Type: Nintaijutsu
Element: Bone Pulse
Range:  70 Meters
Speed: 500
Power:  400+200(Otsu)
Handseals:  N/A
Description:  All Killing Blood Bones operates in the same way that Tomogorshi no Haikotsu operates. Both techniques are certain kill techniques should they hit their target. The All Killing Blood Bones, sees the user protrudes blood red bones from their all over their body. Typically from the palm of their hands, backs and other places imaginable. As such the Jutsu is perfect for defense and offense, since the user can fire off the bones from their bones at their foes. The user has complete control over the way their bones protrudes from their body. The bone spikes can reach up to two meters in length, and at times the user will resemble a pin cushion or porcupine should they choose to manifest all the bones. The user of course hardens the bones, which means they have the typical endurance of the Ootsutsuki bones. The All Killing Blood Bones technique unlike the All Killing Ash Bones technique. Tends to target both living and non living organisms and destroy them at their base. The predecessor technique eliminates all living organisms at a molecular level, rotting victims to a pile of ash. The All Killing Blood Bones works the same way on other structures too. For instance, should the bones strike, slash or pierce a piece of wood. It would be reduced to nothing. As such, Chakra enhanced things, living and non living at risk of this fearsome technique. The Jutsu does not work on things should as fire, wind, water, lightning because they have no solid structure. However, Earth Jutsus, Chakra shields, barriers and the like are subject to its brutal ways. Of course, the technique's power has to have an higher power compared to the endurance of its target. The user can also interchange between Blood Bones, Ash Bones and regular bones at will. Means they can use this effect on other bone Jutsus that they possess during battle.
Combination:Various Bone Pulse Jutsus



Name: Hakkeshou no Kujo→Eight Trigrams Palm Destruction
Rank: A-rank
Cost: 60
Upkeep: 15
Type: Taijutsu
Element: None
Range: 0-30 Meters
Speed:  300
Power: 400
Handseals: N/A
Description:  Hakkeshou no Kujo  tends to be utilized as a combination technique. Taking advantage of their ability to control Chakra with great precision. The Ootsutsuki are able to manifest Chakra limbs from their bodies and use as weapons during combat. The chakra limbs numbers up to four total at any time, with a variety of different limbs in play. Meaning it is up to the user to decide how many limbs of what kind they require to use. The limbs can be used as an extension of the user, making them more formidable during close and mid range combat. The limbs can manifest from the user's back, adding to their unpredictable and other places. They can be used to grip things etc. And also carry quite a bit of power behind their attacks.
Combination: Gentle Fist Techniques



Name: Tomogoroshi no Haikiri-All Killing Ash Mist
Rank: S
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range: 100 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Tiger→Snake→Boar→Rat→Ram
Description:  After performing the necessary hand seals. The user expels a white mist made up of tiny bone particles in the form of mere ash/dust. The All Killing Ash Mist Jutsu can at times be mistaken for the Hidden Mist technique, and is often blended within it to mask the Jutsu itself. The tiny bone fragments/particles are also as white as the hidden mist, but far more cruel. Not only do they spread out and fill the area, they also offer the user great offensive abilities. The man is able to manipulate the tiny bone fragments/particles and weaponize them. The user can manipulate the bones and form them into hard bone spikes to impale the target(s). Furthermore they can also attack the target from the inside out if they're not careful not to inhaled the bone particles.
Combination: Bone Pulse Jutsus


Last edited by Kurotsuchi on Tue Jun 14, 2016 12:17 pm; edited 3 times in total
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on Sun Jun 12, 2016 7:08 am
Kurotsuchi wrote:Name: Koukotsu Bunshin-Hard Bone Clone
Rank: A-rank
Cost:  80
Upkeep: N/A
Type: Ninjutsu
Element: Bone Pulse
Range:  Clone Rules
Speed:  350
Power:  150+200(Otsu): 350
Handseals: Clone Seal/Tiger Seal
Description: The Koukotsu Bunshin technique is the Ootsutsuki's version of the shadow clone technique. After performing the necessary hand seal, the user will create a Shadow clone made of bones. The clone itself is impossible to differentiate between the original. As such, and as anyone would expect, its the perfect copy of the user. The difference with this clone being that, it allows the user to sacrifice the clone for strategic purposes. The user can choose to voluntarily disperse the Shadow clone. Causing it to spew shards of bones the size of a Kunai, numbering up to one hundred. The bone fragments/shards tends to scatter in such a way that it makes it difficult to completely avoid them. The speed and power portion of the Jutsu only becomes relevant when the clone is dispersed by the user. The clone is also exceptionally durable, being able to fight on even when struck. Being made of the Ootsutsuki bones, making it as durable as 800 endurance. The clone seems a perfect fit for combat.  
Combination: Can be combined with All Killing Ash Bones

Approved
Name:  Hakke no Tobatsu→Eight Trigrams Subjugation
Rank: S
Cost: 60
Upkeep: 15
Type: Juuinjutsu Barrier Technique
Element: None
Range:  70 Meters
Speed: 300
Power: 400
Handseals:  Rat→Rabbit→Dog→Snake
Description:  Hakke no Tobatsu sees the user combine their Eight Trigrams divination style, and incorporate it with Juuinjutsu. The user will first  perform the necessary seals, and send their Chakra out in the area. As far as the level of their Byakugan allows the Eight Trigrams platform to expand. However, the user's own Chakra places a curse within the confines of the divination field. The end result is the immobilization of the targets through paralysis. Their body(s) will go numb having suffered the immediate effects of the technique itself. What this does is leave the opponent open and vulnerable to attack, as they're unable to move a single muscle.
Combination: Gentle Fist Techniques.

Approved (Note that you must have at least level 4 Juuinjutsu.)
Name: Tomogoroshi no Chikotsu-All Killing Blood Bones
Rank: S-rank [Limited]
Cost: 60
Upkeep: N/A
Type: Nintaijutsu
Element: Bone Pulse
Range:  70 Meters
Speed: 500
Power:  400+200(Otsu)
Handseals:  N/A
Description:  All Killing Blood Bones operates in the same way that Tomogorshi no Haikotsu operates. Both techniques are certain kill techniques should they hit their target. The All Killing Blood Bones, sees the user protrudes blood red bones from their all over their body. Typically from the palm of their hands, backs and other places imaginable. As such the Jutsu is perfect for defense and offense, since the user can fire off the bones from their bones at their foes. The user has complete control over the way their bones protrudes from their body. The bone spikes can reach up to two meters in length, and at times the user will resemble a pin cushion or porcupine should they choose to manifest all the bones. The user of course hardens the bones, which means they have the typical endurance of the Ootsutsuki bones. The All Killing Blood Bones technique unlike the All Killing Ash Bones technique. Tends to target both living and non living organisms and destroy them at their base. The predecessor technique eliminates all living organisms at a molecular level, rotting victims to a pile of ash. The All Killing Blood Bones works the same way on other structures too. For instance, should the bones strike, slash or pierce a piece of wood. It would be reduced to nothing. As such, Chakra enhanced things, living and non living at risk of this fearsome technique. The Jutsu does not work on things should as fire, wind, water, lightning because they have no solid structure. However, Earth Jutsus, Chakra shields, barriers and the like are subject to its brutal ways. Of course, the technique's power has to have an higher power compared to the endurance of its target. The user can also interchange between Blood Bones, Ash Bones and regular bones at will. Means they can use this effect on other bone Jutsus that they possess during battle.
Combination:Various Bone Pulse Jutsus

Mmm. Not sure if I can allow you to use this effect on Other bone jutsu's. But interchangable is fine.

Name: Hakkeshou no Kujo→Eight Trigrams Palm Destruction
Rank: A-rank
Cost: 60
Upkeep: 15
Type: Taijutsu
Element: None
Range: 0-30 Meters
Speed:  300
Power: 400
Handseals: N/A
Description:  Hakkeshou no Kujo  tends to be utilized as a combination technique. Taking advantage of their ability to control Chakra with great precision. The Ootsutsuki are able to manifest Chakra limbs from their bodies and use as weapons during combat. The chakra limbs numbers up to eight total at any time, with a variety of different limbs in play. Meaning it is up to the user to decide how many limbs of what kind they require to use. The limbs can be used as an extension of the user, making them more formidable during close and mid range combat. The limbs can manifest from the user's back, adding to their unpredictable and other places. They can be used to grip things etc. And also carry quite a bit of power behind their attacks.
Combination: Gentle Fist Techniques

Ok. For this one. Issue. You can have up to 8 limbs, yes, but all costing the same? Nah. For each limb you summon, the chakra upkeep goes up by 5. So at 8 limbs, you're at 55 chakra upkeep. Which should be fair considering all that you're able to do with it, and the fact that they are pure chakra.

Name: Tomogoroshi no Haikiri-All Killing Ash Mist
Rank: S
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range: 100 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Tiger→Snake→Boar→Rat→Ram
Description:  After performing the necessary hand seals. The user expels a white mist made up of tiny bone particles in the form of mere ash/dust. The All Killing Ash Mist Jutsu can at times be mistaken for the Hidden Mist technique, and is often blended within it to mask the Jutsu itself. The tiny bone fragments/particles are also as white as the hidden mist, but far more cruel. Not only do they spread out and fill the area, they also offer the user great offensive abilities. The man is able to manipulate the tiny bone fragments/particles and weaponize them. The user can manipulate the bones and form them into hard bone spikes to impale the target(s). Furthermore they can also attack the target from the inside out if they're not careful not to inhaled the bone particles.
Combination: Bone Pulse Jutsus

I like this one really. Approved.
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on Sun Jun 12, 2016 7:19 am
4th Jutsu reduced to four arms. Since it would take a total of 115 Chakra to use the Jutsu according to your calculation. Too taxing.

3rd Jutsu. Yeah, the parent Jutsu allows for such things, so I basically based it off of that.
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on Sun Jun 12, 2016 7:21 am
Approved
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on Sun Jun 12, 2016 10:09 am
Kurotsuchi wrote:Name: Koukotsu Bunshin-Hard Bone Clone
Rank: A-rank
Cost:  80
Upkeep: N/A
Type: Ninjutsu
Element: Bone Pulse
Range:  Clone Rules
Speed:  350
Power:  150+200(Otsu): 350
Handseals: Clone Seal/Tiger Seal
Description: The Koukotsu Bunshin technique is the Ootsutsuki's version of the shadow clone technique. After performing the necessary hand seal, the user will create a Shadow clone made of bones. The clone itself is impossible to differentiate between the original. As such, and as anyone would expect, its the perfect copy of the user. The difference with this clone being that, it allows the user to sacrifice the clone for strategic purposes. The user can choose to voluntarily disperse the Shadow clone. Causing it to spew shards of bones the size of a Kunai, numbering up to one hundred. The bone fragments/shards tends to scatter in such a way that it makes it difficult to completely avoid them. The speed and power portion of the Jutsu only becomes relevant when the clone is dispersed by the user. The clone is also exceptionally durable, being able to fight on even when struck. Being made of the Ootsutsuki bones, making it as durable as 800 endurance. The clone seems a perfect fit for combat.  
Combination: Can be combined with All Killing Ash Bones


This needs to be limited. 800 Endurance? 350 speed? 350 power? Am I reading that correctly? Clones do not get a static speed like that, it needs to be a percentage of your stuff. Endurance? Ok/kinda since it is bone. A static 350 speed and power makes no sense. They are literally stronger than you. So make those numbers a percentage and they need to make sense. All clone techs are not the same; but a clone with 800 endurance off the bat is tremendous. We don't have static clone rules yet but what i have set in place is that clones have a percentage of power based on the user. If it is a single clone, obviously it will be stronger; like the one you are making here. But still a percentage. Endurance should not be a flat 800 i.e. auto-tank all S rank jutsu, but it can be very high. Yes Kaguya bone is technically that durable, but that is not to mean that literally all your kaguya bone techs have an auto-endurance that makes them unbreakable.

Name:  Hakke no Tobatsu→Eight Trigrams Subjugation
Rank: S
Cost: 60
Upkeep: 15
Type: Juuinjutsu Barrier Technique
Element: None
Range:  70 Meters
Speed: 300
Power: 400
Handseals:  Rat→Rabbit→Dog→Snake
Description:  Hakke no Tobatsu sees the user combine their Eight Trigrams divination style, and incorporate it with Juuinjutsu. The user will first  perform the necessary seals, and send their Chakra out in the area. As far as the level of their Byakugan allows the Eight Trigrams platform to expand. However, the user's own Chakra places a curse within the confines of the divination field. The end result is the immobilization of the targets through paralysis. Their body(s) will go numb having suffered the immediate effects of the technique itself. What this does is leave the opponent open and vulnerable to attack, as they're unable to move a single muscle.
Combination: Gentle Fist Techniques.


Name: Tomogoroshi no Chikotsu-All Killing Blood Bones
Rank: S-rank [Limited]
Cost: 60
Upkeep: N/A
Type: Nintaijutsu
Element: Bone Pulse
Range:  70 Meters
Speed: 500
Power:  400+200(Otsu)
Handseals:  N/A
Description:  All Killing Blood Bones operates in the same way that Tomogorshi no Haikotsu operates. Both techniques are certain kill techniques should they hit their target. The All Killing Blood Bones, sees the user protrudes blood red bones from their all over their body. Typically from the palm of their hands, backs and other places imaginable. As such the Jutsu is perfect for defense and offense, since the user can fire off the bones from their bones at their foes. The user has complete control over the way their bones protrudes from their body. The bone spikes can reach up to two meters in length, and at times the user will resemble a pin cushion or porcupine should they choose to manifest all the bones. The user of course hardens the bones, which means they have the typical endurance of the Ootsutsuki bones. The All Killing Blood Bones technique unlike the All Killing Ash Bones technique. Tends to target both living and non living organisms and destroy them at their base. The predecessor technique eliminates all living organisms at a molecular level, rotting victims to a pile of ash. The All Killing Blood Bones works the same way on other structures too. For instance, should the bones strike, slash or pierce a piece of wood. It would be reduced to nothing. As such, Chakra enhanced things, living and non living at risk of this fearsome technique. The Jutsu does not work on things should as fire, wind, water, lightning because they have no solid structure. However, Earth Jutsus, Chakra shields, barriers and the like are subject to its brutal ways. Of course, the technique's power has to have an higher power compared to the endurance of its target. The user can also interchange between Blood Bones, Ash Bones and regular bones at will. Means they can use this effect on other bone Jutsus that they possess during battle.
Combination:Various Bone Pulse Jutsus


K. You need to have higher power to do this one something, as you stated. It cannot be done on non-solid elements - as you stated.
This is LIMITED and needs to have an upkeep cost for having these kind of bones available. I suggest 15-25 chakra per turn considering they move at 500 speed. It also needs to have a higher activation cost.
Interchanging them should mean that they can only be changed back once every other turn; and there remains the cost of activation, though it can be lower if you are switching.



Name: Hakkeshou no Kujo→Eight Trigrams Palm Destruction
Rank: A-rank
Cost: 60
Upkeep: 15
Type: Taijutsu
Element: None
Range: 0-30 Meters
Speed:  300
Power: 400
Handseals: N/A
Description:  Hakkeshou no Kujo  tends to be utilized as a combination technique. Taking advantage of their ability to control Chakra with great precision. The Ootsutsuki are able to manifest Chakra limbs from their bodies and use as weapons during combat. The chakra limbs numbers up to four total at any time, with a variety of different limbs in play. Meaning it is up to the user to decide how many limbs of what kind they require to use. The limbs can be used as an extension of the user, making them more formidable during close and mid range combat. The limbs can manifest from the user's back, adding to their unpredictable and other places. They can be used to grip things etc. And also carry quite a bit of power behind their attacks.
Combination: Gentle Fist Techniques



Name: Tomogoroshi no Haikiri-All Killing Ash Mist
Rank: S
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range: 100 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Tiger→Snake→Boar→Rat→Ram
Description:  After performing the necessary hand seals. The user expels a white mist made up of tiny bone particles in the form of mere ash/dust. The All Killing Ash Mist Jutsu can at times be mistaken for the Hidden Mist technique, and is often blended within it to mask the Jutsu itself. The tiny bone fragments/particles are also as white as the hidden mist, but far more cruel. Not only do they spread out and fill the area, they also offer the user great offensive abilities. The man is able to manipulate the tiny bone fragments/particles and weaponize them. The user can manipulate the bones and form them into hard bone spikes to impale the target(s). Furthermore they can also attack the target from the inside out if they're not careful not to inhaled the bone particles.
Combination: Bone Pulse Jutsus


Don't forget that all your techniques are going to be subject to the Elemental Property advantage system which means there is an extra chakra cost because of their enhanced qualities.
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on Sun Jun 12, 2016 10:27 pm
Kurotsuchi wrote:Name: Koukotsu Bunshin-Hard Bone Clone
Rank: A-rank
Cost:  80
Upkeep: N/A
Type: Ninjutsu
Element: Bone Pulse
Range:  Clone Rules
Speed:  350
Power:  150+200(Otsu): 350
Handseals: Clone Seal/Tiger Seal
Description: The Koukotsu Bunshin technique is the Ootsutsuki's version of the shadow clone technique. After performing the necessary hand seal, the user will create a Shadow clone made of bones. The clone itself is impossible to differentiate between the original. As such, and as anyone would expect, its the perfect copy of the user. The difference with this clone being that, it allows the user to sacrifice the clone for strategic purposes. The user can choose to voluntarily disperse the Shadow clone. Causing it to spew shards of bones the size of a Kunai, numbering up to one hundred. The bone fragments/shards tends to scatter in such a way that it makes it difficult to completely avoid them. The speed and power portion of the Jutsu only becomes relevant when the clone is dispersed by the user. The clone is also exceptionally durable, being able to fight on even when struck. Being made of the Ootsutsuki bones, making it as durable as 800 endurance. The clone seems a perfect fit for combat.  
Combination: Can be combined with All Killing Ash Bones


Lets make rules for clones first.

Name:  Hakke no Tobatsu→Eight Trigrams Subjugation
Rank: S
Cost: 60
Upkeep: 15
Type: Juuinjutsu Barrier Technique
Element: None
Range:  70 Meters
Speed: 300
Power: 400
Handseals:  Rat→Rabbit→Dog→Snake
Description:  Hakke no Tobatsu sees the user combine their Eight Trigrams divination style, and incorporate it with Juuinjutsu. The user will first  perform the necessary seals, and send their Chakra out in the area. As far as the level of their Byakugan allows the Eight Trigrams platform to expand. However, the user's own Chakra places a curse within the confines of the divination field. The end result is the immobilization of the targets through paralysis. Their body(s) will go numb having suffered the immediate effects of the technique itself. What this does is leave the opponent open and vulnerable to attack, as they're unable to move a single muscle.
Combination: Gentle Fist Techniques.


Approved.

Name: Tomogoroshi no Chikotsu-All Killing Blood Bones
Rank: S-rank [Limited]
Cost: 60
Upkeep: N/A
Type: Nintaijutsu
Element: Bone Pulse
Range:  70 Meters
Speed: 500
Power:  400+200(Otsu)
Handseals:  N/A
Description:  All Killing Blood Bones operates in the same way that Tomogorshi no Haikotsu operates. Both techniques are certain kill techniques should they hit their target. The All Killing Blood Bones, sees the user protrudes blood red bones from their all over their body. Typically from the palm of their hands, backs and other places imaginable. As such the Jutsu is perfect for defense and offense, since the user can fire off the bones from their bones at their foes. The user has complete control over the way their bones protrudes from their body. The bone spikes can reach up to two meters in length, and at times the user will resemble a pin cushion or porcupine should they choose to manifest all the bones. The user of course hardens the bones, which means they have the typical endurance of the Ootsutsuki bones. The All Killing Blood Bones technique unlike the All Killing Ash Bones technique. Tends to target both living and non living organisms and destroy them at their base. The predecessor technique eliminates all living organisms at a molecular level, rotting victims to a pile of ash. The All Killing Blood Bones works the same way on other structures too. For instance, should the bones strike, slash or pierce a piece of wood. It would be reduced to nothing. As such, Chakra enhanced things, living and non living at risk of this fearsome technique. The Jutsu does not work on things should as fire, wind, water, lightning because they have no solid structure. However, Earth Jutsus, Chakra shields, barriers and the like are subject to its brutal ways. Of course, the technique's power has to have an higher power compared to the endurance of its target. The user can also interchange between Blood Bones, Ash Bones and regular bones at will. Means they can use this effect on other bone Jutsus that they possess during battle.
Combination:Various Bone Pulse Jutsus


Approved and sick tech. There should be a cost of 25 to keep your bones with this kind of affect; and if you want to cross between this and another type of bone, there should be a small fee that you pay to do so. Edit that in. These bones move at insanely high speeds.


Name: Hakkeshou no Kujo→Eight Trigrams Palm Destruction
Rank: A-rank
Cost: 60
Upkeep: 15
Type: Taijutsu
Element: None
Range: 0-30 Meters
Speed:  300
Power: 400
Handseals: N/A
Description:  Hakkeshou no Kujo  tends to be utilized as a combination technique. Taking advantage of their ability to control Chakra with great precision. The Ootsutsuki are able to manifest Chakra limbs from their bodies and use as weapons during combat. The chakra limbs numbers up to four total at any time, with a variety of different limbs in play. Meaning it is up to the user to decide how many limbs of what kind they require to use. The limbs can be used as an extension of the user, making them more formidable during close and mid range combat. The limbs can manifest from the user's back, adding to their unpredictable and other places. They can be used to grip things etc. And also carry quite a bit of power behind their attacks.
Combination: Gentle Fist Techniques


Approved.


Name: Tomogoroshi no Haikiri-All Killing Ash Mist
Rank: S
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range: 100 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Tiger→Snake→Boar→Rat→Ram
Description:  After performing the necessary hand seals. The user expels a white mist made up of tiny bone particles in the form of mere ash/dust. The All Killing Ash Mist Jutsu can at times be mistaken for the Hidden Mist technique, and is often blended within it to mask the Jutsu itself. The tiny bone fragments/particles are also as white as the hidden mist, but far more cruel. Not only do they spread out and fill the area, they also offer the user great offensive abilities. The man is able to manipulate the tiny bone fragments/particles and weaponize them. The user can manipulate the bones and form them into hard bone spikes to impale the target(s). Furthermore they can also attack the target from the inside out if they're not careful not to inhaled the bone particles.
Combination: Bone Pulse Jutsus

Approved.
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on Tue Jun 14, 2016 12:17 pm
This needs to be limited. 800 Endurance? 350 speed? 350 power? Am I reading that correctly? Clones do not get a static speed like that, it needs to be a percentage of your stuff. Endurance? Ok/kinda since it is bone. A static 350 speed and power makes no sense. They are literally stronger than you. So make those numbers a percentage and they need to make sense. All clone techs are not the same; but a clone with 800 endurance off the bat is tremendous. We don't have static clone rules yet but what i have set in place is that clones have a percentage of power based on the user. If it is a single clone, obviously it will be stronger; like the one you are making here. But still a percentage. Endurance should not be a flat 800 i.e. auto-tank all S rank jutsu, but it can be very high. Yes Kaguya bone is technically that durable, but that is not to mean that literally all your kaguya bone techs have an auto-endurance that makes them unbreakable.

Clone Jutsu edited. Clone endurance reduced by half. The power and speed portion was also addressed in the technique description. Its not for the clone itself, it only become relevant when the clone disperses etc. But yeah, on second thought the clone endurance level was too high lol.

2nd. Upkeep cost added for the other Jutsu and also 10 Chakra to perform the interchange.

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on Tue Jun 14, 2016 4:11 pm
Kurotsuchi wrote:Name: Koukotsu Bunshin-Hard Bone Clone
Rank: A-rank
Cost:  80
Upkeep: N/A
Type: Ninjutsu
Element: Bone Pulse
Range:  Clone Rules
Speed:  350
Power:  150+200(Otsu): 350
Handseals: Clone Seal/Tiger Seal
Description: The Koukotsu Bunshin technique is the Ootsutsuki's version of the shadow clone technique. After performing the necessary hand seal, the user will create a Shadow clone made of bones. The clone itself is impossible to differentiate between the original. As such, and as anyone would expect, its the perfect copy of the user. The difference with this clone being that, it allows the user to sacrifice the clone for strategic purposes. The user can choose to voluntarily disperse the Shadow clone. Causing it to spew shards of bones the size of a Kunai, numbering up to one hundred. The bone fragments/shards tends to scatter in such a way that it makes it difficult to completely avoid them. The speed and power portion of the Jutsu only becomes relevant when the clone is dispersed by the user. The clone is also exceptionally durable, being able to fight on even when struck. Being made of the Ootsutsuki bones, making it as durable as 400 endurance. The clone seems a perfect fit for combat.  
Combination: Can be combined with All Killing Ash Bones


Approved. Your unique clone has the benefit of op endurance and you can disperse it and use Bone pulse techs with it. When it is dispersed, it is done at the speed and power stated. Otherwise, the stats of the clone follow the typical rules.

Name:  Hakke no Tobatsu→Eight Trigrams Subjugation
Rank: S
Cost: 60
Upkeep: 15
Type: Juuinjutsu Barrier Technique
Element: None
Range:  70 Meters
Speed: 300
Power: 400
Handseals:  Rat→Rabbit→Dog→Snake
Description:  Hakke no Tobatsu sees the user combine their Eight Trigrams divination style, and incorporate it with Juuinjutsu. The user will first  perform the necessary seals, and send their Chakra out in the area. As far as the level of their Byakugan allows the Eight Trigrams platform to expand. However, the user's own Chakra places a curse within the confines of the divination field. The end result is the immobilization of the targets through paralysis. Their body(s) will go numb having suffered the immediate effects of the technique itself. What this does is leave the opponent open and vulnerable to attack, as they're unable to move a single muscle.
Combination: Gentle Fist Techniques.


Name: Tomogoroshi no Chikotsu-All Killing Blood Bones
Rank: S-rank [Limited]
Cost: 70
Upkeep: 25 (+10 Chakra to interchange)
Type: Nintaijutsu
Element: Bone Pulse
Range:  70 Meters
Speed: 500
Power:  400+200(Otsu)
Handseals:  N/A
Description:  All Killing Blood Bones operates in the same way that Tomogorshi no Haikotsu operates. Both techniques are certain kill techniques should they hit their target. The All Killing Blood Bones, sees the user protrudes blood red bones from their all over their body. Typically from the palm of their hands, backs and other places imaginable. As such the Jutsu is perfect for defense and offense, since the user can fire off the bones from their bones at their foes. The user has complete control over the way their bones protrudes from their body. The bone spikes can reach up to two meters in length, and at times the user will resemble a pin cushion or porcupine should they choose to manifest all the bones. The user of course hardens the bones, which means they have the typical endurance of the Ootsutsuki bones. The All Killing Blood Bones technique unlike the All Killing Ash Bones technique. Tends to target both living and non living organisms and destroy them at their base. The predecessor technique eliminates all living organisms at a molecular level, rotting victims to a pile of ash. The All Killing Blood Bones works the same way on other structures too. For instance, should the bones strike, slash or pierce a piece of wood. It would be reduced to nothing. As such, Chakra enhanced things, living and non living at risk of this fearsome technique. The Jutsu does not work on things should as fire, wind, water, lightning because they have no solid structure. However, Earth Jutsus, Chakra shields, barriers and the like are subject to its brutal ways. Of course, the technique's power has to have an higher power compared to the endurance of its target. The user can also interchange between Blood Bones, Ash Bones and regular bones at will. Means they can use this effect on other bone Jutsus that they possess during battle.
Combination:Various Bone Pulse Jutsus


Approved. If I see you activate this technique in my presence I'm taking your life on the spot, just FYI.


Name: Hakkeshou no Kujo→Eight Trigrams Palm Destruction
Rank: A-rank
Cost: 60
Upkeep: 15
Type: Taijutsu
Element: None
Range: 0-30 Meters
Speed:  300
Power: 400
Handseals: N/A
Description:  Hakkeshou no Kujo  tends to be utilized as a combination technique. Taking advantage of their ability to control Chakra with great precision. The Ootsutsuki are able to manifest Chakra limbs from their bodies and use as weapons during combat. The chakra limbs numbers up to four total at any time, with a variety of different limbs in play. Meaning it is up to the user to decide how many limbs of what kind they require to use. The limbs can be used as an extension of the user, making them more formidable during close and mid range combat. The limbs can manifest from the user's back, adding to their unpredictable and other places. They can be used to grip things etc. And also carry quite a bit of power behind their attacks.
Combination: Gentle Fist Techniques


Approved. I thought chakra arms would move at your speed buuut ok.


Name: Tomogoroshi no Haikiri-All Killing Ash Mist
Rank: S
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range: 100 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Tiger→Snake→Boar→Rat→Ram
Description:  After performing the necessary hand seals. The user expels a white mist made up of tiny bone particles in the form of mere ash/dust. The All Killing Ash Mist Jutsu can at times be mistaken for the Hidden Mist technique, and is often blended within it to mask the Jutsu itself. The tiny bone fragments/particles are also as white as the hidden mist, but far more cruel. Not only do they spread out and fill the area, they also offer the user great offensive abilities. The man is able to manipulate the tiny bone fragments/particles and weaponize them. The user can manipulate the bones and form them into hard bone spikes to impale the target(s). Furthermore they can also attack the target from the inside out if they're not careful not to inhaled the bone particles.
Combination: Bone Pulse Jutsus


Yay another op tech. Approved. All techs subject to the elemental advantage rules that have yet to come out for some reason; you know the extra cost etc.
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on Tue Jun 14, 2016 4:18 pm
1. Clone Technique. If I edit it, then it ends up with more speed. Well+10 more, as that would be the percentage according to the clone rules. The endurance isn't that important, its a clone after all. And the speed and power only becomes relevant based on circumstances. So please. Stop trying to make it more stronger and what not. *Sighs*

2.Yeah, I will abide by the unreleased rules lol.

3. There is nothing wrong with having a weak Jutsu. >_>
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on Wed Jun 15, 2016 12:54 pm
Kurotsuchi wrote:Name: Koukotsu Bunshin-Hard Bone Clone
Rank: A-rank
Cost:  80
Upkeep: N/A
Type: Ninjutsu
Element: Bone Pulse
Range:  Clone Rules
Speed:  350
Power:  150+200(Otsu): 350
Handseals: Clone Seal/Tiger Seal
Description: The Koukotsu Bunshin technique is the Ootsutsuki's version of the shadow clone technique. After performing the necessary hand seal, the user will create a Shadow clone made of bones. The clone itself is impossible to differentiate between the original. As such, and as anyone would expect, its the perfect copy of the user. The difference with this clone being that, it allows the user to sacrifice the clone for strategic purposes. The user can choose to voluntarily disperse the Shadow clone. Causing it to spew shards of bones the size of a Kunai, numbering up to one hundred. The bone fragments/shards tends to scatter in such a way that it makes it difficult to completely avoid them. The speed and power portion of the Jutsu only becomes relevant when the clone is dispersed by the user. The clone is also exceptionally durable, being able to fight on even when struck. Being made of the Ootsutsuki bones, making it as durable as 400 endurance. The clone seems a perfect fit for combat.  
Combination: Can be combined with All Killing Ash Bones


Approved and obviously LIMITED.


Name:  Hakke no Tobatsu→Eight Trigrams Subjugation
Rank: S
Cost: 60
Upkeep: 15
Type: Juuinjutsu Barrier Technique
Element: None
Range:  70 Meters
Speed: 300
Power: 400
Handseals:  Rat→Rabbit→Dog→Snake
Description:  Hakke no Tobatsu sees the user combine their Eight Trigrams divination style, and incorporate it with Juuinjutsu. The user will first  perform the necessary seals, and send their Chakra out in the area. As far as the level of their Byakugan allows the Eight Trigrams platform to expand. However, the user's own Chakra places a curse within the confines of the divination field. The end result is the immobilization of the targets through paralysis. Their body(s) will go numb having suffered the immediate effects of the technique itself. What this does is leave the opponent open and vulnerable to attack, as they're unable to move a single muscle.
Combination: Gentle Fist Techniques.


Name: Tomogoroshi no Chikotsu-All Killing Blood Bones
Rank: S-rank [Limited]
Cost: 70
Upkeep: 25 (+10 Chakra to interchange)
Type: Nintaijutsu
Element: Bone Pulse
Range:  70 Meters
Speed: 500
Power:  400+200(Otsu)
Handseals:  N/A
Description:  All Killing Blood Bones operates in the same way that Tomogorshi no Haikotsu operates. Both techniques are certain kill techniques should they hit their target. The All Killing Blood Bones, sees the user protrudes blood red bones from their all over their body. Typically from the palm of their hands, backs and other places imaginable. As such the Jutsu is perfect for defense and offense, since the user can fire off the bones from their bones at their foes. The user has complete control over the way their bones protrudes from their body. The bone spikes can reach up to two meters in length, and at times the user will resemble a pin cushion or porcupine should they choose to manifest all the bones. The user of course hardens the bones, which means they have the typical endurance of the Ootsutsuki bones. The All Killing Blood Bones technique unlike the All Killing Ash Bones technique. Tends to target both living and non living organisms and destroy them at their base. The predecessor technique eliminates all living organisms at a molecular level, rotting victims to a pile of ash. The All Killing Blood Bones works the same way on other structures too. For instance, should the bones strike, slash or pierce a piece of wood. It would be reduced to nothing. As such, Chakra enhanced things, living and non living at risk of this fearsome technique. The Jutsu does not work on things should as fire, wind, water, lightning because they have no solid structure. However, Earth Jutsus, Chakra shields, barriers and the like are subject to its brutal ways. Of course, the technique's power has to have an higher power compared to the endurance of its target. The user can also interchange between Blood Bones, Ash Bones and regular bones at will. Means they can use this effect on other bone Jutsus that they possess during battle.
Combination:Various Bone Pulse Jutsus



Name: Hakkeshou no Kujo→Eight Trigrams Palm Destruction
Rank: A-rank
Cost: 60
Upkeep: 15
Type: Taijutsu
Element: None
Range: 0-30 Meters
Speed:  300
Power: 400
Handseals: N/A
Description:  Hakkeshou no Kujo  tends to be utilized as a combination technique. Taking advantage of their ability to control Chakra with great precision. The Ootsutsuki are able to manifest Chakra limbs from their bodies and use as weapons during combat. The chakra limbs numbers up to four total at any time, with a variety of different limbs in play. Meaning it is up to the user to decide how many limbs of what kind they require to use. The limbs can be used as an extension of the user, making them more formidable during close and mid range combat. The limbs can manifest from the user's back, adding to their unpredictable and other places. They can be used to grip things etc. And also carry quite a bit of power behind their attacks.
Combination: Gentle Fist Techniques



Name: Tomogoroshi no Haikiri-All Killing Ash Mist
Rank: S
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Bone Pulse
Range: 100 Meters
Speed: 400
Power: 300+200(Otsu)
Handseals: Tiger→Snake→Boar→Rat→Ram
Description:  After performing the necessary hand seals. The user expels a white mist made up of tiny bone particles in the form of mere ash/dust. The All Killing Ash Mist Jutsu can at times be mistaken for the Hidden Mist technique, and is often blended within it to mask the Jutsu itself. The tiny bone fragments/particles are also as white as the hidden mist, but far more cruel. Not only do they spread out and fill the area, they also offer the user great offensive abilities. The man is able to manipulate the tiny bone fragments/particles and weaponize them. The user can manipulate the bones and form them into hard bone spikes to impale the target(s). Furthermore they can also attack the target from the inside out if they're not careful not to inhaled the bone particles.
Combination: Bone Pulse Jutsus
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on Thu Jun 16, 2016 4:24 pm
Name:  Ryūgū-jō→ Dragon Palace Castle
Rank: S-rank Limited
Cost: 80
Upkeep: 25
Type: Space Time→Ninjutsu Barrier↔Juuinjutsu↔Fuuinjutsu
Element: None
Range:  80 Meters
Speed:  350
Power/Endurance:  700
Handseals: Boar→Tiger→Ram→Dragon
Description:  Ryūgū-jō is perhaps Kurotsuchi’s ultimate barrier style Ninjutsu. Ryugu-jo calls forth a spectral/Ethereal palace of sorts, its appearance being something built from red and white corals and black crystals. The palace is as high as the Rashomon gates in terms of height, conquering a space of at least 70 meters in width all around. Upon appearance the sides of the palace represents an entrance of sorts. Once the Jutsu is called upon and the palace comes forth as if summoned, Kurotsuchi is usually placed in the center of the castle.  The purpose of the palace is the suspension of Chakra whilst inside the realms of the barrier. Kurotsuchi removes one's ability to utilize any Jutsus that relies upon one's ability to use Chakra. The technique ultimately forces the opponent into hand to hand combat, or Bukijutsu. This of course is beneficial to those who are masters of Taijutsu and or Bukijutsu. The barrier is also capable of withstanding punishment from the outside. That's assuming there will be opponents trying to break in. Kurotsuchi can of course permit others inside the barrier's space. However, all are subject to the rules of the castle. That is unless they sport the conjunction seal.
Combination: Conjunction Seal!


Name: Setsuzokushi ▬ Conjunction Seal
Rank: S-rank
Cost: 60 (To Apply)
Upkeep: 15 Upkeep when active.
Type: Fuuinjutsu
Element: None
Range: Conact
Speed: N/A
Power:  600
Handseals: Bird→Ox→Rabbit→Tiger→Ram
Description:   The Conjunction Seal was designed to use in conjunction with Kurotsuchi’s barrier style Ninjutsu (Dragon Palace Castle). The seal is placed upon the user, allowing them to channel and utilize their Chakra, while inside the barrier space. The seal of course allows Kurotsuchi to perform his Jutsus of a different variety. The seal is most complex, and at the same time quite impressive.
Combination: Dragon Palace Castle
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