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N:FBL I M B OTOGETHER WE FALL: A NON-CANON NARUTO RPThe Bleach Society Role-Play Bleach Platinum Hearts
skin coded by nekobake

| YUMEGAKURE | HQ |

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on Sat Nov 05, 2016 5:46 pm



On Shinobi Fables Untold we utilize a system known as Compound Perk System. This system is used to strengthen one's village through a variety of perks that your kage can purchase. Each village has its own update section on the forum; that is where the kage can and eventually must post their village's update sheet. This update sheet will contain a list of perks that village already has, as well as the amount of ryo that village has. These perks can be purchased with ryo, which the village will obtain through the villagers of said village doing missions.

| Only a kage can do these updates and make purchases with this system. In the event that a kage has been offline for two [ 2 ] weeks or more, or, has been using the system in an unfit way [ for his or her own advantage ] or the kage has not done any updates/relevant purchases and has the funds then the highest ranked member of said village can request permission from administration to do the updates or purchases. The updates must be done weekly, only counting the ryo obtained from missions within that week.

| The kage can use said ryo, however at own risk. Villagers have every right to challenge their kage, no matter the rank, if they deem the kage unfit for the job. Utilizing ryo for one's own use will require the villagers to find out IC [ in character ] themselves about your corruption. These kinds of situations will be heavily monitored. Staff reserve the right to withdraw these automated knowledge of "corruption" from any and all villagers if they find the situation to be fair.

KI = 100 x [ 10 x (Rank Modifier added)] + Upgrade Bonus | This formula should be used for each Player Character within the village.

RANK MODIFIERS:

E-RANK

( x1 )

D-RANK

( x2 )

C-RANK

( x3 )

B-RANK

( x4 )

A-RANK

( x5 )

S-RANK

( x6 )

SHUCHŌ (leader)

( x7 )

KI = { 100 x [ 10 x ( 7 + 5 + 2 + 2 + 3 + 1 = 20 ) ] } + ( UPGRADE BONUS: N/A ) = 20,000 KI

YUMEKAGE:

| 1 / 1 |

THEOPHANIA MAMŌRU

S-RANK

| 0 / 1 |

A-RANK

| 1 / 3 |

ZEDA HOTARU

B-RANK

| 0 / 4 |

C-RANK

| 1 / 8 |

THE TAIKA

D-RANK

| 2 / 16 |

Q. LIONG
KAZUHIKU LIONG

E-RANK

| 1 / — |

ŪTSU MAMŌRU




TECHNIQUE [ 1 ] [ D-RANK] 金縛りの術 | TEMPORARY PARALYSIS TECHNIQUE

TECHNIQUE [ 2 ] [ C-RANK ] 影舞葉 | SHADOW OF THE DANCING LEAF

TECHNIQUE [ 3 ] [ B-RANK ] 風遁・真空波 | WIND RELEASE: VACUUM WAVE

TECHNIQUE [ 4 ] [ A-RANK ] 三日月の舞 | DANCE OF THE CRESCENT MOON

TECHNIQUE [ 5 ] [ A-RANK ] 攪乱体術 | DISTURBANCE BODY TECHNIQUE


HILL:

| 1 / 1 |

Anyone training in the training ground can receive a benefit. WCR [ Word Count Reduction ] for Training is 10%.

FIELD:

| 1 / 1 |

Anyone training in the training ground can receive a benefit. WCR [ Word Count Reduction ] for Training is 15%.

ARENA:

| 1 / 1 |

Anyone training in the training ground can receive a benefit. WCR [ Word Count Reduction ] for Training is 20%. Any Contests/Tournaments/Exams held in the ARENA give those preforming an additional +50 Exp (from this clan).

STADIUM:

| 1 / 1 |

Anyone training in the training ground can receive a benefit. WCR [ Word Count Reduction ] for Training is 30%. Any Contests/Tournaments/Exams held in the STADIUM give those preforming an additional +75 Exp (from this clan).

ACADEMY:

| 1 / 1 |

Anyone training in the training ground can receive a benefit. WCR [ Word Count Reduction ] for Training is 40%. Any Contests/Tournaments/Exams held in the ACADEMY give those preforming (from this clan) an additional +100 Exp.




WALL [ 1 ]:


| 1 / 1 |


Basic WALL Surrounding the village, has a Durability of 100.


LARGE WALL [ 2 ]:


| 1 / 1 |


A LARGE WALL Surrounding your village, has a Durability of 200.


LARGE WALL | STANDARD GATE [ 3 ]:


| 1 / 1 |


A LARGE WALL (Same as level 2) and a STANDARD GATE for your village, the GATE is the only GATE in the village. GATE closes at a speed of 100 with a Durability of 300.

HUGE WALL | CUSTOM GATE [ 4 ]:


| 1 / 1 |


A HUGE WALL surrounding your clan, coated with a special jutsu that makes climbing it impossible, only flying over is an option (Bijuu sized creatures can jump over). WALL'S durability is 300, the GATE is custom made, closing at a speed of 250, and with a durability of 400.

MASSIVE WALL | PERFECT SINGULAR GATE [ 5 ]:


| 1 / 1 |


The best money can buy. The WALL is massive, no creature can jump over it, flying over or entering through the gate. The WALL is coated with a special chakra, making it unable to be climbed. The WALL has a durability of 700, and reduces all incoming jutsu (aimed at the wall) by 200 power. The Gate closes at a speed of 300, has a durability of 500, and can reflect up to two A-Rank jutsu at a time right back at the attackers.




SENSORY BARRIER [ 1 ]:


| 1 / 1 |


This BARRIER is weak and only allows your sensory squad to notice a foreign chakra signature that is not being hidden in some way and only if this chakra signature has more than 400 Chakra. Sensory range is everywhere within the village up to and ending at the walls.

SENSORY BARRIER [ 2 ]:


| 1 / 1 |


This BARRIER is strong enough to reach up to 100 meters outside the village walls. It can sense chakra signatures with 350 Chakra or more that are not being hidden in some way.

SENSORY BARRIER [ 3 ]:


| 1 / 1 |


This BARRIER is strong enough to reach up to 200 meters outside the village walls. It can sense chakra signatures with 250 Chakra or more as well as sense through any means of Chakra Suppression methods that are B-Rank and lower.

SENSORY BARRIER [ 4 ]:


| 1 / 1 |


This BARRIER is strong enough to reach up to 300 meters outside the village walls. It can sense chakra signatures with 150 Chakra or more as well as sense through any means of Chakra Suppression methods that are A-Rank and lower.

SENSORY BARRIER [ 5 ]:


| 1 / 1 |


This BARRIER is strong enough to reach up to 400 meters outside the village walls. It can sense chakra signatures of any amount as well as sense through any means of Chakra Suppression methods of any rank, however not two S-Rank methods stacked on top of each other until the target enters the village.




MERCHANT:


| 1 / 1 |


A local MERCHANT occasionally stops by, selling basic tools and weapons at a 5% discount. His taxes pay around 500 Ryo per month to the village.

LOCAL STALL:


| 1 / 1 |


Setting up a LOCAL STALL, selling basic tools and weapons at a 10% discount, his taxes pay around 800 RYO a week to the village.

SHOP:


| 1 / 1 |


An actual blacksmith has come to town, ready to set up SHOP and sell his wears. He can make up to B-Rank weapons (no abilities) at a 15% discount; his taxes pay around 1,000 Ryo a week to the village.

FACTORY:


| 1 / 1 |


Several smiths create weapons specifically for the village, selling up to A-Rank weapons with minor abilities at 20% discount, the FACTORIES taxes pay around 1,500 Ryo a week to the village.

FOUNDARY:


| 1 / 1 |


The village's first real industry is smiting, they sell up to A-Rank weapons with major abilities at a 30% discount, the FOUNDRY taxes pay around 2,000 Ryo a week to the village.




MEDICAL TENT:


| 1 / 1 |


You can visit here to heal minor wounds, or recover from fatigue within four posts.


MEDICAL CENTER:


| 1 / 1 |


Here you can recover from battle injuries, that are none life threatening. Cannot perform any complicated procedures here. At most, an NPC will be in charge of the medical center. Her name is nurse Joy, however she cannot perform DNA transplants etc. A playable character with medical skills can of course be in charge of the medical center. Can heal wounds in two posts. The MEDICAL CENTER is a basic building that is fifteen meters high and twenty five meters in width.




VILLAGE RESOURCE POINTS:

| 0 |

VILLAGE RYŌ:

| 0 |



Last edited by Theophania Mamōru on Mon Dec 05, 2016 1:15 pm; edited 5 times in total

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on Sun Nov 27, 2016 10:01 am


| KINGDOM INFLUENCE: |


KI = { 100 x [ 10 x ( 7 + 5 + 2 + 2 + 2 + 1 = 19 ) ] } + ( UPGRADE BONUS: N/A ) = 19,000 KI


| MISSION REWARDS: |


THEOPHANIA MAMŌRU | [ 1 ] S-RANK | 1,600 [ 1 ][ 7 ] + 25% [ TEAM ] | = 14,000 RP


ZEDA HATORU | [ 4 ] S-RANK | 1,600 [ 4 ][ 5 ] | = 32,000 RP


| CLAIMING: |


TIME SKIP RYŌ BONUS | 120,000 RYŌ

| CONVERTING RYŌ TO RESOURCE POINTS: |

| 120,000 RYŌ x 3 = 360,000 + [32,000][14,000] = 406,000 RESOURCE POINTS


| PURCHASING UPGRADES: |


| HILL (1)
| FIELD (2)
| ARENA (3)
| STADIUM (4)
| ACADEMY (5)

COST:  74,000 RP

| WALL (1)
| LARGE WALL (2)
| LARGE WALL | STANDARD GATE (3)
| HUGE WALL | CUSTOM GATE (4)
| MASSIVE WALL | PERFECT GATE (5)

COST: 67,000  RP

| SENSORY BARRIER (1)
| SENSORY BARRIER (2)
| SENSORY BARRIER (3)
| SENSORY BARRIER (4)
| SENSORY BARRIER (5)

COST: 40,000 RP

| MERCHANT (1)
| LOCAL STALL (2)
| SHOP (3)
| FACTORY (4)
| FOUNDRY (5)

COST: 40,000 RP


| PURCHASING VILLAGE JUTSU: |


| TECHNIQUE (1) [ D-RANK] • 金縛りの術 | TEMPORARY PARALYSIS TECHNIQUE
| TECHNIQUE (2) [ C-RANK ] • 影舞葉 | SHADOW OF THE DANCING LEAF
| TECHNIQUE (3) [ B-RANK ] • 風遁・真空波 | WIND RELEASE: VACUUM WAVE
| TECHNIQUE (4) [ A-RANK ] • 三日月の舞 | DANCE OF THE CRESCENT MOON
| TECHNIQUE (5) [ A-RANK ] • 攪乱体術 | DISTURBANCE BODY TECHNIQUE


COST: 17,000 RP


| REMAINING AMOUNT OF RESOURCE POINTS: |


406,000 - 221,000 - 17,000 [ PURCHASES ] = 168,000


| CONVERTING RESOURCE POINTS TO RYŌ |

| 168,000 RESOURCE POINTS / 3 = 56,000 RYŌ


| PURCHASING: |

| MEDIC'S TENT
| MEDICAL CENTER

COST: 6,000 + 15,000 = 21,000 RYŌ


| REMAINING AMOUNT OF RYŌ: |


56,000 - 21,000 = 35,000 RYŌ


| GIFTING RYŌ: |


• THEOPHANIA MAMŌRU | 15,000 RYŌ

• ZEDA HATORI | 10,000 RYŌ

• Q. LIONG | 8,000 RYŌ

• AKUCHI LIONG | 2,000 RYŌ

• THE TAIKA | [ INACTIVE ] 0 RYŌ

• ŪTSU MAMŌRU | [ NPC TODDLER ] 0 RYŌ


| NEW TOTAL: |


35,000 - 35,000 = 0 RYŌ

0 RESOURCE POINTS



Last edited by Theophania Mamōru on Mon Nov 28, 2016 8:12 am; edited 2 times in total

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on Sun Nov 27, 2016 3:25 pm
Each Level has to be purchased for each thing
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on Mon Nov 28, 2016 8:13 am
Much better, thank you, All approved
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on Sat Dec 17, 2016 8:46 pm
3 weeks of Foundry

17,400 Ryo
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