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Jutsus for Hisoka

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on Tue Oct 11, 2016 9:31 am
Name:  Shikotsumyaku: Armor
Rank: C-S
Cost: 30+ (30|40|50|75)
Upkeep: 10+(15|20|25|35)
Type: Taijutsu
Element:
Endurance: 800+(300/400/500/750)
Handseals: N/A
Description: The user concentrates chakra to their entire skeletal structure, hardening it immensely and increasing its tensile strength, which increases the density and hardens it to the point where it can literally tank any offensive move. This is done by depositing chakra to the enormously durable bones of the Õtsutsuki, thereby increasing its defences tremendously. Since all bones created have a natural endurance of 800, the lowest version of this technique has 800 endurance, by adding 30/40/50/60 chakra points to the normal cost of the jutsu, the jutsu gains (10*Chalra input) endurance points, this means if 30 chakra is added, 300endurance points are gained, 40chakra=+400 endurance, but adding 75chakra to it gives it an additional +750endurance points.
The base form of this jutsu(800 endurance) reduces the user's speed by 5% when activated, as more chakra Is added to the jutsu, the user experiences a +5% decrease in speed. The base form of this jutsu costs 30chakra.
Base form(800)= -5%
800+300= (-5-5)%=-10%
800+400= -(5-5-5)%=-15%
800+500= -(5-5-5-5)%=-20%
800+750=- (5-5-5-5-15)%=35%
Combination: Shikotsumyaku




Name: Dance of the Camelia
Rank: C
Cost: 30
Upkeep: 15
Type: Taijutsu/Bukijutsu
Element:
Range:
Speed: user's speed +300
Power: 50+200
Handseals: N/A
Description:. The user grows a short bone-hilted sword which can grow as far as a metre. He then stabs chaotically and continuously which causes the opponents eyes to lag behind(To those with 150speed lower than the speed of execution). The speed resembles afterimages(to those with 150speed points lower than the speed of execution)  the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing and the attack comes from unexpected angles. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.
Combination:



(Õtsutsuki clan techniques)



Name: Shikotsumyaku; Havoc
Rank: B
Cost: 30
Upkeep: 10
Type: Ninjutsu
Element:
Range: 30m
Speed: 220
Power: .150+200
Handseals: Tiger
Description: Bones are shot from the user's body at impressive speed, these bones can be fired in rapid succession and once they come in contact with a living organism with a skeletal system, they elongate towards the closest bone in their skeleton and latches onto the bone as it begins to suck out the calcium in the bone of the  victim, which weakens the opponent and instead continues to bolster the endurance of the bone used By this technique, should the victim's endurance become too low, it will be unable to support the weight of the victim and the bones would break and fall to the ground.
    50endurance is deducted per post and the endurance point is added to the bone's(800Endurance points)
The user can cause the bone to unlatch itself from the substance it has latched onto, should they find a way to be in physical contact with the user, the gained stats are transferred to the user.
  Following the stat rule, any one whose endurance is 50 above the jutsu power will have 20 endurance drawn out of them per post. However, anyone who has 200+ more endurance points than the power of this jutsu will not be affected(Jutsu vs Endurance)
Combination: Shikotsumyaku techniques



Name: Shikotsumyaku:Prison
Rank:   C
Cost: 15
Upkeep: 5
Type: Ninjutsu
Element:
Range: 0-30m
Speed:  270
Endurance : 800
Handseals: Rat→   Boar→ Dragon→ Dog
Description: By establishing direct contact or passing one's chakra through a surface/medium after the handseals has been executed, a bone-prison is formed which cages the opponent in any fashion the user desires, the jutsu creates a prison which at most, spans 30m long and encloses target(s) caught in the range of this jutsu...
Combination: Shikotsumyaku techniques



Name: Shikotsumyaku: Limbs
Rank: D
Cost: 10cp
Upkeep: 5cp
Type: Taijutsu
Element:
Range: Close range
Speed: User's speed
Strength: .User's strength stat
Handseals:
Description:. The user initiates the growth of the bone in a particular part of their body, which causes white-bony protrusions to emerge from the site of chakra deposition and grow out, manifesting to form a limb(s). The maximum number of limbs that can be grown from this technique is 2, any more and the user would have to pay the upkeep cost for this jutsu to create another limb..
Once the limbs have been created, they have the same stats as the user and can be made to perform a variety of functions like the weaving of hand seals, punching and kicking, handling of weapons e t c.
In short, they are the manifestation of the user's limbs at a new site without the covering of the skin.
Combination:



Name:  Shikotsumyaku: Clones
Rank: C
Cost: 10cp for each clone
Upkeep: 5
Type: Ninjutsu
Element:
Range: Clones cannot move any farther than 50m from the original
Speed: User's speed
Strength: .User's strength stat
Handseals: Ram → Bird→ Dog
Description: By touching any bone, or using any bone in a 5m radius around the user or just using their own skeletal system, the user allocates chakra to the bones and causes it to elongate, if done on one's skeletal structure, a white-bony protuberance juts out of their body, which continues to branch and then form a humanoid figure, albeit without the cover of the skin, the clone is a perfect imitation of the user's skeletal structure, but will also have a more human-like appearance, this means that areas like the supposed cheek areas are covered with bones.They cannot perform any jutsu or use any skil that requires chakra.
They are also incapable of speech but possess 800 endurance, which is the base endurance for all dead bone pulse. When destroyed, they do not transmit any information to the original
Combination:



Name: Shikotsumyaku: Golem
Rank: A-S
Cost: 40-50
Upkeep: 10-15
Type: Ninjutsu
Element:
Range: 20m.
Speed: 250|370
Power: 230|360(+200)
Handseals:  Boar→Dog→Rat → Snake →Tiger
Description: The user performs the required handseals, and causes an enormous avatar to erupt from the ground or materialise from a bone which juts out of the user's body to grow into an enormous figure by branching rapidly and increasing in size  and is then detached from the body, transforming into the colossal golem
 The golem formed is as big as a bijuu, spanning tens of metres high with a bone-sword attached  which can be pulled out of it's scabbard or a shield/spine-like bone substance (just like the one in the Dance of Clematis, it's flexible but can also latch around targets, and is also bigger). During the creation of the golem, the golem is accompanied by two of the already stated tools(the bone-sword, shield or spine like material which can elongate to an exte(15m) due to its unique property) all which are of the same length as the arm of the golem which it can manipulate with ease and are operated with the same speed and power stated above
By sacrificing a jutsu point, the range of the golem can be increased at the expense of the golem's speed/power
For example, the golem can be made to travel 40m away from the user, since the golem is already capable of travelling 20m away from the user, 40-20 depicts that 20 jutsu points are to be added to achieve this feat. Hence 20 jutsu points are to be deducted from 250spd/230pwr(A ranked golem) or 370spd/360pwr(S ranked golem). The golem has a natural endurance of 800, the  golem also erupts/forms with the same speed the golem possesses
Combination: Shikotsumyaku techniques


Last edited by Hisoka on Sun Nov 06, 2016 6:19 am; edited 7 times in total
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on Fri Oct 14, 2016 9:27 am
Hisoka wrote:Name:  Shikotsumyaku: Armor
Rank: C-S
Cost: 30|40|50|60
Upkeep: 5|10|15|20
Type: Taijutsu
Element:
Endurance: 800+(300/400/500/750)
Handseals: N/A
Description: The user concentrates chakra to their entire skeletal structure, hardening it immensely and increasing its tensile strength, which increases the density and hardens it to the point where it can literally tank any offensive move. This is done by depositing chakra to the enormously durable bones of the Õtsutsuki, thereby increasing its defences tremendously
Combination: Shikotsumyaku

A good jutsu, I like it. However, as you bolster your own bones with chakra to immensely increase the defense- you provide no drawback for nigh- invulnerability. If you store this much chakra inside your bones to make them more durable, you are going ot feel a negative effect in some regard. Whether it is in a reduction of speed(pure speed, mobility, etc) is up to you. Also, if you are using the high-end stat ranges for the ranks of the jutsu, you need the correlating chakra costs(So in this case, how you +300 costs 30 chakra, but your +750 costs only 60 chakra nstead of 75)


Name: Dance of the Camelia
Rank: C
Cost: 25
Upkeep: 5
Type: Taijutsu/Bukijutsu
Element:
Range:
Speed: user's speed +300
Power: 0+.200
Handseals: N/A
Description:. The user grows a short bone-hilted sword which can grow as far as a metre. He then stabs chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defence reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.
Combination:

Please explain to me how this technique's speed is boosted by 300. This is a C Rank technique, but superior to A Rank with no drawback or reasonable margin for your to escape. Also, your technique insinuates that the jutsu renders reactive speed useless. That cannot be. Also, your chakra cost needs to be 30 to match your 300 power stat.

We'll work on your other jutsu after this.
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on Fri Oct 14, 2016 10:17 am
I added something's to it, and for the second jutsu, wasn't aware I typed +300, I thought I typed +200
Well, I changed it to +150 speed now, and I removed the "reactionary speed" part, Sorry about that, I kinda C n P'd from Wikia
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on Fri Oct 14, 2016 10:43 am
Hisoka wrote:I added something's to it, and for the second jutsu, wasn't aware I typed +300, I thought I typed +200
Well, I changed it to +150 speed now, and I removed the "reactionary speed" part, Sorry about that, I kinda C n P'd from Wikia

To be clear, your Armor jutsu's base 800 endurance is from your Ootsutski bones passively correct? & the additional endurance is from the jutsu. Your jutsu upkeep needs to be half of the ranked technique per post. Your S Rank chakra cost is still 60, it should be 75 since you gain 750 stat endurance. The speed to endurance ratio for speed reduction is acceptable.

For the Dance of Camelia, please note that your "50 speed" is irrelevant because the stat system allows for up to 150 difference in stat before being overwhelmed. More or less, this jutsu is a chaotic flurry of stabs to prevent the foe from counter-attacking, though quite effective against those far slower.
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on Fri Oct 14, 2016 11:27 am
Yes, the base 800 points is from the Passive boost of the Õtsutsukis, the second jitsu has been bumped, I increased the rank and the speed of execution, to obey the stat rule
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on Sat Oct 22, 2016 7:30 pm
Hello
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on Sat Oct 22, 2016 8:18 pm
The two Previously being worked on is Approved. I will give Rei 48 hours to continue on with the next set before I fully take over
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on Fri Nov 04, 2016 7:32 am
Name: Swift release: Shadowless flight
Rank: D-S
Cost: 10|20|30|40|50
Upkeep: 10|10|15|20|25
Type: Ninjutsu
Element: Swift Release
Range: N|A
Speed: +100|200|300|400|500
Power: N/A
Handseals: Boar
Description: The Kyoto clan's most basic jitsu, that is required to be taught to all members, this is basically the first jitsu they all first learn, and the rank of this technique decides the speed boost they get.
Swift release chakra is passed throughout the whole body, vitalizing it to unimaginable depths, with this, the user is able to move at unimaginable speeds in an instant, further more they are able to retain their extreme agility during the phase of this technique, with that, they are able to easily maneuver themselves since they are aware of their environment moving from angle to angle is not out of the option, this technique makes a Kyoto clan member potentially immune to close ranged attackers and those who have strength over speed.
Combination: Swift release


Name: Swift release: After image
Rank: C
Cost: 25
Upkeep: 10
Type: Taijutsu
Element: Swift Release
Range: N/A
Speed: +150
Power: N/A
Handseals N/A
Description: With this , the user uses swift release to bolster their movements, fast enough that such movements can create after images, this technique can also be evoked when another swift release technique is in use(e g the shadowless flight technique can be used to create afterimages of the user running)
However, to produce the afterimage, an action is required, and when that is done, the user"s image is left behind doing whatever they were doing the moment the technique was invoked.
After images only last for one post
Combination: Jinton techniques


Name: Swift release: Swift perpetration
Rank: B
Cost: 30
Upkeep: 15
Type: Ninjutsu
Element: Swift Release
Range: 20m
Speed: ±30% of victim's speed stat
Power: N/A.
Handseals: Boar-Bird-Hare-Pig
Description: With this, the user projects their swift release chakra to span a 10m radius around them after forming the handseals, anything caught in this will have their speed decrease or increase by 30%. effects last for 2 posts..
Combination:
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on Fri Nov 04, 2016 7:33 am
Would love it if mh other jutsus can be looked at
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on Sun Nov 06, 2016 5:18 am
Ill approve them all except Shadowless Flightless tech, Im going to make that, Just trust me mate, you'll Enjoy it
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on Sun Nov 06, 2016 5:52 am
Ok, thank you for your time
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on Thu Nov 10, 2016 2:35 pm
Name: Ephemeral
Rank: S
Cost: 75
Upkeep: 35
Type: Genjutsu
Element:
Range: 50
Trigger: Sight
Power: 700
Handseals: N/A
Description: This is a unique genjutsu,  and as such can only be learned by an individual at the pinnacle of the genjutsu skill.  It comes in various ways, and as it is, the user is capable of moving from one form of this genjutsu to another, however, the genjutsu is triggered when the user performs a visual movement such as the pointing of their finger.  
 It's most notable feat is wearing and exhausting the victim down mentally, in doing this,  the user is open to a myriad of options,  and this is done by tapping into the victim's brain,  in that sense,  they are able to change the way the opponent  sees their environment ,  and therefore create an alternate reality, actions such as running and so an that are performed during the genjutsu is not performed by the opponent in the real world during the cause of this genjutsu. The user is able to remove or add to the environment as they see fit, thereby creating a world that the victim begins to interact with as if it was real.
 The user is made still the whole time during the duration of this technique a  however this is more suited for mental exhaustion  than physical exhaustion since the victim does not make any move in this state,  this is done by tapping into the opponent's brain,  they are able to induce sleep,  pain and hence torture the opponent as they like,  or wear down the opponent with mind tricks,  it capitalises on their previous experiences and creates a bad side to it,  intent on making the victim feel guilt-ridden, ashamed or create a depressed mind,  the extent of this illusion is controlled by the user,  however the Victim's mind plays a crucial role in this. This genjutsu is extremely powerful and can affect all of one's  senses.. A victim of Ephemeral may feel as though he or she is paralyzed for a long period of time, but in actuality the elapsed time is rather short
Combination:


Last edited by Hisoka on Mon Nov 14, 2016 9:06 pm; edited 1 time in total
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on Mon Nov 14, 2016 5:30 pm
Moving while under this genjutsu is a no, Im pretty sure naruto didnt budge
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on Mon Nov 14, 2016 9:09 pm
Done
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on Tue Nov 15, 2016 10:37 am
Approved
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