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Limited Skills

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on Sun Aug 07, 2016 8:29 am
Limited Skills

Limited Skills are those rare skill sets that few shinobi have and that enable them entirely new type of abilities or techniques. On our site the current skills are:

Sensory
Juuinjutsu
Chakra Absorption
Black Lightning
One Handed Seals
Space Time
Sage Mode
Chakra Enhanced Strength

The slots for these are going to officially being taken out; and everyone may have three of these MAX for their character. Having a limited enables you to purchase the advancing levels of it.  These have been out for a while but not in organized form. Everyone may have only three, but three of whichever they choose. More are potentially to come, and you will be notified as to when.

Those who currently have more than three may have a refund for the skill they wish to give back.
Please Enjoy.

Everlasting


Last edited by Eververse on Fri Nov 04, 2016 11:58 am; edited 3 times in total
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on Sun Aug 07, 2016 8:30 am
Chakra Absorption





Chakra absorption is a very rare skill that a few unique individuals possess that enable them to suck chakra out of other individuals by physical contact or through techniques even. Growing in this ability enables you to use it more fluidly, strongly and with more techniques.

Level One: At this level, the user can absorb chakra from an entity they touch. They may take up to 50 chakra by doing this.

Cost: 2,500 ryo

Level Two: At this next level, the user becomes more sensitive to the ability and can now up to one hundred chakra by grabbing hold of someone. Contact does not have to be constant, but does need to happen on some part of their body. Any chakra gained lasts for only that thread.

Cost: 5,000 ryo

Level Three: The user may begin to fuse this ability into their elemental and other techniques. In doing so, they user must always pay an additional +20 chakra to add it into a technique. So if I have a technique I bring forth, I can pay an extra 20 chakra so that the technique can absorb chakra through contact.

In addition, the user may create custom techniques that can absorb chakra in various ways; subject to mod approval.

Lastly, the user gains the ability to give out chakra to comrades and others through touch; they can give as much as they are able to absorb.

Cost: 7,500





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on Sun Aug 07, 2016 8:31 am
Juinjutsu System

& Jutsus



Cursed seals are a unique and rare form of jutsu that are used by rare shinobi. They allow the user who is acquainted with them to create them and place them on users. This style is so specialized that one must purchase it seperately in order to utilize it, and once this is done, the user is able to create these seals.

Juinjutsu (呪印術, Viz: Curse Mark Jutsu, Literally meaning: Cursed Seal Techniques) are a type of techniques used to bring someone under the control of the user. By applying a seal to the victim's body, the user brings the victim's abilities and actions under his/her control. With a simple secret hand seal, the user can inflict great mental and physical torment on the victim. The exact workings of juinjutsu are kept secret.These secrets are kept by the user and those that it is shared. Certain Juinjutsu techniques are clan specific and is only known to them. Organizations and the like may also employ the use of Juinjutsu techniques. The curse mark techniques comes in a variety of different forms and may be applied to a person through different means and with different effects. Juinjutsu techiques while similar to Fuinjutsu is actually different in how they work. As such one cannot use a Fuinjutsu seal to remove Juinjutsu techniques or completely stop them. The ability to perform Juinjutsu tecniques is quite a unique skill set to have.

Requirements:

---Must have purchased Juinjutsu Skill before hand. This can be found on the limited list and costs 5000 Ryo.

---Must have level 5/God level skills in Fuuinjutsu before Juuinjutsu can be used.


Juinjutsu Techniques: Please look below.


All Curse Seals have the same foundation, there stage one. While appearance differs significantly, the advantages and weaknesses gained during the first stage are all the same. It is only when branching out does one begin to see the differences.  [/font]

Spoiler:

Name: Jōtai Ichi (State 1)
Rank: A-Rank ~Limited (Counts as ones Limited Slot)~
Range: Self
Type: Supplementary Move
Description:The user activates there curse seal, it spreads over there body, these glowing marks make their way across the body, triggering the first transformation, granting the user a small amount of nature energy pool to use. During the activation, the user feels pain as the curse seal spreads through their body, eating their own chakra as it tries to force nature energy into it. This pain when first used causes the user go into a rage that lasts 8 posts, attacking friend or foe, in an attempt to cause the most destruction and carnage as possible.
Advantages

  • Gain a 200 Nature Energy Pool of energy
  • Gain +80 Stats to either Speed, Strength or Durability, chosen at time of creation of Curse Seal or applied to each person. (It can vary person to person, but can’t very use to use)
  • The more one uses this stage, the less likely they are to go into a rage. Each time they enter this mode beyond first, reduce the rage by 2 posts until they reach 0. (Second time, rage lasts 6 posts, third time, rage lasts 4 posts, fourth time, rage lasts 2 posts, and the fifth time they no longer enter a rage)
  • Uses Nature Energy in place of chakra (Can spend Natural Energy instead of chakra)

Disadvantages

  • Enters a rage the first 4 times used, attacking friends and foes alike, whoever is closer/weaker
  • Lasts for 10 Posts (upon first use) or until Nature Chakra Pool runs out (subsequent uses)
  • Cannot have Sage Mode and Curse Seals
  • Cannot absorbed more chakra during this time
  • Life Force -20 for 8 turns after leaving Curse Seal Mode
  • Costs 20 Nature Chakra each turn
  • User can sustain the curse seal if they pay 35 Chakra each post once Nature Chakra runs out
  • Will die if user runs out of chakra completely. (Reaches 0, user turns to dust with no DNA/possibility of ressuections etc etc)


Stage 2


Name: Curse Seal of Heaven
Rank: S-Rank Limited ~Limited (Counts as ones Limited Slot)~
Range: Self
Type: Supplementary Move
Description:Is one of the strongest and most potent of the curse seals, with its counterpart being the Curse Seal of Earth. The seal consists of three tomoe (the design known as mitsudomoe), similar to the Sharingan, which, when activated, spread flame-like markings across the user's body. At this stage, it grants a large boost to nature energy, granting them something similar to an imperfect sage. The user receives a large boost to their stamina and physical ramifications are like body modifications.
Advantages

  • User Gains 350 Nature Chakra
  • Increase speed by 100
  • User gains a pair of wings (to be described) that allow them to fly at 150 points below user speed
  • Gain +80 to either Strength or Durability, chosen at time of creation of Curse Seal or applied to each person. (It can vary person to person, but can’t very use to use)
  • The more one uses this stage, the less likely they are to go into a rage. Each time they enter this mode beyond first, reduce the rage by 2 posts until they reach 0. (Second time, rage lasts 6 posts, third time, rage lasts 4 posts, fourth time, rage lasts 2 posts, and the fifth time they no longer enter a rage)
  • Uses Nature Energy in place of chakra (Can spend Natural Energy instead of chakra)

Disadvantages

  • Enters a rage the first 4 times used, attacking friends and foes alike, whoever is closer/weaker
  • Lasts for 10 Posts (upon first use) or until Nature Chakra Pool runs out (subsequent posts)
  • Cannot have Sage Mode and Curse Seals
  • Cannot absorbed more chakra during this time
  • Life Force -10 for 8 posts leaving Curse Seal mode
  • Costs 25 Nature Chakra each turn
  • Seal becomes dormant if not used for two months IRL, user must repeat mastery process.
  • User can sustain the curse seal if they pay 25 Chakra each post once Nature Chakra runs out
  • Will die if user runs out of chakra completely. (Reaches 0, user turns to dust with no DNA/possibility of ressuections etc etc)


Name: Curse Seal of Earth
Rank: S-Rank Limited ~Limited (Counts as ones Limited Slot)~
Range: Self
Type: Supplementary Move
Description: When the second level of this seal is active, the user takes on a dinosaur-like appearance complete with a tail. Several large bones also protrude from his darkened skin and gains four distinguishing figures: two dark black curved like markings under his eyes - one under each eye and two as elongated eyebrows - one above each eye. Please note the bones protruding cannot be manipulated, as it may have been an influence of Kimimaro's Kaguya KKG. In this case, while the bones are solid, they're mainly aesthetics.  During this state the user also gains several enhancements, which can make them quite formidable as an opponent.
Advantages

  • User Gains 350 Nature Chakra
  • Increase endurance by 100
  • Gain +80 to either Speed, or Strength, chosen at time of creation of Curse Seal or applied to each person. (It can vary person to person, but can’t very use to use)
  • The more one uses this stage, the less likely they are to go into a rage. Each time they enter this mode beyond first, reduce the rage by 2 posts until they reach 0. (Second time, rage lasts 6 posts, third time, rage lasts 4 posts, fourth time, rage lasts 2 posts, and the fifth time they no longer enter a rage)
  • Uses Nature Energy in place of chakra (Can spend Natural Energy instead of chakra)

Disadvantages

  • Enters a rage the first 4 times used, attacking friends and foes alike, whoever is closer/weaker
  • Lasts for 10 Posts (upon first use) or until Nature Chakra Pool runs out (subsequent posts)
  • Cannot have Sage Mode and Curse Seals
  • Cannot absorbed more chakra during this time
  • Life Force -10 for 8 posts when leaving Curse Seal Mode
  • Costs 25 Nature Chakra each turn
  • Seal becomes dormant if not used for two months IRL, user must repeat mastery process.
  • User can sustain the curse seal if they pay 25 Chakra each post once Nature Chakra runs out
  • Will die if user runs out of chakra completely. (Reaches 0, user turns to dust with no DNA/possibility of ressuections etc etc)


Name: Animal Curse Seal
Rank: S-Rank Limited ~Limited (Counts as ones Limited Slot)~
Range: Self
Type: Supplementary Move
Description: Is one of the more modest seals, it lies in the middle as far as curse seals go. It consists of four lines forming an open diamond, it beings to spread out in lines that move across the body in waves across the users body. At this stage, it grants a large boost to nature energy, granting them something similar to an imperfect sage. The user receives a large boost to their stamina and physical ramifications are like body modifications.
Advantages

  • User Gains 300 Nature Chakra
  • The user gains specific traits similar to an animal can be extra arms, enhanced senses, etc etc. These traits are considered of their own advantage to be written out; they are different from seal to seal, but not use to use on one particular seal.
  • Gain +100 to either Speed, Strength or Durability, chosen at time of creation of Curse Seal or applied to each person. (It can vary person to person, but can’t very use to use)
  • The more one uses this stage, the less likely they are to go into a rage. Each time they enter this mode beyond first, reduce the rage by 2 posts until they reach 0. (Second time, rage lasts 6 posts, third time, rage lasts 4 posts, fourth time, rage lasts 2 posts, and the fifth time they no longer enter a rage)
  • Uses Nature Energy in place of chakra (Can spend Natural Energy instead of chakra)

Disadvantages

  • Enters a rage the first 4 times used, attacking friends and foes alike, whoever is closer/weaker
  • Lasts for 10 Posts (upon first use) or until Nature Chakra Pool runs out (subsequent posts)
  • Cannot have Sage Mode and Curse Seals
  • Cannot absorbed more chakra during this time
  • Life Force – 10 for 6 posts when leaving Curse Seal Mode
  • Costs 25 Nature Chakra each turn
  • Seal becomes dormant if not used for two months IRL, user must repeat mastery process.
  • User can sustain the curse seal if they pay 25 Chakra each post once Nature Chakra runs out
  • Will die if user runs out of chakra completely. (Reaches 0, user turns to dust with no DNA/possibility of ressuections etc etc)


*You must have Juuinjutsu as a style in order to cure someone of a cursed seal.


Name:  Kido's Juinjutsu
Rank: A-rank
Cost: 50
Upkeep: N/A
Type: Juuinjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: 500
Handseals:  Ram→Boar→Dragon
Description: The user places a cursed seal on a target as a way to protect secrets, the target is aware involving the user, from leaking. The seal is designed to cause its wearer to explode if they divulge sensitive information. The user will set the conditions of the seal.
Combination:Other Juuinjutsu!


Name:  Cursed Tongue Eradication Seal
Rank: A-rank
Cost: 50
Upkeep: N/A
Type: Juuinjutsu
Element: N/A
Range: Contact
Speed: N/A
Power: 500
Handseals: N/A
Description: This cursed seal is given to all members of the Anbu subgroup Root by Danzō Shimura, to ensure no information about him or the organisation fell into the wrong hands. After Danzō died, the seals disappeared from all the Root members.When the wearer of this cursed seal speaks about anything incriminating related to Danzō or Root, their entire body will be paralysed, taking away their ability to speak or move. It is applied to the tongue and takes the shape of three solid lines and two broken lines from the back of the tongue to the tip. The seal formation is said to be that of an hexagram, which can be interpreted as "influence or concealment". With the Jutsu the user can set the parameters of the technique, thus modifying the conditions to suit their needs. The curse seal is naturally set to activate when the conditions are met.
Combination: Juuinjutsu!


Name: Katon: Tenrō→ Fire Release: Heavenly Prison
Rank: A
Cost: 50
Upkeep: N/A
Type: Juuinjutsu
Element: Fire Release
Range: 0-50 Meters(User→Target)
Speed: N/A
Power: 500
Handseals: Tiger→Ram
Description: The ones who are subjected to this technique have a formula applied to them, which will prevent them from moulding chakra and from using techniques. It will also drain them of their chakra at a slow but steady rate.  If the ones who have the seal on them leaves a certain radius from the applier, then it would cause the victims to burst into flames, burning them to ashes. The user can also ignite the seal at their own free will.However, for people with high amounts of chakra, such as Naruto, they can still mould chakra and use techniques to a certain extent. The techniques used, however, will be severely hampered, and the seal will cause the user in question intense pain, as though their bodies were on fire; if too much chakra is forced out, the formula will set the victim ablaze.


  • The affected can only utilize 35% of their Chakra.
  • Cannot Utilize Limited/Restricted Jutsus with the seal applied.
  • Will burst into flames if you leave a 50 meter range.
  • The user can trigger at the effects of the Jutsu at will.
  • Cannot utilize Jutsus higher than B-rank.
  • Causes intense pain if you try to utilize Chakra beyond the allocated level.


Drawbacks:


  • Being a fire technique, it cannot work in water, and the victims simply has to submerge themselves in a body of water to use chakra with ease.
  • Anyone set aflame by this technique can be saved if water is poured over them.
  • Also, this technique only suppresses normal chakra from within one's body; when enhanced with natural energy gathered externally, one is still able to use chakra. If anyone with the seal applied were able to create a shadow clone, the clone will not bear the seal. The seal will disappear if the user dies.


Combination: Varies!


Name:  Katon: Gōka Tenrō
Rank: S-rank
Cost: 60
Upkeep: N/A
Type: Juuinjutsu
Element: Fire Release
Range: 0-50 Meters(User→Target)
Speed: N/A →Contact Based
Power: 750
Handseals: Tiger
Description: A stronger version of the Fire Release: Heavenly Prison that can be used on larger targets. Unlike with the parent technique, when this is used the person's entire body is engulfed in flames as the cursed seal is branded on them. The Jutsu works in the same way, albeit a far more potent version of the parent technique.


  • The affected can only utilize 15% of their Chakra.
  • Cannot Utilize Limited/Restricted Jutsus with the seal applied.
  • Will burst into flames if you leave a 50 meter range.
  • The user can trigger at the effects of the Jutsu at will.
  • Cannot utilize Jutsus higher than C-rank.
  • Causes severe pain if you try to utilize Chakra beyond the allocated level.


Drawbacks:


  • Being a fire technique, it cannot work in water, and the victims simply has to submerge themselves in a body of water to use chakra with ease.
  • Anyone set aflame by this technique can be saved if water is poured over them.
  • Also, this technique only suppresses normal chakra from within one's body; when enhanced with natural energy gathered externally, one is still able to use chakra. If anyone with the seal applied were able to create a shadow clone, the clone will not bear the seal. The seal will disappear if the user dies.


Combination: What other techniques can it be combined with? Please be descriptive, could be used to earn rewards!


Name:  Forbidden Individual Curse Tag
Rank: S
Cost: 60
Upkeep: N/A
Type: Juuinjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: 700
Handseals: Monkey→Rabbit→Ram
Description: This is a cursed seal that is placed directly on the target's heart. The cursed seal is designed to restrict the target, in which it prevents them from taking their own lives and removing the cursed seal themselves. Directly striking the heart appears able to remove the seal, albeit risking one's life in the process. According to Obito Uchiha, the cursed seal also interfered with him becoming the Ten-Tails' jinchūriki. There are certain conditions that must be set by the user applying the seal. The curse seal also seems to work against the will of the target, thus preventing them from performing certain taks.
Combination:Varies!


Name:  Kugutsu no Noroi→Puppet Curse
Rank: S-rank
Cost: 60
Upkeep: N/A
Type: Juuinjutsu
Element: N/A
Range: N/A
Speed:  N/A
Power: 700
Handseals: Ram→Rabbit→Ram
Description: The user uses this technique to take control of people. It can be activated long after the technique is first applied. The appearance is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others as it appeared on Kakashi Hatake's forehead, vanished, then took control over his body. The eyes of the person who get caught by this technique turn red while they are being controlled. The technique works in a manner similar to controlling a puppet; using hand motions to guide the target to its destination. With body and mind control, this makes for a rather potent Jutsu.
Cost: 5,000 Ryo
Combination: Varies!


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on Sun Aug 07, 2016 8:34 am
Space Time→Ninjutsu Guide

Here on Shinobi Fables Untold, we understand and recognize that there are varying degrees of Space Time Ninjutsu. As such, we seek to set the standard as to what can be accomplished by some and what also remains limited to others. Space Time Ninjutsu techniques in its basic form is utilized by most Shinobi possessing Ninjutsu skill. The most commonly known technique being the Kuchiyose no Jutsu/Summoning Technique. Through the use of this technique, a Shinobi may perform different techniques, which has a varying levels of difficulty and rank. Below is a basic guide and what you can expect from Space Time Ninjutsu on Shinobi Fables Untold.

*Basic Level: At this stage you are able to utilize Space Time Ninjutsu up to B-rank. Typically a Shinobi can use Space Time Ninjutsu that varies in rank, but must stay within their allocated rank level. Meaning, at basic level, you cannot perform A-S-rank Jutsu etc. This level is actually free and costs no Ryo.




  • Adept Level:
  • An adept level Space Time Ninjutsu user is able to perform Jutsus of this type up to S-rank. Keep in mind that staff retain the right to approve or deny your custom space time Jutsus. This level of skill cost 2,000 Ryo purchase. If this level of skill wasn't purchased before hand, then you cannot perform Jutsus of this level.



  • Master Level:
  • This is the pinnacle of Space Time Ninjutsu usage, and with this level of skill, you can begin to perform even more complex Jutsus. This comes in the form of Restricted or Limited jutsus. You can now potentially manipulate the space time continuum and other such things. At this stage, Jutsus such as Kamui can be performed with this level of skill. Master level Space Time Ninjutsu skill cost 7,000 Ryo. Only when Master level is purchased does it take up one of the slots below.


[4/4 Slots] Does not take up a Limited/Restricted Slot. However, Limited/Restricted techniques does.


Name: Kuchiyose no Jutsu→Summoning Technique
Rank: C-rank
Cost: Per Ranlk
Upkeep: N/A
Type: Ninjutsu→Space Time Skill
Element: None
Range: N/A
Speed: N/A
Power: N/A
Handseals: Boar → Dog → Bird → Monkey → Ram
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly and uses blood as a sacrifice. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this, they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. It is possible for a summoner to summon a group of the same contracted animal, as opposed to a single individual.
Combination: Various.



Name: Gyaku Kuchiyose no Jutsu→Reverse Summoning Technique
Rank: C-rank
Cost: 20-70
Upkeep: N/A
Type: Space Time Ninjutsu
Element: N/A
Range:  All Ranges
Speed: 280
Power: 100
Handseals: N/A
Description: The counterpart of the Summoning Technique, this technique allows an animal to summon humans that they have a contract with. Unlike the normal Summoning Technique, this technique does not seem to have a time limit on the human being summoned. In the anime Gamakichi used this technique to summon Naruto to Mount Myōboku to begin his training. Fukasaku has also been shown summoning Naruto's shadow clones from Mount Myōboku with the use of a scroll.
Combination:Various




Name: Earth Release: Dropping Lid
Rank: B-rank
Cost: 35
Upkeep: 10
Type: Space Time Ninjutsu
Element: Earth Release
Range: 60 Meters
Speed:  200
Power: 300
Handseals: Snake
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them. The Japanese word for lid (蓋, futa) is pronounced almost the same as the Japanese word for pig (豚, buta). After certain sounds, the f-sound becomes a b-sound, as is the cases in the name of this technique, making the two homophones. The lid created with this technique is shaped like a pig or a boar, making the name a pun.

Combination:Earth Release Jutsus etc



Name: Summoning: Iron Maiden
Rank: B-rank
Cost: 35
Upkeep: N/A
Type: Space Time Ninjutsu
Element: N/A
Range:  0-30 Meters
Speed: 200
Power: 200
Handseals: Boar → Dog → Bird → Tiger
Description: The user summons a giant iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue clamps around the target and is then wrapped in chains, which drag it back down into the ground.
Combination:N/A


Name: Summoning: Torture Chamber
Rank: A-rank
Cost: 45
Upkeep: 15
Type: Space Time Ninjutsu
Element: N/A
Range: 0-25 Meters
Speed: 200
Power: 300
Handseals: Boar → Dog → Bird → Monkey → Ram
Description: This technique is used by the user to summon an iron torture chamber around them and the opponent. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains.The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. The user can control the force of the gears using hand seals and chakra, using it as a method of torture and interrogation. One is also able to perceive the pain of the victim. Extra 25 Chakra adds +50 to the Jutsu's power.
Combination: N/A



Name: Summoning: Rashōmon
Rank: B-rank
Cost: 35
Upkeep: 10
Type: Space Time Ninjutsu
Element: None
Range: 0-30 Meters
Speed:  200
Endurance:  350
Handseals: Snake
Description: Shut tightly, this menacing gate when summoned provides a tremendous defence for its summoner and is able to completely intercept an opponent's physical attack. With enough mastery over this technique, the user can use it or its stronger variations without the need for hand seals. In the anime and according to Sakon and Ukon, this technique boasts an ultimate defence and the fact that Kiba Inuzuka and Akamaru managed to dent it was no small feat.
Combination:Rashomon Jutsus



Name: Summoning: Triple Rashōmon
Rank: A-rank
Cost: 45
Upkeep: 15
Type: Space Time Ninjutsu
Element:  None
Range:  0-70 Meters
Speed: 300
Endurance:  600
Handseals: The technique requires two summoning seals to be completed.
Description: The Summoning: Triple Rashōmon is an upgrade to the standard Summoning: Rashōmon, which — as its name suggests — summons not one, but three menacing Rashōmon. The technique requires two summoning seals to be completed, and these gates serve the same function as the single Rashōmon, but with triple the defence. The first gate takes the attack head-on, the second reduces the attack's power and the third disperses the pressure, causing all attacks that come in contact with it to lose their power before they can be effective. The defensive capabilities of this technique are further boosted by the lack of hand seals required to perform this technique.



  • Gate 1: 150 Endurance
  • Gate 2: 200 Endurance
  • Gate 3: 250 Endurance



Combination: Requires Single Gate Rashomon


Name: Summoning: Quintuple Rashōmon
Rank: S-rank
Cost: 70
Upkeep: 25
Type: Space Time Ninjutsu
Element: None
Range: 0-70 Meters
Speed: 350
Endurance: 800
Handseals: Claps Hands-Summoning Seal
Description: While one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an attack as powerful as a Tailed Beast Ball equipped with a Susanoo sword. The defensive qualities of this technique is further boosted by the lack of hand seals required to perform this technique. When the gates are in play, the first few gates are typically used to slow down or complete stop a Jutsu in its tracks. If not then, it is also useful for changing the trajectory of techniques.



  • Gate 1: 100 Endurance
  • Gate 2: 120 Endurance
  • Gate 3: 180 Endurance
  • Gate 4:  200 Endurance
  • Gate 5: 200 Endurance

Combination:
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on Sun Aug 07, 2016 8:34 am
Kurotsuchi wrote:
Sensor Type Shinobi







A sensor type (感知タイプ, Kanchi Taipu, Literally meaning: perception type) is a ninja that is capable of detecting the presence of other people by directly sensing their chakra. On Shinobi Fables Untold, our members may have the ability to be sensor type Ninjas, however there will be limited slots of varying levels. In the interest of preventing unfair play, sensors are not able to utilize their special abilities while having their presence masked. This means any Chakra related abilities would render them detectable to others. Sensory and sensory techniques need to be activated before use, there are no passive sensory techniques/abilities allowed.

C--rank Level Sensor Shinobi: This is the lowest level of sensory for a Shinobi. At this stage their abilities as a sensor Shinobi is rather limited. This means one can only utilize up to C-rank level skills. You are able to sense Chakra signatures up to 100 meters away from your position. You may also hide your Chakra signature from other sensors of this level. Those above have the ability to sense your Chakra signature and therefore detect you, even when attempting to hide. Your sensor based Jutsus may not exceed what has been stated above. Receive 20% chakra discount on sensory techniques. This level of skill costs 1500 Ryo.

B-rank Level Sensor Shinobi: At this level your skills are much improved compared to those below this level of skill. You are able to utilize C and B-rank level sensory Jutsus. Can now sense Chakra signatures up to 300 meters away from yourself. You are also now capable of masking your presence from sensors of this level and below. Receive 30% chakra discount on sensory techniques.This level of skill cost 3000 Ryo.

A-rank Level Sensor Shinobi: At this level of skill, your abilities when using your sensory skills, shows a noticeable difference compared to those below this level. You can now utilize Sensory based Jutsus of C and A-rank skill. You can now sense Chakra signatures up to 450 Meters away. Can mask your presence from those of this level, although they may also possess techniques in which to detect you with. You can also hide your presence from those below this level of skill, and can also detect those below this level attempting to mask their presence. With this level of skill, you can differentiate between Shinobi in a crowd. Meaning, twenty Shinobi may be in a crowd, but you can differentiate who is who. Through sensory you can tell if a target is lying based on fluctuations in their Chakra. You may also tell what kind of element they're about to utilize, and sense build up of Chakra and usual fluctuations. Receive 40% chakra discount on sensory techniques.This level of skill costs 4500 Ryo.

S-rank Level Sensor Shinobi: At this level you are at the pinnacle of sensory capabilities. You have all the skills of those below this level. You may mask your presence from those below this level, remaining undetectable to them. However, those of this level may possess techniques in which to detect. This means a Shinobi of your level of skill cannot detect you without a Jutsu designed for it, unless you elected not to mask your presence. At this stage you can sense up Chakra signatures up to 800 meters away. You can differentiate Chakra signatures based on clans. Your skills are so great, you may also simply place a finger on the ground, and be able to sense your target, if they're within your range. The sensory skills of a Shinobi of this level, allows them to detect another person's DNA inside their target. Receive 50% chakra discount on sensory techniques. This level of skill costs 6000 Ryo.



Name: Sensing Technique
Rank: C-rank
Cost: 25 Chakra
Type: Sensory
Element: None
Range: 100 Meters
Speed: N/A
Power: 300
Handseals: N/A
Description: The Sensing Technique allows sensor type shinobi to detect and track down targets through their chakra signatures. At this level the user is able to track Chakra signatures up to 100 meters away from themselves. This is a basic level of sensing, that while advantageous, remains below compared to other more seasoned sensory Shinobi. Sensing abilities must be activated and must not be treated as passive. The range of the Jutsu may be exceeded if your level of sensory skill is above C-rank.  Must pay a C-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.


Name: Transparent Escape Technique
Rank: C-rank
Cost: 25 Chakra
Type: Ninjutsu
Element: None
Range: User
Speed: 150
Power: 150
Handseals: Monkey
Description: The technique is shown to render the user invisible, allowing them to either make stealthy strikes on their opponent or escape from the opponent's sight. This is also a basic level masking technique, without the real benefits of techniques such as hiding with camouflage or dustless bewildering cover. The user can be detected by other sensors of a C-rank level and above. The technique doesn't allow the user(s) to mask their Chakra signatures. Must pay a C-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.



Name: Rain Tiger at Will Technique
Rank: B-rank
Cost: 35
Type: Sensory
Element: None
Range: Entire Village or Compound
Speed: 200
Power: 200
Handseals:Bird → Rat → Ox → Monkey → Rat → Snake
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the user's own chakra. During this technique, the falling raindrops are closely linked to the user's senses. When the rain is obstructed by a chakra belonging to someone not of the village, the existence of the intruder can be detected. The detection of the rain however is not specific as the user can only know if someone has entered the vicinity of the rain but not where specifically they are. Upon knowing an intruder has entered the rain's vicinity, the user or someone else but proceed to locate the intruder. This is more easily accomplish if the user or a comrade has the ability to cover vast areas. The rain will keep on falling until the user uses the seal to cancel it. Due to the nature of the technique itself. The user may be able to cover a much vaster area than what was original perceived. This means they can cover the entirety of a village/clan compound. Must pay a B-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.



Name: Mind's Eye of the Kagura
Rank: A-rank
Cost: 40 Chakra
Type: Sensory Skill
Element: None
Range: 450 Meters
Speed: N/A
Power: 500
Handseals: None
Description: By focusing and opening the mind's eye, the user is able to find and track an individual's chakra over a vast distance that exceeds the capabilities of those below this level. By further focusing their chakra, it also gives the user the capability to perceive fluctuations in a person's chakra made when a person is lying or if someone, including themselves , is under a Genjutsu. Also, by focusing on a particular chakra, the user can perceive the target's movements and surrounding area with great detail. These sensory capabilities grants the user with abilities that even surpass dōjutsu with comparable powers. Must abide by the sensory rules. User gains +200 Meters to jutsu sensory range. You may also be able to further extend this range if sensory skills are higher than A-rank. At this point you would use the higher amount plus the bonus that the Jutsu gives. Must pay a A-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.




Name: Sensing Hexagram Seal
Rank: A-rank
Cost: 40
Type: Fuuinjutsu Sensory Skill
Element: None
Range: 450 Meters
Speed: 200
Power: 300
Handseals: None
Description: The user places a hexagram seal on the ground that allows them to sense targets on a wide radius by transmitting waves through the seal. This technique could also identify if an individual possess certain skill set. This includes being able to discern if someone possess medical skills, due to their Chakra type and control over it. While there are no definitive hand seals, the user must take the time to draw up the hexagram, which is done according to your Fuuinjutsu skills. You may also be able to further extend this range if sensory skills are higher than A-rank. In this instance, you would apply the S-rank level capabilities if it applies to yourself as the user. Must pay a A-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.  



Name: Hiding with Camouflage Technique
Rank: A-rank
Cost: 40
Type: Ninjutu
Element: None
Range: User
Speed: 250
Power: 250
Handseals: Tiger
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it. This means they can make themselves undetectable to sensors below the required level for detection. Must pay a A-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.



Name: Dustless Bewildering Cover
Rank: S-rank
Cost: 50 Chakra
Type: Ninjutsu Sensory Skill
Element: Water Release
Range: Close (User)
Speed: 300
Power: 450
Handseals: Ram
Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilizes water vapor to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. Those with a Dojutsu that allows one to perceive Chakra may be able to detect the user. Others may utilize other methods, which is dependent on the Jutsu being used. With this Jutsu however, the user may appear to have cease to exist, as they leave behind no traces of themselves when the Jutsu is active. Must pay an S-rank upkeep cost, the user still benefits from a discount.
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on Sun Aug 07, 2016 8:49 am
Black Lightning





Black lightning is a unique elemental variant of the lightning element that has been passed on through many generations to various shinobi. It is beleived to originate with Azulon Uchiha many centuries ago, but was taught to many of his pupils in distant lands. In addition, it manifest itself in some as a rather "natural" thing; though it is still a skill that must be developed.

Black Lightning - Enhances Power

Level One: Black lightning can be infused with any lightning technique of D-S rank at the cost of +10 chakra to the technique. n doing so, the user may either make their lightning techniques +100 stronger.

Cost: 2,500 ryo

Level Two: At this level, the user may infuse black lightning to make techniques of D-S rank +200 in power.
The cost is +15 chakra.

Cost: 5k ryo

Level Three - At this level, the user may infuse black lightning to make lightning techniques of D-Limited level +300 in power. The cost is +25 chakra to whichever technique.

Cost: 8k ryo




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on Thu Nov 03, 2016 10:56 pm
Chakra Enhanced Strength

Chakra enhanced strength is a limited skill where certain individuals have the ability to enhance their strength to monsterous proportions due to the chakra in their body saturating their muscles.

Basic Level - Passive boost of +250 to strength.
Requirement: 4,000 ryo


Mastery - Passive boost of 500 to strength
Requirement: 8,000 ryo

*Having this enables users to access Chakra Enhanced Strength Techniques
*The boost to strength does not count in your ratio of stats. Write it in parenthesis next to your real strength stat and when doing chakra ratio, do not count this boost.
*This is a Medical-Tai Fighting style, and as Such a 5 in Medical and 3 In Tai is needed Minimum to Learn this


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on Fri Nov 04, 2016 11:57 am
Sennin Mōdo→Sage Mode

Sage Mode is an empowered state that can be entered by blending natural energy with one's chakra, creating senjutsu chakra. Sage Mode allows users to tap into the natural force of the world, opening up new techniques to them and allowing them to power up existing ones with the new senjutsu chakra. Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work.Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from.



Imperfect Sage Mode

At this stage you are not as versed with Narure Chakra as the true masters are. As a consequences your character must meet a certain criteria. And will also be limited in terms of abilities etc. The user may describe their appearance during this form.


  • Takes 2 posts to gather Sage Chakra. Must remain still during this time.
    Cost -30 Nature Chakra for Sage Mode Upkeep.
  • The user's physical strength, speed, and Endurance are enhanced. +150 to above stats where applicable.
  • Can Add +50 Speed or Power/Endurance  Or Range to jutsus used while in Sage Mode. Pays 70 nature energy per 50 Stats added.
  • Must have 420 Chakra Minimum and 230 and above Endurance.
  • Gains +350 Sejutsu Chakra when using sage mode.  
  • Sensory boosted one hundred meters.
  • Takes four posts to re-enter sage mode after dropping out of it. Can cut this step in half through the use of Shadow Clone.
  • Cost 7k Ryo


Perfected Sage Mode
Users that can properly balance their own chakra with natural energy will not experience any animalistic transformations to their body. The one exception is a dark pigmentation around their eyes and the eyes themselves, which usually differ based on where the user learned Sage Mode.


  • The user's physical strength, speed, And Endurance are enhanced. +225 to above stats where applicable.
  • Can Add +70 Speed, Power/Endurance or Range to jutsus used while in Sage Mode. Costs 40
    Sage chakra per 70 stats added.
  • Must have 520 Chakra Minimum and 300 and above Endurance.
  • 30 sage energy upkeep
  • Gains +600 Sejutsu Chakra when in this mode.
  • Must spend at least 1 post gathering Sage Chakra if mastered.
  • Adds 300 meters to sensory range.
  • Cost: 10k ryo


Extra Rules

  • While gathering nature energy, you cannot use normal chakra or jutsu and must be still.
  • Clones take one extra turn to gather nature energy but can be used to gather it.
  • Sage Mode cannot be used in tandem with Version 1 or 2.
  • Sage mode techniques have +25% stats per rank of tech.
  • Sage mode techniques should cost sage energy. Techniques only have sage energy truly if they are "Sage Mode" techniques. These techniques at times will also require chakra and/or life force depending.






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on Fri Nov 04, 2016 3:51 pm
One Handed Seals

As a testament to years of practice and training or simply being a mental genius, a ninja is able to mold chakra using one hand so that the other hand might be free to do something else.

Adept One Handed Seals- This is the very basics of One handed seal usage, this allows for Jutsu to be cast with a single hand, allowing the other hand to be open to do something other then casting a jutsu, Such as Swinging a Sword or Controlling Puppets. - Costs 5,000 Ryo

Master One Handed Seals- This is a Mastery over Ones Hands as well as Chakra, they can cast two jutsu at a single time, one for each hand, however those jutsu do not recieve Chakra discounts, and as such must pay the full chakra cost of each Technique used Individually. - Costs 10,000 Ryo

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