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Restricted & Limited Jutsus List

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on Thu Aug 04, 2016 2:36 pm


Restricted & Limited Techniques Guidelines


Here on Shinobi Fables Untold we have no banned techniques, however in order to keep a sense of balance we have created a limited and restricted list composed of some of the strongest canon techniques. In order to attain these techniques you will need to meet the requirements given. An automatic requirement for any technique on the Limited/Restricted List is that your skill level in said technique's category (Ninjutsu, Taijutsu, Genjutsu, Ect.) must be on Tier 5 Skill/God Level. There is no bypassing this rule/requirement for Limited/Restricted Techniques. These requirements are unique to each technique. Difficulty varies from technique to technique, with the more powerful techniques having a more difficult task or requirement. They may seem difficult to attain, some may not, but each of them will give your character an edge in battle and even outside of battle. The most common and all-around requirement is a Ryo payment.

If a technique is not registered on our canon jutsu list then you may app the technique. If the staff member thinks the technique should be on the Restricted/Limited List then so be it. If the Jutsu application you handed in is considered to be balanced for the technique then the staff member can add said technique to the Limited/Restricted List for people to attain.

A Limited/Restricted jutsu may have variations; purchasing the technique will make the variations available.

Limited/RestrictedTechniques: Limited/Restricted Jutsus are those jutsus that while sometimes very potent, are more widely used by others. They often grant the users of such techniques an advantage in battle or otherwise. Limited Jutsus like all other types of Jutsus vary in form and application. But can be just as effective in the ways in which they work. Here on Shinobi Fables Untold, we have separated the Limited and Restricted Jutsus. Limited Jutsus are just that, limited in the amount of people that are able to gain access to them. Limited Techniques may be obtained by more than two persons at a time, but still limited in the number of slots available. Limited techniques typical have up to 5 slots available at a time, or sometimes less. This is at the discretion of staff.



Restricted/Limited Technique Rules


  • Each Character has 2 Restricted Jutsu slots. Yes, Each Character.
  • Restricted & Limited Clan techniques take up one slot all together as they share a slot, which will be known as your "Clan Slot". Gaining multiple KKG which are deemed "limited" and their respective limited techniques, will share the clan slot. The Clan Slot Does NOT count towards 1 of your 2 slots.
  • None of these Restricted techniques can be applied for until it has been at least two weeks since your character's first update has been approved, after the site has opened. Or if your a new member to the site. Existing members can apply for restricted & limited jutsus. This goes for their Alts too.
  • NPC (sans event/plot) cannot have/purchase/obtains Restricted Jutsus on the list below.
  • Restricted techniques typically costs 7,000 Ryo to purchase.
  • Jutsu that derives from a Restricted/Limited Jutsu typically costs 3,500 Ryo to Purchase.
  • Characters who are part of a clan with a KKG/Hiden  starts off 2 slots.
  • Characters who are Clanless gets 3 slots.
  • Alts will vary according to their characters, and whether they fall under the Hiden/KKG slot.
  • Should a Clanless character gain an implant, then that's minus 1 slot. As such, your slots will be reduced from 3 to 2 instead.
  • Alts CANNOT have the same Restricted/Limited Jutsu as the main. Meaning your main character can't have LRA and your alt also.
  • Stacking Rule: You can ONLY stack two Jutsus for the purposes of a boost at the same time. For Example; you can use two speed type combination techniques. Which would mainly be canon move and a custom one, depending on the situation.
  • Custom Limited Techniques are treated separately, and are not considered as part of your 2 slots. Staff will of course look at Jutsus on an individual basis.
  • Jutsu that derives from a Restricted/Limited Jutsu typically costs 3,500 Ryo to Purchase.
  • ALL Canon Limited jutsus that you have are to be treated as one slot taken up. However, these Jutsus will be viewed upon as a case by case basis. Potential is key.





Extended Rules:


RESTRICTED/LIMITED RULES


2. CUSTOM RESTRICTED/LIMITEDS - ONLY S RANKS can make Restricted/limited techniques; however staff have the right to deny a technique the right to be restricted/limited. These will be monitored. These will have similar costs to those of Canon restricted/limiteds, and a cost will be assigned by you upon creation; mods will determine if price is fair after approving technique.


4. CANON LIMITEDS - Every canon limited you take is one slot taken up for your limited. These may be purchased from the site for their assigned cost.  However, these Jutsus will be viewed upon as a case by case basis. Potential is key.


CUSTOM LIMITED LIMITS

Ok, so you will see that canon limiteds seem to have virtually limitless power. The truth is that in naruto there is no static "limit" to the power of techs or even the cost for power as that flip-flops depending. However we will do our best to include reasonable limits as well as guidelines that help us all so that everyone is not making all techs LIMITED with 10k stats just cause they can.

1. When creating limited Jutsus, please refer to the Shinobi Fables Jutsu Guide Found Here(Click)

2. Limited techniques that give you a boost beyond your natural abilities via stat boosts etc. will be forced to include SEVERE drawbacks; and you may not make a technique that is a direct replica of the Eight Gates. Read the Custom Jutsu guide about stat boosts for normal tai techs. If your tech gives a boost of higher than +325 it is limited and the drawbacks will be severe. Though as with all things, there is not static limit.

3. You are not allowed to make direct replicas of Canon Limiteds; though we will not auto-deny if your tech is similar. But I should not see every lightning user with a custom LRA or something stupid like that. Also, if you have a limited like LRA, you are allowed to make derivative stuff from it.

4. Admin have the right to deny a limited technique from being limited and will monitor that limited techniques are not used to try and abuse or scapegoat obvious rules. In other words - we allow you to be creative, but if you try and "vague manipulate" your way to techs that make no sense - you will be denied and punished. Don't be dumb, and be thankful that we are giving you the opportunity for this wide range of power.

*Further rules will be added where staff deems it necessary.



RESTRICTED & LIMITED TECHNIQUES GENERAL RULE:

There are various types of Restricted or Limited Jutsus, that are quite similar to each other. In the most basic forms, you may come to notice techniques that grants speed, durability, could be a combination of both. Some may even delve into death, for instance Edo Tensei and the like.

In relations to that, members will be limited in terms of jutsu type and the category they may fall under. This is to prevent any one member from monopolizing on certain types of Jutsus. We also recognize that things naturally granted through KKG, shouldn't be penalized just because. As such, KKG related abilities will not be counted, since they have their own separate slot. So just what am I getting at you may ask? See below please.

Speed: Jutsus that gives the user a speed boost, whether it be through space time manipulation, or self enhancement, will be restricted to one per character/role player. Meaning, if you have LRA, you cannot also have the 8 gates with it. Same as with, if you have FTG, you cannot also have LRA and the 8 gates as well.

Death/Resurrection/Longevity: This one covers the likes of Edo Tensei, Chimera, Earth Grudge Fear. Can't have two of the above and other similar techniques as part of your slots.

Staff will monitor these things and the other combinations too.






Last edited by Kurotsuchi on Wed Mar 22, 2017 12:33 pm; edited 6 times in total
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on Thu Aug 04, 2016 4:04 pm


Non Elemental Restricted & Limited Jutsus
Shinobi Fables Untold



Restricted Jutsus




Name: Hiraishin no Jutsu- Flying Thunder God Technique
Rank: S
Cost: 50 Chakra
Upkeep:
Type: Space–Time Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: The user creates their own unique seal and places it on any object they choose; and it lasts permanently. It costs 15 chakra to place a seal somewhere. The user then is able at will to instantaneously transport themselves to that place, or to transport other objects/people that they are touching; the chakra cost depends on the distance and the object. User of this technique can also link their own unique seal with another user's. And by doing so enables them to jump/transport or even send individuals to the location of their markings, or otherwise connected to their chakra without physically going with them.


  • 50-300 Meters =  35 Chakra.
  • 300-500+ meters = 55 Chakra.
  • 500+ = 80 chakra

  • Objects:

  • Humans, Animals, Weapons etc. - 15 chakra per object
  • Summons, Buildings, Bijuu, Massive objects - 60 Chakra per object

  • The user may place their seal on different objects and in different places. You must put which objects/places you have placed your seal in your signature as a spoiler so that the places are confirmed*

    Combination: Can work in tandem with other FTG users. Can also utilized techniques deriving from the Flying Thunder God Technique.



FTG Derived Jutsus:




Name: Hiraishingiri–Flying Thunder God Slash
Rank: A-rank
Cost: 45 (Due to Range)
Upkeep: None
Type:  Space–Time Ninjutsu → Bukijutsu
Element: N/A
Range: 200 Meters
Speed: N/A
Power: 600
Handseals: None
Description: A technique combining the use of a bladed weapon and space–time ninjutsu. The user teleports to a marked target, with weapon in hand, to instantaneously deliver a swift, devastating slash to his opponent. Because of the speed of the technique's execution, not even an individual wielding the Sharingan — a dōjutsu capable of predicting movement — has enough reaction time to defend themselves against this technique.

Combination/Requirement: Must Purchase Flying Thunder God Technique.



Name: Hiraishin: Dōrai— Flying Thunder God: Guiding Thunder
Rank: S
Cost: Humans, Animals, Weapons etc. - 15 chakra per object
Summons, Buildings, Bijuu, Massive objects - 60 Chakra per object
Upkeep: 20 Chakra
Type: Space–Time Ninjutsu → Barrier
Element: None
Range: All Ranges
Speed: N/A
Power: N/A
Handseals: Snake → Horse → Rat → Ram → Technique Specific Hand Seal
Description: This barrier technique incorporates the use of the Flying Thunder God formula to erect a barrier space capable of warping away anything which comes in contact with it. Once erected, the barrier has proven powerful enough to warp away techniques as destructive as a Tailed Beast Ball. Once warped, the subject of the technique can be directed to another location marked by the formula.

Combination/Requirements: Flying Thunder God Technique




Name: Hiraishin — Ni no Dan- Flying Thunder God—Second Step
Rank: A-rank
Cost: 25 (Due to Range)
Upkeep: None
Type: Space–Time Ninjutsu
Element: N/A
Range: 0-60 Meters
Speed: N/A
Power: N/A
Handseals: N/A
Description: The user throws their Flying Thunder God Kunai at their opponent. Then they teleport to it, attacking them immediately from their blindside, so that even an individual who possess the Sharingan is unable to react in time. The Kunai also doesn't have to be a Flying Thunder God Kunai, as a regular marked Kunai or object will suffice.

Combination/Requirements: Flying Thunder God Technique



Name: Flying Thunder God Mutually Instantaneous Revolving Technique
Rank: A-rank
Cost: 25-50 Chakra (Distance)
Upkeep: None
Type: Cooperation Space–Time Ninjutsu
Element: None
Range: 0-500 M
Speed: N/A
Power: N/A
Handseals: N/A
Description: The Flying Thunder God Mutually Instantaneous Revolving Technique is a technique which requires two people that are able to use the Flying Thunder God Technique. Both persons will mark each other with their respective seals, this grants them the ability to switch their positions at any point in time during a battle. For Example, In the Manga Minato and Tobirama used this technique to take Obito Uchiha by surprise on the battlefield where Minato — who was originally struck by an attack — switched places with Tobirama to cause the attack to land on their intended target.

Combination/Requirement: Flying Thunder God Technique. Must have marked both Flying Thunder God users with each other's seals.



Name: Eight Gates
Rank: S
Cost: N/A
Type: Taijutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.

All effects stack when used. Must go from one gate to the next. You cannot skip to a gate and then go back to another. It goes from 1 to 8 in order. No exceptions. Each Jutsu that uses the Eight gates as a basis are bought separately as well.

Spoiler:

1st Gate: The Gate of Opening (開門, Kaimon), located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus.

*+50% of strength added to stats for three turns, then a loss of 5 life force.


Drawbacks: Fatigue. It'll make you slower and your speed will be reduce by 30% for 1 Post. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.

2nd Gate: The Gate of Healing (休門, Kyūmon, English TV: The Gate of Rest), located in the brain, forcibly increases the user's physical strength and temporarily re-energizes the body.

+30+50=+80% to strength for four turns then a loss of -5 life force. -8 Life will be taken. You get a discount of -2 Life Force. This gate also gives a healing effect, replenishing already used Chakra for 2 Posts, or gives +60 Chakra if none was used prior to the gates being opened.  


Drawbacks: This gate actually forces your body to heal. As such you will only suffer a 10% drop in the stats that received a boost for 1 post. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.

3rd Gate: The Gate of Life (生門, Seimon), located on the spinal cord, allows the user to use the Reverse Lotus[. The increased blood flow turns the skin red.

Gains +60% to speed stat for five turns and a loss of 15 life force as it accumulates from Gates 1 to 3.


Drawbacks: 30% Drop in Strength for 2 turns. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.

4th Gate: The Gate of Pain (傷門, Shōmon), located on the spinal cord, increases the user's speed and power. May cause muscle tissue to tear on use.

+80% to strength and 70% to speed for three turns then - 25 Life Force as it accumulates from Gates 1-4.


Drawback: -35% to speed and strength for 2 turns. The user will suffer minor muscle injuries and must seek medical assistance. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.

5th Gate: The Gate of Limit (杜門, Tomon, English TV: The Gate of Closing), located in the abdomen, increases the user's speed and power. At this gate, the Hidden Lotus can be used.

+86% to strength and speed for four turns, then -33 life force as it accumulates from Gates 1-5.
 

Drawbacks: -40% drop in Speed and Strength for 2 turns. The user will suffer moderate muscle injuries and must seek medical assistance. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.


6th Gate: The Gate of View (景門 , Keimon, English TV: The Gate of Joy), located in the stomach, increases the user's speed and power. Opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user. Once opened, capable users can perform the Morning Peacock.

+90% to strength and speed for three turns then loss of -42 of life force as it accumulates from Gates 1-6.


Drawbacks: -50% drop in Speed and Strength Stats for 3 turns. Moderate musical injuries, you will suffer from muscles tears and are weakened. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.

7th Gate: The Gate of Wonder (驚門, Kyōmon, English TV: The Gate of Shock), located below the stomach, further increases the user's speed and power. Only after this gate is activated, can a capable user perform the Daytime Tiger. Those who open this gate will secrete glowing green — blue in the anime — sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibres are ripped to shreds, causing intense pain if anything or anyone touches them.

Gains +95% to strength and speed for four turns, then loss of -75 of life force.


Drawbacks: -100% Speed Loss and 90% Strength loss. You cannot move on your own and must have assistance. The slightest of touches causes immense pain due to your muscle fibres being ripped to shreds. Drawback doesn't come into effect if the other gates are opened before the allocated turns ends.

8th Gate: The Gate of Death (死門, Shimon), located at the heart, requires the user to puncture their chest just above the heart in order to open it. Opening this gate will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. Unfortunately, the side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body.

Gains+ 100% to strength and speed for 3 turns, then loss of All life force

Drawbacks:  (You Are Dead).

[0/3 Slots]





Name:  Hitokugutsu→Human Puppets
Rank: S-rank-Restricted
Cost: 30 Per post
Upkeep: N/A
Type: Puppetry
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: A human puppet (人傀儡, Hitokugutsu) is a type of puppet created from human corpses, developed by Sasori during his time in Sunagakure. By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defences, Sasori can make powerful human puppets. These puppets are different from normal ones, as they retain their use of chakra and any kekkei genkai that the human host once had.


  • The process of creating a human puppet takes 5 RL days, where the user must go through a series of things. Firstly, the puppeteer wanting to do this, must have first obtain a human body.
  • Secondly they must begin the preservation of the body. This is done by removing the organs, such as the heart, kidneys, liver, intestines etc. Once this is done, the user must wait 48hrs, must also Roleplay the waiting period. A matter of 3 posts minimum within that time. This time is used for drying out the body that you intend to transform into a puppet.
  • Thirdly,you must then purchase the human puppet's main core. This will cost 7,000 Ryo(No Discounts on human puppets). The main core is what allows you to connect your Chakra to the puppet, thus allowing you to manipulate it and have it function.
  • Fourth, you must spend the another 48hrs installing all the different pieces inside the puppet. This includes the core, and all the different parts that makes it function.
  • Final day is where you roleplay gaining an understanding of your puppets limits.This must all be documented in the posts that you make, giving indicators as to what was accomplished.
  • Post a character update for approval.Keep in mind you will have to pay full price, no discounts etc.
  • A human puppet would have maintained all its other known Jutsus etc. This includes Dojutsu techniques, unless the puppeteer voluntarily relieved the puppet of such things. At which point it would no longer be valid.A human puppet cannot learn new Jutsus.
  • Requirement: 5 in Puppetry, +5 other Puppets.



Combination:Other Puppetry Techniques.!


Name:  White Secret Technique: The Chikamatsu Collection of Ten Puppets
Rank: S-rank-Limited
Cost: 10 Chakra per Puppet
Upkeep: 5
Type: Puppetry
Element: N/A
Range:  0-100 Meters
Speed:  N/A
Power: N/A
Handseals: N/A
Description:  After unravelling the carrying scroll, the Chikamatsu Collection appears from the gate (門, mon) crest. Using the Puppet Technique to manipulate them at will in what is known as the "an amount matching ones fingers" (指に数, Yubi ni sū) method. With this puppet collection it is literally possible to use one puppet with each finger — each boasting a power matching a thousand puppets put together. However, to use all of these secret mechanisms demands extremely high class expertise and skill. These ten puppets were created by the first puppeteer Monzaemon Chikamatsu and later came into Chiyo's possession, the use of which earned her great fame. These puppets are very powerful, as Sasori claimed that there were rumours that they had been used to take down an entire castle at one point in time. The Chikamatsu Collection has terrifying prowess in taijutsu, ninjutsu, bukijutsu, and so on. Furthermore, as they can change their numbers by combining, the number of abilities they can show becomes even greater. The puppets were constructed in such a way that they all can work in tandem with each other both offensively and defensively.
Spoiler:

Puppet 1:
A puppet that somewhat resembled an "oni" (demon). Though it displayed no weaponry or hidden mechanisms, it had huge fists and immense striking power which Chiyo used to fend off attackers. It always kept closer to Chiyo in case it was needed as defence while she operated the other puppets.
Puppet 2:
This puppet had grey markings around its mouth area and hair coming from a single point on its head. It was shown to have colossal fists and fierce taijutsu skills. In the anime it was able to extend its arms to form a sort of cage to trap opponents, where it would then launch four small bombs from its mouth. Since the explosion was accurate and very small, it dealt a great amount of damage to enemies whilst not damaging the cage.
Puppet 3:
This puppet had a red face with white hair. It was used in conjunction with the black-haired puppet. It is able to lift a section of its face to reveal a spinning orb with four large chakra blades. Since these blades are made of chakra and spin rapidly, even a scrape can prove deadly. It is wielded like a weapon by its partner.
Puppet 4:
This puppet had long, black hair and works in conjunction with the red puppet. It is able to extend its hand via a chain, connecting with its partner's hand to hurl it around like a yo-yo, thus being able to slice through targets quickly and effectively. However, if one were to be destroyed, the other would become vulnerable.
Puppet 5:
A bald puppet with large holes in its skull. This puppet's hidden weapons are the long extending cables coiled in its skull that can pierce numerous enemies at a time. Since the range is very long, it can pierce distant targets without even getting close. Also, it is able to latch onto opponents with its cords and then crumble them slowly. It can also use taijutsu to fight, but lacks brute force.
Puppet 6:
This puppet had spiky hair and the lower half of its face was green in colour. It had the kanji for "Sangha" (僧, Sō) in its mouth, and worked in conjunction with the Buddha and Dharma puppets to use the Three Jewels Suction Crushing technique.
Puppet 7:
This puppet had a ponytail, a beard, red markings under its eyes and the kanji for "Dharma" (法, Hō) in its mouth, and worked with the Buddha and Sangha puppets to use the Three Jewels Suction Crushing technique.
Puppet 8:
This puppet had white hair and large sideburns with the kanji for "Buddha" (仏, Butsu) in its mouth which activated the Three Jewels Suction Crushing technique when used in conjunction with the Dharma and Sangha puppets.
Puppet 9:
This puppet was modelled after a female with red hair tied into buns. It wielded two large, broad-swords and was capable of cleaving through enemies with ease, although the sheer size of the weapons reduced the puppet's dexterity somewhat. This puppet was one of the main attackers, and could fend off even the strongest of enemies at an alarming rate.
Puppet 10:
The final puppet had one eye, and was capable of releasing an orb from its mouth used for the Sealing Technique: Lion Closing Roar.


  • All puppets in this collection gain 150 puppet Stats. Please dictate how these stats distributed and make it clear.
  • When creating the whole collection, you get a 30% Ryo discount over all.Must also pay 7,000 Ryo in order to begin using the Jutsu.
  • Puppets cannot utilize skills that you don't posses. IE being able to perform Fuuinjutsu, when you yourself don't posses this skill.
  • Requires 5 in Puppetry.
  • Weaponry etc created for these will not benefit from a discount.



Combination: Puppetry Techniques!





Name: Shape shifting Technique
Rank: S-rank
Cost: 70
Upkeep: None
Type: Ninjutsu
Element: None
Range: 0-300 Meters
Speed: N/A
Power: N/A
Handseals: 5 Hand seals

Description: This technique allows the user to allocate a portion of an individual's chakra and transfers it into a living human sacrifice, allowing the original to fight via an elaborate "copy". The appearance of the person on whom the Shapeshifting Technique is performed is completely identical to the original person. The technique will imitate any weapons, tools or kekkei genkai held by the original person, allowing the copy to fight with them. The power of the copy is in proportion to the volume of allocated chakra, which is decided by the user.

30% Chakra Minimum: 30% of the User or Ally Stats(Can use up to B-rank Jutsus)
40% Chakra: 40% of the user or Ally Stats(Can use up to A-rank Jutsus)
50% Chakra:  50% of the User or Ally Stats. No higher than 50%(Cannot more than 2 S-rank Jutsus).

The original's techniques are also available, but once the allocated chakra is depleted, the technique is cancelled and the copy dies. Afterwards the copy's appearance will revert back to the original appearance of the sacrifice. As it even uses up the sacrifice's chakra, this is an incredibly brutal technique. While the appearance of the copy during the Shapeshifting Technique is completely perfect, it is possible for someone who has experience fighting with the original person to detect something is amiss. Exactly what is amiss is usually not realized until the copy has been defeated.

Combination:None

[0/3 Slots Taken]




Name: Edo Tensei
Rank: S
Cost: Per rank
Type: Kinjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Tiger → Snake → Dog → Dragon → Clap hands
Description: Before this technique can be performed, the user must first acquire some of the DNA of the person they intend to reincarnate. This basically amounts to grave-robbing, although blood stains or organs salvaged after the target's death also work. The soul of the intended reincarnated must also reside in the Pure Land; souls trapped in the stomach of the Shinigami, for example, cannot be reincarnated so long as they reside there. A living sacrifice is also required for the reincarnated soul to use as a vessel. Can use souls of NPCs, but must request staff played NPC mission.


To actually perform the Impure World Reincarnation, the DNA of the person to be reincarnated is smeared on a special scroll. Once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the reincarnated had at the time of their death; the process is apparently painful for the sacrifice. The sacrifice's chakra signature is completely overridden with the chakra of the one being reincarnated. Although the sacrifice is still technically alive so long as the technique is active, their body will never again be theirs and the body will die when the reincarnated soul is released. This process takes three turns.


Spoiler:
Their power is 40% of their stats when they were alive. Bodies may be enhanced via medical techniques to change this.
Reincanations are summoned like a summoning jutsu, and retain all the jutsu and KKG they had at the time of their death.

The only discretion a user needs to exercise for the Impure World Reincarnation is how much control to exert over the reincarnated soul. After first performing it the user is only able to restrict their movements. In general, this limited control is not an issue for the summoner, and they will typically "deactivate" the reincarnation, placing them in a coffin for storage and transportation until they're needed. However, when the perfected Impure World Reincarnation is used to revive somebody, there comes a possibility that they will be strong enough to resist this control; Someone with more than 2x your chakra, or someone with more than 300 life force can break free of this control.

In order to actually be able to control their actions, the user must implant a special talisman - generally attached to the end of a kunai - within the reincarnation's brain. The talisman's design determines how strong the control is. Each talisman must be created and purchased as an S rank item with the following affects:

Talisman One - At its most basic, the reincarnated soul retains their personality, giving them the freedom to approach a given task however they like so long as it broadly carries out the summoner's bidding. On the one hand, this makes them more useful in combat because they know how best to use their own abilities and, if deployed against somebody they knew when they were alive, there is a possibility for psychological warfare. On the other hand, although they are compelled to do as their summoner wishes and act without reluctance, they can undermine their summoner to a degree, either by making poor decisions that opponents can take advantage of or by giving opponents advice about how to defeat them.


Talisman Two - At its strongest level, the reincarnated soul's personality is entirely eliminated. The summoner instead controls all of their actions, even permitting them to speak through the reincarnation or summon other reincarnated souls to their location. Although this guarantees the reincarnated soul will only ever act as desired, they are less resourceful and it requires the summoner's attention for every action that must be taken, making it difficult for them to multi-task depending on the circumstances.


Reincarnation Attributes:

Regeneration - The Reincarnated souls have infinite regeneration and it is instant. They recover from even complete obliteration in one post, and are able to keep attacking even as they are injured. To defeat them, you must seal them and/or bind them.

Chakra  - Edo Tensei's have virtually endless chakra. The Edo's do not have infinite chakra, but it like their bodies regenerates instantly. Their chakra stat is 40% of its normal like all other stats, but regenerates fully each turn.

HOW TO STOP IT

Killing the summoner does not release the Impure World Reincarnation, and in fact that can be considered inadvisable.[ There are only three guaranteed ways to end the technique:

1. Remove the soul from the reincarnated body, such as with the Dead Demon Consuming Seal.

2. Have the summoner end the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying "release" (解, kai).[30]

3. A less reliable, though equally effective method is to have the reincarnated soul be affected in some emotional way that gives them closure, allowing their soul to break free of the Impure World Reincarnation's influence; this must be Admin/mod approved.

[0/3 Slots Taken]



Name: Chimera Technique
Rank: S
Cost: 150 chakra
Type: Kinjutsu/Ijutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ox → Horse → Hare
Description: With this technique, the user is able to combine bodies, KKG, and characteristics into a single body. The user may absorb characteristics onto his own body or the body of another entity. To absorb a KKG into one's own body, the user places their hand on a target and immediately a metallic ooze spills out atop a seal that appears where their hand touches. The ooze spreads quickly over a target and begins to spread completely over the person's body. The ooze is of 150 endurance, has 200 strength and spreads at 300 speed. The user may use this to restrain a target or defend against someone, as it freely can ooze out of their body.
After one post of touching the target, they are able to absorb that user and their KKG into their body, thus exhibiting their KKG without the use, danger and drawbacks of an implant; but only of the techniques themselves.

Creation of Hybrid Creatures

Spoiler:
In order to create genetically modified creatures, the user must use the ooze to absorb creatures separately, and then pull them together to create a new entity. When this is done, the user has effectively created a new entity with stats like anything else and that is under their complete control. They are summoned like summons, and are under the same rules of summons in terms of stats per rank, skill points etc. For a creature to be created, a custom technique must be made detailing the nature of the creature, and its respective KKG/abilities. The user pays for the creature per its rank as they would for a summon. So an S rank creature technique is purchasing an S rank summon and undergoes the same rules.

-The user cannot absorb traits like higher life force through this technique alone.
-The user is limited to the absorption of four KKG at one time.
-The user is able to absorb dojutsu ONLY if they absorb a person. This does not count as an implant.
-Absorption takes a full post of touch and then a full post of absorption; if the absorption post is heavily disturbed i.e. the person breaks free, the user loses 10 life force.

[1/2 Slots Taken]



Name: Dark Release
Rank: S
Cost: N/A
Type: Ninjutsu,
Element: N/A
Range: 50 meters
Speed: N/A
Power: N/A
Handseals: N/A
Description: The Dark Release  is a combined nature transformation kekkei genkai that can be used to absorb, manipulate, and release chakra taken from an opponent. With it, the user may extend their hands and take in any elemental nature jutsu and absorb it as long as it is equal or less than the power range of this technique. The amount of chakra that can be absorbed by this technique is dependent upon the chakra of the user; the user can absorb power equal to 1.5 times their chakra. When absorbing techniques, they receive the amount of chakra put into the technique and keep that boost for the remainding topic ONLY.

Spoiler:
Inhaling Maw - The user uses this technique through his Chimera Technique in order to forcibly extract the physical and spiritual energy of another ninja, even from a considerable distance. He can either absorb the chakra into the upper square of the mark on his left hand or his mouth. By using the latter, the technique's range is bigger as his mouth becomes like a giant chakra-suctioning vacuum that can absorb ninjutsu/chakra within 100 meters. He is able to completely remove the victim's chakra, potentially causing death. The speed of suction is 300 when used to absorb ninjutsu with this long range method.
After using this ability, the user  is able to detect their natural elemental affinity, and then freely manipulate the victim's chakra element and perform ninjutsu of that element (techniques must be made). This allows him to deconstruct and learn the abilities of his opponents, and he can presumably utilise all forms of nature transformation as a result.


Judgment - User converts the chakra absorbed from the Dark Release: Inhaling Maw technique into light blue flames, turning it back on his enemies with amplified strength to blow them away. This costs an extra 15 chakra and this technique's power is equal the amount of chakra absorbed. The user can add to the power of this technique by adding to its power by double the chaka spent. So if I spend 20 chakra, it adds 40 power to the technique.


-User's cannot absorb techniques with greater power than 1.5x their chakra.
-You may only absorb things through your hand; and can absorb "energy" through your mouth as well.
-User's cannot absorb tai techniques.
-User's cannot absorb purely physical attacks from tai or buki.
-User's cannot absorb incorporeal genjutsu (gen with no physical form).
-User gains the chakra from the technique once it enters into their hand.
-User cannot absorb Wood, earth, or S ranked Wind techniques except through the hand. It can absorb energy, but not once it reaches a purely physical form like earth, wood, ice etc.
-Cannot absorb anywhere save for from the hands and mouth; costs ten chakra to use the mouth.
-MUST BE CLANLESS TO HAVE THIS.

[0/2 Slots Taken]




Name: Sōzō Saisei→Creation Rebirth
Rank: S
Cost: 80→Uses Chakra Stored in Yin Seal
Upkeep: 25 chakra/ -10 life force every three turns.
Type: Medical Ninjutsu
Element: N/A
Range: Self
Speed: 400 (speed of regeneration)
Endurance: N/A
Handseals: Tiger→
Description: The absolute pinnacle of medical ninjutsu, it is the ultimate regeneration technique. By releasing the great volume of chakra stored in the user's forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. The user gains a form of "immortality" throughout the duration of the technique.


  • Instant Regeneration of Cells and Wounds
  • Heals the body of all afflictions→Except Juuinjutsu and Fuuinjutsu where applicable.
  • Jutsu must be active for this to work.
  • Loses -10 life force every four turns.


Requirements: Yin Seal, 5 in Medical Ninjutsu.

[0/2 Slots]




Name: Ninpō Sōzō Saisei — Byakugō no Jutsu ↔️The Ninja Art Creation Rebirth — Strength of a Hundred Technique
Rank: S
Cost: 80 chakra/ -10 life force every four turns
Upkeep: 25
Type: Medical Ninjutsu
Element: N/A
Range: Self
Speed: 500 (regeneration)
Endurance: N/A
Handseals: Tiger→
Description: The Ninja Art Creation Rebirth — Strength of a Hundred Technique is a forbidden technique that is accessible only to those who have mastered the Creation Rebirth technique. While very similar in nature to its parent technique, which also regenerates the user's wounds via accelerated cell division, the Strength of a Hundred Technique has a continuous, automatic effect that will heal any damage that the user sustains instantly without the need to make hand seals or even a conscious effort to activate the healing process as long as they have chakra left. The enhanced regeneration granted by this technique is so rapid that even in the anime/manga wounds that resulted from the impalement by two gigantic swords through Tsunade's abdomen were completely healed in mere moments after the blades' removals. Use of the technique also requires the release of the Strength of a Hundred Seal, but rather than just covering the face, the markings extend over the user's entire body. With this technique a medical Ninja may even break the first three rules of the battle field. For example in the anime as Tsunade explained. As a testament to both its power and her confidence in its healing prowess, Tsunade has decreed that only medical-nin who have mastered this technique are permitted to break the first three rules that govern their role on the battlefield — which effectively prohibit their direct involvement in any conflict — that she herself established. This technique's power can be transferred temporarily to another person upon physical contact



  • Instant Regeneration of Cells and Wounds
  • Heals the body of all degenerative breakdown
  • Jutsu must be active for this to work.
  • User base Chakra can be combined with the Yin seal Chakra when performing/using this technique.
  • Can use it to heal comrades via physical contact of wounds


Requirements: Yin Seal, 5 in Medical Ninjutsu and Creation Rebirth.

[0/2 Slots]



Limited Jutsus



Name: Infūin: Kai→Yin Seal Release
Rank: S
Cost: N/A
Upkeep: N/A
Type: Fuuinjutsu
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: N/A
Description: After focusing and storing an amount of chakra over a period of time in the Strength of a Hundred Seal on the user's forehead, the user can release any amount of chakra with this technique by dispersing the seal and pumping the stored chakra back into the user's body. After the stored chakra from the Strength of a Hundred Seal is used, if there is any leftover chakra, the user may use it to re-form the seal. After releasing the chakra from the seal, the user is able to use unique techniques. Those that can be inaccessible without the use of such a seal.



  • The Yin Seal can store up to +400 Chakra. But is only accessible when the seal is activated.
  • Must document storing the Chakra In Character. Can Store 100 Chakra per topic, takes up to 6 posts, no less than 600 Words long.
  • If the Chakra is used up, then the user must again store more Chakra. This can be to either replenish the difference that was lost or completely restart the whole process.
  • Your normal Chakra reserve must have been replenished, before you can begin to store Chakra in the Yin Seal again.


Combination: Creation Rebirth & Strength of a Hundred+5 in Medical Ninjutsu

[1/3 Slots]



Name: Flight Technique
Rank: A-rank
Cost: 40 Chakra
Upkeep: 8 Per post
Type: Ninjutsu
Element: None
Range: All Ranges
Speed:+250 Speed
Power: N/A
Handseals: None
Description: User is able to levitate and fly! Gains +250 to speed when flying at max speed; so basically whenever you are at least 5 meters off of the ground, you gain this speed while in the air. Costs 8 chakra per turn to maintain. If lower than 5 meters, you move at your normal speed.

Combination: Varies.


0/3 Slots Taken]





Name: Fission Technique
Rank: A
Cost: 70 Chakra
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: This technique allows the user to literally split their own body into two identical yet entirely independent duplicates of themselves. Unlike Clone Techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones. However, while split, the user's power is divided. And as such the user's may be unable to use more complex Jutsus. These stipulations will be set according to staff upon review of each character. The Fission clones while split operate at 70% of their normal stats and each duplicate have 100 Life Force. An user of the Fission Technique can make up to four duplicates maximum. There is no way to up the level of Fission clones stats or LF.

Combination: Not Noted

[0/3 Slots Taken]





Name: Earth Grudge fear
Rank: S
Cost: ~
Upkeep: ~
Type: Ninjutsu, Kinjutsu, Restricted
Element: N/A
Range: 150 Meters (threads) 100m (effigy monsters)
Speed: User's speed
Power: ~
Handseals: N/A
Description: Earth grudge Fear is a dark technique all but forgotten by the mass. Widely shunned and persecuted for creation of it. The user was executed for creating a technique so vile. In a desire to become immortal, the user created this form through the use of thread. The body produces black threads with a durability of 300 from their tissue and chakra. These black threads can be extended up to a significant range, used for attacks as well as to stitch bodies back together. The most vital part of this technique is that it grants to user conditional immortality: age and injury are irrelevant so long as the heart isn't destroyed. The heart being the weakness of this technique, is masked by an elemental effigy mask of the user's choice by adding elemental affinity chakra to it. In addition to this, by collecting more hearts, means that all hearts connected to the body must be destroyed to kill the user. Any other injury, including decapitation are repaired by the black threads pulling themselves back together and reforming the body. This technique is not without flaw however. With insufficient chakra, the user is unable to repair themselves, leaving them vulnerable. Alternatively, separating the head from the body & hearts for more than 2 posts will also kill the user(Due to brain death). The user is also capable of using the spare hearts to create black thread effigy monsters with elemental masks for faces. Because the body is comprised of these black threads within them, which possess an Endurance of 300, the user's Endurance is bolstered by 50. This however is reduced by 75 points for every 50 Meters of thread used.

Combination: Fused with any hearts of fallen enemies, granting the user access to their elements. Gaining the fallen's Kekkei Genkai must follow the implants rule.


  • 125 chakra per effigy monster created. All effigy monsters are of one element with one elemental affinity and possess elemental & non-elemental ninjutsu the user. Techniques used by Effigy monsters come from the user's chakra pool.
  • Hearts used for effigy monsters are separated from the user, thus they control less hearts and if all their hearts are destroyed, they have only 1 post to use threads to re-attach to the effigy monsters to survive.



  1. User may not absorb lifeforce with EGF.
  2. Doujutsu may not be absorbed, must be implanted into the hearts to use for Effigy monsters. Which means the user themselves cannot use the Doujutsu themselves. Doujutsu manifest in the eye-holes of the Effigy masks.
  3. Effigy monsters have Strength equal to half user's base chakra pool, Speed is equal to user's speed & 300 endurance. The hearts are within the masks, only by destroying the masks, incapacitated or running out of chakra can the beasts be defeated. Effigy monsters must stay within the 100 Meter range of the user, otherwise they fall apart and cannot reattach until the user is within their range again. Effigy monsters may only have up to 1 heart per body & use one element. The forms of the Effigy monsters depend on the user's desire and need when creating them. If a Effigy Monster's heart is destroyed, so is the effigy monster.
  4. Wounds sewn up with threads on user do not heal and the further the threads are stretched, reduces the user's Endurance stat by 75 points per 50 meters stretched out. This includes the use of Effigy monsters. Effigy monsters comprise of 25 Meters of thread. If the user's Endurance reaches zero, all sewn up wounds bust open and cause the user to fall apart, fully incapacitated for 1 post while they reform themselves. The use of Effigy monsters may still be used however.
  5. Hearts may only be obtained by PCs or staff NPCs. Staff NPCs may only be requested once a month and are death enabled threads where you must kill an S Rank NPC the staff control. Must wait a full month OOC to request another. Hearts manifest on the user's body in the form of colored elemental effigy masks.


Requirements: 5 Ninjutsu, 2 Restricted Slot, Cannot be a medical shinobi, 10,000 ryo

Derived jutsu:
Name: EGF: Effigy Monster
Rank: S
Cost: 125
Upkeep: 10
Type: Ninjutsu, Kinjutsu, Restricted
Element: N/A
Range: 100 m 
Speed: User's speed
Power: User's base chakra pool(strength)
Handseals: N/A
Description: The user releases 25 meters of amassed black thread through the masks on their body as though they are spitting the thread out, that take form into the likeness of beasts, whether bipedal, four-legged, or winged. For faces, the beasts have elemental colored masks that house the heart behind. While the beasts have an endurance of 300, the masks also possess an endurance of 300. Their elemental weakness reduces this mask's endurance by half, but their elemental advantage increases their endurance resistance by another 150. This also applies while the masks are within the user's body if struck. These beasts, possessing hearts of fallen shinobi, have access to one element of the original user as well as all elemental and non-elemental ninjutsu the current user. Also, these beasts are capable of performing any KKG the original user possessed(Subject to implant rules) Going a step further, through implanting Doujutsu, the hearts obtain the ability to use the Doujutsu through the masks. Every 50+ meters of thread used reduces the amount of threads within the user's body, reducing the user's Endurance stat by 75 points per 50 meters.
Combination: The effigy monsters may combine but only two at a time, where they are capable of combining elemental ninjutsu and non-elemental ninjutsu to create further devastating affects. 

Name: EGF: Black Tendrils
Rank: S
Cost: 65(20 upkeep)
Upkeep: ~
Type: Ninjutsu, Kinjutsu, Restricted
Element: N/A
Range: 250m 
Speed: User's speed
Power: 350
Handseals: N/A
Description: The user's body is full of black tendrils, being comprised of the user's own tissue and chakra, these threads are seemingly infinite, being created at a rapid rate and used for attacking or harassing opponents. Alternatively, these threads can be used to sew up the body and the wounds of others around them. Overexertion of the wound however will cause the black threads to unravel. These leave scars and the wounds on the EGF user cannot be healed unless a medical shinobi heals the wounds completely. These threads when used to attack, may attack from any part of the user's body, though piercing the skin means having caused damage that will later need to be sewn up or healed. Most notably, the user uses these threads through their mouth or masks on their body from under their clothing. These black threads themselves have an endurance of 300 and move at the user's speed: their maximum length is 150 meters. Though extending every 50+ meters reduces the amount of threads within the user's body, reducing the user's Endurance stat by 75 points per 50 meters.
Combination: Can be infused with elemental chakra the user possesses, such as lightning, earth or fire.
Limitation: For regenerating with the black threads, wounds created by jutsu with a power greater than +150 of the user's endurance: cannot be regenerated if the damage causes obliteration(because you can't sew up what s completely missing). Once regeneration of this scale occurs, Black thread regeneration cannot occur again for 2 posts.



Name: Reika no Jutsu→Ghost Transformation Technique
Rank: S-Rank Limited
Cost:  100
Upkeep: 30
Type: Ninjutsu
Element: N/A
Range: N/A
Speed:  700
Power: 900
Handseals: Tiger → Ram → Rat → Horse → Boar → Hare
Description:  This technique allows the user's spirit to materialise and leave their body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. As a result of being possessed by the jutsu-user, the host body decays from the inside-out. Dan Katō noted that this technique had been used to kill a great number of shinobi during his lifetime. The only known way to counteract the technique is to trap the user within a barrier, such as the Four Violet Flames Formation, before they can activate it.  With the release of the Summoning: Impure World Reincarnation technique, a reincarnated Dan was capable of taking control of his ascending spirit for a short period of time using this technique. It crossed a vast distance and was still able to manipulate a person's body as well as transfer chakra to them. The user becomes intangible, a ghost as the Jutsu suggests while it is active. The user is still able to utilize other known Jutsus and weaponry of theirs while in this form. However, there is a fundemental weakness to the Jutsu. Where, whenever the user's spirit materializes outside of their body. Their physical body will be left unattended. Unless of course they took the necessary precautious to safeguard their body before their spirit materializes. If left unattended, the enemy could kill the user by destroying, or inflicting fatal injuries upon the body. The user can also choose to kill the host from the inside out. Or simply decide on manipulating the hosts only, thus withholding their ability to destroy the host from the inside out.

[/size][/color]

  • Target with a base Endurance of 350 or less can be freely controlled and manipulated. User can spend up to 2 posts inside the hosts body, before it decays and the host dies.
  • Target with a base Endurance between 351 & 550 can be taken over. The user can spend up to 4 posts inside the host's body before it decays and the host dies.
  • Target with a base Endurance levels between 551 & 700 can be taken over. The user can spend up to 5 posts inside the host's body, before it decays and the host dies.
  • Targets with a base Endurance levels of 700+ can be taken over, but the user can spend up to 10 posts inside the hosts body, before it decays and the host dies.

  • The user can make themselves undetectable while inside their host's body. By simply blending in with the host's Chakra.Unless the target has an ability to detect spiritual entities in them such as the yamanaka bloodline

  • The user can freely gift Chakra to any host that they have taken over.  
  • Can resist the invader, by having a combined base strength and base Chakra that surpasses the user's. However, the host can still inflict injuries regardless.
  • Loses 10 Life Force every three turns outside of their own body.
  • Can take control of the target and utilize their Jutsus through them to attack their comrades etc.


[Slot: 1/2]





Name: Yamata no Jutsu Eight branches serpent technique (Restricted)
Rank: S
Cost: 125
Upkeep: 50
Type: Ninjutsu
Element: None
Range: 150
Speed: 400
Power: 700
Handseals: None
Description: This Jutsu Is one of the strongest snake ninjutsus ever to be created.The user transforms into a giant white serpent with eight heads and eight tails. The serpent boasts a giant body, staggering at a towering and immense height of 120 meters. Each snakes head and body is twenty meters in diameter. The user can hide himself within the snakes body and freely move about and change positions while still retaining control over the jutsu. The user can emerge from the mouth and attack with ninjutsu but leaves there body exposed and thus open to attack. the snake has only one head that is synaptic link with the user though they do not share pain lest that head be cut off it will not effect the user.  should that connection with the snake head be broken the user must rely on sensory skill to be able to see what is going on outside. Must have the snake contract in order to use this technique.
Combination: There can be multiple combinations with this jutsu. The user can create shadow clones and have them each sprout from each snakes mouth and use any elemental ninjutsu as well as various long range jutsu to attack from.


[Slot: 0/3]








Last edited by Kurotsuchi on Sun Oct 01, 2017 12:53 pm; edited 7 times in total
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on Fri Aug 05, 2016 2:44 pm


Elemental Restricted & Limited Jutsus
Shinobi Fables Untold


Restricted Jutsus




Name: Lightning Release Armor
Rank: S-rank
Cost: 80
Upkeep: 30-40 Chakra
Type: Ninjutsu→Chakra Flow
Element: Lightning Release
Range: N/A
Speed: +400/+500
Power: +200/+300 (The Chakra Shroud's Power vs Endurance, not addition to strength)
Handseals: None
Description: The Lightning Release Chakra Mode is a heightened physical state. The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. The technique has different levels of activation. The level's activation is depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve.

Level 1→ The user becomes surrounded with lightning and chakra all around, their lightning shroud having a power of 200 and able to injure those who touch it. The armor's power of 200 serves as a protection to the user from outside attacks and is factored as part of their endurance while inside of it; but their actual endurance is not made higher.. It has an upkeep cost of 30 chakra per turn, and lightning techniques can be used with it without hand signs.

Level 2→ With level 2 activation which is the final stage, the tips of the user's hair will spike up, meanwhile the Lightning shroud will be more potent. At this point the lightning shroud's Power increases to 300. The user's speed gains a boost of 100 which results to max boost in speed to 500.  It has an upkeep cost of 40 chakra per turn, and lightning techniques can be used with it without hand signs.
It costs the user 15 chakra to go from level one to two.




Combination: Can be combined with other lightning techniques and Taijutsu.

Note:

[2/2 Slots Taken]


LRA Jutsus:




Name: Hellstab
Rank: B-S
Cost: 70
Upkeep: 35
Type: Ninjutsu
Element: Lightning
Range: Version 1 & 2:Touch, Version 3: 1M
Speed: User's speed
Power: V1:500, V2:700, V3:900
Handseals: ~
Description: Hellstab is a derived LRA technique where an immense amount of lightning chakra is concentrated into the hand of the user and used offensively like a blade. While LRA itself is considered the strongest shield, its counterpart, Hellstab is said to be the strongest spear.

  • Four-Finger Nukite: (四本貫手, Yonhon Nukite: Piercing Four Fingered): The immense chakra is concentrated into the four fingers of the user to produce a sharp concentrated blade of lightning that envelopes the hand. This technique is powerful enough to break through powerful defenses such as "Earth Release: Wall of ten Thousand Ri" with ease.
  • Three-Finger Nukite: (三本貫手, Sanbon Nukite: Three Fingered Assault): The immense chakra is concentrated into three of the fingers to produce a concentrated blade of lightning that envelopes the hand. This technique is powerful enough that just by swinging the hand, creates shock waves which can flow opponents backwards. It is effective even against malleable materials that dissipate energy, such as "Lava Release: Rubber Ball & Rubber Wall"
  • One-Finger Nukite: (一本貫手, Ippon Nukite: One Fingered Assault): Also known as the strongest spear, the immense chakra is concentrated into one of the fingers to produce a concentrated blade of lightning that envelopes the hand and 1 meter distance outward from the hand. This is the most powerful version of Hellstab, all of the lightning accurately concentrated into that one spot for devastating piercing power. The technique is so powerful that is was capable of cutting of all of Gyuki's 8 tails.





LRA Derived Jutsus:
Name: Erubō--Elbow
Rank: A-rank
Cost: 40
Upkeep: N/A
Type: Nintaijutsu
Element: Lightning Release
Range: 0-40 Meters
Speed: Apply Lvl 1/2 Speed Accordingly
Power: 500
Handseals: None
Description: After covering themselves in his Lightning Release Chakra Mode, the user thrusts his/her elbow at their opponent with extreme force. Without an endurance level superior to the power of the technique, the user can incapacitate their opponent. For example, in the manga/anime This technique was strong enough to send Jūgo, who was in his full Sage Transformation, crashing into a wall, disabling him from fighting any further.

Combination/Requirement: Requires LRA before this technique can be used.




Name: Guillotine Drop
Rank: B-rank
Cost: 30
Upkeep: N/A
Type: Nintaijutsu
Element: Lightning Release
Range: 0-40 Meters
Speed: Apply Lvl 1/2 Speed Accordingly
Power: 350
Handseals: None
Description: After covering themselves in Lightning Release Chakra Mode, the user jumps into the air above their opponent and performs a downwards kick, using the momentum of the fall to increase the power behind the attack. This technique is preferably done right after knocking an opponent down to reduce their reaction time as the user cannot use the Body Flicker Technique to increase their speed in mid-air.

Combination:Requires LRA before this technique can be used.




Name: Liger Bomb
Rank: A-rank
Cost: 40 Chakra
Upkeep: None
Type: Nintaijutsu
Element: Lightning Release
Range: 0-40 Meters
Speed:  Apply Lvl 1/2 Speed Accordingly
Power: 500
Handseals: None
Description: After covering themselves in their Lightning Release Chakra Mode, the user grabs his/her opponent and lifts them high up into the air. Then, using their extreme strength, they will smash their opponent head first onto the ground in what resembles a powerbomb manoeuvre. This is devastating enough to shatter a large area of the ground itself on impact. In the Manga/Anime for example, Darui noted that nobody has ever survived this attack before, and had Sasuke Uchiha not used his Susanoo to cushion the impact, he would have been killed by it. The impact of this technique was strong enough to snap the ribs of Sasuke's Susanoo. As such unaided durability alone will not be enough to protect the target against this attack.


Combination/Requirement: Requires LRA before hand.




Name: Kirin
Rank: S-rank
Cost: 70
Upkeep: N/A
Type: Ninjutsu
Element: Lightning Release
Range: 100 Meters
Speed: 1,000
Power: 900
Handseals: Extends arms into the air and open palms.

Description: Kirin is an extremely powerful Lightning Release technique that allows the user to draw natural lightning from thunder clouds. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little chakra. In addition, usage seems to disperse the thunder clouds after use, as such the user must recreate the thunder clouds or storm conditions again. The techniques takes the form of a mythical creature when it strikes as per its name. The user of the technique must use a minimum of two A-rank fire release Jutsus to heat up the atmosphere. Other techniques such as Amaterasu and otherwise may also suffice. The jutsu itself takes five turns of charging before it can be executed. And once the technique is ready the user may perform it as per their desire. The Jutsu cannot be performed more than twice in a topic, and the user must recreate the conditions all over again.


Combination: None. Must have Chidori/Raikiri as a parent technique to Kirin.

[0/2 Slots Taken]



Limited Jutsus




Name: Water Release: Great Shark Bullet Technique
Rank: S-rank
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Water Release
Range: 70 Meters
Speed: 350
Power: 400
Handseals: Clap → Snake → Technique Specific Seal

Description: The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.

C-rank Jutsu: +50 to Speed and Power
B-rank Jutsu: +80 to Speed and Power
A-rank Jutsu: +100 to Speed and Power
S-rank Jutsu: +150 to Speed and Power

Combination: Appropriate Jutsus. Must have Water Shark Bullet Technique.

[0/3 Slots Taken]




Name: Water Release: Water Mirror Technique
Rank: S-rank
Cost: 50
Upkeep: N/A
Type: Ninjutsu
Element: Water Release
Range: 0-5 Meters
Speed: 300
Power: 400
Handseals: Used with a Weapon/5 Hand seals.

Description:  The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then hooking onto and rotating the "mirror" 90° with their staff, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.

Combination:None Reported




Last edited by Kurotsuchi on Wed Mar 22, 2017 8:34 am; edited 5 times in total
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on Sun Aug 07, 2016 12:04 pm
Restricted Jutsus





Earth Grudge Fear:

- Theophania
-Orion Otsutsuki
-(2/2)


Human Puppetry:
-
-
-(0/3)

Ten Puppets Collection:
-
-(0/2)

Flying Thunder God:
-Kurotsuchi
-Otsutsuki Kagura
-(2/2)


Eight Gates:
-Stein
-Miotis Sumimura
-(2/2)

Shape Shifting:
-
-
-
-(0/3)

Edo Tensei:
- Jianyu
- Neah Senju
-

-(2/3)

Chimera:
-Otsutsuki Kagura
-Orion Otsutsuki
-
-(1/3)

Dark Release:
-Kadoria Sho
-
-(1/2)

Creation Rebirth:
-
-
-(0/2)

Strength of One Hundred:(shares slot with Creation Rebirth)
-
-
-(0/2)




Limited Jutsus




Reika no Jutsu:
-Kurotsuchi Otsutsuki
-
-
-(1/2)

Yin Seal: Release:
- Setoshi
-
-
-(1/3)

Attack Prevention:
-Otsutsuki Kagura
-
-
-(1/3)

Flight:
-
-
-
-(0/3)

Yamata no Jutsu:
- Neah Senju
-
-
-(1/3)


Fission:
-
-
-
-(0/3)



Elemental Restricted




LRA:
-Kadoria Sho
- Stein
-(2/2)

Kirin:
- Neah Senju
-Stein
-(2/2)

Elemental Limited


Water Heaven's Convergence:
-
-
-
-(0/3)

Great Water Shark Bomb:
-
-
-
- (0/3)

Water Mirror:
-
-
-
-(0/3)



Last edited by Kurotsuchi on Sat Mar 25, 2017 2:44 pm; edited 6 times in total
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on Fri Dec 02, 2016 6:02 pm
Updated the list, Please message me if I missed you on anything and you recently bought a slot somewhere after the Check started
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on Wed Mar 22, 2017 12:39 pm



Rules

Updated!


Things Covered:



  • Number of slots available. 2 Restricted/Limited Slots.
  • Custom Limiteds rules and such updated. Please read.
  • Restricted and Limited types updated. I.E Can't have FTG and 8 Gates at the same time.
  • Those affected by the new rules will be compensated. So full refund on the jutsus that you need to give up, and the derivatives alike. Even if you've already used them IC.
  • You will also noticed that some jutsus have been removed from the list. Others will be added. Those removed, are likely to be on the Canon jutsu list. So keep a close eye , as some of your limiteds may no longer be classified as such.



-Kurotsuchi

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on Fri Mar 24, 2017 1:31 pm
Updated. Some Jutsus have been removed from the list. And added to the normal canon Jutsu page. They will still have limited numbers.

Slots have been opened up. First come first serve of course.
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